--超重神鬼シュテンドウ－G
function c36953371.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE),aux.NonTuner(Card.IsSetCard,0x9a),1)
	c:EnableReviveLimit()
	--defence attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DEFENCE_ATTACK)
	e1:SetValue(1)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCondition(c36953371.descon)
	e2:SetTarget(c36953371.destg)
	e2:SetOperation(c36953371.desop)
	c:RegisterEffect(e2)
	--add setcode
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetCode(EFFECT_ADD_SET_CODE)
	e3:SetValue(0x9a)
	c:RegisterEffect(e3)
end
function c36953371.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetSummonType()==SUMMON_TYPE_SYNCHRO
		and not Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_SPELL+TYPE_TRAP)
end
function c36953371.filter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsDestructable()
end
function c36953371.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c36953371.filter,tp,0,LOCATION_ONFIELD,1,nil) end
	local g=Duel.GetMatchingGroup(c36953371.filter,tp,0,LOCATION_ONFIELD,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c36953371.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(c36953371.filter,tp,0,LOCATION_ONFIELD,nil)
	Duel.Destroy(g,REASON_EFFECT)
end
