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xiaoye
windbot
Commits
5facd8c7
Commit
5facd8c7
authored
May 15, 2020
by
mercury233
Browse files
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Plain Diff
fix infinite activate
parent
ea776e07
Changes
2
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Side-by-side
Showing
2 changed files
with
28 additions
and
2 deletions
+28
-2
Game/AI/Decks/FrogExecutor.cs
Game/AI/Decks/FrogExecutor.cs
+14
-1
Game/AI/Decks/PureWindsExecutor.cs
Game/AI/Decks/PureWindsExecutor.cs
+14
-1
No files found.
Game/AI/Decks/FrogExecutor.cs
View file @
5facd8c7
...
@@ -49,7 +49,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -49,7 +49,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DupeFrog
,
DupeFrog
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DupeFrog
,
DupeFrog
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
FlipFlopFrog
,
FlipFlopFrog
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
FlipFlopFrog
,
FlipFlopFrog
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Ronintoadin
,
Ronintoadin
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Ronintoadin
,
Ronintoadin
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TreebornFrog
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TreebornFrog
,
TreebornFrog
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Unifrog
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Unifrog
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
CryomancerOfTheIceBarrier
,
SummonFrog
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
CryomancerOfTheIceBarrier
,
SummonFrog
);
...
@@ -83,6 +83,19 @@ namespace WindBot.Game.AI.Decks
...
@@ -83,6 +83,19 @@ namespace WindBot.Game.AI.Decks
private
int
m_swapFrogSummoned
;
private
int
m_swapFrogSummoned
;
private
int
m_flipFlopFrogSummoned
;
private
int
m_flipFlopFrogSummoned
;
private
int
m_treebornFrogCount
=
0
;
public
override
void
OnNewTurn
()
{
m_treebornFrogCount
=
0
;
base
.
OnNewTurn
();
}
private
bool
TreebornFrog
()
{
m_treebornFrogCount
++;
return
m_treebornFrogCount
<=
5
;
}
private
bool
SwapFrogSummon
()
private
bool
SwapFrogSummon
()
{
{
...
...
Game/AI/Decks/PureWindsExecutor.cs
View file @
5facd8c7
...
@@ -215,6 +215,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -215,6 +215,7 @@ namespace WindBot.Game.AI.Decks
private
bool
Summon_used
;
private
bool
Summon_used
;
private
bool
Pilica_eff
;
private
bool
Pilica_eff
;
private
bool
plan_A
;
private
bool
plan_A
;
private
int
SnowBell_count
=
0
;
//TODO: reset the flags when they should reset ( public override void OnNewTurn() )
//TODO: reset the flags when they should reset ( public override void OnNewTurn() )
public
PureWindsExecutor
(
GameAI
ai
,
Duel
duel
)
public
PureWindsExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
:
base
(
ai
,
duel
)
...
@@ -294,6 +295,16 @@ namespace WindBot.Game.AI.Decks
...
@@ -294,6 +295,16 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
}
}
public
override
void
OnNewTurn
()
{
WindwitchGlassBelleff_used
=
false
;
Summon_used
=
false
;
Pilica_eff
=
false
;
plan_A
=
false
;
SnowBell_count
=
0
;
base
.
OnNewTurn
();
}
private
bool
windaset
()
private
bool
windaset
()
{
{
if
(
Enemy
.
HasInMonstersZoneOrInGraveyard
(
CardId
.
ChaosMax
))
if
(
Enemy
.
HasInMonstersZoneOrInGraveyard
(
CardId
.
ChaosMax
))
...
@@ -759,6 +770,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -759,6 +770,7 @@ namespace WindBot.Game.AI.Decks
private
bool
WindwitchSnowBellsp
()
private
bool
WindwitchSnowBellsp
()
{
{
if
(
SnowBell_count
>=
5
)
return
false
;
if
((
Bot
.
HasInMonstersZone
(
CardId
.
CrystalWingSynchroDragon
)
||
if
((
Bot
.
HasInMonstersZone
(
CardId
.
CrystalWingSynchroDragon
)
||
Bot
.
HasInMonstersZone
(
CardId
.
DaigustoSphreez
)
||
Bot
.
HasInMonstersZone
(
CardId
.
DaigustoSphreez
)
||
Bot
.
HasInMonstersZone
(
CardId
.
MistWurm
))
&&
Bot
.
HasInMonstersZone
(
CardId
.
MistWurm
))
&&
...
@@ -774,6 +786,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -774,6 +786,7 @@ namespace WindBot.Game.AI.Decks
(
Util
.
GetBotAvailZonesFromExtraDeck
()
==
0
))
(
Util
.
GetBotAvailZonesFromExtraDeck
()
==
0
))
return
false
;
return
false
;
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
SnowBell_count
++;
return
true
;
return
true
;
}
}
private
bool
DaigustoSphreezsp
()
private
bool
DaigustoSphreezsp
()
...
...
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