--ワーム・ウォーロード
function c35638627.initial_effect(c)
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e1)
	--Disable
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_BATTLED)
	e2:SetOperation(c35638627.disop)
	c:RegisterEffect(e2)
	--chain attack
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(35638627,0))
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BATTLED)
	e3:SetCondition(c35638627.atcon)
	e3:SetOperation(c35638627.atop)
	c:RegisterEffect(e3)
end
function c35638627.disop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttackTarget()
	local c=e:GetHandler()
	if c==tc then tc=Duel.GetAttacker() end
	if tc and tc:IsType(TYPE_EFFECT) and tc:IsStatus(STATUS_BATTLE_DESTROYED) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+0x17a0000)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT+0x17a0000)
		tc:RegisterEffect(e2)
	end
end
function c35638627.atcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	return bc and bc:IsStatus(STATUS_BATTLE_DESTROYED) and c:IsChainAttackable() and c:IsStatus(STATUS_OPPO_BATTLE)
end
function c35638627.atop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToBattle() then return end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetCode(EFFECT_EXTRA_ATTACK)
	e1:SetValue(1)
	e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetLabelObject(e1)
	e2:SetOperation(aux.atrst)
	e2:SetReset(RESET_PHASE+PHASE_BATTLE)
	Duel.RegisterEffect(e2,tp)
end
