# WindBot

A C# bot for YGOPro, compatible with the [YGOSharp](https://github.com/IceYGO/ygosharp) and [SRVPro](https://github.com/moecube/srvpro) server.

### How to use:

* Compile `WindBot.sln` using Visual Studio or Mono.

* Put `cards.cdb` next to the compiled `WindBot.exe`.

* Run YGOPro, create a host.

* Run WindBot and observe.

### Supported commandlines

`Name`  
The nickname for the bot.

`Deck`  
The deck to be used by the bot. Available decks are listed below. Keep empty to use random deck.

`DeckFile`  
The deck file (.ydk) to be used by the bot. Will be set by `Deck` automatically, but you can override it.

Note: Most cards not in the original deck are unknown to the bot, and won't be summoned or activated in the duel.

`Dialog`  
The dialog texts to be used by the bot. See Dialogs folder for list.

`Host`  
The IP of the host to be connected to.

`Port`  
The port of the host to be connected to.

`HostInfo`  
The host info (password) to be used.

`Version`  
The version of YGOPro.

`Hand`  
If you are testing deck, you may want to make sure the bot go first or second. `Hand=1` will make the bot always show Scissors, 2 for Rock, 3 for Paper.

`Chat`
False to turn the chat of bot off.

`Debug`
Print verbose log of card movement info. False at default. (May be updated in future)

`AutoQuit`
Automatically quit the room when opponent leaves. Default `false`.

`ServerMode` and `ServerPort`  
WindBot can run as a "server", provide a http interface to create bot.

### Available decks

**Easy**:

* Burn

* Frog

* Horus

* MokeyMokey

* MokeyMokeyKing

* OldSchool

**Normal**:

* Altergeist

* Blue-Eyes

* BlueEyesMaxDragon

* Brave

* ChainBurn

* DarkMagician

* Dragun

* Dragunity

* GrenMajuThunderBoarder

* Level VIII

* LightswornShaddoldinosour

* Orcust

* Phantasm

* Qliphort

* Rainbow

* Rank V

* Salamangreat

* SkyStriker

* ST1732

* ThunderDragon

* Toadally Awesome

* Trickstar

* Yosenju

* Zexal Weapons

* Zoodiac

### Unfinished decks

* Blackwing

* CyberDragon

* Evilswarm

* Gravekeeper

* Graydle

* Lightsworn

* Nekroz

### AI Template Generator

A Java program which generate executor code from deck, made by Levyaton.
https://github.com/Levyaton/WindbotTemplateGenerator
 
### Server mode

WindBot can run as a "server", provide a http interface to create bot.

eg. `http://127.0.0.1:2399/?name=%E2%91%A8&deck=Blue-Eyes&host=127.0.0.1&port=7911&dialog=cirno.zh-CN`

In this situation, it will be multi-threaded. This can be useful for servers, since it don't use large amount memory.

The parameters are same as commandlines, but low cased.

### Known issues

* If one chain includes two activation that use `AI.SelectCard`, the second one won't select correctly.

### Changelog

#### v0x134A (2019-05-30)

 - Update YGOPro protrol to 0x134A
 - New decks: Altergeist, BlueEyesMaxDragon, GrenMajuThunderBoarder, Level8, Orcust, Phantasm, Salamangreat
 - Use LINQ in codes
 - Add random bot feature to BotWrapper
 - Add `ClientCard.Sequence`, `ClientCard.ProcCompleted`, `ClientCard.IsSpecialSummoned`
 - Add `ClientCard.EquipCards`, `ClientCard.OwnTargets`, handle equip cards
 - Add `ClientCard.IsCode`, handle card alias
 - Add `ClientCard.GetLinkedZones`, `ClientCard.HasSetcode`
 - Add `ClientField.UnderAttack`, `ClientField.GetLinkedZones`, `ClientField.GetFieldSpellCard`
 - Add `Duel.SummoningCards`, `Duel.LastSummonedCards`
 - Add `Util.GetTotalAttackingMonsterAttack`, `Util.GetBotAvailZonesFromExtraDeck`
 - Add `GetMatchingCards`, `GetFirstMatchingCard`, `IsExistingMatchingCard`
 - Add `ExecutorType.GoToBattlePhase`, `ExecutorType.GoToMainPhase2`, `ExecutorType.GoToEndPhase`
 - Add `DefaultScapegoat`, `DefaultMaxxC`, `DefaultAshBlossomAndJoyousSpring`, `DefaultGhostOgreAndSnowRabbit`, `DefaultGhostBelleAndHauntedMansion`, `DefaultEffectVeiler`, `DefaultCalledByTheGrave`, `DefaultInfiniteImpermanence`
 - Rename `AIFunctions` to `AIUtil` (Usage: `AI.Utils.` -> `Util.`)
 - Rename `AIFunctions.CompareCardAttack` to `CardContainer.CompareCardAttack`
 - Update `Util.SelectPreferredCards` and `Util.CheckSelectCount` to return the result
 - Update `ClientField.HasInMonstersZone` to support check face-up card
 - Update `AI.SelectCard` [\#59](https://github.com/IceYGO/windbot/pull/59)
 - Handle swap control of cards
 - Change some `int location` to `CardLocation location`
 - Update default `OnPreBattleBetween` to recognize more cards
 - Misc updates to default executors
 - Misc updates to the AI of some decks
 - Update the known card enums
 - Fix `CardSelector.Select`
 - Fix `OnSelectEffectYn` didn't have `ActivateDescription`
 - Fix `ClientCard.Attacked`
 - Fix infinite activation of ZexalWeapons

#### v0x1344 (2018-06-05)

 - Update YGOPro protrol to 0x1344
 - New decks: DarkMagician, SkyStriker
 - Add param to turn chat off
 - Add param to print verbose log
 - Add part of `Zones` enum and `AI.SelectPlace`
 - Add `ClientCard.IsTuner`, `ClientCard.LinkMarker`, `ClientCard.HasLinkMarker`
 - Add `ShouldNotBeTarget` and `ShouldBeDisabledBeforeItUseEffectMonster` enum
 - Add `AI.Utils.GetBestBotMonster`, `AI.Utils.GetWorstBotMonster` and `AI.Utils.ChainContainPlayer`
 - Add `Executor.OnCardSorting` and `Executor.OnDraw`
 - Add `ClientField.GetColumnCount` and `ClientField.HasInHandOrInSpellZone` etc.
 - Misc updates to LightswornShaddoldinosour and ChainBurn deck
 - Misc updates to default executors
 - Fix OnSelectUnselectCard
 - Fix OnMove to keep card data when moving

#### v0x1343 (2018-04-11)

 - Update YGOPro protrol to 0x1343
 - New decks: Trickstar, LightswornShaddoldinosour, ChainBurn
 - Update `OnBattle`, add `Executor.OnSelectAttacker` and `Executor.OnSelectAttackTarget`
 - Add `Executor.OnSelectPosition`, `Executor.OnSelectBattleReplay`
 - Add `Bot.BattlingMonster`
 - Add and update some default executors
 - Change `Duel.LifePoints[0]` to `Bot.LifePoints`
 - Change `LastChainPlayer` and `CurrentChain` to `Duel` class
 - Change `ChainContainsCard` and `GetLastChainCard` etc. to `AI.Utils` class
 - Fix turn count in match duel
 - Fix don't turn 0 atk monster to atk pos

#### v0x1342 (2017-12-26)

 - Update YGOPro protrol to 0x1342
 - Add Linux BotWrapper (a simple bash script)

#### v0x1341 (2017-11-27)

 - Update YGOPro protrol to 0x1341
 - Change the program to x86 only
 - Add BotWrapper for YGOPro bot mode
 - Add `AI.SelectMaterials`, `OnSelectFusionMaterial`, `OnSelectPendulumSummon`, `AI.Utils.SelectPreferredCards` etc.
 - Fix `AI.Utils.GetBestEnemySpell` to not return normal spell currently activating
 - Fix AI don't attack defense Crystal Wing or S39
 - Fix ZexalWeapons AI don't change defense S39 back
 - Minor updates

#### v0x1340 (2017-11-06)

 - Update YGOPro protrol to 0x1340
 - Add support for the New Master Rule
 - Decks update
 - New commandline parameters
 - Add support for Match and TAG duel
 - Add server mode
 - Bot dialogs now customable
 - Only use normal deck when random picking decks
 - Send sorry when the AI did something wrong that make the duel can't continue (for example, selected illegal card)
 - Send info when the deck of the AI is illegal (for example, lflist dismatch)
 - Fix the issue that the bot will attack _Dupe Frog_ with low attack monster when there is monster next to _Dupe Frog_
 - Fix the issue that synchro summon stuck in some condition [\#7](https://github.com/IceYGO/windbot/issues/7)
 - Fix C#6.0 (VS2015) support
 - Fix `OnUpdateData`
 - New and updated `DefaultExecutor`
 - New and updated `AI.Utils`, `ClientCard`, `ClientField` functions
 - Add `OnNewTurn`, `AI.SelectYesNo`, `AI.SelectThirdCard`, `Duel.ChainTargets`, `Duel.LastSummonPlayer`
 - Shortcut `Bot` for `Duel.Fields[0]`, `Enemy` for `Duel.Fields[1]`
 - `CardId` is now class instead of enum so `(int)` is no longer needed
 - Update the known card enums, add `Floodgate`, `OneForXyz`, `FusionSpell`, `MonsterHasPreventActivationEffectInBattle`
 - Update `OnPreBattleBetween` to calculate the ATK of cards like _Number S39: Utopia the Lightning_
 - Update direct attack handling

#### v0x133D (2017-09-24)

 - Update YGOPro protrol to 0x133D
 - Use the latest YGOSharp.Network to improve performances
 - Update the namespace of `YGOSharp.OCGWrapper`
 - Fix the default trap cards not always activating

### TODO list

* More decks

* Documents for creating AI

* `AI.SelectPlace` for linked zones or not linked zones

* `AI.SelectTribute`

* Get equip of card.

* Better new master rule support

* Update the known card enums

* More default common cards executor

### Features in this branch

* Added support for Group.SelectUnselect. This is mainly to support KoishiPro or EdoPro.

