--悪魂邪苦止
function c10456559.initial_effect(c)
	--add
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetDescription(aux.Stringid(10456559,0))
	e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
	e1:SetCode(EVENT_BATTLE_DESTROYED)
	e1:SetCondition(c10456559.condition)
	e1:SetTarget(c10456559.target)
	e1:SetOperation(c10456559.operation)
	c:RegisterEffect(e1)
end
function c10456559.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsLocation(LOCATION_GRAVE) and tp==c:GetPreviousControler()
end
function c10456559.filter(c)
	return c:IsCode(10456559) and c:IsAbleToHand()
end
function c10456559.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c10456559.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c10456559.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c10456559.filter,tp,LOCATION_DECK,0,1,3,nil)
	Duel.SendtoHand(g,nil,REASON_EFFECT)
end
