--ながれ者傭兵部隊
function c92887027.initial_effect(c)
	--destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(92887027,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BATTLE_DESTROYING)
	e1:SetCondition(c92887027.condition)
	e1:SetCost(c92887027.cost)
	e1:SetTarget(c92887027.target)
	e1:SetOperation(c92887027.operation)
	c:RegisterEffect(e1)
end
function c92887027.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	return bc:IsLocation(LOCATION_GRAVE) and bc:IsReason(REASON_BATTLE) and c:IsRelateToBattle()
end
function c92887027.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsReleaseable() end
	Duel.Release(e:GetHandler(),REASON_COST)
end
function c92887027.filter(c)
	return c:IsPosition(POS_FACEDOWN_DEFENCE) and c:IsDestructable()
end
function c92887027.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c92887027.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c92887027.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,c92887027.filter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c92887027.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsPosition(POS_FACEDOWN_DEFENCE) and tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
