--スケープ·ゴート
function c73915051.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCost(c73915051.cost)
	e1:SetTarget(c73915051.target)
	e1:SetOperation(c73915051.activate)
	c:RegisterEffect(e1)
end
function c73915051.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not Duel.CheckSummonActivity(tp)
		and not Duel.CheckFlipSummonActivity(tp) and not Duel.CheckSpecialSummonActivity(tp) end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetTargetRange(1,0)
	e1:SetLabelObject(e)
	e1:SetTarget(c73915051.sumlimit)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e2:SetCode(EFFECT_CANNOT_SUMMON)
	e2:SetReset(RESET_PHASE+PHASE_END)
	e2:SetTargetRange(1,0)
	Duel.RegisterEffect(e2,tp)
	local e3=e2:Clone()
	e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
	Duel.RegisterEffect(e3,tp)
end
function c73915051.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
	return e:GetLabelObject()~=se
end
function c73915051.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>3
		and Duel.IsPlayerCanSpecialSummonMonster(tp,73915052,0,0x4011,0,0,1,RACE_BEAST,ATTRIBUTE_EARTH)
	end
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,4,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,4,0,0)
end
function c73915051.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)>3 
		and Duel.IsPlayerCanSpecialSummonMonster(tp,73915052,0,0x4011,0,0,1,RACE_BEAST,ATTRIBUTE_EARTH) then
		for i=1,4 do
			local token=Duel.CreateToken(tp,73915051+i)
			Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_DEFENCE)
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UNRELEASABLE_SUM)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetValue(1)
			e1:SetReset(RESET_EVENT+0x1fe0000)
			token:RegisterEffect(e1,true)
		end
		Duel.SpecialSummonComplete()
	end
end
