Commit ee204afa authored by nanahira's avatar nanahira

Merge branch 'develop' of github.com:moecube/ygopro-core into develop

parents 6e494c0e c3662623
...@@ -260,11 +260,13 @@ void field::send_to(card_set* targets, effect* reason_effect, uint32 reason, uin ...@@ -260,11 +260,13 @@ void field::send_to(card_set* targets, effect* reason_effect, uint32 reason, uin
return; return;
for(auto& pcard : *targets) { for(auto& pcard : *targets) {
pcard->temp.reason = pcard->current.reason; pcard->temp.reason = pcard->current.reason;
pcard->current.reason = reason;
if(reason_player != PLAYER_SELFDES) {
pcard->temp.reason_effect = pcard->current.reason_effect; pcard->temp.reason_effect = pcard->current.reason_effect;
pcard->temp.reason_player = pcard->current.reason_player; pcard->temp.reason_player = pcard->current.reason_player;
pcard->current.reason = reason;
pcard->current.reason_effect = reason_effect; pcard->current.reason_effect = reason_effect;
pcard->current.reason_player = reason_player; pcard->current.reason_player = reason_player;
}
uint32 p = playerid; uint32 p = playerid;
// send to hand from deck and playerid not given => send to the hand of controler // send to hand from deck and playerid not given => send to the hand of controler
if(p == PLAYER_NONE && (destination & LOCATION_HAND) && (pcard->current.location & LOCATION_DECK) && pcard->current.controler == reason_player) if(p == PLAYER_NONE && (destination & LOCATION_HAND) && (pcard->current.location & LOCATION_DECK) && pcard->current.controler == reason_player)
...@@ -1298,7 +1300,7 @@ int32 field::self_destroy(uint16 step, card* ucard, int32 p) { ...@@ -1298,7 +1300,7 @@ int32 field::self_destroy(uint16 step, card* ucard, int32 p) {
pcard->temp.reason_player = pcard->current.reason_player; pcard->temp.reason_player = pcard->current.reason_player;
pcard->current.reason_effect = peffect; pcard->current.reason_effect = peffect;
pcard->current.reason_player = peffect->get_handler_player(); pcard->current.reason_player = peffect->get_handler_player();
send_to(pcard, 0, REASON_EFFECT, PLAYER_NONE, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP); send_to(pcard, 0, REASON_EFFECT, PLAYER_SELFDES, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
} }
core.self_tograve_set.erase(it); core.self_tograve_set.erase(it);
core.units.begin()->step = 19; core.units.begin()->step = 19;
...@@ -3187,6 +3189,7 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uin ...@@ -3187,6 +3189,7 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uin
return FALSE; return FALSE;
} }
case 29: { case 29: {
effect* peffect = core.units.begin()->peffect;
group* pgroup = core.units.begin()->ptarget; group* pgroup = core.units.begin()->ptarget;
pduel->write_buffer8(MSG_SPSUMMONED); pduel->write_buffer8(MSG_SPSUMMONED);
set_spsummon_counter(sumplayer); set_spsummon_counter(sumplayer);
...@@ -3195,14 +3198,14 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uin ...@@ -3195,14 +3198,14 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uin
for(auto& pcard : pgroup->container) { for(auto& pcard : pgroup->container) {
if(pcard->spsummon_code) if(pcard->spsummon_code)
spsummon_once_set.insert(pcard->spsummon_code); spsummon_once_set.insert(pcard->spsummon_code);
pcard->set_special_summon_status(pcard->current.reason_effect); pcard->set_special_summon_status(peffect);
} }
for(auto& cit : spsummon_once_set) for(auto& cit : spsummon_once_set)
++core.spsummon_once_map[sumplayer][cit]; ++core.spsummon_once_map[sumplayer][cit];
for(auto& pcard : pgroup->container) for(auto& pcard : pgroup->container)
raise_single_event(pcard, 0, EVENT_SPSUMMON_SUCCESS, pcard->current.reason_effect, 0, pcard->current.reason_player, pcard->summon_player, 0); raise_single_event(pcard, 0, EVENT_SPSUMMON_SUCCESS, peffect, 0, sumplayer, pcard->summon_player, 0);
process_single_event(); process_single_event();
raise_event(&pgroup->container, EVENT_SPSUMMON_SUCCESS, core.units.begin()->peffect, 0, sumplayer, sumplayer, 0); raise_event(&pgroup->container, EVENT_SPSUMMON_SUCCESS, peffect, 0, sumplayer, sumplayer, 0);
process_instant_event(); process_instant_event();
if(action_type == SUMMON_IN_IDLE) { if(action_type == SUMMON_IN_IDLE) {
adjust_all(); adjust_all();
...@@ -3398,9 +3401,9 @@ int32 field::special_summon(uint16 step, effect* reason_effect, uint8 reason_pla ...@@ -3398,9 +3401,9 @@ int32 field::special_summon(uint16 step, effect* reason_effect, uint8 reason_pla
pduel->write_buffer8(MSG_SPSUMMONED); pduel->write_buffer8(MSG_SPSUMMONED);
for(auto& pcard : targets->container) { for(auto& pcard : targets->container) {
check_card_counter(pcard, ACTIVITY_SPSUMMON, pcard->summon_player); check_card_counter(pcard, ACTIVITY_SPSUMMON, pcard->summon_player);
pcard->set_special_summon_status(pcard->current.reason_effect); pcard->set_special_summon_status(reason_effect);
if(!(pcard->current.position & POS_FACEDOWN)) if(!(pcard->current.position & POS_FACEDOWN))
raise_single_event(pcard, 0, EVENT_SPSUMMON_SUCCESS, pcard->current.reason_effect, 0, pcard->current.reason_player, pcard->summon_player, 0); raise_single_event(pcard, 0, EVENT_SPSUMMON_SUCCESS, reason_effect, 0, reason_player, pcard->summon_player, 0);
int32 summontype = pcard->summon_info & (SUMMON_VALUE_MAIN_TYPE | SUMMON_VALUE_SUB_TYPE); int32 summontype = pcard->summon_info & (SUMMON_VALUE_MAIN_TYPE | SUMMON_VALUE_SUB_TYPE);
int32 custom_type = pcard->summon_info & SUMMON_VALUE_CUSTOM_TYPE; int32 custom_type = pcard->summon_info & SUMMON_VALUE_CUSTOM_TYPE;
if(summontype && pcard->material_cards.size() && custom_type != SUMMON_VALUE_FUTURE_FUSION) { if(summontype && pcard->material_cards.size() && custom_type != SUMMON_VALUE_FUTURE_FUSION) {
...@@ -3414,7 +3417,7 @@ int32 field::special_summon(uint16 step, effect* reason_effect, uint8 reason_pla ...@@ -3414,7 +3417,7 @@ int32 field::special_summon(uint16 step, effect* reason_effect, uint8 reason_pla
else if(summontype == SUMMON_TYPE_LINK) else if(summontype == SUMMON_TYPE_LINK)
matreason = REASON_LINK; matreason = REASON_LINK;
for(auto& mcard : pcard->material_cards) for(auto& mcard : pcard->material_cards)
raise_single_event(mcard, &targets->container, EVENT_BE_MATERIAL, pcard->current.reason_effect, matreason, pcard->current.reason_player, pcard->summon_player, 0); raise_single_event(mcard, &targets->container, EVENT_BE_MATERIAL, reason_effect, matreason, reason_player, pcard->summon_player, 0);
raise_event(&(pcard->material_cards), EVENT_BE_MATERIAL, reason_effect, matreason, reason_player, pcard->summon_player, 0); raise_event(&(pcard->material_cards), EVENT_BE_MATERIAL, reason_effect, matreason, reason_player, pcard->summon_player, 0);
} }
} }
......
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