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xiaoye
windbot
Commits
2d1896c0
Commit
2d1896c0
authored
Apr 07, 2018
by
handsomekiwi
Committed by
mercury233
Apr 07, 2018
Browse files
Options
Browse Files
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Plain Diff
add chainburn deck (#31)
parent
763d0f9f
Changes
6
Show whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
630 additions
and
33 deletions
+630
-33
Decks/AI_ChainBurn.ydk
Decks/AI_ChainBurn.ydk
+68
-0
Game/AI/AIFunctions.cs
Game/AI/AIFunctions.cs
+2
-1
Game/AI/Decks/ChainBurnExecutor.cs
Game/AI/Decks/ChainBurnExecutor.cs
+509
-0
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
+46
-31
Game/AI/Executor.cs
Game/AI/Executor.cs
+4
-1
WindBot.csproj
WindBot.csproj
+1
-0
No files found.
Decks/AI_ChainBurn.ydk
0 → 100644
View file @
2d1896c0
#created by ...
#main
41386308
3549275
45812361
45812361
45812361
19665973
19665973
19665973
60990740
60990740
60990740
35261759
35261759
59750328
59750328
98645731
98645731
98645731
91623717
91623717
12607053
12607053
18252559
18252559
18252559
24068492
24068492
24068492
27053506
27053506
27053506
29843091
29843091
29843091
36361633
36361633
36361633
36468556
37576645
37576645
37576645
62279055
62279055
62279055
67443336
67443336
67443336
75249652
75249652
75249652
83555666
98444741
98444741
#extra
41999284
41999284
41999284
!side
33508719
67095270
67095270
67095270
98444741
100227025
100227025
100227025
\ No newline at end of file
Game/AI/AIFunctions.cs
View file @
2d1896c0
...
...
@@ -247,7 +247,8 @@ namespace WindBot.Game.AI
foreach
(
ClientCard
ecard
in
spells
)
{
if
(
ecard
.
IsFaceup
()
&&
ecard
.
HasType
(
CardType
.
Continuous
))
if
(
ecard
.
IsFaceup
()
&&
ecard
.
HasType
(
CardType
.
Continuous
)||
ecard
.
IsFaceup
()
&&
ecard
.
HasType
(
CardType
.
Field
))
return
ecard
;
}
...
...
Game/AI/Decks/ChainBurnExecutor.cs
0 → 100644
View file @
2d1896c0
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"ChainBurn"
,
"AI_ChainBurn"
,
"Normal"
)]
public
class
ChainBurnExecutor
:
DefaultExecutor
{
public
class
CardId
{
public
const
int
SandaionTheTimloard
=
100227025
;
public
const
int
Mathematician
=
41386308
;
public
const
int
DiceJar
=
3549275
;
public
const
int
CardcarD
=
45812361
;
public
const
int
BattleFader
=
19665973
;
public
const
int
AbouluteKingBackJack
=
60990740
;
public
const
int
PotOfDesires
=
35261759
;
public
const
int
CardOfDemise
=
59750328
;
public
const
int
PotOfDuality
=
98645731
;
public
const
int
ChainStrike
=
91623717
;
public
const
int
Waboku
=
12607053
;
public
const
int
SecretBlast
=
18252559
;
public
const
int
JustDesserts
=
24068492
;
public
const
int
SectetBarrel
=
27053506
;
public
const
int
OjamaTrio
=
29843091
;
public
const
int
ThreateningRoar
=
36361633
;
public
const
int
Ceasefire
=
36468556
;
public
const
int
RecklessGreed
=
37576645
;
public
const
int
MagicCylinder
=
62279055
;
public
const
int
BalanceOfJudgment
=
67443336
;
public
const
int
BlazingMirrorForce
=
75249652
;
public
const
int
RingOfDestruction
=
83555666
;
public
const
int
AccuulatedFortune
=
98444741
;
public
const
int
Linkuriboh
=
41999284
;
public
const
int
HarpiesFeatherDuster
=
18144506
;
}
public
ChainBurnExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
//first add
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PotOfDesires
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PotOfDuality
,
PotOfDualityeff
);
//normal summon
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Mathematician
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Mathematician
,
Mathematicianeff
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
DiceJar
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DiceJar
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
AbouluteKingBackJack
,
AbouluteKingBackJacksummon
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
AbouluteKingBackJack
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AbouluteKingBackJack
,
AbouluteKingBackJackeff
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
CardcarD
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
SandaionTheTimloard
,
SandaionTheTimloard_summon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SandaionTheTimloard
,
SandaionTheTimloardeff
);
// Set traps
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
Waboku
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
ThreateningRoar
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
BlazingMirrorForce
);
AddExecutor
(
ExecutorType
.
SpellSet
,
BrunSpellSet
);
//afer set
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CardcarD
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CardOfDemise
,
CardOfDemiseeff
);
//activate trap
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
BalanceOfJudgment
,
BalanceOfJudgmenteff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AccuulatedFortune
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ChainStrike
,
ChainStrikeeff
);
//battle
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ThreateningRoar
,
ThreateningRoareff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Waboku
,
Wabokueff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
BattleFader
,
BattleFadereff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MagicCylinder
,
MagicCylindereff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
BlazingMirrorForce
,
BlazingMirrorForceeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
RingOfDestruction
,
Ring_act
);
//chain
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
JustDesserts
,
JustDessertseff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
OjamaTrio
,
OjamaTrioeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Ceasefire
,
Ceasefireeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SecretBlast
,
SecretBlasteff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SectetBarrel
,
SectetBarreleff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
RecklessGreed
,
RecklessGreedeff
);
//sp
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Linkuriboh
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Linkuriboh
,
Linkuriboheff
);
}
public
int
[]
all_List
()
{
return
new
[]
{
CardId
.
SandaionTheTimloard
,
CardId
.
Mathematician
,
CardId
.
DiceJar
,
CardId
.
CardcarD
,
CardId
.
BattleFader
,
CardId
.
AbouluteKingBackJack
,
CardId
.
PotOfDesires
,
CardId
.
CardOfDemise
,
CardId
.
PotOfDuality
,
CardId
.
ChainStrike
,
CardId
.
Waboku
,
CardId
.
SecretBlast
,
CardId
.
JustDesserts
,
CardId
.
OjamaTrio
,
CardId
.
SectetBarrel
,
CardId
.
ThreateningRoar
,
CardId
.
Ceasefire
,
CardId
.
RecklessGreed
,
CardId
.
MagicCylinder
,
CardId
.
BalanceOfJudgment
,
CardId
.
BlazingMirrorForce
,
CardId
.
RingOfDestruction
,
CardId
.
AccuulatedFortune
,
};
}
public
int
[]
AbouluteKingBackJack_List_1
()
{
return
new
[]
{
CardId
.
BlazingMirrorForce
,
CardId
.
Waboku
,
CardId
.
ThreateningRoar
,
CardId
.
MagicCylinder
,
CardId
.
RingOfDestruction
,
CardId
.
RecklessGreed
,
CardId
.
SecretBlast
,
CardId
.
JustDesserts
,
CardId
.
OjamaTrio
,
CardId
.
SectetBarrel
,
CardId
.
Ceasefire
,
CardId
.
BalanceOfJudgment
,
CardId
.
AccuulatedFortune
,
};
}
public
int
[]
AbouluteKingBackJack_List_2
()
{
return
new
[]
{
CardId
.
SandaionTheTimloard
,
CardId
.
PotOfDesires
,
CardId
.
Mathematician
,
CardId
.
DiceJar
,
CardId
.
CardcarD
,
CardId
.
BattleFader
,
CardId
.
BlazingMirrorForce
,
CardId
.
Waboku
,
CardId
.
ThreateningRoar
,
CardId
.
MagicCylinder
,
CardId
.
RingOfDestruction
,
CardId
.
RecklessGreed
,
CardId
.
SecretBlast
,
CardId
.
JustDesserts
,
CardId
.
OjamaTrio
,
CardId
.
SectetBarrel
,
CardId
.
Ceasefire
,
CardId
.
BalanceOfJudgment
,
CardId
.
AccuulatedFortune
,
};
}
public
int
[]
now_List
()
{
return
new
[]
{
CardId
.
Waboku
,
CardId
.
SecretBlast
,
CardId
.
JustDesserts
,
CardId
.
SectetBarrel
,
CardId
.
ThreateningRoar
,
CardId
.
Ceasefire
,
CardId
.
RecklessGreed
,
CardId
.
RingOfDestruction
,
};
}
public
int
[]
prevent_list
()
{
return
new
[]
{
CardId
.
SandaionTheTimloard
,
CardId
.
BattleFader
,
CardId
.
Waboku
,
CardId
.
ThreateningRoar
,
CardId
.
MagicCylinder
,
CardId
.
BlazingMirrorForce
,
CardId
.
RingOfDestruction
,
};
}
public
int
GetTotalATK
(
IList
<
ClientCard
>
list
)
{
int
atk
=
0
;
foreach
(
ClientCard
c
in
list
)
{
if
(
c
==
null
)
continue
;
atk
+=
c
.
Attack
;
}
return
atk
;
}
public
bool
Has_prevent_list
(
int
id
)
{
return
(
id
==
CardId
.
SandaionTheTimloard
||
id
==
CardId
.
BattleFader
||
id
==
CardId
.
Waboku
||
id
==
CardId
.
ThreateningRoar
||
id
==
CardId
.
MagicCylinder
||
id
==
CardId
.
BlazingMirrorForce
||
id
==
CardId
.
RingOfDestruction
);
}
bool
pot_used
=
false
;
int
expected_blood
=
0
;
bool
prevent_used
=
false
;
int
preventcount
=
0
;
bool
battleprevent
=
false
;
bool
OjamaTrioused
=
false
;
bool
HasAccuulatedFortune
=
false
;
public
override
bool
OnSelectHand
()
{
return
true
;
}
public
override
void
OnNewTurn
()
{
pot_used
=
false
;
prevent_used
=
false
;
battleprevent
=
false
;
OjamaTrioused
=
false
;
}
public
override
void
OnNewPhase
()
{
preventcount
=
0
;
battleprevent
=
false
;
HasAccuulatedFortune
=
false
;
IList
<
ClientCard
>
trap
=
Bot
.
SpellZone
;
IList
<
ClientCard
>
monster
=
Bot
.
MonsterZone
;
foreach
(
ClientCard
card
in
trap
)
{
if
(
card
.
Id
==
CardId
.
AccuulatedFortune
)
HasAccuulatedFortune
=
true
;
}
foreach
(
ClientCard
card
in
trap
)
{
if
(
Has_prevent_list
(
card
.
Id
))
{
preventcount
++;
battleprevent
=
true
;
}
}
foreach
(
ClientCard
card
in
monster
)
{
if
(
Has_prevent_list
(
card
.
Id
))
{
preventcount
++;
battleprevent
=
true
;
}
}
}
private
bool
must_chain
()
{
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
return
true
;
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
{
if
(
card
.
Id
==
CardId
.
HarpiesFeatherDuster
&&
card
.
IsFaceup
())
{
return
true
;
}
}
return
false
;
}
private
bool
BrunSpellSet
()
{
return
(
Card
.
IsTrap
()
||
Card
.
HasType
(
CardType
.
QuickPlay
))
&&
Bot
.
GetSpellCountWithoutField
()
<
5
;
}
private
bool
SandaionTheTimloard_summon
()
{
if
(!
battleprevent
)
return
true
;
return
false
;
}
private
bool
AbouluteKingBackJacksummon
()
{
return
!
pot_used
;
}
private
bool
AbouluteKingBackJackeff
()
{
if
(
ActivateDescription
==
-
1
)
{
AI
.
SelectCard
(
AbouluteKingBackJack_List_1
());
AI
.
SelectNextCard
(
AbouluteKingBackJack_List_2
());
}
return
true
;
}
private
bool
PotOfDualityeff
()
{
pot_used
=
true
;
AI
.
SelectCard
(
prevent_list
());
return
true
;
}
private
bool
BlazingMirrorForceeff
()
{
if
(
prevent_used
)
return
false
;
IList
<
ClientCard
>
list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Enemy
.
GetMonsters
())
{
list
.
Add
(
monster
);
}
if
(
GetTotalATK
(
list
)
<=
3000
)
return
false
;
return
Enemy
.
HasAttackingMonster
()
&&
DefaultUniqueTrap
();
}
private
bool
ThreateningRoareff
()
{
if
(
must_chain
())
return
true
;
if
(
prevent_used
||
Duel
.
Phase
==
DuelPhase
.
End
||
Duel
.
Phase
==
DuelPhase
.
Main2
)
return
false
;
prevent_used
=
true
;
return
DefaultUniqueTrap
();
}
private
bool
SandaionTheTimloardeff
()
{
prevent_used
=
true
;
return
true
;
}
private
bool
Wabokueff
()
{
if
(
must_chain
())
return
true
;
if
(
prevent_used
||
Duel
.
Player
==
0
||
Duel
.
Phase
!=
DuelPhase
.
BattleStart
)
return
false
;
prevent_used
=
true
;
return
DefaultUniqueTrap
();
}
private
bool
BattleFadereff
()
{
if
(
prevent_used
||
Duel
.
Player
==
0
)
return
false
;
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
prevent_used
=
true
;
return
true
;
}
private
bool
MagicCylindereff
()
{
if
(
prevent_used
)
return
false
;
if
(
Bot
.
LifePoints
<=
Enemy
.
BattlingMonster
.
Attack
)
return
DefaultUniqueTrap
();
if
(
Enemy
.
BattlingMonster
.
Attack
>
1800
)
return
DefaultUniqueTrap
();
return
false
;
}
public
bool
Ring_act
()
{
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
()
!=
null
)
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
if
(
target
==
null
&&
AI
.
Utils
.
IsChainTarget
(
Card
))
{
target
=
AI
.
Utils
.
GetBestEnemyMonster
();
}
if
(
target
!=
null
)
{
if
(
Bot
.
LifePoints
<=
target
.
Attack
)
return
false
;
AI
.
SelectCard
(
target
);
return
true
;
}
return
false
;
}
private
bool
RecklessGreedeff
()
{
if
(
Bot
.
LifePoints
<=
2000
)
return
true
;
if
(
Bot
.
GetHandCount
()
<
1
&&
Duel
.
Player
==
0
&&
Duel
.
Phase
!=
DuelPhase
.
Standby
)
return
true
;
return
false
;
}
private
bool
SectetBarreleff
()
{
if
(
must_chain
())
return
true
;
int
count
=
Enemy
.
GetFieldHandCount
();
if
(
Enemy
.
LifePoints
<
count
*
200
)
return
true
;
if
(
count
>=
8
)
return
true
;
return
false
;
}
private
bool
SecretBlasteff
()
{
if
(
must_chain
())
return
true
;
int
count
=
Enemy
.
GetFieldCount
();
if
(
Enemy
.
LifePoints
<
count
*
300
)
return
true
;
if
(
count
>=
5
)
return
true
;
return
false
;
}
private
bool
OjamaTrioeff
()
{
return
OjamaTrioused
;
}
private
bool
JustDessertseff
()
{
if
(
must_chain
())
return
true
;
int
count
=
Enemy
.
GetMonsterCount
();
if
(
Enemy
.
LifePoints
<=
count
*
500
)
return
true
;
if
(
Bot
.
HasInSpellZone
(
CardId
.
OjamaTrio
)
&&
count
<=
2
&&
count
>=
1
)
{
OjamaTrioused
=
true
;
return
true
;
}
if
(
count
>=
4
)
return
true
;
return
false
;
}
private
bool
ChainStrikeeff
()
{
if
(
must_chain
())
return
true
;
int
chain
=
Duel
.
CurrentChain
.
Count
;
if
(
Enemy
.
LifePoints
<=
(
chain
+
1
)
*
400
)
return
true
;
if
(
Duel
.
CurrentChain
.
Count
==
4
)
return
true
;
return
false
;
}
private
bool
Ceasefireeff
()
{
if
(
must_chain
())
return
true
;
int
count
=
Bot
.
GetMonsterCount
()
+
Enemy
.
GetMonsterCount
();
if
(
Enemy
.
LifePoints
<=
count
*
500
)
return
true
;
if
(
count
>=
3
)
return
true
;
return
false
;
}
private
bool
BalanceOfJudgmenteff
()
{
if
(
must_chain
())
return
true
;
int
count
=
(
Enemy
.
GetFieldCount
()
-
Bot
.
GetFieldHandCount
());
if
(
count
>=
2
)
return
true
;
return
false
;
}
private
bool
CardOfDemiseeff
()
{
if
(
Bot
.
GetHandCount
()
==
1
&&
Bot
.
GetSpellCountWithoutField
()
<=
3
)
return
true
;
return
false
;
}
private
bool
Mathematicianeff
()
{
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
{
AI
.
SelectCard
(
CardId
.
AbouluteKingBackJack
);
return
true
;
}
return
true
;
}
private
bool
DiceJarfacedown
()
{
IList
<
ClientCard
>
check
=
Bot
.
MonsterZone
;
foreach
(
ClientCard
card
in
check
)
{
if
(
card
.
Id
==
CardId
.
DiceJar
&&
card
.
IsFacedown
())
return
true
;
}
return
false
;
}
private
bool
Ceasefire
()
{
if
(
Bot
.
GetMonsterCount
()
>=
3
)
return
true
;
if
(
DiceJarfacedown
())
return
false
;
if
((
Bot
.
GetMonsterCount
()
+
Enemy
.
GetMonsterCount
())
>=
4
)
return
true
;
return
false
;
}
private
bool
Linkuriboheff
()
{
return
true
;
}
/*private bool SwordsOfRevealingLight()
{
int count = Bot.SpellZone.GetCardCount(CardId.SwordsOfRevealingLight);
return count == 0;
}*/
/*
private bool SetInvincibleMonster()
{
foreach (ClientCard card in Bot.GetMonsters())
{
if (card.Id == CardId.Marshmallon || card.Id == CardId.SpiritReaper)
{
return false;
}
}
return true;
}*/
/*
private bool ReposEverything()
{
if (Card.Id == CardId.ReflectBounder)
return Card.IsDefense();
if (Card.Id == CardId.FencingFireFerret)
return DefaultMonsterRepos();
if (Card.IsAttack())
return true;
return false;
}*/
}
}
\ No newline at end of file
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
View file @
2d1896c0
...
...
@@ -103,7 +103,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Raiden
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
KeeperOfDragonicMagic
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KeeperOfDragonicMagic
,
KeeperOfDragonicMagic
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KeeperOfDragonicMagic
,
KeeperOfDragonicMagic
eff
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
ShaddollSquamata
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
GlowUpBulb
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
ShaddollHedgehog
);
...
...
@@ -123,7 +123,7 @@ namespace WindBot.Game.AI.Decks
//activate
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
GlowUpBulb
,
GlowUpBulbeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
GlowUpBulb
,
GlowUpBulbeff
);
//activate chain
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
OvertexCoatls
,
OvertexCoatlseff
);
...
...
@@ -218,7 +218,33 @@ namespace WindBot.Game.AI.Decks
};
}
public
override
BattlePhaseAction
OnSelectAttackTarget
(
ClientCard
attacker
,
IList
<
ClientCard
>
defenders
)
{
for
(
int
i
=
0
;
i
<
defenders
.
Count
;
++
i
)
{
ClientCard
defender
=
defenders
[
i
];
attacker
.
RealPower
=
attacker
.
Attack
;
defender
.
RealPower
=
defender
.
GetDefensePower
();
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
continue
;
if
(
attacker
.
RealPower
>
defender
.
RealPower
||
(
attacker
.
RealPower
>=
defender
.
RealPower
&&
attacker
.
IsLastAttacker
)||
attacker
.
Id
==
CardId
.
UltimateConductorTytanno
)
return
AI
.
Attack
(
attacker
,
defender
);
}
if
(
attacker
.
CanDirectAttack
)
return
AI
.
Attack
(
attacker
,
null
);
return
null
;
}
public
override
bool
OnSelectHand
()
{
return
true
;
}
public
override
void
OnNewTurn
()
{
Pillused
=
false
;
...
...
@@ -242,9 +268,9 @@ namespace WindBot.Game.AI.Decks
CardId
.
FairyTailSnow
,
CardId
.
SouleatingOviraptor
,
});
return
true
;
AI
.
SelectNextCard
(
CardId
.
GlowUpBulb
);
}
return
fals
e
;
return
tru
e
;
}
public
bool
CrystalWingSynchroDragoneff
()
...
...
@@ -276,7 +302,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
Duel
.
Phase
==
DuelPhase
.
Main1
||
Duel
.
Phase
==
DuelPhase
.
Main2
)
if
(
Duel
.
Phase
==
DuelPhase
.
Main1
)
{
IList
<
int
>
targets
=
new
[]
{
CardId
.
OvertexCoatls
,
...
...
@@ -321,14 +347,14 @@ namespace WindBot.Game.AI.Decks
Pillused
=
true
;
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
if
(
card
.
Id
==
Card
.
Id
&&
card
.
IsFaceup
())
if
(
card
.
Id
==
Card
Id
.
UltimateConductorTytanno
&&
card
.
IsFaceup
())
return
false
;
}
return
true
;
}
private
bool
KeeperOfDragonicMagic
()
private
bool
KeeperOfDragonicMagic
eff
()
{
if
(
ActivateDescription
==
-
1
)
{
...
...
@@ -489,11 +515,11 @@ namespace WindBot.Game.AI.Decks
private
bool
GlowUpBulbeff
()
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Lumina
)||
/*
if(Bot.HasInMonstersZone(CardId.Lumina)||
Bot.HasInMonstersZone(CardId.FairyTailSnow)||
Bot.HasInMonstersZone(CardId.KeeperOfDragonicMagic)||
Bot.HasInMonstersZone(CardId.SouleatingOviraptor)
)
)
*/
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
}
...
...
@@ -501,10 +527,8 @@ namespace WindBot.Game.AI.Decks
private
bool
ShaddollFusioneff
()
{
if
(
Enemy
.
GetMonstersExtraZoneCount
()
!=
0
)
if
(
Enemy
.
GetMonstersExtraZoneCount
()>
0
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
ElShaddollConstruct
,
...
...
@@ -629,7 +653,7 @@ namespace WindBot.Game.AI.Decks
return
true
;
else
{
if
(
Duel
.
LastChainPlayer
==
1
)
if
(
DefaultBreakthroughSkill
()
)
{
AI
.
SelectCard
(
new
[]
{
...
...
@@ -641,6 +665,8 @@ namespace WindBot.Game.AI.Decks
}
);
}
else
return
false
;
}
return
true
;
}
...
...
@@ -707,6 +733,8 @@ namespace WindBot.Game.AI.Decks
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
();
AI
.
SelectCard
(
target
);
if
(
Enemy
.
GetMonsterCount
()
==
0
)
return
false
;
}
return
true
;
...
...
@@ -739,9 +767,6 @@ namespace WindBot.Game.AI.Decks
return
true
;
}
private
bool
GoblindberghSummon
()
{
foreach
(
ClientCard
card
in
Bot
.
Hand
.
GetMonsters
())
...
...
@@ -753,13 +778,6 @@ namespace WindBot.Game.AI.Decks
}
private
bool
PerformageTrickClownEffect
()
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
}
public
bool
Hand_act_eff
()
{
//if (Card.Id == CardId.Urara && Bot.HasInHand(CardId.LockBird) && Bot.HasInSpellZone(CardId.Re)) return false;
...
...
@@ -804,10 +822,7 @@ namespace WindBot.Game.AI.Decks
return
true
;
}
}
private
bool
HonestEffect
()
{
return
Duel
.
Phase
!=
DuelPhase
.
Main1
;
}
}
}
\ No newline at end of file
Game/AI/Executor.cs
View file @
2d1896c0
...
...
@@ -89,7 +89,10 @@ namespace WindBot.Game.AI
{
}
public
virtual
void
OnNewPhase
()
{
// Some AI need do something on new phase
}
public
virtual
void
OnNewTurn
()
{
// Some AI need do something on new turn
...
...
WindBot.csproj
View file @
2d1896c0
...
...
@@ -76,6 +76,7 @@
<Compile
Include=
"Game\AI\Decks\RainbowExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\BlueEyesExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\BurnExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\ChainBurnExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\EvilswarmExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\GraydleExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\LightswornExecutor.cs"
/>
...
...
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