local cm,m,o=GetID()
function cm.initial_effect(c)
	vgf.VgCard(c)
	vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_FIELD,EVENT_BATTLED,vgf.DamageFill(1),cm.cost,cm.con)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
    local c=e:GetHandler()
    if chk==0 then return true end
	vgf.Sendto(LOCATION_OVERLAY,c)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:GetFlagEffect(FLAG_SUPPORT)>0 and vgf.IsExistingMatchingCard(cm.filter,tp,LOCATION_ORDER,0,1,nil)
end
function cm.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_CONTINUOUS)
end