local cm,m,o=GetID()
function cm.initial_effect(c)
	vgf.VgCard(c)
	vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.op,nil,cm.con)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
	return vgf.GetMatchingGroup(vgf.RMonsterFilter,tp,0,LOCATION_MZONE,nil):GetCount()<=2 and vgf.RMonsterCondition(e)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1=vgf.AtkUp(c,c,5000)
		vgf.EffectReset(c,e1,EVENT_BATTLED)
	end
end