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xiaoye
windbot
Commits
c51a0e37
Commit
c51a0e37
authored
Oct 23, 2016
by
mercury233
Browse files
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Plain Diff
add Toadally Awesome deck
parent
728ebbdc
Changes
8
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Showing
8 changed files
with
694 additions
and
55 deletions
+694
-55
Decks/AI_ToadallyAwesome.ydk
Decks/AI_ToadallyAwesome.ydk
+59
-0
Dialogs/cirno.zh-CN.json
Dialogs/cirno.zh-CN.json
+14
-11
Game/AI/Decks/BlueEyesExecutor.cs
Game/AI/Decks/BlueEyesExecutor.cs
+1
-42
Game/AI/Decks/ToadallyAwesomeExecutor.cs
Game/AI/Decks/ToadallyAwesomeExecutor.cs
+566
-0
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+41
-0
Game/ClientField.cs
Game/ClientField.cs
+10
-0
WindBot.csproj
WindBot.csproj
+1
-0
bots.json
bots.json
+2
-2
No files found.
Decks/AI_ToadallyAwesome.ydk
0 → 100644
View file @
c51a0e37
#created by ...
#main
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#extra
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!side
Dialogs/cirno.zh-CN.json
View file @
c51a0e37
...
...
@@ -2,29 +2,33 @@
"welcome"
:
[
"本小姐是最强的!"
,
"AI功能正在测试中,遇到问题请及时反馈。"
,
"
人家终于想起来怎么用坑了~
"
"
饼蛙是什么,好吃吗?
"
],
"duelstart"
:
[
"让我把你冻结!"
"让我把你冻结!"
,
"不就是打倒人类嘛,我一个人足够了!"
],
"newturn"
:
[
"
我不会算数,解不了构向胜利的方程式……
"
,
"
虽然有点突然,被我打倒吧!
"
,
"我的回合,抽卡!"
],
"endturn"
:
[
"饶你一命!"
"饶你一命!"
,
"冻死在我的认真之下吧!"
],
"directattack"
:
[
"{0},直接攻击!"
,
"不堪一击!"
,
"弱小就要挨打!"
,
"懒得算数了,打了再说!"
,
"超⑨武神霸斩!"
"超⑨武神霸斩!"
,
"雪符「Diamond Blizzard」"
],
"attack"
:
[
"{0},攻击这只{1}!"
,
"{0},消灭这只{1}!"
,
"{0},打倒{1}!"
,
"
{0},冲向那只{1}!
"
"
冰符「Icicle Fall」
"
],
"ondirectattack"
:
[
"别开玩笑了~。你这种人,就让我把你和英吉利牛肉一起冷冻保存好了!!"
,
...
...
@@ -35,24 +39,23 @@
"activate"
:
[
"我发动{0}。"
,
"我使用{0}的效果。"
,
"我
使用{0}的力量
。"
"我
的{0}是最强的!
。"
],
"summon"
:
[
"我召唤{0}。"
,
"出来吧,{0}!"
,
"出现吧,{0}!"
,
"我召唤了强大的{0}!"
,
"我呼唤出{0}。"
],
"setmonster"
:
[
"我放置了一只怪兽。"
,
"不给你看,哼~"
,
"我放置了一只迷之怪兽~"
"不怕死就打过来吧!"
],
"chaining"
:
[
"看这里!我发动{0}!"
,
"我使用{0}的力量。"
,
"畏惧我的{0}吧!"
,
"看样子你忘了我的{0}!"
,
"你考虑过我有{0}吗?"
"冻符「Perfect Freeze」"
]
}
Game/AI/Decks/BlueEyesExecutor.cs
View file @
c51a0e37
...
...
@@ -52,7 +52,7 @@ namespace MycardBot.Game.AI.Decks
:
base
(
ai
,
duel
)
{
// 有坑先清
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
银河旋风
,
银河旋风效果
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
银河旋风
,
DefaultGalaxyCyclone
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
鹰身女妖的羽毛扫
);
// 灵庙
...
...
@@ -298,47 +298,6 @@ namespace MycardBot.Game.AI.Decks
return
attacker
.
Attack
>
0
;
}
private
bool
银河旋风效果
()
{
List
<
ClientCard
>
spells
=
Duel
.
Fields
[
1
].
GetSpells
();
if
(
spells
.
Count
==
0
)
return
false
;
ClientCard
selected
=
null
;
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
selected
=
Duel
.
Fields
[
1
].
SpellZone
.
GetFloodgate
();
if
(
selected
==
null
)
{
foreach
(
ClientCard
card
in
spells
)
{
if
(!
card
.
IsFacedown
())
{
selected
=
card
;
break
;
}
}
}
}
else
{
foreach
(
ClientCard
card
in
spells
)
{
if
(
card
.
IsFacedown
())
{
selected
=
card
;
break
;
}
}
}
if
(
selected
==
null
)
return
false
;
AI
.
SelectCard
(
selected
);
return
true
;
}
private
bool
龙之灵庙效果
()
{
Logger
.
DebugWriteLine
(
"龙之灵庙."
);
...
...
Game/AI/Decks/ToadallyAwesomeExecutor.cs
0 → 100644
View file @
c51a0e37
This diff is collapsed.
Click to expand it.
Game/AI/DefaultExecutor.cs
View file @
c51a0e37
...
...
@@ -53,6 +53,47 @@ namespace WindBot.Game.AI
return
true
;
}
protected
bool
DefaultGalaxyCyclone
()
{
List
<
ClientCard
>
spells
=
Duel
.
Fields
[
1
].
GetSpells
();
if
(
spells
.
Count
==
0
)
return
false
;
ClientCard
selected
=
null
;
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
selected
=
Duel
.
Fields
[
1
].
SpellZone
.
GetFloodgate
();
if
(
selected
==
null
)
{
foreach
(
ClientCard
card
in
spells
)
{
if
(!
card
.
IsFacedown
())
{
selected
=
card
;
break
;
}
}
}
}
else
{
foreach
(
ClientCard
card
in
spells
)
{
if
(
card
.
IsFacedown
())
{
selected
=
card
;
break
;
}
}
}
if
(
selected
==
null
)
return
false
;
AI
.
SelectCard
(
selected
);
return
true
;
}
protected
bool
DefaultBookOfMoon
()
{
if
(
AI
.
Utils
.
IsEnnemyBetter
(
true
,
true
))
...
...
Game/ClientField.cs
View file @
c51a0e37
...
...
@@ -118,6 +118,16 @@ namespace WindBot.Game
return
HasInCards
(
Banished
,
cardId
);
}
public
bool
HasInExtra
(
int
cardId
)
{
return
HasInCards
(
ExtraDeck
,
cardId
);
}
public
bool
HasInExtra
(
List
<
int
>
cardId
)
{
return
HasInCards
(
ExtraDeck
,
cardId
);
}
public
bool
HasAttackingMonster
()
{
IList
<
ClientCard
>
monsters
=
GetMonsters
();
...
...
WindBot.csproj
View file @
c51a0e37
...
...
@@ -61,6 +61,7 @@
<Compile
Include=
"Game\AI\DecksManager.cs"
/>
<Compile
Include=
"Game\AI\Decks\BlackwingExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\CyberDragonExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\ToadallyAwesomeExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\NekrozExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\GravekeeperExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\RainbowExecutor.cs"
/>
...
...
bots.json
View file @
c51a0e37
...
...
@@ -2,12 +2,12 @@
"windbots"
:
[
{
"name"
:
"琪露诺"
,
"deck"
:
"
Burn
"
,
"deck"
:
"
ToadallyAwesome
"
,
"dialog"
:
"cirno.zh-CN"
},
{
"name"
:
"琪露诺"
,
"deck"
:
"
Frog
"
,
"deck"
:
"
Rainbow
"
,
"dialog"
:
"cirno.zh-CN"
},
{
...
...
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