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xiaoye
Vgdpro Scripts
Commits
444dd3a7
Commit
444dd3a7
authored
Feb 27, 2025
by
xiaoye
Browse files
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Update vgd.lua
parent
a366c3e2
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vgd.lua
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444dd3a7
...
@@ -167,12 +167,12 @@ function VgD.Register.Ride()
...
@@ -167,12 +167,12 @@ function VgD.Register.Ride()
e
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e
:
SetCountLimit
(
1
,
VgID
+
1
)
e
:
SetCountLimit
(
1
,
VgID
+
1
)
e
:
SetCondition
(
VgD
.
RideCondition
)
e
:
SetCondition
(
VgD
.
R
egister
.
R
ideCondition
)
e
:
SetOperation
(
VgD
.
RideOperation
)
e
:
SetOperation
(
VgD
.
R
egister
.
R
ideOperation
)
Duel
.
RegisterEffect
(
e
,
0
)
Duel
.
RegisterEffect
(
e
,
0
)
end
end
end
end
function
VgD
.
RideMaterialCheck
(
c
,
rc
)
function
VgD
.
R
egister
.
R
ideMaterialCheck
(
c
,
rc
)
if
VgF
.
GetValueType
(
c
.
ride_material_code_chk
)
==
"nil"
and
VgF
.
GetValueType
(
c
.
ride_material_setcard_chk
)
==
"nil"
then
return
true
end
if
VgF
.
GetValueType
(
c
.
ride_material_code_chk
)
==
"nil"
and
VgF
.
GetValueType
(
c
.
ride_material_setcard_chk
)
==
"nil"
then
return
true
end
if
VgF
.
GetValueType
(
c
.
ride_material_code_chk
)
==
"number"
then
if
VgF
.
GetValueType
(
c
.
ride_material_code_chk
)
==
"number"
then
if
VgF
.
GetValueType
(
rc
.
ride_code
)
==
"number"
and
c
.
ride_material_code_chk
==
rc
.
ride_code
then
return
true
if
VgF
.
GetValueType
(
rc
.
ride_code
)
==
"number"
and
c
.
ride_material_code_chk
==
rc
.
ride_code
then
return
true
...
@@ -214,39 +214,39 @@ function VgD.RideMaterialCheck(c, rc)
...
@@ -214,39 +214,39 @@ function VgD.RideMaterialCheck(c, rc)
end
end
return
false
return
false
end
end
function
VgD
.
RideFilter1
(
c
,
lv
,
code
,
rc
)
function
VgD
.
R
egister
.
R
ideFilter1
(
c
,
lv
,
code
,
rc
)
local
tp
=
c
:
GetControler
()
local
tp
=
c
:
GetControler
()
if
not
c
:
IsType
(
TYPE_UNIT
)
then
return
false
end
if
not
c
:
IsType
(
TYPE_UNIT
)
then
return
false
end
if
rc
:
IsSkill
(
SKILL_PERSONA_RIDE
)
and
c
:
IsCode
(
code
)
then
return
false
end
if
rc
:
IsSkill
(
SKILL_PERSONA_RIDE
)
and
c
:
IsCode
(
code
)
then
return
false
end
if
(
c
:
IsLevel
(
lv
,
lv
+
1
)
and
c
:
IsLocation
(
LOCATION_HAND
))
then
return
VgD
.
RideMaterialCheck
(
c
,
rc
)
end
if
(
c
:
IsLevel
(
lv
,
lv
+
1
)
and
c
:
IsLocation
(
LOCATION_HAND
))
then
return
VgD
.
R
egister
.
R
ideMaterialCheck
(
c
,
rc
)
end
if
(
c
:
IsLevel
(
lv
+
1
)
and
c
:
IsLocation
(
LOCATION_RIDE
)
and
(
VgF
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
or
(
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_OVERLAY_INSTEAD_WHEN_RIDE
)
and
VgF
.
GetVMonster
(
tp
):
GetOverlayCount
()
>
0
)))
then
return
VgD
.
RideMaterialCheck
(
c
,
rc
)
end
if
(
c
:
IsLevel
(
lv
+
1
)
and
c
:
IsLocation
(
LOCATION_RIDE
)
and
(
VgF
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
or
(
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_OVERLAY_INSTEAD_WHEN_RIDE
)
and
VgF
.
GetVMonster
(
tp
):
GetOverlayCount
()
>
0
)))
then
return
VgD
.
R
egister
.
R
ideMaterialCheck
(
c
,
rc
)
end
return
false
return
false
end
end
function
VgD
.
DisCardRideFilter
(
c
,
e
,
lv
,
code
,
rc
)
function
VgD
.
Register
.
DisCardRideFilter
(
c
,
e
,
lv
,
code
,
rc
)
local
tp
=
c
:
GetControler
()
local
tp
=
c
:
GetControler
()
return
c
:
IsDiscardable
()
and
VgF
.
IsExistingMatchingCard
(
VgD
.
RideFilter1
,
tp
,
LOCATION_HAND
+
LOCATION_RIDE
,
0
,
1
,
c
,
lv
,
code
,
rc
)
return
c
:
IsDiscardable
()
and
VgF
.
IsExistingMatchingCard
(
VgD
.
R
egister
.
R
ideFilter1
,
tp
,
LOCATION_HAND
+
LOCATION_RIDE
,
0
,
1
,
c
,
lv
,
code
,
rc
)
end
end
function
VgD
.
RideFilter2
(
c
,
lv
,
code
,
rc
)
function
VgD
.
R
egister
.
R
ideFilter2
(
c
,
lv
,
code
,
rc
)
return
c
:
IsLevel
(
lv
)
and
c
:
IsType
(
TYPE_UNIT
)
and
c
:
IsCode
(
code
)
and
rc
:
IsSkill
(
SKILL_PERSONA_RIDE
)
return
c
:
IsLevel
(
lv
)
and
c
:
IsType
(
TYPE_UNIT
)
and
c
:
IsCode
(
code
)
and
rc
:
IsSkill
(
SKILL_PERSONA_RIDE
)
end
end
function
VgD
.
RideCondition
()
function
VgD
.
R
egister
.
R
ideCondition
()
local
tp
=
Duel
.
GetTurnPlayer
()
local
tp
=
Duel
.
GetTurnPlayer
()
local
rc
=
Duel
.
GetMatchingGroup
(
VgF
.
Filter
.
IsV
,
tp
,
LOCATION_CIRCLE
,
0
,
nil
):
GetFirst
()
local
rc
=
Duel
.
GetMatchingGroup
(
VgF
.
Filter
.
IsV
,
tp
,
LOCATION_CIRCLE
,
0
,
nil
):
GetFirst
()
if
not
rc
then
return
false
end
if
not
rc
then
return
false
end
local
lv
=
rc
:
GetLevel
()
local
lv
=
rc
:
GetLevel
()
local
code
=
rc
:
GetCode
()
local
code
=
rc
:
GetCode
()
local
rg1
=
Duel
.
GetMatchingGroup
(
VgD
.
RideFilter1
,
tp
,
LOCATION_HAND
+
LOCATION_RIDE
,
0
,
nil
,
lv
,
code
,
rc
)
local
rg1
=
Duel
.
GetMatchingGroup
(
VgD
.
R
egister
.
R
ideFilter1
,
tp
,
LOCATION_HAND
+
LOCATION_RIDE
,
0
,
nil
,
lv
,
code
,
rc
)
local
rg2
=
Duel
.
GetMatchingGroup
(
VgD
.
RideFilter2
,
tp
,
LOCATION_HAND
,
0
,
nil
,
lv
,
code
,
rc
)
local
rg2
=
Duel
.
GetMatchingGroup
(
VgD
.
R
egister
.
R
ideFilter2
,
tp
,
LOCATION_HAND
,
0
,
nil
,
lv
,
code
,
rc
)
return
rg1
:
GetCount
()
>
0
or
rg2
:
GetCount
()
>
0
return
rg1
:
GetCount
()
>
0
or
rg2
:
GetCount
()
>
0
end
end
function
VgD
.
RideOperation
()
function
VgD
.
R
egister
.
R
ideOperation
()
local
tp
=
Duel
.
GetTurnPlayer
()
local
tp
=
Duel
.
GetTurnPlayer
()
local
rc
=
VgF
.
GetVMonster
(
tp
)
local
rc
=
VgF
.
GetVMonster
(
tp
)
if
not
rc
then
return
end
if
not
rc
then
return
end
local
lv
=
rc
:
GetLevel
()
local
lv
=
rc
:
GetLevel
()
local
code
=
rc
:
GetCode
()
local
code
=
rc
:
GetCode
()
local
rg1
=
Duel
.
GetMatchingGroup
(
VgD
.
RideFilter1
,
tp
,
LOCATION_HAND
+
LOCATION_RIDE
,
0
,
nil
,
lv
,
code
,
rc
)
local
rg1
=
Duel
.
GetMatchingGroup
(
VgD
.
R
egister
.
R
ideFilter1
,
tp
,
LOCATION_HAND
+
LOCATION_RIDE
,
0
,
nil
,
lv
,
code
,
rc
)
local
rg2
=
Duel
.
GetMatchingGroup
(
VgD
.
RideFilter2
,
tp
,
LOCATION_HAND
,
0
,
nil
,
lv
,
code
,
rc
)
local
rg2
=
Duel
.
GetMatchingGroup
(
VgD
.
R
egister
.
R
ideFilter2
,
tp
,
LOCATION_HAND
,
0
,
nil
,
lv
,
code
,
rc
)
local
a
=
rg1
:
GetCount
()
>
0
local
a
=
rg1
:
GetCount
()
>
0
local
b
=
rg2
:
GetCount
()
>
0
local
b
=
rg2
:
GetCount
()
>
0
local
off
=
1
local
off
=
1
...
@@ -271,7 +271,7 @@ function VgD.RideOperation()
...
@@ -271,7 +271,7 @@ function VgD.RideOperation()
VgF
.
Cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
VgF
.
Cost
.
SoulBlast
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
else
else
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISCARD
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISCARD
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
VgD
.
DisCardRideFilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
lv
,
code
,
rc
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
VgD
.
Register
.
DisCardRideFilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
lv
,
code
,
rc
)
VgF
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_COST
+
REASON_DISCARD
)
VgF
.
Sendto
(
LOCATION_DROP
,
g
,
REASON_COST
+
REASON_DISCARD
)
end
end
end
end
...
@@ -429,10 +429,10 @@ function VgD.Register.CardTriggerOperation(chkop)
...
@@ -429,10 +429,10 @@ function VgD.Register.CardTriggerOperation(chkop)
VgF
.
AtkUp
(
c
,
g
,
atk_up
,
nil
)
VgF
.
AtkUp
(
c
,
g
,
atk_up
,
nil
)
end
)
end
)
end
end
if
VgD
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
0
)
then
if
VgD
.
Register
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
0
)
then
table.insert
(
ops
,
VgF
.
Stringid
(
VgID
+
5
,
5
))
table.insert
(
ops
,
VgF
.
Stringid
(
VgID
+
5
,
5
))
table.insert
(
sel
,
function
()
table.insert
(
sel
,
function
()
VgD
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
1
)
VgD
.
Register
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
1
)
end
)
end
)
end
end
while
#
ops
>
0
do
while
#
ops
>
0
do
...
@@ -442,7 +442,7 @@ function VgD.Register.CardTriggerOperation(chkop)
...
@@ -442,7 +442,7 @@ function VgD.Register.CardTriggerOperation(chkop)
table.remove
(
sel
,
i
)
table.remove
(
sel
,
i
)
end
end
else
else
if
VgD
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
0
)
then
VgD
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
1
)
end
if
VgD
.
Register
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
0
)
then
VgD
.
Register
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
1
)
end
if
c
:
IsLocation
(
LOCATION_TRIGGER
)
then
if
c
:
IsLocation
(
LOCATION_TRIGGER
)
then
VgF
.
Sendto
(
LOCATION_DAMAGE
,
c
,
tp
,
POS_FACEUP_ATTACK
,
REASON_EFFECT
)
VgF
.
Sendto
(
LOCATION_DAMAGE
,
c
,
tp
,
POS_FACEUP_ATTACK
,
REASON_EFFECT
)
Duel
.
Damage
(
tp
,
1
,
REASON_TRIGGER
)
Duel
.
Damage
(
tp
,
1
,
REASON_TRIGGER
)
...
@@ -491,10 +491,10 @@ function VgD.Register.CardTriggerOperation(chkop)
...
@@ -491,10 +491,10 @@ function VgD.Register.CardTriggerOperation(chkop)
VgF
.
AtkUp
(
c
,
g
,
atk_up
,
nil
)
VgF
.
AtkUp
(
c
,
g
,
atk_up
,
nil
)
end
)
end
)
end
end
if
VgD
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
0
)
then
if
VgD
.
Register
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
0
)
then
table.insert
(
ops
,
VgF
.
Stringid
(
VgID
+
5
,
6
))
table.insert
(
ops
,
VgF
.
Stringid
(
VgID
+
5
,
6
))
table.insert
(
sel
,
function
()
table.insert
(
sel
,
function
()
return
VgD
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
1
)
return
VgD
.
Register
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
1
)
end
)
end
)
end
end
while
#
ops
>
0
do
while
#
ops
>
0
do
...
@@ -504,7 +504,7 @@ function VgD.Register.CardTriggerOperation(chkop)
...
@@ -504,7 +504,7 @@ function VgD.Register.CardTriggerOperation(chkop)
table.remove
(
sel
,
i
)
table.remove
(
sel
,
i
)
end
end
else
else
if
VgD
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
0
)
then
VgD
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
1
)
end
if
VgD
.
Register
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
0
)
then
VgD
.
Register
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
1
)
end
if
c
:
IsLocation
(
LOCATION_TRIGGER
)
then
VgF
.
Sendto
(
LOCATION_HAND
,
c
,
nil
,
REASON_TRIGGER
)
end
if
c
:
IsLocation
(
LOCATION_TRIGGER
)
then
VgF
.
Sendto
(
LOCATION_HAND
,
c
,
nil
,
REASON_TRIGGER
)
end
end
end
local
bc
=
Duel
.
GetAttacker
()
local
bc
=
Duel
.
GetAttacker
()
...
@@ -549,10 +549,10 @@ function VgD.Register.CardTriggerOperation(chkop)
...
@@ -549,10 +549,10 @@ function VgD.Register.CardTriggerOperation(chkop)
VgF
.
AtkUp
(
c
,
g
,
atk_up
,
nil
)
VgF
.
AtkUp
(
c
,
g
,
atk_up
,
nil
)
end
)
end
)
end
end
if
VgD
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
0
)
then
if
VgD
.
Register
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
0
)
then
table.insert
(
ops
,
VgF
.
Stringid
(
VgID
+
5
,
5
))
table.insert
(
ops
,
VgF
.
Stringid
(
VgID
+
5
,
5
))
table.insert
(
sel
,
function
()
table.insert
(
sel
,
function
()
VgD
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
1
)
VgD
.
Register
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
1
)
end
)
end
)
end
end
while
#
ops
>
0
do
while
#
ops
>
0
do
...
@@ -562,14 +562,14 @@ function VgD.Register.CardTriggerOperation(chkop)
...
@@ -562,14 +562,14 @@ function VgD.Register.CardTriggerOperation(chkop)
table.remove
(
sel
,
i
)
table.remove
(
sel
,
i
)
end
end
else
else
if
VgD
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
0
)
then
VgD
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
1
)
end
if
VgD
.
Register
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
0
)
then
VgD
.
Register
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
1
)
end
if
c
:
IsLocation
(
LOCATION_TRIGGER
)
then
if
c
:
IsLocation
(
LOCATION_TRIGGER
)
then
VgF
.
Sendto
(
LOCATION_DAMAGE
,
c
,
tp
,
POS_FACEUP_ATTACK
,
REASON_EFFECT
)
VgF
.
Sendto
(
LOCATION_DAMAGE
,
c
,
tp
,
POS_FACEUP_ATTACK
,
REASON_EFFECT
)
Duel
.
Damage
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
Damage
(
tp
,
1
,
REASON_EFFECT
)
end
end
end
end
if
VgF
.
GetValueType
(
vgf
.
e
ffect
.
Damage
)
~=
"Effect"
then
return
end
if
VgF
.
GetValueType
(
VgF
.
E
ffect
.
Damage
)
~=
"Effect"
then
return
end
local
bc
=
vgf
.
e
ffect
.
Damage
:
GetHandler
()
local
bc
=
VgF
.
E
ffect
.
Damage
:
GetHandler
()
local
label
=
bc
:
GetFlagEffectLabel
(
FLAG_DAMAGE_TRIGGER
)
local
label
=
bc
:
GetFlagEffectLabel
(
FLAG_DAMAGE_TRIGGER
)
if
not
label
then
return
end
if
not
label
then
return
end
if
label
>
0
then
if
label
>
0
then
...
@@ -579,14 +579,14 @@ function VgD.Register.CardTriggerOperation(chkop)
...
@@ -579,14 +579,14 @@ function VgD.Register.CardTriggerOperation(chkop)
bc
:
RegisterFlagEffect
(
FLAG_DAMAGE_TRIGGER
,
0
,
0
,
1
,
label
)
bc
:
RegisterFlagEffect
(
FLAG_DAMAGE_TRIGGER
,
0
,
0
,
1
,
label
)
elseif
label
==
0
then
elseif
label
==
0
then
bc
:
ResetFlagEffect
(
FLAG_DAMAGE_TRIGGER
)
bc
:
ResetFlagEffect
(
FLAG_DAMAGE_TRIGGER
)
vgf
.
e
ffect
.
Damage
:
Reset
()
VgF
.
E
ffect
.
Damage
:
Reset
()
vgf
.
e
ffect
.
Damage
=
nil
VgF
.
E
ffect
.
Damage
=
nil
end
end
end
end
end
end
end
end
function
VgD
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
chk
)
function
VgD
.
Register
.
Register
.
ActiviteAdditionalEffect
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
chk
)
local
additional_effect
=
c
.
additional_effect
local
additional_effect
=
c
.
additional_effect
if
not
additional_effect
or
#
additional_effect
==
0
then
return
end
if
not
additional_effect
or
#
additional_effect
==
0
then
return
end
if
VgF
.
GetValueType
(
additional_effect
[
'chk'
])
==
"boolean"
then
if
VgF
.
GetValueType
(
additional_effect
[
'chk'
])
==
"boolean"
then
...
@@ -622,20 +622,20 @@ function VgD.Register.CallToR(c)
...
@@ -622,20 +622,20 @@ function VgD.Register.CallToR(c)
e
:
SetRange
(
LOCATION_HAND
)
e
:
SetRange
(
LOCATION_HAND
)
e
:
SetProperty
(
EFFECT_FLAG_SPSUM_PARAM
)
e
:
SetProperty
(
EFFECT_FLAG_SPSUM_PARAM
)
e
:
SetTargetRange
(
POS_FACEUP_ATTACK
,
0
)
e
:
SetTargetRange
(
POS_FACEUP_ATTACK
,
0
)
e
:
SetCondition
(
VgD
.
CallCondition
)
e
:
SetCondition
(
VgD
.
Register
.
CallCondition
)
e
:
SetOperation
(
VgD
.
CallOperation
)
e
:
SetOperation
(
VgD
.
Register
.
CallOperation
)
c
:
RegisterEffect
(
e
)
c
:
RegisterEffect
(
e
)
end
end
function
VgD
.
CallCondition
(
e
,
c
)
function
VgD
.
Register
.
CallCondition
(
e
,
c
)
if
c
==
nil
then
return
true
end
if
c
==
nil
then
return
true
end
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
if
VgF
.
GetAvailableLocation
(
tp
)
<=
0
then
return
end
if
VgF
.
GetAvailableLocation
(
tp
)
<=
0
then
return
end
return
VgF
.
Condition
.
Level
(
e
)
return
VgF
.
Condition
.
Level
(
e
)
end
end
function
VgD
.
CallFilter
(
c
,
tp
,
zone
)
function
VgD
.
Register
.
CallFilter
(
c
,
tp
,
zone
)
return
VgF
.
Filter
.
IsR
(
c
)
and
zone
==
VgF
.
SequenceToGlobal
(
tp
,
c
:
GetLocation
(),
c
:
GetSequence
())
return
VgF
.
Filter
.
IsR
(
c
)
and
zone
==
VgF
.
SequenceToGlobal
(
tp
,
c
:
GetLocation
(),
c
:
GetSequence
())
end
end
function
VgD
.
CallOperation
(
e
)
function
VgD
.
Register
.
CallOperation
(
e
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
local
z
=
bit
.
bnot
(
VgF
.
GetAvailableLocation
(
tp
))
local
z
=
bit
.
bnot
(
VgF
.
GetAvailableLocation
(
tp
))
...
@@ -646,8 +646,8 @@ function VgD.CallOperation(e)
...
@@ -646,8 +646,8 @@ function VgD.CallOperation(e)
end
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CallZONE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CallZONE
)
local
zone
=
Duel
.
SelectField
(
tp
,
1
,
LOCATION_CIRCLE
,
0
,
z
)
local
zone
=
Duel
.
SelectField
(
tp
,
1
,
LOCATION_CIRCLE
,
0
,
z
)
if
VgF
.
IsExistingMatchingCard
(
VgD
.
CallFilter
,
tp
,
LOCATION_CIRCLE
,
0
,
1
,
nil
,
tp
,
zone
)
then
if
VgF
.
IsExistingMatchingCard
(
VgD
.
Register
.
CallFilter
,
tp
,
LOCATION_CIRCLE
,
0
,
1
,
nil
,
tp
,
zone
)
then
local
tc
=
Duel
.
GetMatchingGroup
(
VgD
.
CallFilter
,
tp
,
LOCATION_CIRCLE
,
0
,
nil
,
tp
,
zone
):
GetFirst
()
local
tc
=
Duel
.
GetMatchingGroup
(
VgD
.
Register
.
CallFilter
,
tp
,
LOCATION_CIRCLE
,
0
,
nil
,
tp
,
zone
):
GetFirst
()
VgF
.
Sendto
(
LOCATION_DROP
,
tc
,
REASON_COST
)
VgF
.
Sendto
(
LOCATION_DROP
,
tc
,
REASON_COST
)
end
end
e
:
SetValue
(
function
()
return
SUMMON_VALUE_CALL
,
zone
end
)
e
:
SetValue
(
function
()
return
SUMMON_VALUE_CALL
,
zone
end
)
...
@@ -678,7 +678,7 @@ function VgD.Register.MonsterBattle(c)
...
@@ -678,7 +678,7 @@ function VgD.Register.MonsterBattle(c)
local
e2
=
e1
:
Clone
()
local
e2
=
e1
:
Clone
()
e2
:
SetCondition
(
VgF
.
Condition
.
IsV
)
e2
:
SetCondition
(
VgF
.
Condition
.
IsV
)
Duel
.
GetAttackTarget
():
RegisterEffect
(
e2
)
Duel
.
GetAttackTarget
():
RegisterEffect
(
e2
)
vgf
.
e
ffect
.
Reset
(
tc
,{
e1
,
e2
},
EVENT_BATTLED
)
VgF
.
E
ffect
.
Reset
(
tc
,{
e1
,
e2
},
EVENT_BATTLED
)
local
label
=
1
local
label
=
1
if
tc
:
IsSkill
(
SKILL_TWINDRIVE
)
then
if
tc
:
IsSkill
(
SKILL_TWINDRIVE
)
then
label
=
label
+
1
label
=
label
+
1
...
@@ -783,7 +783,7 @@ function VgD.Register.MonsterBattle(c)
...
@@ -783,7 +783,7 @@ function VgD.Register.MonsterBattle(c)
local
def
=
tc
:
GetAttack
()
local
def
=
tc
:
GetAttack
()
if
not
VgF
.
Filter
.
IsV
(
tc
)
or
atk
<
def
or
tc
:
GetLeftScale
()
==
0
then
goto
continue
end
if
not
VgF
.
Filter
.
IsV
(
tc
)
or
atk
<
def
or
tc
:
GetLeftScale
()
==
0
then
goto
continue
end
tc
:
RegisterFlagEffect
(
FLAG_DAMAGE_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
tc
:
GetLeftScale
()
-
1
)
tc
:
RegisterFlagEffect
(
FLAG_DAMAGE_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
tc
:
GetLeftScale
()
-
1
)
VgD
.
Trigger
(
bc
:
GetControler
())
VgD
.
Register
.
Trigger
(
bc
:
GetControler
())
::
continue
::
::
continue
::
end
end
end
)
end
)
...
@@ -798,7 +798,7 @@ function VgD.Register.MonsterBattle(c)
...
@@ -798,7 +798,7 @@ function VgD.Register.MonsterBattle(c)
local
tc
=
Duel
.
GetAttacker
()
local
tc
=
Duel
.
GetAttacker
()
local
tp
=
tc
:
GetControler
()
local
tp
=
tc
:
GetControler
()
if
not
tc
:
GetFlagEffectLabel
(
FLAG_ATTACK_TRIGGER
)
or
tc
:
GetFlagEffectLabel
(
FLAG_ATTACK_TRIGGER
)
==
0
or
(
VgF
.
Filter
.
IsR
(
tc
)
and
tc
:
GetFlagEffect
(
FLAG_ALSO_CAN_TRIGGER
)
==
0
)
then
return
end
if
not
tc
:
GetFlagEffectLabel
(
FLAG_ATTACK_TRIGGER
)
or
tc
:
GetFlagEffectLabel
(
FLAG_ATTACK_TRIGGER
)
==
0
or
(
VgF
.
Filter
.
IsR
(
tc
)
and
tc
:
GetFlagEffect
(
FLAG_ALSO_CAN_TRIGGER
)
==
0
)
then
return
end
VgD
.
Trigger
(
tp
)
VgD
.
Register
.
Trigger
(
tp
)
end
)
end
)
Duel
.
RegisterEffect
(
e
,
0
)
Duel
.
RegisterEffect
(
e
,
0
)
end
end
...
@@ -810,7 +810,7 @@ function VgD.Register.MonsterBattle(c)
...
@@ -810,7 +810,7 @@ function VgD.Register.MonsterBattle(c)
e
:
SetOperation
(
function
(
_
,
_
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e
:
SetOperation
(
function
(
_
,
_
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
VgF
.
ReturnCard
(
eg
)
local
tc
=
VgF
.
ReturnCard
(
eg
)
local
tp
=
tc
:
GetControler
()
local
tp
=
tc
:
GetControler
()
VgD
.
Trigger
(
tp
)
VgD
.
Register
.
Trigger
(
tp
)
end
)
end
)
Duel
.
RegisterEffect
(
e
,
0
)
Duel
.
RegisterEffect
(
e
,
0
)
end
end
...
@@ -910,7 +910,7 @@ function VgD.Register.MonsterBattle(c)
...
@@ -910,7 +910,7 @@ function VgD.Register.MonsterBattle(c)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
end
end
function
VgD
.
Trigger
(
tp
)
function
VgD
.
Register
.
Trigger
(
tp
)
local
tg
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
local
tg
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
Duel
.
DisableShuffleCheck
()
Duel
.
DisableShuffleCheck
()
VgF
.
Sendto
(
LOCATION_TRIGGER
,
tg
:
GetFirst
())
VgF
.
Sendto
(
LOCATION_TRIGGER
,
tg
:
GetFirst
())
...
@@ -1458,7 +1458,7 @@ function VgD.AbilityAuto(c, m, loc, typ, code, op, cost, con, tg, count, propert
...
@@ -1458,7 +1458,7 @@ function VgD.AbilityAuto(c, m, loc, typ, code, op, cost, con, tg, count, propert
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
1
)
e1
:
SetValue
(
1
)
Duel
.
GetAttackTarget
():
RegisterEffect
(
e1
)
Duel
.
GetAttackTarget
():
RegisterEffect
(
e1
)
vgf
.
e
ffect
.
Reset
(
e
:
GetHandler
(),
e1
,
EVENT_BATTLED
)
VgF
.
E
ffect
.
Reset
(
e
:
GetHandler
(),
e1
,
EVENT_BATTLED
)
elseif
VgF
.
Filter
.
IsV
(
Duel
.
GetAttackTarget
())
then
elseif
VgF
.
Filter
.
IsV
(
Duel
.
GetAttackTarget
())
then
VgF
.
Effect
.
Reset
(
Duel
.
GetAttackTarget
(),
Duel
.
GetAttackTarget
():
RegisterFlagEffect
(
FLAG_SENTINEL
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
),
EVENT_BATTLED
)
VgF
.
Effect
.
Reset
(
Duel
.
GetAttackTarget
(),
Duel
.
GetAttackTarget
():
RegisterFlagEffect
(
FLAG_SENTINEL
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
),
EVENT_BATTLED
)
end
end
...
@@ -1528,7 +1528,7 @@ function VgD.BeRidedByCardCondition(con, filter)
...
@@ -1528,7 +1528,7 @@ function VgD.BeRidedByCardCondition(con, filter)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
r
~=
REASON_RIDEUP
or
(
con
and
not
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
))
then
return
false
end
if
r
~=
REASON_RIDEUP
or
(
con
and
not
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
))
then
return
false
end
local
c
,
rc
=
e
:
GetHandler
(),
e
:
GetHandler
():
GetReasonCard
()
local
c
,
rc
=
e
:
GetHandler
(),
e
:
GetHandler
():
GetReasonCard
()
filter
=
filter
or
vgf
.
True
filter
=
filter
or
VgF
.
True
if
type
(
filter
)
==
"number"
then
if
type
(
filter
)
==
"number"
then
return
rc
:
IsCode
(
filter
)
return
rc
:
IsCode
(
filter
)
end
end
...
@@ -1565,7 +1565,7 @@ end
...
@@ -1565,7 +1565,7 @@ end
---@param c Card 拥有这个效果的卡
---@param c Card 拥有这个效果的卡
---@return Effect 这个效果
---@return Effect 这个效果
function
VgD
.
Grade0BeRide
(
c
)
function
VgD
.
Grade0BeRide
(
c
)
return
vgd
.
BeRidedByCard
(
c
,
nil
,
nil
,
vgf
.
op
.
Draw
(),
nil
,
VgD
.
Grade0BeRideCondition
)
return
vgd
.
BeRidedByCard
(
c
,
nil
,
nil
,
VgF
.
Operation
.
Draw
(),
nil
,
VgD
.
Grade0BeRideCondition
)
end
end
function
VgD
.
Grade0BeRideCondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
VgD
.
Grade0BeRideCondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
tp
==
1
and
Duel
.
GetTurnPlayer
()
==
tp
return
tp
==
1
and
Duel
.
GetTurnPlayer
()
==
tp
...
@@ -1820,7 +1820,7 @@ function VgD.DarkNight(c, m)
...
@@ -1820,7 +1820,7 @@ function VgD.DarkNight(c, m)
cm
.
is_has_continuous
=
true
cm
.
is_has_continuous
=
true
local
condition
=
function
(
equl_one
)
local
condition
=
function
(
equl_one
)
return
function
(
e
)
return
function
(
e
)
local
og
=
vgf
.
GetMatchingGroup
(
nil
,
e
:
GetHandlerPlayer
(),
LOCATION_ORDER
,
0
,
nil
)
local
og
=
VgF
.
GetMatchingGroup
(
nil
,
e
:
GetHandlerPlayer
(),
LOCATION_ORDER
,
0
,
nil
)
if
og
:
IsExists
(
VgD
.
NightFilter
,
1
,
nil
)
then
return
false
end
if
og
:
IsExists
(
VgD
.
NightFilter
,
1
,
nil
)
then
return
false
end
if
equl_one
then
return
#
og
==
1
end
if
equl_one
then
return
#
og
==
1
end
return
#
og
>=
2
return
#
og
>=
2
...
@@ -1911,7 +1911,7 @@ function VgD.CallInPrisonOperation(val)
...
@@ -1911,7 +1911,7 @@ function VgD.CallInPrisonOperation(val)
end
end
end
end
function
VgD
.
CallInPrisonFilter
(
c
,
e
,
tp
)
function
VgD
.
CallInPrisonFilter
(
c
,
e
,
tp
)
return
c
:
GetFlagEffect
(
FLAG_IMPRISON
)
>
0
and
(
vgf
.
IsCanBeCalled
(
c
,
e
,
tp
)
or
not
c
:
IsType
(
TYPE_UNIT
))
return
c
:
GetFlagEffect
(
FLAG_IMPRISON
)
>
0
and
(
VgF
.
IsCanBeCalled
(
c
,
e
,
tp
)
or
not
c
:
IsType
(
TYPE_UNIT
))
end
end
--其他----------------------------------------------------------------------------------------
--其他----------------------------------------------------------------------------------------
...
...
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