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xiaoye
Vgdpro Scripts
Commits
d4b960bf
Commit
d4b960bf
authored
May 31, 2024
by
jwyxym
Committed by
GitHub
May 31, 2024
Browse files
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parent
ee95911c
Changes
6
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Inline
Side-by-side
Showing
6 changed files
with
76 additions
and
11 deletions
+76
-11
VgDefinition.Lua
VgDefinition.Lua
+4
-2
c10102001.lua
c10102001.lua
+1
-8
c10103001.lua
c10103001.lua
+1
-1
c10401021.lua
c10401021.lua
+16
-0
c10401031.lua
c10401031.lua
+27
-0
c10401036.lua
c10401036.lua
+27
-0
No files found.
VgDefinition.Lua
View file @
d4b960bf
...
@@ -745,8 +745,8 @@ HINTMSG_REMOVEXYZ =519 --请选择要取除的超量素材
...
@@ -745,8 +745,8 @@ HINTMSG_REMOVEXYZ =519 --请选择要取除的超量素材
HINTMSG_CONTROL
=
520
--请选择要改变控制权的怪兽
HINTMSG_CONTROL
=
520
--请选择要改变控制权的怪兽
HINTMSG_DESREPLACE
=
521
--请选择要代替破坏的卡
HINTMSG_DESREPLACE
=
521
--请选择要代替破坏的卡
HINTMSG_FACEUPATTACK
=
522
--
HINTMSG_FACEUPATTACK
=
522
--
HINTMSG_FACEUPDEFENSE
=
523
--
请选择表侧守备表示的怪兽
HINTMSG_FACEUPDEFENSE
=
523
--
HINTMSG_FACEDOWNATTACK
=
524
--
请选择里侧攻击表示的怪兽
HINTMSG_FACEDOWNATTACK
=
524
--
HINTMSG_FACEDOWNDEFENSE
=
525
--请选择里侧守备表示的怪兽
HINTMSG_FACEDOWNDEFENSE
=
525
--请选择里侧守备表示的怪兽
HINTMSG_CONFIRM
=
526
--请选择给对方确认的卡
HINTMSG_CONFIRM
=
526
--请选择给对方确认的卡
HINTMSG_TOFIELD
=
527
--请选择要放置到场上的卡
HINTMSG_TOFIELD
=
527
--请选择要放置到场上的卡
...
@@ -787,6 +787,8 @@ HINTMSG_ATKUP =HINTMSG_FMATERIAL --请选择力量上升的卡
...
@@ -787,6 +787,8 @@ HINTMSG_ATKUP =HINTMSG_FMATERIAL --请选择力量上升的卡
HINTMSG_CRITICAL_STRIKE
=
HINTMSG_SMATERIAL
--请选择☆值上升的卡
HINTMSG_CRITICAL_STRIKE
=
HINTMSG_SMATERIAL
--请选择☆值上升的卡
HINTMSG_IMPRISON
=
HINTMSG_DESTROY
--请选择要收容的卡
HINTMSG_IMPRISON
=
HINTMSG_DESTROY
--请选择要收容的卡
HINTMSG_VMONSTER
=
HINTMSG_FACEUPATTACK
--请选择先导者
HINTMSG_VMONSTER
=
HINTMSG_FACEUPATTACK
--请选择先导者
HINTMSG_RMONSTER
=
HINTMSG_FACEUPDEFENSE
--请选择后防者
HINTMSG_MONSTER
=
HINTMSG_FACEDOWNATTACK
--请选择单位
--Select --请选择
--Select --请选择
SELECT_HEADS
=
60
--正面
SELECT_HEADS
=
60
--正面
SELECT_TAILS
=
61
--反面
SELECT_TAILS
=
61
--反面
...
...
c10102001.lua
View file @
d4b960bf
...
@@ -6,14 +6,7 @@ function cm.initial_effect(c)
...
@@ -6,14 +6,7 @@ function cm.initial_effect(c)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
Duel
.
RegisterFlagEffect
(
tp
,
ConditionFlag
,
RESET_PHASE
+
PHASE_END
,
0
,
1
,
m
)
Duel
.
RegisterFlagEffect
(
tp
,
ConditionFlag
,
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
m
,
vgf
.
Stringid
(
m
,
0
))
local
e
=
Effect
.
CreateEffect
(
c
)
e
:
SetType
(
EFFECT_TYPE_FIELD
)
e
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_CLIENT_HINT
)
e
:
SetCode
(
m
)
e
:
SetTargetRange
(
1
,
0
)
e
:
SetDescription
(
vgf
.
Stringid
(
m
,
0
))
Duel
.
RegisterEffect
(
e
,
tp
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
vgf
.
VMonsterCondition
(
e
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
vgf
.
VMonsterCondition
(
e
)
...
...
c10103001.lua
View file @
d4b960bf
...
@@ -38,7 +38,7 @@ function cm.filter(c)
...
@@ -38,7 +38,7 @@ function cm.filter(c)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
ATKUP
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
RMONSTER
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
g
)
Duel
.
HintSelection
(
g
)
...
...
c10401021.lua
View file @
d4b960bf
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_BATTLED
,
cm
.
op
,
cm
.
cost
,
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
GetFlagEffect
(
SupportFlag
)
>
0
and
vgf
.
RMonsterCondition
(
e
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
vgf
.
OverlayCostOP
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
c
:
IsAbleToGraveAsCost
()
end
vgf
.
OverlayCostOP
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
Duel
.
SendtoGrave
(
c
,
REASON_COST
)
end
end
\ No newline at end of file
c10401031.lua
View file @
d4b960bf
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
CardToG
(
c
,
nil
,
cm
.
op
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_MONSTER
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
local
tc
=
g
:
GetFirst
()
if
vgf
.
RMonsterFilter
(
tc
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
1
)
tc
:
RegisterEffect
(
e1
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
elseif
vgf
.
VMonsterFilter
(
tc
)
then
tc
:
RegisterFlagEffect
(
DefenseEntirelyFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
end
local
sg
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_HAND
,
0
)
if
sg
:
GetCount
()
>=
2
then
sg
=
sg
:
FilterSelect
(
tp
,
Card
.
IsDiscardable
,
1
,
1
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoGrave
(
sg
,
REASON_DISCARD
+
REASON_EFFECT
)
end
end
end
\ No newline at end of file
c10401036.lua
View file @
d4b960bf
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
CardToG
(
c
,
nil
,
cm
.
op
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_MONSTER
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
local
tc
=
g
:
GetFirst
()
if
vgf
.
RMonsterFilter
(
tc
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
1
)
tc
:
RegisterEffect
(
e1
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
elseif
vgf
.
VMonsterFilter
(
tc
)
then
tc
:
RegisterFlagEffect
(
DefenseEntirelyFlag
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
end
local
sg
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_HAND
,
0
)
if
sg
:
GetCount
()
>=
2
then
sg
=
sg
:
FilterSelect
(
tp
,
Card
.
IsDiscardable
,
1
,
1
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoGrave
(
sg
,
REASON_DISCARD
+
REASON_EFFECT
)
end
end
end
\ No newline at end of file
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