--古代の機械砲台
function c80045583.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(80045583,0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(c80045583.damcost)
	e1:SetTarget(c80045583.damtg)
	e1:SetOperation(c80045583.damop)
	c:RegisterEffect(e1)
end
function c80045583.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsReleaseable() end
	Duel.Release(e:GetHandler(),REASON_COST)
end
function c80045583.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function c80045583.damop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.Damage(1-tp,500,REASON_EFFECT)~=500 then return end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(1,1)
	e1:SetCondition(c80045583.accon)
	e1:SetValue(c80045583.aclimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function c80045583.accon(e)
	return bit.band(Duel.GetCurrentPhase(),0x38)~=0
end
function c80045583.aclimit(e,re,tp)
	return re:GetHandler():IsType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
