local cm,m,o=GetID()
function cm.initial_effect(c)
	vgf.VgCard(c)
	cm.is_has_continuous=true
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(0,1)
	e1:SetValue(function (e,re,tp)
		return re:IsHasCategory(CATEGORY_DEFENDER) and re:GetHandler():IsLocation(LOCATION_HAND)
	end)
	e1:SetCondition(function (e)
		return Duel.GetAttacker()==e:GetHandler() and vgf.RMonsterFilter(Duel.GetAttackTarget())
	end)
	c:RegisterEffect(e1)
	vgd.EffectTypeTriggerWhenHitting(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,cm.op,cm.cost,nil,nil,1)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
    local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		Duel.ChangePosition(c,POS_FACEUP_ATTACK)
		vgd.TriggerCountUp(c,m,-1,RESET_PHASE+PHASE_END)
	end
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return vgf.DamageCost(1)(e,tp,eg,ep,ev,re,r,rp,chk) and vgf.DisCardCost(1)(e,tp,eg,ep,ev,re,r,rp,chk) end
	vgf.DamageCost(1)(e,tp,eg,ep,ev,re,r,rp,chk)
	vgf.DisCardCost(1)(e,tp,eg,ep,ev,re,r,rp,chk)
end