Commit 06325e96 authored by xiaoye's avatar xiaoye

fix

parent e3d59b7e
...@@ -11,8 +11,7 @@ end ...@@ -11,8 +11,7 @@ end
-- 你可以将这张卡CALL到R上 -- 你可以将这张卡CALL到R上
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and vgf.IsCanBeCalled(c,e,tp) if c:IsRelateToEffect(e) and c:IsCanBeCalled(e,tp) and Duel.SelectYesNo(tp,vgf.Stringid(m,0)) and vgf.Sendto(LOCATION_CIRCLE,c,0,tp) == 0 then
and Duel.SelectYesNo(tp,vgf.Stringid(m,0)) and vgf.Sendto(LOCATION_CIRCLE,c,0,tp) == 0 then
-- 没有CALL出场的话,能量填充3 -- 没有CALL出场的话,能量填充3
vgf.op.EnergyCharge(3) vgf.op.EnergyCharge(3)
end end
......
...@@ -9,7 +9,7 @@ end ...@@ -9,7 +9,7 @@ end
-- 将这张卡横置CALL到R上 -- 将这张卡横置CALL到R上
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and vgf.IsCanBeCalled(c,e,tp,0,POS_FACEUP_DEFENSE,0x20) then if c:IsRelateToEffect(e) and c:IsCanBeCalled(e,tp,0,POS_FACEUP_DEFENSE,0x20) then
vgf.Sendto(LOCATION_CIRCLE,c,0,tp,0x20,POS_FACEUP_DEFENSE) vgf.Sendto(LOCATION_CIRCLE,c,0,tp,0x20,POS_FACEUP_DEFENSE)
end end
end end
\ No newline at end of file
...@@ -21,8 +21,7 @@ function cm.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -21,8 +21,7 @@ function cm.thop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function cm.filter(c,e,tp) function cm.filter(c,e,tp)
return c:IsLevelBelow(3) and vgf.IsCanBeCalled(c,e,tp) return c:IsLevelBelow(3) and c:IsCanBeCalled(e,tp)end
end
-- 攻击先导者时 -- 攻击先导者时
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttackTarget() local tc=Duel.GetAttackTarget()
......
...@@ -9,7 +9,7 @@ end ...@@ -9,7 +9,7 @@ end
-- 将这张卡横置CALL到R上 -- 将这张卡横置CALL到R上
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and vgf.IsCanBeCalled(c,e,tp,0,POS_FACEUP_DEFENSE,0x20) then if c:IsRelateToEffect(e) and c:IsCanBeCalled(e,tp,0,POS_FACEUP_DEFENSE,0x20) then
vgf.Sendto(LOCATION_CIRCLE,c,0,tp,0x20,POS_FACEUP_DEFENSE) vgf.Sendto(LOCATION_CIRCLE,c,0,tp,0x20,POS_FACEUP_DEFENSE)
end end
end end
\ No newline at end of file
...@@ -9,7 +9,7 @@ end ...@@ -9,7 +9,7 @@ end
-- 将这张卡横置CALL到R上 -- 将这张卡横置CALL到R上
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and vgf.IsCanBeCalled(c,e,tp,0,POS_FACEUP_DEFENSE) then if c:IsRelateToEffect(e) and c:IsCanBeCalled(e,tp,0,POS_FACEUP_DEFENSE) then
vgf.Sendto(LOCATION_CIRCLE,c,0,tp,nil,POS_FACEUP_DEFENSE) vgf.Sendto(LOCATION_CIRCLE,c,0,tp,nil,POS_FACEUP_DEFENSE)
end end
end end
\ No newline at end of file
...@@ -9,8 +9,7 @@ function cm.ridefilter(c) ...@@ -9,8 +9,7 @@ function cm.ridefilter(c)
return c:IsLevel(3) and c:IsSetCard(0x12d) return c:IsLevel(3) and c:IsSetCard(0x12d)
end end
function cm.filter(c,e,tp) function cm.filter(c,e,tp)
return c:IsLevelBelow(3) and vgf.IsCanBeCalled(c,e,tp) return c:IsLevelBelow(3) and c:IsCanBeCalled(e,tp)end
end
-- 选择你的手牌中的至多1张等级3以下的卡,CALL到R上 -- 选择你的手牌中的至多1张等级3以下的卡,CALL到R上
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -11,8 +11,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -11,8 +11,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetDecktopGroup(tp,1) local g=Duel.GetDecktopGroup(tp,1)
local tc=vgf.ReturnCard(g) local tc=vgf.ReturnCard(g)
Duel.DisableShuffleCheck() Duel.DisableShuffleCheck()
if tc:IsLevelBelow(2) and tc:IsType(TYPE_NORMAL) and vgf.IsCanBeCalled(tc,e,tp) if tc:IsLevelBelow(2) and tc:IsType(TYPE_NORMAL) and tc:IsCanBeCalled(e,tp) and Duel.SelectYesNo(tp,vgf.Stringid(m,0)) then
and Duel.SelectYesNo(tp,vgf.Stringid(m,0)) then
-- 将那张卡CALL到R上 -- 将那张卡CALL到R上
vgf.Sendto(LOCATION_CIRCLE,c,0,tp) vgf.Sendto(LOCATION_CIRCLE,c,0,tp)
else else
......
...@@ -9,7 +9,7 @@ end ...@@ -9,7 +9,7 @@ end
-- 将这张卡横置CALL到R上 -- 将这张卡横置CALL到R上
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and vgf.IsCanBeCalled(c,e,tp,0,POS_FACEUP_DEFENSE) then if c:IsRelateToEffect(e) and c:IsCanBeCalled(e,tp,0,POS_FACEUP_DEFENSE) then
vgf.Sendto(LOCATION_CIRCLE,c,0,tp,nil,POS_FACEUP_DEFENSE) vgf.Sendto(LOCATION_CIRCLE,c,0,tp,nil,POS_FACEUP_DEFENSE)
end end
end end
\ No newline at end of file
...@@ -23,8 +23,7 @@ function cm.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -23,8 +23,7 @@ function cm.thop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function cm.filter(c,e,tp) function cm.filter(c,e,tp)
return c:IsLevelBelow(3) and vgf.IsCanBeCalled(c,e,tp) return c:IsLevelBelow(3) and c:IsCanBeCalled(e,tp)end
end
-- 能量爆发4 -- 能量爆发4
cm.cost=vgf.cost.EnergyBlast(4) cm.cost=vgf.cost.EnergyBlast(4)
-- 将你的牌堆顶的2张卡舍弃 -- 将你的牌堆顶的2张卡舍弃
......
...@@ -9,8 +9,7 @@ function cm.ridefilter(c) ...@@ -9,8 +9,7 @@ function cm.ridefilter(c)
return c:IsLevel(3) and c:IsSetCard(0x12f) return c:IsLevel(3) and c:IsSetCard(0x12f)
end end
function cm.filter(c,e,tp) function cm.filter(c,e,tp)
return c:IsLevelBelow(1) and vgf.IsCanBeCalled(c,e,tp) return c:IsLevelBelow(1) and c:IsCanBeCalled(e,tp)end
end
-- 你可以选择你的弃牌区中的1张等级1以下的卡,CALL到R上 -- 你可以选择你的弃牌区中的1张等级1以下的卡,CALL到R上
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=vgf.SelectMatchingCard(HINTMSG_CALL,e,tp,cm.filter,tp,LOCATION_DROP,0,0,1,nil,e,tp) local g=vgf.SelectMatchingCard(HINTMSG_CALL,e,tp,cm.filter,tp,LOCATION_DROP,0,0,1,nil,e,tp)
......
...@@ -9,7 +9,7 @@ end ...@@ -9,7 +9,7 @@ end
-- 将这张卡横置CALL到R上 -- 将这张卡横置CALL到R上
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and vgf.IsCanBeCalled(c,e,tp,0,POS_FACEUP_DEFENSE) then if c:IsRelateToEffect(e) and c:IsCanBeCalled(e,tp,0,POS_FACEUP_DEFENSE) then
vgf.Sendto(LOCATION_CIRCLE,c,0,tp,nil,POS_FACEUP_DEFENSE) vgf.Sendto(LOCATION_CIRCLE,c,0,tp,nil,POS_FACEUP_DEFENSE)
end end
end end
\ No newline at end of file
...@@ -14,7 +14,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -14,7 +14,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if g:GetCount()>0 and vgf.Sendto(LOCATION_HAND,g,nil,REASON_EFFECT)>0 then if g:GetCount()>0 and vgf.Sendto(LOCATION_HAND,g,nil,REASON_EFFECT)>0 then
-- 返回了的话,你可以将这张卡CALL到R上 -- 返回了的话,你可以将这张卡CALL到R上
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and vgf.IsCanBeCalled(c,e,tp) and Duel.SelectYesNo(tp,vgf.Stringid(m,0)) then if c:IsRelateToEffect(e) and c:IsCanBeCalled(e,tp) and Duel.SelectYesNo(tp,vgf.Stringid(m,0)) then
vgf.Sendto(LOCATION_CIRCLE,c,0,tp) vgf.Sendto(LOCATION_CIRCLE,c,0,tp)
end end
end end
......
...@@ -6,8 +6,7 @@ function cm.initial_effect(c) ...@@ -6,8 +6,7 @@ function cm.initial_effect(c)
vgd.action.AbilityCont(c,m,LOCATION_G_CIRCLE,EFFECT_TYPE_SINGLE,EFFECT_UPDATE_ATTACK,5000,cm.powercon) vgd.action.AbilityCont(c,m,LOCATION_G_CIRCLE,EFFECT_TYPE_SINGLE,EFFECT_UPDATE_ATTACK,5000,cm.powercon)
end end
function cm.filter(c) function cm.filter(c)
return c:IsLevelBelow(2) and c:IsType(TYPE_NORMAL) and vgf.IsCanBeCalled(c,e,tp) return c:IsLevelBelow(2) and c:IsType(TYPE_NORMAL) and c:IsCanBeCalled(e,tp)end
end
function cm.thfilter(c,tc) function cm.thfilter(c,tc)
return c:IsCode(tc:GetCode()) return c:IsCode(tc:GetCode())
end end
......
...@@ -9,7 +9,7 @@ end ...@@ -9,7 +9,7 @@ end
-- 将这张卡横置CALL到R上 -- 将这张卡横置CALL到R上
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and vgf.IsCanBeCalled(c,e,tp,0,POS_FACEUP_DEFENSE) then if c:IsRelateToEffect(e) and c:IsCanBeCalled(e,tp,0,POS_FACEUP_DEFENSE) then
vgf.Sendto(LOCATION_CIRCLE,c,0,tp,nil,POS_FACEUP_DEFENSE) vgf.Sendto(LOCATION_CIRCLE,c,0,tp,nil,POS_FACEUP_DEFENSE)
end end
end end
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment