Commit 57925fbc authored by Huangnan's avatar Huangnan

fix

parent da8931f3
No preview for this file type
...@@ -170,6 +170,6 @@ function s.drop(e,tp,eg,ep,ev,re,r,rp) ...@@ -170,6 +170,6 @@ function s.drop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end end
end end
\ No newline at end of file
...@@ -105,7 +105,7 @@ function s.spcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -105,7 +105,7 @@ function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp) return eg:IsExists(s.cfilter,1,nil,tp)
end end
function s.filter(c,e,tp) function s.filter(c,e,tp)
return c:IsType(TYPE_TUNER) and c:IsSetCard() return c:IsType(TYPE_TUNER) and c:IsSetCard(0x66e8)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -7,7 +7,6 @@ function s.initial_effect(c) ...@@ -7,7 +7,6 @@ function s.initial_effect(c)
aux.EnableReviveLimitPendulumSummonable(c,LOCATION_HAND+LOCATION_EXTRA) aux.EnableReviveLimitPendulumSummonable(c,LOCATION_HAND+LOCATION_EXTRA)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1)) e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE) e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1) e1:SetCountLimit(1)
......
...@@ -22,7 +22,7 @@ function c62699570.initial_effect(c) ...@@ -22,7 +22,7 @@ function c62699570.initial_effect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_LEAVE_FIELD) e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetRange(LOCATION_FZONE) e2:SetRange(LOCATION_FZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1) e2:SetCountLimit(1)
e2:SetCondition(c62699570.reccon) e2:SetCondition(c62699570.reccon)
e2:SetTarget(c62699570.rectg) e2:SetTarget(c62699570.rectg)
......
...@@ -36,7 +36,7 @@ function c62699810.initial_effect(c) ...@@ -36,7 +36,7 @@ function c62699810.initial_effect(c)
e2:SetOperation(c62699810.ctop) e2:SetOperation(c62699810.ctop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e22=e2:Clone() local e22=e2:Clone()
e22:SetCode(EVENT_DESTROYED) e22:SetCode(EVENT_TO_GRAVE)
e22:SetCondition(c62699810.ctcon2) e22:SetCondition(c62699810.ctcon2)
c:RegisterEffect(e22) c:RegisterEffect(e22)
end end
...@@ -88,7 +88,7 @@ function c62699810.ctcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -88,7 +88,7 @@ function c62699810.ctcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSpecialSummonSetCard(0x6df) return e:GetHandler():IsSpecialSummonSetCard(0x6df)
end end
function c62699810.ctcon2(e,tp,eg,ep,ev,re,r,rp) function c62699810.ctcon2(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 return bit.band(r,REASON_EFFECT)~=0
end end
function c62699810.filter(c) function c62699810.filter(c)
return c:IsFaceup() and c:GetCounter(0x16df)>0 and c:IsControlerCanBeChanged() return c:IsFaceup() and c:GetCounter(0x16df)>0 and c:IsControlerCanBeChanged()
......
...@@ -52,12 +52,12 @@ end ...@@ -52,12 +52,12 @@ end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
local g=Duel.GetMatchingGroup(Card.IsType,1-tp,LOCATION_STZONE+LOCATION_FZONE,0,nil,TYPE_SPELL+TYPE_TRAP) local g=Duel.GetMatchingGroup(Card.IsType,1-tp,LOCATION_SZONE,0,nil,TYPE_SPELL+TYPE_TRAP)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end end
function s.tdop(e,tp,eg,ep,ev,re,r,rp) function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsType,1-tp,LOCATION_STZONE+LOCATION_FZONE,0,nil,TYPE_SPELL+TYPE_TRAP) local g=Duel.GetMatchingGroup(Card.IsType,1-tp,LOCATION_SZONE,0,nil,TYPE_SPELL+TYPE_TRAP)
if #g>0 then if #g>0 then
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end end
......
...@@ -46,17 +46,13 @@ end ...@@ -46,17 +46,13 @@ end
function s.revcost(e,tp,eg,ep,ev,re,r,rp,chk) function s.revcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
local c=e:GetHandler() local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
-- 持续公开直到对方回合结束 -- 持续公开直到对方回合结束
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EFFECT_PUBLIC)
e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(function() return Duel.GetTurnPlayer()~=tp end)
e1:SetReset(RESET_PHASE+PHASE_END,2)
c:RegisterEffect(e1) c:RegisterEffect(e1)
Duel.ConfirmCards(1-tp,c)
end end
function s.indtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.indtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
...@@ -69,9 +65,11 @@ function s.indop(e,tp) ...@@ -69,9 +65,11 @@ function s.indop(e,tp)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_LEAVE_FIELD) e1:SetCode(EVENT_LEAVE_FIELD)
e1:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD)
e1:SetCondition(s.ctcon) e1:SetCondition(s.ctcon)
e1:SetOperation(s.ctop) e1:SetOperation(s.ctop)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetLabelObject(c)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
-- 永续魔法陷阱发动检测 -- 永续魔法陷阱发动检测
......
...@@ -123,12 +123,12 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -123,12 +123,12 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ct=1 end if Duel.IsPlayerAffectedByEffect(tp,59822133) then ct=1 end
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(cm.filter),tp,LOCATION_GRAVE,0,nil,e,tp) local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(cm.filter),tp,LOCATION_GRAVE,0,nil,e,tp)
if g:GetCount()>1 then if #g>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,ct,nil) local sg=g:Select(tp,1,ct,nil)
local tc=sg:GetFirst() local tc=sg:GetFirst()
while tc do while tc do
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then Duel.SpecialSummon(tc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetDescription(aux.Stringid(m,3)) e1:SetDescription(aux.Stringid(m,3))
...@@ -137,7 +137,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -137,7 +137,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(1) e1:SetValue(1)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
end
Duel.SpecialSummonComplete() Duel.SpecialSummonComplete()
local fid=e:GetHandler():GetFieldID() local fid=e:GetHandler():GetFieldID()
tc:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD,0,1,fid) tc:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD,0,1,fid)
......
...@@ -64,19 +64,19 @@ function cm.atkval(e,tp) ...@@ -64,19 +64,19 @@ function cm.atkval(e,tp)
return atk*200 return atk*200
end end
--overlay --overlay
function cm.matfilter(c,tc) function cm.matfilter(c,e)
return c:IsCanOverlay() and c:IsCanBeXyzMaterial(tc) and c:IsType(TYPE_MONSTER) return c:IsCanOverlay() and c:IsType(TYPE_MONSTER) and not c:IsImmuneToEffect(e)
end end
function cm.poscost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.poscost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_COST) end if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,2,2,REASON_COST) e:GetHandler():RemoveOverlayCard(tp,2,2,REASON_COST)
end end
function cm.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function cm.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(cm.matfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler(),e:GetHandler()) end if chk==0 then return Duel.IsExistingMatchingCard(cm.matfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler(),e) end
end end
function cm.posop(e,tp,eg,ep,ev,re,r,rp) function cm.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local g=Duel.GetMatchingGroup(cm.matfilter,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler(),c) local g=Duel.GetMatchingGroup(cm.matfilter,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler(),e)
if #g>0 and c:IsLocation(LOCATION_ONFIELD) and c:IsRelateToEffect(e) then if #g>0 and c:IsLocation(LOCATION_ONFIELD) and c:IsRelateToEffect(e) then
Duel.Hint(HINTMSG_SELECT,tp,HINTMSG_OPERATECARD) Duel.Hint(HINTMSG_SELECT,tp,HINTMSG_OPERATECARD)
local tc=g:Select(tp,1,1,nil):GetFirst() local tc=g:Select(tp,1,1,nil):GetFirst()
...@@ -98,7 +98,7 @@ function cm.ovcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -98,7 +98,7 @@ function cm.ovcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SendtoDeck(og,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) Duel.SendtoDeck(og,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end end
function cm.ovtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function cm.ovtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(cm.matfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler(),e:GetHandler()) end if chk==0 then return Duel.IsExistingMatchingCard(cm.matfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler(),e) end
Duel.SetChainLimit(cm.chainlm) Duel.SetChainLimit(cm.chainlm)
end end
function cm.chainlm(e,rp,tp) function cm.chainlm(e,rp,tp)
...@@ -106,7 +106,7 @@ function cm.chainlm(e,rp,tp) ...@@ -106,7 +106,7 @@ function cm.chainlm(e,rp,tp)
end end
function cm.ovop(e,tp,eg,ep,ev,re,r,rp) function cm.ovop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local g=Duel.GetMatchingGroup(cm.matfilter,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler(),c) local g=Duel.GetMatchingGroup(cm.matfilter,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler(),e)
if #g>0 and c:IsLocation(LOCATION_ONFIELD) and c:IsRelateToEffect(e) then if #g>0 and c:IsLocation(LOCATION_ONFIELD) and c:IsRelateToEffect(e) then
Duel.Hint(HINTMSG_SELECT,tp,HINTMSG_OPERATECARD) Duel.Hint(HINTMSG_SELECT,tp,HINTMSG_OPERATECARD)
local tc=g:Select(tp,1,1,nil):GetFirst() local tc=g:Select(tp,1,1,nil):GetFirst()
......
...@@ -33,61 +33,61 @@ function cm.initial_effect(c) ...@@ -33,61 +33,61 @@ function cm.initial_effect(c)
e1:SetValue(1) e1:SetValue(1)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--immune --immune
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_IMMUNE_EFFECT)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(cm.imcon)
e3:SetValue(cm.efilter)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_SET_BASE_ATTACK)
e4:SetRange(LOCATION_MZONE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetCondition(cm.imcon)
e4:SetValue(cm.atkval)
c:RegisterEffect(e4)
--镜界不止的推演
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1)) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetCode(EFFECT_IMMUNE_EFFECT)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EVENT_PREDRAW)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetCondition(cm.condition) e2:SetCondition(cm.imcon)
e2:SetTarget(cm.target) e2:SetValue(cm.efilter)
e2:SetOperation(cm.operation)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--终局的圣德兵谏
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EVENT_LEAVE_FIELD) e3:SetCode(EFFECT_SET_BASE_ATTACK)
e3:SetRange(LOCATION_MZONE) e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCountLimit(1) e3:SetCondition(cm.imcon)
e3:SetCondition(cm.lvcon) e3:SetValue(cm.atkval)
e3:SetOperation(cm.lvop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c) --镜界不止的推演
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetRange(LOCATION_MZONE)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCountLimit(1)
e4:SetCondition(cm.lvcon2)
e4:SetOperation(cm.lvop2)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c) local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e5:SetDescription(aux.Stringid(m,1))
e5:SetCode(EVENT_REMOVE) e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_PREDRAW)
e5:SetRange(LOCATION_MZONE) e5:SetRange(LOCATION_MZONE)
e5:SetProperty(EFFECT_FLAG_DELAY) e5:SetCondition(cm.condition)
e5:SetCountLimit(1) e5:SetTarget(cm.target)
e5:SetCondition(cm.lvcon3) e5:SetOperation(cm.operation)
e5:SetOperation(cm.lvop3)
c:RegisterEffect(e5) c:RegisterEffect(e5)
--终局的圣德兵谏
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e6:SetCode(EVENT_LEAVE_FIELD)
e6:SetRange(LOCATION_MZONE)
e6:SetProperty(EFFECT_FLAG_DELAY)
e6:SetCountLimit(1)
e6:SetCondition(cm.lvcon)
e6:SetOperation(cm.lvop)
c:RegisterEffect(e6)
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7:SetCode(EVENT_TO_GRAVE)
e7:SetRange(LOCATION_MZONE)
e7:SetProperty(EFFECT_FLAG_DELAY)
e7:SetCountLimit(1)
e7:SetCondition(cm.lvcon2)
e7:SetOperation(cm.lvop2)
c:RegisterEffect(e7)
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_REMOVE)
e8:SetRange(LOCATION_MZONE)
e8:SetProperty(EFFECT_FLAG_DELAY)
e8:SetCountLimit(1)
e8:SetCondition(cm.lvcon3)
e8:SetOperation(cm.lvop3)
c:RegisterEffect(e8)
end end
--splimit --splimit
function cm.splimit(e,se,sp,st) function cm.splimit(e,se,sp,st)
...@@ -104,7 +104,7 @@ function cm.imfilter(c) ...@@ -104,7 +104,7 @@ function cm.imfilter(c)
return c:IsType(TYPE_XYZ) and c:IsType(TYPE_MONSTER) and c:IsFaceup() return c:IsType(TYPE_XYZ) and c:IsType(TYPE_MONSTER) and c:IsFaceup()
end end
function cm.imcon(e,tp,eg,ep,ev,re,r,rp) function cm.imcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.imfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) return Duel.IsExistingMatchingCard(cm.imfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler())
end end
function cm.efilter(e,te) function cm.efilter(e,te)
return te:GetOwner()~=e:GetOwner() return te:GetOwner()~=e:GetOwner()
......
...@@ -58,7 +58,7 @@ function cm.ffilter2(c) ...@@ -58,7 +58,7 @@ function cm.ffilter2(c)
end end
--summon type --summon type
function cm.spcon(e,tp,eg,ep,ev,re,r,rp) function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION) or e:GetHandler():GetFlagEffect(m+1)>0 return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION) or e:GetHandler():GetFlagEffect(m+100)>0
end end
--atk --atk
function cm.adval(e,c) function cm.adval(e,c)
...@@ -94,6 +94,6 @@ end ...@@ -94,6 +94,6 @@ end
function cm.sumop(e,tp,eg,ep,ev,re,r,rp) function cm.sumop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
e:GetHandler():RegisterFlagEffect(m+1,RESET_EVENT+RESETS_STANDARD-RESET_DISABLE,0,0) e:GetHandler():RegisterFlagEffect(m+100,RESET_EVENT+RESETS_STANDARD,0,1)
end end
end end
\ No newline at end of file
...@@ -55,7 +55,7 @@ function cm.lcheck(g,lc) ...@@ -55,7 +55,7 @@ function cm.lcheck(g,lc)
end end
--immune --immune
function cm.econ(e) function cm.econ(e)
return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_MZONE,0)==0 return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_MZONE,0)==1
end end
function cm.efilter(e,te) function cm.efilter(e,te)
return te:GetOwner()~=e:GetOwner() return te:GetOwner()~=e:GetOwner()
......
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