--オーバーレイ・ブースター
function c75214390.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
	e1:SetTargetRange(POS_FACEUP_DEFENCE,0)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(c75214390.spcon)
	e1:SetOperation(c75214390.spop)
	c:RegisterEffect(e1)
	--atkup
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(75214390,0))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCondition(c75214390.atkcon)
	e2:SetCost(c75214390.atkcost)
	e2:SetTarget(c75214390.atktg)
	e2:SetOperation(c75214390.atkop)
	c:RegisterEffect(e2)
end
function c75214390.cfilter(c)
	return c:IsFaceup() and c:IsAttackAbove(2000)
end
function c75214390.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.GetFlagEffect(tp,75214390)==0
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c75214390.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c75214390.spop(e,tp,eg,ep,ev,re,r,rp,c)
	Duel.RegisterFlagEffect(tp,75214390,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
function c75214390.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetTurnID()~=Duel.GetTurnCount()
end
function c75214390.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
	Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c75214390.filter(c)
	return c:IsFaceup() and c:GetOverlayCount()>0
end
function c75214390.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c75214390.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c75214390.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c75214390.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c75214390.atkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		e1:SetValue(tc:GetOverlayCount()*500)
		tc:RegisterEffect(e1)
	end
end
