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xiaoye
windbot
Commits
6ae010e9
Commit
6ae010e9
authored
Dec 09, 2024
by
xiaoye
Browse files
Options
Browse Files
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Email Patches
Plain Diff
fix
parent
e122ed32
Changes
7
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Showing
7 changed files
with
554 additions
and
4 deletions
+554
-4
App.config
App.config
+1
-1
BotWrapper/BotWrapper.csproj
BotWrapper/BotWrapper.csproj
+3
-1
BotWrapper/app.config
BotWrapper/app.config
+1
-1
Decks/AI_408A.ydk
Decks/AI_408A.ydk
+164
-0
Game/AI/Decks/AI408AExecutor.cs
Game/AI/Decks/AI408AExecutor.cs
+376
-0
WindBot.csproj
WindBot.csproj
+4
-1
bots.json
bots.json
+5
-0
No files found.
App.config
View file @
6ae010e9
<?
xml
version
=
"1.0"
encoding
=
"utf-8"
?>
<
configuration
>
<
startup
>
<
supportedRuntime
version
=
"v4.0"
sku
=
".NETFramework,Version=v4.
0
"
/>
<
supportedRuntime
version
=
"v4.0"
sku
=
".NETFramework,Version=v4.
8
"
/>
</
startup
>
</
configuration
>
BotWrapper/BotWrapper.csproj
View file @
6ae010e9
...
...
@@ -9,7 +9,7 @@
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<RootNamespace>
BotWrapper
</RootNamespace>
<AssemblyName>
Bot
</AssemblyName>
<TargetFrameworkVersion>
v4.
0
</TargetFrameworkVersion>
<TargetFrameworkVersion>
v4.
8
</TargetFrameworkVersion>
<FileAlignment>
512
</FileAlignment>
<TargetFrameworkProfile
/>
</PropertyGroup>
...
...
@@ -22,6 +22,7 @@
<DefineConstants>
DEBUG;TRACE
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<Prefer32Bit>
false
</Prefer32Bit>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|x86'"
>
<PlatformTarget>
x86
</PlatformTarget>
...
...
@@ -31,6 +32,7 @@
<DefineConstants>
TRACE
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<Prefer32Bit>
false
</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<StartupObject>
BotWrapper.BotWrapper
</StartupObject>
...
...
BotWrapper/app.config
View file @
6ae010e9
<?
xml
version
=
"1.0"
encoding
=
"utf-8"
?>
<
configuration
>
<
startup
><
supportedRuntime
version
=
"v4.0"
sku
=
".NETFramework,Version=v4.
0
"
/></
startup
></
configuration
>
<
startup
><
supportedRuntime
version
=
"v4.0"
sku
=
".NETFramework,Version=v4.
8
"
/></
startup
></
configuration
>
Decks/AI_408A.ydk
0 → 100644
View file @
6ae010e9
#main
60229110
60229110
60229110
37043180
37043180
39168895
39168895
39168895
42386471
47606319
47606319
47606319
70074904
74131780
76305638
76305638
76305638
85306040
97017120
97017120
97017120
79575620
19613556
32807846
32807846
71044499
79571449
97169186
5318639
14087893
73915051
45986603
70828912
27174286
27174286
29401950
29401950
44095762
53582587
97077563
#extra
!side
83986578
83986578
31036355
60082869
60082869
#spare
$1224927$
$1546123$
$3136426$
$3366982$
$3773196$
$3819470$
$4178474$
$4929256$
$5758500$
$7165085$
$9156135$
$9596126$
$9637706$
$10248389$
$12538374$
$13756293$
$15800838$
$16226786$
$17449108$
$17881964$
$22046459$
$22587018$
$23171610$
$23205979$
$23995346$
$24317029$
$26205777$
$26412047$
$27174286$
$28933734$
$29401950$
$30241314$
$30461781$
$30683373$
$31036355$
$31305911$
$32807846$
$33508719$
$34853266$
$35027493$
$36468556$
$37101832$
$38275183$
$41420027$
$41544074$
$41855169$
$42703248$
$45141844$
$46411259$
$46461247$
$47355498$
$47507260$
$48092532$
$49868263$
$51452091$
$51945556$
$56120475$
$57728571$
$58528964$
$59344077$
$60229110$
$60694662$
$62279055$
$63356631$
$63519819$
$64697231$
$65403020$
$66235877$
$66788016$
$67688478$
$68005187$
$69015963$
$69162969$
$69279219$
$70074904$
$70368879$
$71218746$
$71453557$
$72302403$
$73628505$
$73915051$
$74157028$
$76515293$
$76922029$
$77585513$
$77754945$
$78700060$
$80071763$
$81510157$
$81674782$
$82732705$
$83011277$
$83986578$
$85602018$
$85684223$
$85742772$
$86099788$
$86805855$
$87621407$
$87751584$
$87910978$
$88240808$
$90140980$
$90846359$
$93016201$
$93260132$
$94853057$
$95956346$
$97017120$
$97169186$
$98045062$
#representative
$60229110$
$47606319$
$76305638$
Game/AI/Decks/AI408AExecutor.cs
0 → 100644
View file @
6ae010e9
using
YGOSharp.OCGWrapper
;
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"AI408A"
,
"AI_408A"
)]
public
class
AI408AExecutor
:
DefaultExecutor
{
public
AI408AExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
AddExecutor
(
ExecutorType
.
SpSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
19613556
,
OnSelectActivate
);
AddExecutor
(
ExecutorType
.
Activate
,
45986603
,
OnSelectActivate
);
AddExecutor
(
ExecutorType
.
Activate
,
OnSelectActivate
);
AddExecutor
(
ExecutorType
.
Summon
,
79575620
,
OnSelectSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
60229110
,
OnSelectSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
85306040
,
OnSelectSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
39168895
,
OnSelectSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
74131780
,
OnSelectSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
70074904
,
OnSelectSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
97017120
,
OnSelectSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
37043180
,
OnSelectSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
42386471
,
OnSelectSummon
);
AddExecutor
(
ExecutorType
.
SpellSet
,
OnSelectSpellSet
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
37043180
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
70074904
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
97017120
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
OnSelectMonsterSet
);
}
private
bool
chk_release_summon
=
false
;
private
int
summonInTurn
=
0
;
private
int
attacked_85306040
=
0
private
int
[]
changePosInTurn
;
private
int
[]
attacked
=
new
int
[]
{
0
,
0
,
0
,
0
,
0
};
public
override
void
OnNewTurn
()
{
summonInTurn
=
0
;
changePosInTurn
=
new
int
[
0
];
attacked
=
new
int
[]
{
0
,
0
,
0
,
0
,
0
};
if
(
attacked_85306040
>
0
)
attacked_85306040
--;
}
public
override
BattlePhaseAction
OnSelectAttackTarget
(
ClientCard
attacker
,
IList
<
ClientCard
>
defenders
)
{
if
(
attacker
.
CanDirectAttack
)
{
attacked
[
GetSequence
(
attacker
)]
=
attacker
.
Id
;
return
AI
.
Attack
(
attacker
,
null
);
}
if
(
attacker
.
IsCode
({
37043180
,
70074904
}))
{
if
(
Bot
.
GetMonsterCount
()
>
Enemy
.
GetMonsterCount
())
{
foreach
(
ClientCard
defender
in
defenders
)
{
attacker
.
RealPower
=
attacker
.
Attack
;
defender
.
RealPower
=
defender
.
GetDefensePower
();
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
continue
;
if
(
attacker
.
RealPower
>
defender
.
RealPower
||
(
attacker
.
RealPower
>=
defender
.
RealPower
&&
attacker
.
IsLastAttacker
&&
defender
.
IsAttack
()))
{
attacked
[
GetSequence
(
attacker
)]
=
attacker
.
Id
;
attacked_85306040
+=
2
return
AI
.
Attack
(
attacker
,
defender
);
}
}
}
}
switch
(
attacker
.
Id
)
{
case
79575620
:
{
foreach
(
ClientCard
defender
in
defenders
)
{
attacker
.
RealPower
=
3400
;
defender
.
RealPower
=
defender
.
GetDefensePower
();
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
continue
;
if
((
attacker
.
RealPower
>=
defender
.
RealPower
&&
defender
.
IsAttack
())
||
(
attacker
.
RealPower
>
defender
.
RealPower
&&
!
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Any
(
c
=>
c
!=
null
&&
!
c
.
IsCode
(
79575620
)
&&
c
.
IsAttack
()
&&
(
c
.
Attack
>
defender
.
RealPower
||
(
c
.
IsCode
({
37043180
,
70074904
})
&&
defender
.
RealPower
-
c
.
Attack
<
Bot
.
LifePoints
+
2000
))
&&
attacked
[
GetSequence
(
c
)]
!=
c
.
Id
)
&&
defender
.
IsDefense
()
&&
defender
.
IsFaceup
()))
{
attacked
[
GetSequence
(
attacker
)]
=
attacker
.
Id
;
return
AI
.
Attack
(
attacker
,
defender
);
}
}
return
null
;
}
case
85306040
:
{
foreach
(
ClientCard
defender
in
defenders
)
{
attacker
.
RealPower
=
attacker
.
Attack
;
defender
.
RealPower
=
defender
.
GetDefensePower
();
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
continue
;
if
(
attacker
.
RealPower
>
defender
.
RealPower
||
(
attacker
.
RealPower
>=
defender
.
RealPower
&&
attacker
.
IsLastAttacker
&&
defender
.
IsAttack
()))
{
attacked
[
GetSequence
(
attacker
)]
=
attacker
.
Id
;
attacked_85306040
+=
2
return
AI
.
Attack
(
attacker
,
defender
);
}
}
return
null
;
}
}
foreach
(
ClientCard
defender
in
defenders
)
{
attacker
.
RealPower
=
attacker
.
Attack
;
defender
.
RealPower
=
defender
.
GetDefensePower
();
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
continue
;
if
(
attacker
.
RealPower
>
defender
.
RealPower
||
(
attacker
.
RealPower
>=
defender
.
RealPower
&&
attacker
.
IsLastAttacker
&&
defender
.
IsAttack
()))
{
attacked
[
GetSequence
(
attacker
)]
=
attacker
.
Id
;
return
AI
.
Attack
(
attacker
,
defender
);
}
}
return
null
;
}
public
override
bool
OnSelectHand
()
{
return
true
;
}
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
{
YGOSharp
.
OCGWrapper
.
NamedCard
cardData
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
cardData
!=
null
)
{
if
(
cardId
==
39168895
)
return
CardPosition
.
Attack
;
if
(
cardId
==
85306040
)
{
if
(
attacked_85306040
>
0
)
attacked_85306040
=
0
return
CardPosition
.
Attack
;
}
}
return
base
.
OnSelectPosition
(
cardId
,
positions
);
}
public
override
int
OnSelectPlace
(
int
cardId
,
int
player
,
CardLocation
location
,
int
available
)
{
return
base
.
OnSelectPlace
(
cardId
,
player
,
location
,
available
);
}
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
if
(
AI
.
HaveSelectedCards
())
return
null
;
if
(
max
>
cards
.
Count
())
max
=
cards
.
Count
();
ClientCard
currentSolvingChain
=
Duel
.
GetCurrentSolvingChainCard
();
if
(
currentSolvingChain
!=
null
)
{
if
(
currentSolvingChain
.
IsCode
(
new
[]
{
97077563
,
70828912
}))
{
List
<
ClientCard
>
res
=
cards
.
Where
(
card
=>
card
!=
null
&&
!
cards
.
Any
(
c
=>
c
!=
null
&&
c
.
Attack
>
card
.
Attack
)).
ToList
();
return
Util
.
CheckSelectCount
(
res
,
cards
,
min
,
max
);
}
if
(
currentSolvingChain
.
IsCode
(
new
[]
{
60229110
,
71044499
}))
{
List
<
ClientCard
>
res
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
).
ToList
();
return
Util
.
CheckSelectCount
(
res
,
cards
,
min
,
max
);
}
if
(
currentSolvingChain
.
IsCode
(
32807846
))
{
if
(
cards
.
Any
(
c
=>
c
!=
null
&&
c
.
IsCode
(
new
[]
{
37043180
,
70074904
}))
&&
Bot
.
GetMonsterCount
()
>=
Enemy
.
GetMonsterCount
())
return
Util
.
CheckSelectCount
(
cards
.
Where
(
c
=>
c
!=
null
&&
c
.
IsCode
(
new
[]
{
37043180
,
70074904
})).
ToList
(),
cards
,
min
,
max
);
if
(
cards
.
Any
(
c
=>
c
!=
null
&&
c
.
IsCode
(
74131780
)
&&
!
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
card
.
GetDefensePower
()
<
1000
))
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()))
return
Util
.
CheckSelectCount
(
cards
.
Where
(
c
=>
c
!=
null
&&
c
.
IsCode
(
74131780
)).
ToList
(),
cards
,
min
,
max
);
return
Util
.
CheckSelectCount
(
cards
.
Where
(
card
=>
card
!=
null
&&
!
cards
.
Any
(
c
=>
c
!=
null
&&
!
c
.
IsCode
(
card
.
Id
)
&&
c
.
Attack
>
card
.
Attack
)).
ToList
(),
cards
,
min
,
max
);
}
switch
(
currentSolvingChain
.
Id
)
{
case
27174286
:
{
return
Util
.
CheckSelectCount
(
cards
,
cards
,
max
,
max
);
}
case
45986603
:
{
List
<
ClientCard
>
res
=
cards
.
Where
(
card
=>
card
!=
null
&&
!
cards
.
Any
(
c
=>
c
!=
null
&&
c
.
Attack
>
card
.
Attack
)).
ToList
();
return
Util
.
CheckSelectCount
(
res
,
cards
,
min
,
max
);
}
}
}
if
(
chk_release_summon
)
{
chk_release_summon
=
false
;
List
<
ClientCard
>
res
=
cards
.
Where
(
card
=>
card
!=
null
&&
!
card
.
IsCode
(
new
[]
{
79575620
,
97017120
,
74131780
})).
ToList
();
if
(
Bot
.
LifePoints
<=
2000
&&
cards
.
Any
(
card
=>
card
!=
null
&&
!
card
.
IsCode
(
79575620
)))
res
.
AddRange
(
cards
.
Where
(
card
=>
card
!=
null
&&
!
card
.
IsCode
(
79575620
)).
ToList
());
res
=
res
.
Where
(
card
=>
card
!=
null
&&
!
res
.
Any
(
c
=>
c
!=
null
&&
c
.
Attack
<
card
.
Attack
)).
ToList
();
return
Util
.
CheckSelectCount
(
res
,
cards
,
min
,
max
);
}
return
base
.
OnSelectCard
(
cards
,
min
,
max
,
hint
,
cancelable
);
}
public
int
GetSequence
(
ClientCard
card
)
{
if
(
Card
.
Location
!=
CardLocation
.
MonsterZone
)
return
-
1
;
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
if
(
Bot
.
MonsterZone
[
i
]
==
card
)
return
i
;
}
return
-
1
;
}
private
List
<
ClientCard
>
GetZoneCards
(
CardLocation
loc
,
ClientField
player
)
{
List
<
ClientCard
>
res
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
temp
=
new
List
<
ClientCard
>();
if
((
loc
&
CardLocation
.
Hand
)
>
0
)
{
temp
=
player
.
Hand
.
Where
(
card
=>
card
!=
null
).
ToList
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
MonsterZone
)
>
0
)
{
temp
=
player
.
GetMonsters
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
SpellZone
)
>
0
)
{
temp
=
player
.
GetSpells
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
Grave
)
>
0
)
{
temp
=
player
.
Graveyard
.
Where
(
card
=>
card
!=
null
).
ToList
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
Removed
)
>
0
)
{
temp
=
player
.
Banished
.
Where
(
card
=>
card
!=
null
).
ToList
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
if
((
loc
&
CardLocation
.
Extra
)
>
0
)
{
temp
=
player
.
ExtraDeck
.
Where
(
card
=>
card
!=
null
).
ToList
();
if
(
temp
.
Count
()
>
0
)
res
.
AddRange
(
temp
);
}
return
res
;
}
private
bool
CheckCardsInDeck
(
int
code
,
int
all_ct
)
{
int
count
=
0
;
count
+=
GetZoneCards
(
CardLocation
.
SpellZone
,
Bot
).
Count
(
card
=>
card
!=
null
&&
card
.
IsCode
(
code
));
count
+=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Count
(
card
=>
card
!=
null
&&
card
.
IsCode
(
code
));
count
+=
GetZoneCards
(
CardLocation
.
Grave
,
Bot
).
Count
(
card
=>
card
!=
null
&&
card
.
IsCode
(
code
));
count
+=
GetZoneCards
(
CardLocation
.
Hand
,
Bot
).
Count
(
card
=>
card
!=
null
&&
card
.
IsCode
(
code
));
count
+=
GetZoneCards
(
CardLocation
.
Removed
,
Bot
).
Count
(
card
=>
card
!=
null
&&
card
.
IsCode
(
code
));
count
+=
GetZoneCards
(
CardLocation
.
Extra
,
Bot
).
Count
(
card
=>
card
!=
null
&&
card
.
IsCode
(
code
));
return
count
<
all_ct
;
}
private
bool
MonsterRepos
()
{
return
false
;
}
private
bool
OnSelectActivate
()
{
if
(
Card
.
IsDisabled
())
return
false
;
IList
<
int
>
activate_return_true
=
new
[]
{
97017120
,
32807846
,
79571449
,
29401950
,
44095762
,
70828912
,
97077563
};
switch
(
Card
.
Id
)
{
case
74131780
:
{
if
(
Enemy
.
GetSpellCount
()
==
0
)
{
if
((
Duel
.
Phase
==
DuelPhase
.
Main2
||
!
Duel
.
MainPhase
.
CanBattlePhase
)
||
((
changePosInTurn
.
Any
(
card
=>
card
==
Card
.
Id
)
||
summonInTurn
==
Card
.
Id
)
&&
!
Card
.
IsAttack
())
||
!
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
card
.
GetDefensePower
()
<
Card
.
Attack
))
return
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
());
}
else
{
if
(
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()))
return
true
;
}
return
false
;
}
case
97169186
:
{
return
DefaultSmashingGround
();
}
case
71044499
:
{
return
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFacedown
());
}
case
73915051
:
{
return
(
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Count
()
==
0
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Count
()
>
0
&&
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
&&
Duel
.
Player
==
1
);
}
case
19613556
:
{
if
(
Bot
.
HasInSpellZone
(
new
[]
{
45986603
,
70828912
}))
return
false
;
if
(
Bot
.
HasInHand
(
5318639
))
return
Enemy
.
GetSpellCount
()
-
Bot
.
GetSpellCount
()
>
1
;
return
DefaultHeavyStorm
();
}
case
53582587
:
{
return
DefaultTorrentialTribute
();
}
case
5318639
:
{
return
DefaultMysticalSpaceTyphoon
();
}
case
14087893
:
{
return
DefaultBookOfMoon
();
}
case
79575620
:
{
return
Bot
.
LifePoints
>
2000
;
}
case
27174286
:
{
int
ct
=
GetZoneCards
(
CardLocation
.
Removed
,
Bot
).
Count
(
c
=>
c
!=
null
&&
c
.
HasType
(
CardType
.
Monster
));
if
(
ct
==
0
)
return
false
;
if
(
ct
>
5
-
Bot
.
GetMonsterCount
())
ct
=
5
-
Bot
.
GetMonsterCount
();
if
(
Bot
.
GetMonsterCount
()
==
0
&&
Enemy
.
GetMonsterCount
()
>
0
&&
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
&&
Duel
.
Player
==
1
)
return
true
;
if
(
5
-
Bot
.
GetMonsterCount
()
>=
ct
&&
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
End
)
return
true
;
if
((
5
-
Bot
.
GetMonsterCount
()
>=
ct
||
ct
>
2
)
&&
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Standby
)
return
true
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
&&
Duel
.
Player
==
0
)
{
List
<
ClientCard
>
g
=
GetZoneCards
(
CardLocation
.
Removed
,
Bot
).
Where
(
c
=>
c
!=
null
&&
c
.
HasType
(
CardType
.
Monster
)).
ToList
();
g
.
Sort
(
CardContainer
.
CompareCardAttack
);
g
.
Reverse
();
int
atk
=
0
;
for
(
int
i
=
0
;
i
<
5
-
Bot
.
GetMonsterCount
();
i
++)
{
int
a
;
if
(
g
[
i
].
IsCode
(
79575620
)
&&
Bot
.
LifePoints
>
2000
)
a
=
3400
;
else
a
=
g
[
i
].
Attack
;
atk
+=
a
;
}
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Enemy
.
LifePoints
<=
atk
)
return
true
;
}
break
;
}
}
return
activate_return_true
.
IndexOf
(
Card
.
Id
)
>=
0
;
}
private
bool
OnSelectSpellSet
()
{
if
(
Duel
.
Phase
!=
DuelPhase
.
Main2
&&
!
Duel
.
MainPhase
.
CanBattlePhase
)
return
false
;
return
Card
.
HasType
(
CardType
.
Trap
)
||
Card
.
HasType
(
CardType
.
QuickPlay
);
}
private
bool
OnSelectMonsterSet
()
{
if
(!
GetZoneCards
(
CardLocation
.
Hand
,
Bot
).
Any
(
card
=>
card
!=
null
&&
card
.
Defense
>
Card
.
Defense
))
return
true
;
return
false
;
}
private
bool
OnSelectSummon
()
{
if
(
Enemy
.
GetMonsterCount
()
>
0
&&
!
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
(
Card
.
IsCode
(
79575620
)
?
card
.
GetDefensePower
()
<
3400
:
card
.
GetDefensePower
()
<
Card
.
Attack
))
&&
!
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Any
(
card
=>
card
!=
null
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Any
(
c
=>
c
!=
null
&&
c
.
GetDefensePower
()
<
c
.
Attack
)))
{
if
(
Card
.
IsCode
(
74131780
)
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()))
{
summonInTurn
=
Card
.
Id
;
return
true
;
}
}
else
{
switch
(
Card
.
Id
)
{
case
60229110
:
{
if
(
GetZoneCards
(
CardLocation
.
SpellZone
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFacedown
())
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Any
(
card
=>
card
!=
null
&&
(!
card
.
IsCode
(
new
[]
{
79575620
,
97017120
,
74131780
})
||
(
Bot
.
LifePoints
<=
2000
&&
card
.
IsCode
(
79575620
)))))
{
chk_release_summon
=
true
;
return
true
;
}
return
false
;
}
case
79575620
:
{
return
Bot
.
LifePoints
>
2000
;
}
case
85306040
:
{
if
(
attacked_85306040
>
0
)
attacked_85306040
=
0
return
true
;
}
}
summonInTurn
=
Card
.
Id
;
return
true
;
}
return
false
;
}
}
}
WindBot.csproj
View file @
6ae010e9
...
...
@@ -9,7 +9,7 @@
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<RootNamespace>
WindBot
</RootNamespace>
<AssemblyName>
WindBot
</AssemblyName>
<TargetFrameworkVersion>
v4.
0
</TargetFrameworkVersion>
<TargetFrameworkVersion>
v4.
8
</TargetFrameworkVersion>
<FileAlignment>
512
</FileAlignment>
<TargetFrameworkProfile
/>
</PropertyGroup>
...
...
@@ -21,6 +21,7 @@
<PlatformTarget>
x86
</PlatformTarget>
<ErrorReport>
prompt
</ErrorReport>
<CodeAnalysisRuleSet>
MinimumRecommendedRules.ruleset
</CodeAnalysisRuleSet>
<Prefer32Bit>
false
</Prefer32Bit>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)' == 'Release|x86'"
>
<OutputPath>
bin\Release\
</OutputPath>
...
...
@@ -30,6 +31,7 @@
<PlatformTarget>
x86
</PlatformTarget>
<ErrorReport>
prompt
</ErrorReport>
<CodeAnalysisRuleSet>
MinimumRecommendedRules.ruleset
</CodeAnalysisRuleSet>
<Prefer32Bit>
false
</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<StartupObject
/>
...
...
@@ -60,6 +62,7 @@
<Compile
Include=
"Game\AI\CardSelector.cs"
/>
<Compile
Include=
"Game\AI\DeckAttribute.cs"
/>
<Compile
Include=
"Game\AI\DecksManager.cs"
/>
<Compile
Include=
"Game\AI\Decks\AI408AExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\AlbazExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\AltergeistExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\BraveExecutor.cs"
/>
...
...
bots.json
View file @
6ae010e9
...
...
@@ -233,6 +233,11 @@
"name"
:
"今晚有宵夜吗"
,
"deck"
:
"SuperheavySamurai"
,
"dialog"
:
"superheavysamurai.zh-CN"
},
{
"name"
:
"今晚有宵夜吗"
,
"deck"
:
"AI408A"
,
"dialog"
:
"superheavysamurai.zh-CN"
}
]
}
\ No newline at end of file
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