VgD={}
vgd=VgD

--骑升
function VgD.RideUp(c)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PREDRAW)
	e1:SetCountLimit(1,VgID)
	e1:SetRange(LOCATION_ALL)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetCondition(VgD.RideZeroCondition)
	e1:SetOperation(VgD.RideZeroOperation)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e2:SetRange(LOCATION_ALL)
	e2:SetCountLimit(1,VgID+1)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCondition(VgD.RideUpCondition)
	e2:SetOperation(VgD.RideUpOperation)
	c:RegisterEffect(e2)
end
function VgD.RideUpMaterialCheck(c,rc)
	if VgF.GetValueType(c.ride_material_code_chk)=="nil" and VgF.GetValueType(c.ride_material_setcard_chk)=="nil" then return true end
	if VgF.GetValueType(c.ride_material_code_chk)=="number" then
		if VgF.GetValueType(rc.ride_code)=="number" and c.ride_material_code_chk==rc.ride_code then return true
		elseif VgF.GetValueType(rc.ride_code)=="tabel" then
			for code in ipairs(rc.ride_code) do
				if c.ride_material_code_chk==code then return true end
			end
		end
		return c.ride_material_code_chk==rc:GetCode()
	elseif VgF.GetValueType(c.ride_material_code_chk)=="tabel" then
		for i in ipairs(c.ride_material_code_chk) do
			if VgF.GetValueType(rc.ride_code)=="number" and i==rc.ride_code then return true
			elseif VgF.GetValueType(rc.ride_code)=="tabel" then
				for code in ipairs(rc.ride_code) do
					if i==code then return true end
				end
			end
			if rc:IsCode(i) then return true end
		end
	end
	if VgF.GetValueType(c.ride_material_setcard_chk)=="number" then
		if VgF.GetValueType(rc.ride_setcard)=="number" and c.ride_material_setcard_chk==rc.ride_setcard then return true
		elseif VgF.GetValueType(rc.ride_setcard)=="tabel" then
			for setcard in ipairs(rc.ride_setcard) do
				if c.ride_material_code_chk==setcard then return true end
			end
		end
		return rc:IsSetCard(c.ride_material_setcard_chk)
	elseif VgF.GetValueType(c.ride_material_setcard_chk)=="tabel" then
		for i in ipairs(c.ride_material_setcard_chk) do
			if VgF.GetValueType(rc.ride_setcard)=="number" and i==rc.ride_setcard then return true
			elseif VgF.GetValueType(rc.ride_setcard)=="tabel" then
				for setcard in ipairs(rc.ride_setcard) do
					if i==setcard then return true end
				end
			end
			if rc:IsSetCard(i) then return true end
		end
	end
	return false
end
function VgD.RideUpFilter1(c,lv,code,rc)
	local tp=c:GetControler()
	if not c:IsType(TYPE_MONSTER) then return false end
	if rc:IsAttribute(SKILL_SELF_RIDE) and c:IsCode(code) then return false end
	if (c:IsLevel(lv,lv+1) and c:IsLocation(LOCATION_HAND)) then return VgD.RideUpMaterialCheck(c,rc) end
	if (c:IsLevel(lv+1) and c:IsLocation(LOCATION_RIDE) and (VgF.IsExistingMatchingCard(nil,tp,LOCATION_HAND,0,1,nil) or (Duel.IsPlayerAffectedByEffect(tp,AFFECT_CODE_OVERLAY_INSTEAD_WHEN_RIDE) and VgF.GetVMonster(tp):GetOverlayCount()>0))) then return VgD.RideUpMaterialCheck(c,rc) end
	return false
end
function VgD.DisCardRideUpFilter(c,e,lv,code,rc)
	local tp=c:GetControler()
	return c:IsDiscardable() and VgF.IsExistingMatchingCard(VgD.RideUpFilter1,tp,LOCATION_HAND+LOCATION_RIDE,0,1,c,lv,code,rc)
end
function VgD.RideUpFilter2(c,lv,code,rc)
	return c:IsLevel(lv) and c:IsType(TYPE_MONSTER) and c:IsCode(code) and rc:IsAttribute(SKILL_SELF_RIDE)
end
function VgD.RideUpCondition(e,tp,eg,ep,ev,re,r,rp)
	local rc=Duel.GetMatchingGroup(VgF.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst()
	if not rc then return false end
	local lv=rc:GetLevel()
	local code=rc:GetCode()
	local rg1=Duel.GetMatchingGroup(VgD.RideUpFilter1,tp,LOCATION_HAND+LOCATION_RIDE,0,nil,lv,code,rc)
	local rg2=Duel.GetMatchingGroup(VgD.RideUpFilter2,tp,LOCATION_HAND,0,nil,lv,code,rc)
	local a=rg1:GetCount()>0
	local b=rg2:GetCount()>0
	return Duel.GetTurnPlayer()==tp and VgF.RuleCardCondtion(e) and (a or b)
end
function VgD.RideUpOperation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=VgF.GetVMonster(tp)
	if not rc then return end
	local lv=rc:GetLevel()
	local code=rc:GetCode()
	local rg1=Duel.GetMatchingGroup(VgD.RideUpFilter1,tp,LOCATION_HAND+LOCATION_RIDE,0,nil,lv,code,rc)
	local rg2=Duel.GetMatchingGroup(VgD.RideUpFilter2,tp,LOCATION_HAND,0,nil,lv,code,rc)
	local a=rg1:GetCount()>0
	local b=rg2:GetCount()>0
	local off=1
	local ops={}
	if a then
		ops[off]=VgF.Stringid(VgID,3)
		off=off+1
	end
	if b then
		ops[off]=VgF.Stringid(VgID,4)
		off=off+1
	end
	ops[off]=VgF.Stringid(VgID,5)
	local sel=Duel.SelectOption(tp,table.unpack(ops))
	if sel==0 and a then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CALL)
		local sg=rg1:FilterSelect(tp,Card.IsLocation,1,1,nil,LOCATION_HAND+LOCATION_RIDE)
		local sc=sg:GetFirst()
		if sc:IsLocation(LOCATION_EXTRA) then
			if Duel.IsPlayerAffectedByEffect(tp,AFFECT_CODE_OVERLAY_INSTEAD_WHEN_RIDE) and Duel.SelectYesNo(tp,VgF.Stringid(VgID,14)) then
				VgF.DamageCost(1)(e,tp,eg,ep,ev,re,r,rp,1)
			else
				Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
				local g=Duel.SelectMatchingCard(tp,VgD.DisCardRideUpFilter,tp,LOCATION_HAND,0,1,1,nil,e,lv,code,rc)
				VgF.Sendto(LOCATION_DROP,g,REASON_COST+REASON_DISCARD)
			end
		end
		local mg=rc:GetOverlayGroup()
		if mg:GetCount()~=0 then
			VgF.Sendto(LOCATION_OVERLAY,mg,sc)
		end
		sc:SetMaterial(Group.FromCards(rc))
		VgF.Sendto(LOCATION_OVERLAY,Group.FromCards(rc),sc)
		VgF.Sendto(LOCATION_MZONE,sc,SUMMON_TYPE_RIDE,tp,0x20)
		if VgF.IsExistingMatchingCard(Card.IsType,tp,LOCATION_RIDE,0,1,nil,TYPE_EMBLEM) then
			local tc=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_RIDE,0,nil,TYPE_EMBLEM):GetFirst()
			VgF.Sendto(LOCATION_EMBLEM,tc,tp,POS_FACEUP_DEFENSE,REASON_EFFECT)
		end
	elseif sel==0 or (sel==1 and a and b) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CALL)
		local sg=rg2:Select(tp,1,1,nil)
		local sc=sg:GetFirst()
		local mg=rc:GetOverlayGroup()
		if mg:GetCount()~=0 then
			VgF.Sendto(LOCATION_OVERLAY,mg,sg)
		end
		sc:SetMaterial(Group.FromCards(rc))
		VgF.Sendto(LOCATION_OVERLAY,Group.FromCards(rc),sc)
		VgF.Sendto(LOCATION_MZONE,sc,SUMMON_TYPE_SELFRIDE,tp,0x20)
		Duel.Draw(tp,1,REASON_EFFECT)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetTargetRange(LOCATION_MZONE,0)
		e1:SetValue(10000)
		e1:SetTarget(VgD.SelfRideAtk)
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
	end
end
function VgD.SelfRideAtk(e,c)
	return VgF.IsSequence(c,0,4,5)
end
function VgD.RideZeroCondition(e,tp,eg,ep,ev,re,r,rp)
	local rc=Duel.GetMatchingGroup(VgF.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst()
	if rc then return false end
	local ct=Duel.GetMatchingGroupCount(Card.IsLevel,tp,LOCATION_RIDE,0,nil,0)
	return VgF.RuleTurnCondtion(e) and ct>0 and VgF.RuleCardCondtion(e)
end
function VgD.RideZeroOperation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsLevel,tp,LOCATION_RIDE,0,nil,0)
	if g:GetCount()>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CALL)
		g=g:Select(tp,1,1,nil)
	end
	VgF.Sendto(LOCATION_MZONE,g,SUMMON_TYPE_RIDE,tp,0x20)
end
--Call到R位
function VgD.CallToR(c)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(1152)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetRange(LOCATION_HAND)
	e1:SetProperty(EFFECT_FLAG_SPSUM_PARAM)
	e1:SetTargetRange(POS_FACEUP_ATTACK,0)
	e1:SetCondition(VgD.CallCondition)
	e1:SetOperation(VgD.CallOperation)
	c:RegisterEffect(e1)
end
function VgD.CallCondition(e,c)
	if c==nil then return true end
	local tp=e:GetHandlerPlayer()
	if VgF.GetAvailableLocation(tp)<=0 then return end
	return VgF.LvCondition(e)
end
function VgD.CallFilter(c,tp,zone)
	return VgF.RMonsterFilter(c) and zone==VgF.SequenceToGlobal(tp,c:GetLocation(),c:GetSequence())
end
function VgD.CallOperation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local z=bit.bnot(VgF.GetAvailableLocation(tp))
	local rg=Duel.GetMatchingGroup(Card.IsPosition,tp,LOCATION_MZONE,0,nil,POS_FACEDOWN_ATTACK)
	for tc in VgF.Next(rg) do
		local szone=VgF.SequenceToGlobal(tp,tc:GetLocation(),tc:GetSequence())
		z=bit.bor(z,szone)
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CallZONE)
	local zone=Duel.SelectField(tp,1,LOCATION_MZONE,0,z)
	if VgF.IsExistingMatchingCard(VgD.CallFilter,tp,LOCATION_MZONE,0,1,nil,tp,zone) then
		local tc=Duel.GetMatchingGroup(VgD.CallFilter,tp,LOCATION_MZONE,0,nil,tp,zone):GetFirst()
		VgF.Sendto(LOCATION_DROP,tc,REASON_COST)
	end
	e:SetValue(function () return SUMMON_VALUE_CALL,zone end)
end

--超限舞装
function VgD.OverDress(c,f)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(VgF.Stringid(VgID,9))
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetRange(LOCATION_HAND)
	e2:SetProperty(EFFECT_FLAG_SPSUM_PARAM)
	e2:SetTargetRange(POS_FACEUP_ATTACK,0)
	e2:SetCondition(VgD.OverDressCondition(f))
	e2:SetOperation(VgD.OverDressOperation(f))
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetOperation(VgD.OverDressSum)
	c:RegisterEffect(e3)
end
function VgD.OverDressCondition(f)
	return function (e,c)
	if c==nil then return true end
		local tp=e:GetHandlerPlayer()
		return VgF.LvCondition(e) and VgF.IsExistingMatchingCard(VgD.OverDressFilter,tp,LOCATION_MZONE,0,1,nil,f)
	end
end
function VgD.OverDressFilter(c,f,tp,zone)
	if zone and zone>0 then
		if zone~=VgF.SequenceToGlobal(tp,c:GetLocation(),c:GetSequence()) then return false end
	end
	return ((VgF.GetValueType(f)=="function" and f(c)) or (VgF.GetValueType(f)=="number" and c:IsCode(f))) and c:IsFaceup()
end
function VgD.OverDressOperation(f)
	return function(e,tp,eg,ep,ev,re,r,rp)
		local c=e:GetHandler()
		local g=Duel.GetMatchingGroup(VgD.OverDressFilter,tp,LOCATION_MZONE,0,nil,f,tp)
		local szone
		local zone=0x00
		for tc in VgF.Next(g) do
			zone=bit.bor(zone,VgF.SequenceToGlobal(tp,tc:GetLocation(),tc:GetSequence()))
		end
		if zone==0x00 then return end
		zone=bit.bnot(zone)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CallZONE)
		szone=Duel.SelectField(tp,1,LOCATION_MZONE,0,zone)
		e:SetValue(function () return SUMMON_VALUE_CALL+SUMMON_VALUE_OverDress,szone end)
		local tc=Duel.GetMatchingGroup(VgD.OverDressFilter,tp,LOCATION_MZONE,0,nil,f,tp,szone):GetFirst()
		if not tc then return end
		local mg=tc:GetOverlayGroup()
		if mg:GetCount()~=0 then
			VgF.Sendto(LOCATION_OVERLAY,mg,c)
		end
		c:SetMaterial(Group.FromCards(tc))
		VgF.Sendto(LOCATION_OVERLAY,Group.FromCards(tc),c)
	end
end
function VgD.OverDressSum(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	c:RegisterFlagEffect(FLAG_CONDITION,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,201,VgF.Stringid(10101006,0))
end

--交织超限舞装
function VgD.XOverDress(c,f)

end

---舞装加身-「code」（在游戏中，也当做与指定的卡同名的卡使用。）
function VgD.DressUp(c,code)
    local e=Effect.CreateEffect(c)
    e:SetType(EFFECT_TYPE_SINGLE)
    e:SetCode(EFFECT_ADD_CODE)
    e:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
    e:SetValue(code)
    c:RegisterEffect(e)
end

--战斗阶段
function VgD.MonsterBattle(c)
	--攻击转守备
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetOperation(VgD.MonsterPosDefenseOperation)
	c:RegisterEffect(e1)
	--回合开始转攻
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_PREDRAW)
	e2:SetRange(LOCATION_ALL)
	e2:SetCountLimit(1,VgID+4)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCondition(VgF.RuleCardCondtion)
	e2:SetOperation(VgD.MonsterPosAttackOperation)
	c:RegisterEffect(e2)
	--扣血
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_BATTLED)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetCondition(VgD.MonsterBattleDamageCondition)
	e3:SetOperation(VgD.MonsterBattleDamageOperation)
	c:RegisterEffect(e3)
	--攻击判定
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_QUICK_F)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e4:SetCondition(VgD.MonsterAttackCondition)
	e4:SetCost(VgD.MonsterAttackCost)
	e4:SetOperation(VgD.TriggerCard)
	c:RegisterEffect(e4)
	--多次判定
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e5:SetCode(EVENT_CUSTOM+EVENT_TRIGGER)
	e5:SetRange(LOCATION_MZONE)
	e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e5:SetCondition(VgD.MonsterNextTrigger)
	e5:SetOperation(VgD.TriggerCard)
	c:RegisterEffect(e5)
	--支援
	local e6=Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e6:SetRange(LOCATION_MZONE)
	e6:SetCode(EVENT_ATTACK_ANNOUNCE)
	e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e6:SetCondition(VgD.SupportCondition)
	e6:SetOperation(VgD.SupportOperation)
	c:RegisterEffect(e6)
	local e9=Effect.CreateEffect(c)
	e9:SetType(EFFECT_TYPE_SINGLE)
	e9:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE)
	e9:SetCode(EFFECT_UPDATE_ATTACK)
	e9:SetRange(LOCATION_MZONE)
	e9:SetValue(VgD.SupportValue)
	c:RegisterEffect(e9)
	--防御
	local e7=Effect.CreateEffect(c)
	e7:SetCategory(CATEGORY_DEFENDER)
	e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e7:SetCode(EVENT_BATTLE_START)
	e7:SetRange(LOCATION_MZONE)
	e7:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e7:SetCountLimit(1)
	e7:SetCondition(VgD.SendToGCondition(LOCATION_MZONE))
	e7:SetOperation(VgD.SendToGOperation)
	c:RegisterEffect(e7)
	local e17=e7:Clone()
	e17:SetRange(LOCATION_HAND)
	e17:SetCondition(VgD.SendToGCondition(LOCATION_HAND))
	c:RegisterEffect(e17)
	local e8=Effect.CreateEffect(c)
	e8:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e8:SetCode(EVENT_DAMAGE_STEP_END)
	e8:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_DELAY)
	e8:SetRange(LOCATION_ALL)
	e8:SetCondition(VgF.RuleCardCondtion)
	e8:SetOperation(VgD.GToGraveOperation)
	c:RegisterEffect(e8)
	--其他永续
	local e10=Effect.CreateEffect(c)
	e10:SetType(EFFECT_TYPE_SINGLE)
	e10:SetCode(EFFECT_DEFENSE_ATTACK)
	e10:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e10:SetValue(1)
	c:RegisterEffect(e10)
	local e11=Effect.CreateEffect(c)
	e11:SetType(EFFECT_TYPE_SINGLE)
	e11:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
	e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e11:SetCondition(VgD.MonsterAttackAnnounceCondition)
	c:RegisterEffect(e11)
	local e12=Effect.CreateEffect(c)
	e12:SetType(EFFECT_TYPE_SINGLE)
	e12:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
	e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	c:RegisterEffect(e12)
	local e13=Effect.CreateEffect(c)
	e13:SetType(EFFECT_TYPE_SINGLE)
	e13:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e13:SetValue(1)
	c:RegisterEffect(e13)
	local e14=Effect.CreateEffect(c)
	e14:SetType(EFFECT_TYPE_SINGLE)
	e14:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE)
	e14:SetRange(LOCATION_MZONE)
	e14:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e14:SetCondition(VgD.MonsterCannotBeDestoryCondition)
	e14:SetValue(1)
	c:RegisterEffect(e14)
	local e15=Effect.CreateEffect(c)
	e15:SetType(EFFECT_TYPE_SINGLE)
	e15:SetCode(EFFECT_EXTRA_ATTACK)
	e15:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e15:SetValue(100)
	c:RegisterEffect(e15)
	local e16=Effect.CreateEffect(c)
	e16:SetType(EFFECT_TYPE_SINGLE)
	e16:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
	e16:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE)
	e16:SetRange(LOCATION_MZONE)
	e16:SetCondition(VgD.MonsterCannotBeAttackedCondition)
	e16:SetValue(VgF.True)
	c:RegisterEffect(e16)
end
function VgD.TriggerCard(e,tp,eg,ep,ev,re,r,rp)
	local tg=Duel.GetDecktopGroup(tp,1)
	Duel.DisableShuffleCheck()
	VgF.Sendto(LOCATION_TRIGGER,tg:GetFirst())
end
function VgD.MonsterPosDefenseOperation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
	local label=1
	if c:IsAttribute(SKILL_TWICE_TRIGGER) then
		label=label+1
	elseif c:IsAttribute(SKILL_THRICE_TRIGGER) then
		label=label+2
	end
	c:RegisterFlagEffect(FLAG_ATTACK_TRIGGER,RESET_EVENT+RESETS_STANDARD,0,1,label)
	Duel.RaiseEvent(c,EVENT_CUSTOM+EVENT_TRIGGERCOUNTUP,e,0,tp,tp,0)
end
function VgD.MonsterPosAttackOperation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsPosition,tp,LOCATION_MZONE,0,nil,POS_FACEUP_DEFENSE)
	if g:GetCount()>0 and Duel.GetTurnPlayer()==tp then
		Duel.ChangePosition(g,POS_FACEUP_ATTACK)
		Duel.Hint(HINT_LINES,tp,VgF.Stringid(VgID,8))
	end
end
function VgD.MonsterBattleDamageCondition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	if not bc or not bc:IsRelateToBattle() then return false end
	local atk=bc:GetAttack()
	local def=c:GetAttack()
	if Duel.GetAttackTarget():GetFlagEffect(FLAG_DEFENSE_ENTIRELY)>0 and Duel.GetAttackTarget():GetFlagEffectLabel(FLAG_DEFENSE_ENTIRELY)==10402017 and bc:IsLevelBelow(2) then return false end
	if Duel.GetAttackTarget():GetFlagEffect(FLAG_DEFENSE_ENTIRELY)>0 and Duel.GetAttackTarget():GetFlagEffectLabel(FLAG_DEFENSE_ENTIRELY)==0 then return false end
	return VgF.VMonsterFilter(c) and c==Duel.GetAttackTarget() and atk>=def and bc:GetLeftScale()>0
end
function VgD.MonsterBattleDamageOperation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	local label=bc:GetLeftScale()-1
	bc:RegisterFlagEffect(FLAG_DAMAGE_TRIGGER,RESET_EVENT+RESETS_STANDARD,0,1,label)
	VgD.TriggerCard(e,tp,eg,ep,ev,re,r,rp)
end
function VgD.MonsterNextTrigger(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return eg:GetFirst():GetControler()==tp and VgF.VMonsterFilter(c)
end
function VgD.SupportCondition(e,tp,eg,ep,ev,re,r,rp)
	return VgF.GetColumnGroup(Duel.GetAttacker()):IsContains(e:GetHandler()) and Duel.GetTurnPlayer()==tp and e:GetHandler():IsAttribute(SKILL_SUPPORT)
end
function VgD.SupportOperation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
	c:RegisterFlagEffect(FLAG_SUPPORT,RESET_EVENT+RESETS_STANDARD,0,1)
	Duel.GetAttacker():RegisterFlagEffect(FLAG_SUPPORTED,RESET_EVENT+RESETS_STANDARD,0,1)
	Duel.RaiseEvent(c,EVENT_CUSTOM+EVENT_SUPPORT,e,0,tp,tp,0)
end
function VgD.SupportValue(e)
		local tp=e:GetHandlerPlayer()
		local atk=0
		if Duel.GetAttacker()==e:GetHandler() then
		local g=Duel.GetMatchingGroup(function (c)
			return c:GetFlagEffect(FLAG_SUPPORT)>0
		end,tp,LOCATION_MZONE,0,nil)
		for tc in VgF.Next(g) do
			atk=atk+tc:GetAttack()
		end
		return atk
	elseif Duel.GetAttackTarget()==e:GetHandler() then
		local g=Duel.GetMatchingGroup(nil,tp,LOCATION_GZONE,0,nil)
		for tc in VgF.Next(g) do
			local def=tc:GetDefense()
			if def<0 then def=0 end
			atk=atk+def
		end
		return atk
	else
		return 0
	end
end
function VgD.SendToGCondition(loc)
	return function(e,tp,eg,ep,ev,re,r,rp)
		local c=e:GetHandler()
		local bc=Duel.GetAttackTarget()
		return bc and bc:IsControler(tp) and bc~=c and VgF.IsAbleToGZone(c,loc)
	end
end
function VgD.SendToGOperation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	VgF.Sendto(LOCATION_GZONE,c,tp,POS_FACEUP,REASON_EFFECT)
end
function VgD.GToGraveOperation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetFieldGroup(tp,LOCATION_GZONE,0)
	if g:GetCount()>0 then VgF.Sendto(LOCATION_DROP,g,REASON_RULE) end
end
function VgD.MonsterAttackAnnounceCondition(e,c)
	return e:GetHandler():IsPosition(POS_DEFENSE) or (VgF.IsSequence(e:GetHandler(),1,2,3) and e:GetHandler():GetFlagEffect(FLAG_ATTACK_AT_REAR)==0)
end
function VgD.MonsterAttackCondition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not VgF.VMonsterFilter(c) and c:GetFlagEffect(FLAG_ALSO_CAN_TRIGGER)==0 then return false end
	local a=c:GetFlagEffectLabel(FLAG_ATTACK_TRIGGER) and c:GetFlagEffectLabel(FLAG_ATTACK_TRIGGER)>0
	return a and Duel.GetAttacker()==c
end
function VgD.MonsterAttackCost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:GetFlagEffect(FLAG_COUNT_TRIGGER)==0 end
	c:RegisterFlagEffect(FLAG_COUNT_TRIGGER,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE_CAL,0,1)
end
function VgD.MonsterCannotBeDestoryCondition(e)
	local c=e:GetHandler()
	return VgF.VMonsterFilter(c) or Duel.GetAttacker()==e:GetHandler()
end
function VgD.MonsterCannotBeAttackedCondition(e,c)
	return VgF.IsSequence(e:GetHandler(),1,2,3)
end

--送去g区
function vgd.CardToG(c,m,cost,op,con)
	local cm=_G["c"..m]
	if not cm.is_has_trigger then cm.is_has_trigger=true end
	local type=EFFECT_TYPE_TRIGGER_F
	if VgF.GetValueType(cost)=="function" then type=EFFECT_TYPE_TRIGGER_O end
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(VgF.Stringid(VgID,2))
	e1:SetType(EFFECT_TYPE_SINGLE+type)
	e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_MOVE)
	if VgF.GetValueType(con)=="function" then e1:SetCondition(con) end
	if VgF.GetValueType(cost)=="function" then e1:SetCost(cost) end
	e1:SetCondition(VgD.CardToGCondition)
	if VgF.GetValueType(op)~="function" then e1:SetOperation(VgD.CardToGOperation) else  e1:SetOperation(op) end
	c:RegisterEffect(e1)
end
function VgD.CardToGCondition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsLocation(LOCATION_GZONE) and Duel.GetAttackTarget()
end
function VgD.CardToGOperation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetAttackTarget()
	if vgf.RMonsterFilter(tc) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		e1:SetValue(1)
		tc:RegisterEffect(e1)
		vgf.EffectReset(c,e1,EVENT_BATTLED)
	elseif vgf.VMonsterFilter(tc) then
		tc:RegisterFlagEffect(FLAG_DEFENSE_ENTIRELY,RESET_EVENT+RESETS_STANDARD,0,1)
	end
end

--判定
function VgD.CardTrigger(c)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_CANNOT_DISABLE+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_MOVE)
	e1:SetCondition(VgD.CardTriggerCondtion(0))
	e1:SetOperation(VgD.CardTriggerOperation(0))
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCondition(VgD.CardTriggerCondtion(1))
	e2:SetOperation(VgD.CardTriggerOperation(1))
	c:RegisterEffect(e2)
end
function VgD.CardTriggerCondtion(chkcon)
	return function (e,tp,eg,ep,ev,re,r,rp)
		local c=e:GetHandler()
		local cp=tp
		if chkcon==0 then
			cp=1-tp
		end
		return Duel.GetTurnPlayer()==cp and c:IsLocation(LOCATION_TRIGGER)
	end
end
function VgD.CardTriggerOperation(chkop,f)
	return function (e,tp,eg,ep,ev,re,r,rp)
		local c=e:GetHandler()
		if c:IsRace(TRIGGER_CRITICAL_STRIKE) then
			local g1=VgF.SelectMatchingCard(HINTMSG_CRITICAL_STRIKE,e,tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
			VgF.StarUp(c,g1,1,nil)
			local g2=VgF.SelectMatchingCard(HINTMSG_ATKUP,e,tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
			VgF.AtkUp(c,g2,10000,nil)
		elseif c:IsRace(TRIGGER_DRAW) then
			local g=VgF.SelectMatchingCard(HINTMSG_ATKUP,e,tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
			VgF.AtkUp(c,g,10000,nil)
			Duel.Draw(tp,1,REASON_TRIGGER)
		elseif c:IsRace(TRIGGER_HEAL) then
			local g=VgF.SelectMatchingCard(HINTMSG_ATKUP,e,tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
			VgF.AtkUp(c,g,10000,nil)
			if Duel.GetMatchingGroupCount(nil,tp,LOCATION_DAMAGE,0,nil)>=Duel.GetMatchingGroupCount(nil,tp,0,LOCATION_DAMAGE,nil) then
				Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODROP)
				local tc=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_DAMAGE,0,1,1,nil):GetFirst()
				if tc then
					VgF.Sendto(LOCATION_DROP,tc,REASON_TRIGGER)
					Duel.Recover(tp,1,REASON_RULE)
				end
			end
		elseif c:IsRace(TRIGGER_ADVANCE) then
			local g=Duel.GetMatchingGroup(VgF.IsSequence,tp,LOCATION_MZONE,0,nil,0,4,5)
			VgF.AtkUp(c,g,10000,nil)
		end
		if chkop==0 then
			if c:IsRace(TRIGGER_SUPER) then
				local ops={}
				local sel={}
				if c:IsRelateToEffect(e) then
					table.insert(ops,VgF.Stringid(VgID+5,3))
					table.insert(sel,function ()
						VgF.Sendto(LOCATION_EXILE,c,REASON_TRIGGER)
					end)
				end
				if true then
					table.insert(ops,VgF.Stringid(VgID+5,4))
					table.insert(sel,function ()
						Duel.Draw(tp,1,REASON_TRIGGER)
					end)
				end
				if VgF.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,0,1,nil) then
					table.insert(ops,VgF.Stringid(VgID+5,5))
					table.insert(sel,function ()
						local g=VgF.SelectMatchingCard(HINTMSG_ATKUP,e,tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
						VgF.AtkUp(c,g,100000000,nil)
					end)
				end
				if VgD.OperationWhenCardTrigger(e,tp,eg,ep,ev,re,r,rp,c,0) then
					table.insert(ops,VgF.Stringid(VgID+5,5))
					table.insert(sel,function ()
						VgD.OperationWhenCardTrigger(e,tp,eg,ep,ev,re,r,rp,c,1)
					end)
				end
				while #ops>0 do
					local i=Duel.SelectOption(tp,table.unpack(ops))+1
					sel[i]()
					table.remove(ops,i)
					table.remove(sel,i)
				end
			else
				if VgD.OperationWhenCardTrigger(e,tp,eg,ep,ev,re,r,rp,c,0) then VgD.OperationWhenCardTrigger(e,tp,eg,ep,ev,re,r,rp,c,1) end
				if c:IsRelateToEffect(e) then
					VgF.Sendto(LOCATION_DAMAGE,c,tp,POS_FACEUP_ATTACK,REASON_EFFECT)
					Duel.Damage(tp,1,REASON_TRIGGER)
				end
			end
			local rc=VgF.GetVMonster(tp)
			local bc=rc:GetBattleTarget()
			local label=bc:GetFlagEffectLabel(FLAG_DAMAGE_TRIGGER)
			if not label then return end
			if label>0 then
				label=label-1
				Duel.RaiseEvent(c,EVENT_CUSTOM+EVENT_TRIGGER,e,0,tp,tp,0)
				bc:ResetFlagEffect(FLAG_DAMAGE_TRIGGER)
				bc:RegisterFlagEffect(FLAG_DAMAGE_TRIGGER,RESET_EVENT+RESETS_STANDARD,0,1,label)
			elseif label==0 then
				bc:ResetFlagEffect(FLAG_DAMAGE_TRIGGER)
				Duel.RaiseEvent(rc,EVENT_CUSTOM+EVENT_DAMAGE_TRIGGER,e,0,tp,tp,0)
			end
		else
			if c:IsRace(TRIGGER_SUPER) then
				local ops={}
				local sel={}
				if c:IsRelateToEffect(e) then
					table.insert(ops,VgF.Stringid(VgID+5,3))
					table.insert(sel,function ()
						VgF.Sendto(LOCATION_EXILE,c,REASON_TRIGGER)
					end)
				end
				if true then
					table.insert(ops,VgF.Stringid(VgID+5,4))
					table.insert(sel,function ()
						Duel.Draw(tp,1,REASON_TRIGGER)
					end)
				end
				if VgF.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,0,1,nil) then
					table.insert(ops,VgF.Stringid(VgID+5,5))
					table.insert(sel,function ()
						local g=VgF.SelectMatchingCard(HINTMSG_ATKUP,e,tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
						VgF.AtkUp(c,g,100000000,nil)
					end)
				end
				if VgD.OperationWhenCardTrigger(e,tp,eg,ep,ev,re,r,rp,c,0) then
					table.insert(ops,VgF.Stringid(VgID+5,6))
					table.insert(sel,function ()
					return VgD.OperationWhenCardTrigger(e,tp,eg,ep,ev,re,r,rp,c,1)
				end)
				end
				while #ops>0 do
					local i=Duel.SelectOption(tp,table.unpack(ops))+1
					sel[i]()
					table.remove(ops,i)
					table.remove(sel,i)
				end
			else
				if VgD.OperationWhenCardTrigger(e,tp,eg,ep,ev,re,r,rp,c,0) then VgD.OperationWhenCardTrigger(e,tp,eg,ep,ev,re,r,rp,c,1) end
				if c:IsRelateToEffect(e) then VgF.Sendto(LOCATION_HAND,c,nil,REASON_TRIGGER) end
			end
			local rc=VgF.GetVMonster(tp)
			local label=rc:GetFlagEffectLabel(FLAG_ATTACK_TRIGGER)
			if not label then return end
			if label>1 then
				label=label-1
				Duel.RaiseEvent(c,EVENT_CUSTOM+EVENT_TRIGGER,e,0,tp,tp,0)
				rc:ResetFlagEffect(FLAG_ATTACK_TRIGGER)
				rc:RegisterFlagEffect(FLAG_ATTACK_TRIGGER,RESET_EVENT+RESETS_STANDARD,0,1,label)
			elseif label==1 then
				rc:ResetFlagEffect(FLAG_ATTACK_TRIGGER)
			end
		end
	end
end

function VgD.OperationWhenCardTrigger(e,tp,eg,ep,ev,re,r,rp,c,chk)
	local effect_when_trigger=c.effect_when_trigger
	local cost,con,tg=true,true,true
	if not effect_when_trigger or #effect_when_trigger==0 then return end
	if (VgF.GetValueType(effect_when_trigger[5])=="boolean" and not effect_when_trigger[5]) or (VgF.GetValueType(effect_when_trigger[5])~="boolean" and Duel.GetTurnPlayer()~=c:GetControler()) then return false end
	if VgF.GetValueType(effect_when_trigger[2])=="function" then cost=effect_when_trigger[2](e,tp,eg,ep,ev,re,r,rp,0) end
	if VgF.GetValueType(effect_when_trigger[3])=="function" then con=effect_when_trigger[3](e,tp,eg,ep,ev,re,r,rp) end
	if VgF.GetValueType(effect_when_trigger[4])=="function" then tg=effect_when_trigger[4](e,tp,eg,ep,ev,re,r,rp,0) end
	if VgF.GetValueType(effect_when_trigger[1])=="function" and cost and con and tg then
		if chk==0 then return true end
		local activate_chk=true
		if VgF.GetValueType(effect_when_trigger[2])=="function" then activate_chk=Duel.SelectYesNo(tp,VgF.Stringid(VgID,15)) end
		if activate_chk then
			Duel.HintSelection(Group.FromCards(c))
			local _,m=c:GetOriginalCode()
			Duel.Hint(HINT_CARD,0,m)
			if VgF.GetValueType(effect_when_trigger[2])=="function" then effect_when_trigger[2](e,tp,eg,ep,ev,re,r,rp,1) end
			if VgF.GetValueType(effect_when_trigger[4])=="function" then effect_when_trigger[4](e,tp,eg,ep,ev,re,r,rp,1) end
			effect_when_trigger[1](e,tp,eg,ep,ev,re,r,rp)
		end
	end
	return false
end

--vg规则
function VgD.Rule(c)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_DRAW)
	e1:SetRange(LOCATION_ALL)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetCountLimit(1,VgID+2)
	e1:SetCondition(VgD.RuelDrawCondition)
	e1:SetOperation(VgD.RuelDrawOperation)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_BATTLED)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetOperation(VgD.ResetOperation)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_PHASE_START+PHASE_STANDBY)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetRange(LOCATION_ALL)
	e3:SetCountLimit(1,VgID+3)
	e3:SetCondition(VgF.RuleCardCondtion)
	e3:SetOperation(VgD.EventRideStart)
	c:RegisterEffect(e3)
	local e10=Effect.CreateEffect(c)
	e10:SetType(EFFECT_TYPE_FIELD)
	e10:SetCode(EFFECT_HAND_LIMIT)
	e10:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
	e10:SetRange(LOCATION_ALL)
	e10:SetTargetRange(1,0)
	e10:SetValue(100)
	e10:SetCondition(VgF.RuleCardCondtion)
	c:RegisterEffect(e10)
	local e11=Effect.CreateEffect(c)
	e11:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e11:SetCode(EVENT_ADJUST)
	e11:SetRange(LOCATION_ALL)
	e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e11:SetCondition(VgF.RuleCardCondtion)
	e11:SetOperation(VgD.RuleWin)
	c:RegisterEffect(e11)
	local e12=Effect.CreateEffect(c)
	e12:SetType(EFFECT_TYPE_FIELD)
	e12:SetCode(EFFECT_SKIP_M2)
	e12:SetRange(LOCATION_ALL)
	e12:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
	e12:SetTargetRange(1,0)
	c:RegisterEffect(e12)
	local e13=e12:Clone()
	e13:SetCode(EFFECT_CANNOT_SUMMON)
	c:RegisterEffect(e13)
	local e14=e12:Clone()
	e14:SetCode(EFFECT_CANNOT_MSET)
	c:RegisterEffect(e14)
	local e15=e12:Clone()
	e15:SetCode(EFFECT_CANNOT_SSET)
	c:RegisterEffect(e15)
	local e16=Effect.CreateEffect(c)
	e16:SetType(EFFECT_TYPE_FIELD)
	e16:SetCode(EFFECT_QP_ACT_IN_NTPHAND)
	e16:SetRange(LOCATION_ALL)
	e16:SetCondition(VgF.RuleCardCondtion)
	e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e16:SetTargetRange(LOCATION_HAND,0)
	c:RegisterEffect(e16)
end
function VgD.EventRideStart(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.GetTurnPlayer()==tp then
		Duel.RaiseEvent(c,EVENT_CUSTOM+EVENT_RIDE_START,e,0,tp,tp,0)
	end
end
function VgD.RuleWin(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetCurrentChain()>0 then return end
	local g1=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)
	local g2=Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)
	if g1==0 and g2==0 then
		Duel.Win(PLAYER_NONE,0x2)
	elseif g1==0 then
		Duel.Win(1-tp,0x2)
	elseif g2==0 then
		Duel.Win(tp,0x2)
	 end
end
function VgD.RuelDrawCondition(e,tp,eg,ep,ev,re,r,rp)
	return VgF.RuleTurnCondtion(e) and VgF.RuleCardCondtion(e)
end
function VgD.RuelDrawOperation(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0):Select(tp,0,ct,nil)
	if g:GetCount()>0 then
		ct=Duel.SendtoDeck(g,tp,1,REASON_PHASEDRAW)
		Duel.Draw(tp,ct,REASON_PHASEDRAW)
		Duel.ShuffleDeck(tp)
	end
	if Duel.GetTurnPlayer()==tp then
		Duel.Draw(tp,1,REASON_PHASEDRAW)
	end
end
function VgD.ResetOperation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:GetFlagEffect(FLAG_SUPPORT)>0 then c:ResetFlagEffect(FLAG_SUPPORT) end
	if c:GetFlagEffect(FLAG_SUPPORTED)>0 then c:ResetFlagEffect(FLAG_SUPPORTED) end
	if c:GetFlagEffect(FLAG_DEFENSE_ENTIRELY)>0 then c:ResetFlagEffect(FLAG_DEFENSE_ENTIRELY) end
end

--指令卡
---使c可以作为指令卡发动。
---@param c Card 要操作的卡
---@param m integer 指示脚本的整数。cxxx的脚本应填入xxx。cm的脚本应填入m。
---@param op function|nil 作为指令卡的效果
---@param con function|nil 作为指令卡的发动条件
---@param cost function|nil 作为指令卡的发动费用
function VgD.SpellActivate(c,m,op,cost,con)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(VgF.Stringid(m, 0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(VgD.MixCost(cost))
	e1:SetCondition(VgD.SpellCondtion(con))
	e1:SetTarget(VgD.SpellTarget)
	e1:SetOperation(VgD.SpellOperation(op))
	c:RegisterEffect(e1)
end
function VgD.MixCost(cost)
	return function(e,tp,eg,ep,ev,re,r,rp,chk)
		local c=e:GetHandler()
		if chk==0 then
			return VgF.GetValueType(cost)~="function" or cost(e,tp,eg,ep,ev,re,r,rp,0) or (Duel.IsPlayerAffectedByEffect(tp,AFFECT_CODE_MIX) and VgF.IsExistingMatchingCard(VgD.MixCostFilter,tp,LOCATION_DROP,0,1,nil,e,tp,eg,ep,ev,re,r,rp,c))
		end
		if Duel.IsPlayerAffectedByEffect(tp,AFFECT_CODE_MIX) and VgF.IsExistingMatchingCard(VgD.MixCostFilter,tp,LOCATION_DROP,0,1,nil,e,tp,eg,ep,ev,re,r,rp,c) then
			local a=false
			if VgF.GetValueType(cost)=="function" and not cost(e,tp,eg,ep,ev,re,r,rp,0) then a=true end
			if not a then a=Duel.SelectYesNo(tp,VgF.Stringid(VgID,6)) end
			if a then
				local bc=Duel.SelectMatchingCard(tp,VgD.MixCostFilter,tp,LOCATION_DROP,0,1,1,nil,e,tp,eg,ep,ev,re,r,rp,c):GetFirst()
				if bc then
					VgF.Sendto(LOCATION_LOCK,bc,POS_FACEUP,REASON_COST)
					e:SetLabelObject(bc)
					VgD.MixCostOperation(c,bc,tp)
				end
			end
		else
			if VgF.GetValueType(cost)=="function" then cost(e,tp,eg,ep,ev,re,r,rp,1) end
		end
	end
end
function VgD.MixCostFilter(c,e,tp,eg,ep,ev,re,r,rp,mc)
	if Duel.IsPlayerAffectedByEffect(tp,AFFECT_CODE_MIX_DIFFERENT_NAME) and c:IsCode(mc:GetCode()) then return false end
	--得到需要支付的费用（从哪来，几张卡，什么卡）
	local cfrom, cval, cfilter, mcfrom, mcval, mcfilter
	table.copy(cfrom,c.cos_from)
	table.copy(cval,c.cos_val)
	table.copy(cfilter,c.cos_filter)
	table.copy(mcfrom,mc.cos_from)
	table.copy(mcval,mc.cos_val)
	table.copy(mcfilter,mc.cos_filter)
	--如果都有费用要付，则合成费用
	if #cfrom>0 and #mcfrom>0 then
		for cv=1,#cfrom do
			local c_cost_from=VgF.ShiftLocationFromString(cfrom[cv])
			local pos=0
			for mcv=1,#mcfrom do
				local mc_cost_from=VgF.ShiftLocationFromString(mcfrom[mcv])
				if mc_cost_from==c_cost_from then
					local mc_cos_val=mcval[mcv]
					local c_cos_val=cval[cv]
					if VgF.GetValueType(mc_cos_val)~="number" then mc_cos_val=0 end
					if VgF.GetValueType(c_cos_val)~="number" then c_cos_val=0 end
					local both_cos_val=mc_cos_val+c_cos_val
					--判断其他减少费用的效果
					if mc_cost_from==LOCATION_OVERLAY and Duel.GetFlagEffect(tp,AFFECT_CODE_OVERLAY_COST_FREE_WHEN_MIX)>0 then mc_cos_val,c_cos_val,both_cos_val=0,0,0 end
					local mcg=VgF.GetMatchingGroup(mcfilter[mcv],tp,mc_cost_from,0,c,e,tp)
					local cg=VgF.GetMatchingGroup(cfilter[cv],tp,c_cost_from,0,mc,e,tp)
					local a=mcg:GetCount()<mc_cos_val
					local b=cg:GetCount()<c_cos_val
					if mc_cost_from==LOCATION_DAMAGE and Duel.GetFlagEffect(tp,10402010)>0 then
						local c_10402010=Duel.GetFlagEffectLabel(tp,10402010)
						if both_cos_val>c_10402010 then both_cos_val=both_cos_val-c_10402010
						else both_cos_val=0
						end
						if a then
							if mc_cos_val-mcg:GetCount()<=c_10402010 then
								a=false
								c_10402010=c_10402010-(mc_cos_val-mcg:GetCount())
							end
						end
						if b then
							if c_cos_val-cg:GetCount()<=c_10402010 then
								b=false
								c_10402010=c_10402010-(c_cos_val-cg:GetCount())
							end
						end
					end
					--判断是否足够支付费用
					if a or b then return false end
					mcg:Merge(cg)
					if mcg:GetCount()<both_cos_val then return false end
					pos=mcv
				end
			end
			--如果合成了，则删去已合成的内容
			if pos>0 then
				table.remove(mcfrom,pos)
				table.remove(mcval,pos)
				table.remove(mcfilter,pos)
			--如果没有合成，则在原费用上操作
			else
				local c_cos_val=cval[cv]
				if VgF.GetValueType(c_cos_val)~="number" then c_cos_val=0 end
				--判断其他减少费用的效果
				if c_cost_from==LOCATION_OVERLAY and Duel.GetFlagEffect(tp,AFFECT_CODE_OVERLAY_COST_FREE_WHEN_MIX)>0 then c_cos_val=0 end
				if c_cost_from==LOCATION_DAMAGE and Duel.GetFlagEffect(tp,10402010)>0 then
					local c_10402010=Duel.GetFlagEffectLabel(tp,10402010)
					if c_cos_val>c_10402010 then c_cos_val=c_cos_val-c_10402010
					else c_cos_val=0
					end
				end
				local cg=VgF.GetMatchingGroup(cfilter[cv],tp,c_cost_from,0,mc,e,tp)
				if cg:GetCount()<c_cos_val then return false end
			end
		end
	--如果本体需要支付而合成的卡不需要支付
	elseif #mcfrom>0 then
		for mcv=1,#mcfrom do
			local mc_cost_from=VgF.ShiftLocationFromString(mcfrom[mcv])
			local mc_cos_val=mcval[mcv]
			if VgF.GetValueType(mc_cos_val)~="number" then mc_cos_val=0 end
			--判断其他减少费用的效果
			if mc_cost_from==LOCATION_OVERLAY and Duel.GetFlagEffect(tp,AFFECT_CODE_OVERLAY_COST_FREE_WHEN_MIX)>0 then mc_cos_val=0 end
			local mcg=VgF.GetMatchingGroup(mcfilter[mcv],tp,mc_cost_from,0,c,e,tp)
			if mc_cost_from==LOCATION_DAMAGE and Duel.GetFlagEffect(tp,10402010)>0 then
				local c_10402010=Duel.GetFlagEffectLabel(tp,10402010)
				if mc_cos_val>c_10402010 then mc_cos_val=mc_cos_val-c_10402010
				else mc_cos_val=0
				end
			end
			--判断是否足够支付费用
			if mcg:GetCount()<mc_cos_val then return false end
		end
	--如果本体不需要支付而合成的卡需要支付
	elseif #cfrom>0 then
		for cv=1,#cfrom do
			local c_cost_from=VgF.ShiftLocationFromString(cfrom[cv])
			local c_cos_val=mcval[cv]
			if VgF.GetValueType(c_cos_val)~="number" then c_cos_val=0 end
			--判断其他减少费用的效果
			if c_cost_from==LOCATION_OVERLAY and Duel.GetFlagEffect(tp,AFFECT_CODE_OVERLAY_COST_FREE_WHEN_MIX)>0 then c_cos_val=0 end
			local cg=VgF.GetMatchingGroup(cfilter[cv],tp,c_cost_from,0,c,e,tp)
			if c_cost_from==LOCATION_DAMAGE and Duel.GetFlagEffect(tp,10402010)>0 then
				local c_10402010=Duel.GetFlagEffectLabel(tp,10402010)
				if c_cos_val>c_10402010 then c_cos_val=c_cos_val-c_10402010
				else c_cos_val=0
				end
			end
			--判断是否足够支付费用
			if cg:GetCount()<c_cos_val then return false end
		end
	--都不需要支付
	else return true
	end
	return VgF.LvCondition(c)
end
function VgD.MixCostOperation(c,bc,tp)
	--得到需要支付的费用（从哪来，到哪去，最少几张卡，最多几张卡，什么卡）
	local cfrom, cto, cval, cval_max, cfilter, bcfrom, bcto, bcval, bcval_max, bcfilter
	table.copy(cfrom,c.cos_from)
	table.copy(cto,c.cos_to)
	table.copy(cval,c.cos_val)
	table.copy(cval_max,c.cos_val_max)
	table.copy(cfilter,bc.cos_filter)
	table.copy(bcfrom,bc.cos_from)
	table.copy(bcto,bc.cos_to)
	table.copy(bcval,bc.cos_val)
	table.copy(bcval_max,bc.cos_val_max)
	table.copy(bcfilter,bc.cos_filter)
	local g_from={}
	local g_to={}
	local g_filter_c={}
	local g_filter_bc={}
	local g_val_c={}
	local g_val_bc={}
	local g_val_c_max={}
	local g_val_bc_max={}
	local except_group=Group.FromCards(c,bc)
	--在这里合成
	if #bcfrom>0 and #cfrom>0 then
		for bcv=1,#bcfrom do
			local bc_cost_from=VgF.ShiftLocationFromString(bcfrom[bcv])
			local pos=0
			for cv=1,#cfrom do
				local c_cost_from=VgF.ShiftLocationFromString(cfrom[cv])
				if bc_cost_from==c_cost_from and VgF.ShiftLocationFromString(cto[cv])==VgF.ShiftLocationFromString(bcto[bcv]) then
					pos=bcv
					table.insert(g_from,cfrom[cv])
					table.insert(g_to,cto[cv])
					table.insert(g_filter_c,cfilter[cv])
					table.insert(g_filter_bc,bcfilter[bcv])
					if VgF.GetValueType(cval[cv])=="number" then table.insert(g_val_c,cval[cv]) else table.insert(g_val_c,0) end
					if VgF.GetValueType(bcval[bcv])=="number" then table.insert(g_val_bc,bcval[bcv]) else table.insert(g_val_bc,0) end
					if VgF.GetValueType(cval_max[cv])=="number" then table.insert(g_val_c_max,cval_max[cv]) else table.insert(g_val_c_max,0) end
					if VgF.GetValueType(bcval_max[bcv])=="number" then table.insert(g_val_bc_max,bcval_max[bcv]) else table.insert(g_val_bc_max,0) end
				end
			end
			if pos>0 then
				table.remove(bcfrom,pos)
				table.remove(bcto,pos)
				table.remove(bcval,pos)
				table.remove(bcval_max,pos)
				table.remove(bcfilter,pos)
			else
				table.insert(g_from,bcfrom[bcv])
				table.insert(g_to,bcto[bcv])
				table.insert(g_filter_c,VgF.False())
				table.insert(g_filter_bc,bcfilter[bcv])
				table.insert(g_val_c,0)
				if VgF.GetValueType(bcval[bcv])=="number" then table.insert(g_val_bc,bcval[bcv]) else table.insert(g_val_bc,0) end
				table.insert(g_val_c_max,0)
				if VgF.GetValueType(bcval_max[bcv])=="number" then table.insert(g_val_bc_max,bcval_max[bcv]) else table.insert(g_val_bc_max,0) end
			end
		end
	elseif #bcfrom>0 then
		for bcv=1,#bcfrom do
			table.insert(g_from,bcfrom[bcv])
			table.insert(g_to,bcto[bcv])
			table.insert(g_filter_c,VgF.False())
			table.insert(g_filter_bc,bcfilter[bcv])
			table.insert(g_val_c,0)
			if VgF.GetValueType(bcval[bcv])=="number" then table.insert(g_val_bc,bcval[bcv]) else table.insert(g_val_bc,0) end
			table.insert(g_val_c_max,0)
			if VgF.GetValueType(bcval_max[bcv])=="number" then table.insert(g_val_bc_max,bcval_max[bcv]) else table.insert(g_val_bc_max,0) end
		end
	elseif #cfrom>0 then
		for cv=1,#cfrom do
			table.insert(g_from,cfrom[cv])
			table.insert(g_to,cto[cv])
			table.insert(g_filter_c,cfilter[cv])
			table.insert(g_filter_bc,VgF.False())
			if VgF.GetValueType(cval[cv])=="number" then table.insert(g_val_c,cval[cv]) else table.insert(g_val_c,0) end
			table.insert(g_val_bc,0)
			if VgF.GetValueType(cval_max[cv])=="number" then table.insert(g_val_c_max,cval_max[cv]) else table.insert(g_val_c_max,0) end
			table.insert(g_val_bc_max,0)
		end
	end
	--开始支付合成完的费用
	for i=1,#g_from do
		local tg_from=VgF.ShiftLocationFromString(g_from[i])
		local tg_to=VgF.ShiftLocationFromString(g_to[i])
		local tg=VgF.GetMatchingGroup(nil,tp,tg_from,0,except_group)
		local tg_filter_c=g_filter_c[i]
		local tg_filter_bc=g_filter_bc[i]
		local tg_val_c=g_val_c[i]
		local tg_val_bc=g_val_bc[i]
		local tg_val_c_max=g_val_c_max[i]
		local tg_val_bc_max=g_val_bc_max[i]
		local hintmsg=HINTMSG_SELECT
		local ext_params={}
		if tg_val_c_max<tg_val_c then tg_val_c_max=tg_val_c end
		if tg_val_bc_max<tg_val_bc then tg_val_bc_max=tg_val_bc end
		--判断其他减少费用的效果
		--继承的少女 亨德莉娜
		if tg_from==LOCATION_OVERLAY and Duel.GetFlagEffect(tp,AFFECT_CODE_OVERLAY_COST_FREE_WHEN_MIX)>0 then
			if tg:GetCount()<tg_val_c+tg_val_bc or tg:FilterCount(tg_filter_c,nil)<tg_val_c or tg:FilterCount(tg_filter_bc,nil)<tg_val_bc then
				Duel.ResetFlagEffect(tp,AFFECT_CODE_OVERLAY_COST_FREE_WHEN_MIX)
				goto continue
			elseif Duel.SelectYesNo(tp,VgF.Stringid(10401023,1)) then
				Duel.ResetFlagEffect(tp,AFFECT_CODE_OVERLAY_COST_FREE_WHEN_MIX)
				goto continue
			end
		end
		--鬼首狩灵
		if tg_from==LOCATION_DAMAGE and Duel.GetFlagEffect(tp,10402010)>0 then
			local c_10402010=Duel.GetFlagEffectLabel(tp,10402010)
			local filter_count_c=tg:FilterCount(tg_filter_c,nil)
			local filter_count_bc=tg:FilterCount(tg_filter_bc,nil)
			if filter_count_c<tg_val_c and tg_val_c-filter_count_c<=c_10402010 then
				c_10402010=c_10402010-(tg_val_c-filter_count_c)
				tg_val_c=filter_count_c
			end
			if filter_count_bc<tg_val_bc and tg_val_bc-filter_count_bc<=c_10402010 then
				c_10402010=c_10402010-(tg_val_bc-filter_count_bc)
				tg_val_bc=filter_count_bc
			end
			if filter_count_c<tg_val_c or filter_count_bc<tg_val_bc then
				Debug.Message("There is a value error in mixing costs")
				goto continue
			else Duel.ResetFlagEffect(tp,10402010)
			end
		end
		if tg:GetCount()<tg_val_c+tg_val_bc then goto continue end
		if VgF.GetValueType(tg_to)=="number" then
			if tg_to==LOCATION_DROP then
				if tg_from==LOCATION_MZONE then
					hintmsg=HINTMSG_LEAVEFIELD
				elseif tg_from==LOCATION_OVERLAY then hintmsg=HINTMSG_REMOVEXYZ
				else hintmsg=HINTMSG_TODROP end
				ext_params={REASON_COST}
			elseif bit.band(tg_to,LOCATION_LOCK)>0 then
				hintmsg=HINTMSG_LOCK
				if bit.band(tg_to,POS_FACEUP)>0 then ext_params={POS_FACEUP,REASON_COST} end
				if bit.band(tg_to,POS_FACEDOWN)>0 then ext_params={POS_FACEDOWN,REASON_COST} end
			elseif bit.band(tg_to,LOCATION_EXILE)>0 then
				hintmsg=HINTMSG_REMOVE
				if bit.band(tg_to,POS_FACEUP)>0 then ext_params={tp,POS_FACEUP,REASON_COST} end
				if bit.band(tg_to,POS_FACEDOWN)>0 then ext_params={tp,POS_FACEDOWN,REASON_COST} end
			elseif tg_to==LOCATION_DECK then
				hintmsg=HINTMSG_TODECK
				ext_params={tp,SEQ_DECKSHUFFLE,REASON_COST}
			elseif tg_to==LOCATION_HAND then
				hintmsg=HINTMSG_ATOHAND
				ext_params={nil,REASON_COST}
			elseif tg_to==LOCATION_OVERLAY then
				hintmsg=HINTMSG_XMATERIAL
				ext_params={VgF.GetVMonster(tp)}
			end
		elseif VgF.GetValueType(tg_to)=="string" and tg_to=="POSCHANGE" then hintmsg=HINTMSG_POSCHANGE
		end
		Duel.Hint(HINT_SELECTMSG,tp,hintmsg)
		local sg=tg:SelectDoubleSubGroup(tp,tg_filter_c,tg_val_c,tg_val_c_max,tg_filter_bc,tg_val_bc,tg_val_bc_max,Group.FromCards(c,bc))
		if VgF.GetValueType(tg_to)=="string" and tg_to=="POSCHANGE" and tg_from==LOCATION_DAMAGE then Duel.ChangePosition(sg,POS_FACEDOWN_ATTACK,POS_FACEUP_ATTACK)
		elseif VgF.GetValueType(tg_to)=="string" and tg_to=="POSCHANGE" and tg_from~=LOCATION_DAMAGE then Duel.ChangePosition(sg,POS_FACEUP_DEFENCE,POS_FACEDOWN_ATTACK,POS_FACEUP_ATTACK,POS_FACEDOWN_DEFENCE)
		elseif VgF.GetValueType(tg_to)=="number" then VgF.Sendto(tg_to,sg,table.unpack(ext_params))
		end
		::continue::
	end
end
function VgD.SpellCondtion(con)
	return function (e,tp,eg,ep,ev,re,r,rp)
		if VgF.GetValueType(con)=="function" and not con(e,tp,eg,ep,ev,re,r,rp) then return false end
		return VgF.LvCondition(e)
	end
end
function VgD.SpellTarget(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct1=Duel.GetFlagEffectLabel(tp,FLAG_SPELL_COUNT_LIMIT)
	local ct2=Duel.GetFlagEffectLabel(tp,FLAG_SPELL_USED_COUNT)
	if VgF.GetValueType(ct1)~="number" then ct1=1 end
	if VgF.GetValueType(ct2)~="number" then ct2=0 end
	if chk==0 then return ct2<ct1 end
	Duel.RegisterFlagEffect(tp,FLAG_SPELL_USED_COUNT,RESET_PHASE+PHASE_END,0,1,ct2+1)
end
function VgD.SpellOperation(op)
	return function (e,tp,eg,ep,ev,re,r,rp,bool)
		if op then op(e,tp,eg,ep,ev,re,r,rp,1) end
		local mc=e:GetLabelObject()
		if bool or not mc then return end
		local te=mc:GetActivateEffect()
		local op2=te:GetOperation()
		if op2 then op2(e,tp,eg,ep,ev,re,r,rp,true) end
	end
end
---当c被卡号为code的卡Ride时触发的效果。
---@param c Card 被Ride的卡
---@param m integer 指示脚本的整数。cxxx的脚本应填入xxx。cm的脚本应填入m。
---@param code integer|nil Ride的卡
---@param op function|nil 触发的效果
---@param cost function|nil 效果的费用
---@param con function|nil 效果的条件
---@param tg function|nil 
function VgD.BeRidedByCard(c,m,code,op,cost,con,tg)
	local cm=_G["c"..m]
	if not cm.is_has_trigger then cm.is_has_trigger=true end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_BE_MATERIAL)
	e1:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
	e1:SetCondition(VgD.BeRidedByCardCondition(code,con))
	e1:SetOperation(VgD.BeRidedByCardOperation(m,op,cost,tg))
	c:RegisterEffect(e1)
end
function VgD.BeRidedByCardCondition(code,f)
	return function (e,tp,eg,ep,ev,re,r,rp)
		local c=e:GetHandler()
		if VgF.GetValueType(code)=="function" and not code(c:GetReasonCard()) then return false
		elseif VgF.GetValueType(code)=="number" and not c:GetReasonCard():IsCode(code) then return false end
		return r==REASON_RIDEUP and (VgF.GetValueType(f)=="nil" or f(e,tp,eg,ep,ev,re,r,rp))
	end
end
function VgD.BeRidedByCardOperation(m,op,cost,tg,stringid)
	return function (e,tp,eg,ep,ev,re,r,rp)
		local c=e:GetHandler()
		local rc=c:GetReasonCard()
		local type=EFFECT_TYPE_TRIGGER_F
		if not stringid then stringid=2 end
		if VgF.GetValueType(cost)=="function" then type=EFFECT_TYPE_TRIGGER_O end
		local e1=Effect.CreateEffect(rc)
		e1:SetDescription(VgF.Stringid(m,stringid))
		e1:SetType(type+EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_DELAY)
		e1:SetCode(EVENT_SPSUMMON_SUCCESS)
		e1:SetLabelObject(c)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCondition(VgD.BeRidedByCardOpCondtion)
		if VgF.GetValueType(cost)=="function" then e1:SetCost(cost) end
		if VgF.GetValueType(tg)=="function" then e1:SetTarget(tg) end
		if VgF.GetValueType(op)=="function" then e1:SetOperation(op) end
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		rc:RegisterEffect(e1,true)
	end
end
function VgD.BeRidedByCardOpCondtion(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetLabelObject()
	return eg:GetFirst()==e:GetHandler() and e:GetHandler():GetOverlayGroup():IsContains(c)
end

---当c在loc时，可以发动的【起】效果。
---@param c Card 要触发效果的卡 
---@param m integer 指示脚本的整数。cxxx的脚本应填入xxx。cm的脚本应填入m。
---@param loc integer 发动时所处的位置
---@param op function|nil 触发的效果
---@param cost function|nil 效果的费用
---@param con function|nil 效果触发的条件
---@param tg function|nil 
---@param count integer|nil 指示效果在同一回合内最多发动的次数
---@param property integer|nil 指示效果的特殊属性。
function VgD.EffectTypeIgnition(c,m,loc,op,cost,con,tg,count,property,stringid)
	-- check func
	local cm=_G["c"..m]
	if not VgF.FunctionLegal(op,m,"op") then return end
	if not VgF.FunctionLegal(cost,m,"cost") then return end
	if not VgF.FunctionLegal(con,m,"con") then return end
	if not VgF.FunctionLegal(tg,m,"tg") then return end
	-- set param
	cm.is_has_ignition = true
	local con_exf = VgF.True
	loc = loc or LOCATION_MZONE 
	if loc == LOCATION_RZONE then 
		loc, con_exf = LOCATION_MZONE, VgF.RMonsterCondition
	elseif loc == LOCATION_VZONE then 
		loc, con_exf = LOCATION_MZONE, VgF.VMonsterCondition
	end
	-- set effect
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(VgF.Stringid(VgID+2,stringid or 1))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(loc)
	if property then e1:SetProperty(property) end
	if count then e1:SetCountLimit(count) end
	e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
		return (not con or con(e,tp,eg,ep,ev,re,r,rp)) and con_exf(e) 
	end)
	if cost then e1:SetCost(cost) end
	e1:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk)
		if chk==0 then return not tg or tg(e,tp,eg,ep,ev,re,r,rp,0) end
		Duel.SetTargetCard(e:GetLabelObject())
		tg(e,tp,eg,ep,ev,re,r,rp)
	end)
	if op then e1:SetOperation(op) end
	c:RegisterEffect(e1)
	return e1
end
---当c在loc时，code时点被触发时执行的效果。【自】效果模板
---@param c Card 要触发效果的卡 
---@param m integer 指示脚本的整数。cxxx的脚本应填入xxx。cm的脚本应填入m。
---@param loc integer 发动时所处的位置
---@param typ integer 若是自己状态变化引发，则填EFFECT_TYPE_SINGLE；<br>若是场上任意一卡状态变化引发，则填EFFECT_TYPE_FIELD。
---@param code integer 触发的时点
---@param op function|nil 触发的效果
---@param cost function|nil 效果的费用
---@param con function|nil 效果触发的条件
---@param tg function|nil 
---@param count integer|nil 指示效果在同一回合内最多发动的次数
---@param property integer|nil 指示效果的特殊属性。
function VgD.EffectTypeTrigger(c,m,loc,typ,code,op,cost,con,tg,count,property,stringid)
	-- check func
	local cm=_G["c"..m]
	if not VgF.FunctionLegal(op,m,"op") then return end
	if not VgF.FunctionLegal(cost,m,"cost") then return end
	if not VgF.FunctionLegal(con,m,"con") then return end
	if not VgF.FunctionLegal(tg,m,"tg") then return end
	-- set param
	cm.is_has_trigger = true
	typ = (typ or EFFECT_TYPE_SINGLE) + (cost and EFFECT_TYPE_TRIGGER_O or EFFECT_TYPE_TRIGGER_F)
	local con_exf = VgF.True
	loc = loc or LOCATION_MZONE 
	if loc == LOCATION_RZONE then 
		loc, con_exf = LOCATION_MZONE, VgF.RMonsterCondition
	elseif loc == LOCATION_VZONE then 
		loc, con_exf = LOCATION_MZONE, VgF.VMonsterCondition
	end
	-- set effect
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(VgF.Stringid(VgID+1,stringid or 1))
	e1:SetType(typ)
	e1:SetCode(code)
	e1:SetRange(loc)
	e1:SetProperty((property or 1)+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	if count then e1:SetCountLimit(count) end
	e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
		return (not con or con(e,tp,eg,ep,ev,re,r,rp)) and con_exf(e)
	end)
	if cost then e1:SetCost(cost) end
	if tg then e1:SetTarget(tg) end
	if op then e1:SetOperation(op) end
	c:RegisterEffect(e1)
	return e1
end
function VgD.EffectTypeTriggerWhenHitting(c,m,loc,typ,op,cost,con,tg,count,p,property,stringid)
	typ = typ or EFFECT_TYPE_SINGLE
	local e1 = VgD.EffectTypeTrigger(c,m,loc,typ,EVENT_BATTLE_DESTROYING,op,cost,con,tg,count,property,stringid)
	p = p or c:GetControler()
	local e2 = VgD.EffectTypeTrigger(c,m,loc,EFFECT_TYPE_FIELD,EVENT_CUSTOM+EVENT_DAMAGE_TRIGGER,op,cost,VgD.EffectTypeTriggerWhenHittingCon(typ,con,p),tg,count,property,stringid)
	return {e1,e2}
end
function VgD.EffectTypeTriggerWhenHittingCon(typ,con,p)
	return function (e,tp,eg,ep,ev,re,r,rp)
		if eg:GetFirst():GetControler()==p and (con and not con(e,tp,eg,ep,ev,re,r,rp)) then return false end
		if typ==EFFECT_TYPE_SINGLE then return Duel.GetAttacker()==e:GetHandler() end
		return true
	end
end
function VgD.QuickSpell(c,op,cost,con,tg)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_BATTLE_START)
	e1:SetCondition(function (e,tp,eg,ep,ev,re,r,rp)
		if VgF.GetValueType(con)=="function" and not con(e,tp,eg,ep,ev,re,r,rp) then return false end
		local bc=Duel.GetAttackTarget()
		return bc and bc:IsControler(tp) and VgF.LvCondition(e)
	end)
	if VgF.GetValueType(cost)=="function" then e1:SetCost(cost) end
	if VgF.GetValueType(tg)=="function" then e1:SetTarget(tg) end
	if VgF.GetValueType(op)=="function" then e1:SetOperation(op) end
	c:RegisterEffect(e1)
	return e1
end
function VgD.ContinuousSpell(c,cost,con,tg)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,VgID+EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(function (e,tp,eg,ep,ev,re,r,rp)
		if VgF.GetValueType(con)=="function" and not con(e,tp,eg,ep,ev,re,r,rp) then return false end
		return VgF.LvCondition(e)
	end)
	if VgF.GetValueType(cost)=="function" then e1:SetCost(cost) end
	if VgF.GetValueType(tg)=="function" then e1:SetTarget(tg) end
	e1:SetOperation(VgD.ContinuousSpellOperation)
	c:RegisterEffect(e1)
	return e1
end
function VgD.ContinuousSpellOperation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	VgF.Sendto(LOCATION_ORDER,c,tp,POS_FACEUP_ATTACK,REASON_RULE)
end
---【永】效果模板
---@param c Card 效果的创建者
---@param m integer 指示脚本的整数。cxxx的脚本应填入xxx。cm的脚本应填入m。
---@param loc integer 发动时所处的位置
---@param typ integer 只影响自己，则填EFFECT_TYPE_SINGLE；<br>影响场上，则填EFFECT_TYPE_FIELD。
---@param code integer 触发的效果
---@param val integer 触发的效果的数值
---@param con function|nil 效果触发的条件
---@param tg function|nil 效果的适用对象过滤
---@param loc_self integer|nil 效果的影响的自己区域
---@param loc_op integer|nil 效果的影响的对方区域
---@param reset integer|nil 效果的重置条件
---@param mc Card|nil 效果的拥有者, 没有则为 c
function VgD.EffectTypeContinuous(c,m,loc,typ,code,val,con,tg,loc_self,loc_op,reset,mc)
	-- check func
	local cm=_G["c"..m]
	if not VgF.FunctionLegal(con,m,"con") then return end
	if not VgF.FunctionLegal(tg,m,"tg") then return end
	if not VgF.CardLegal(c,m,"c") then return end
	-- set param
	if not cm.is_has_continuous and not reset then cm.is_has_continuous=true end
	local con_exf=VgF.True
	loc=loc or LOCATION_MZONE
	if loc==LOCATION_RZONE then
		loc, con_exf=LOCATION_MZONE, VgF.RMonsterCondition
	elseif loc==LOCATION_VZONE then
		loc, con_exf=LOCATION_MZONE, VgF.VMonsterCondition
	end
	-- set effect
	local e1=Effect.CreateEffect(c)
	e1:SetType(typ or EFFECT_TYPE_SINGLE)
	e1:SetCode(code)
	e1:SetRange(loc)
	if typ==EFFECT_TYPE_FIELD then e1:SetTargetRange(loc_self or 0,loc_op or 0) end
	e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
		return (not con or con(e,tp,eg,ep,ev,re,r,rp)) and con_exf(e)
	end)
	e1:SetValue(val)
	if tg then e1:SetTarget(tg) end
	if reset then e1:SetReset(RESET_EVENT+RESETS_STANDARD+reset) end
	(mc or c):RegisterEffect(e1)
	return e1
end
function VgD.EffectTypeContinuousChangeAttack(c,m,loc,typ,val,con,tg,loc_self,loc_op,reset,mc)
	return VgD.EffectTypeContinuous(c,m,loc,typ,EFFECT_UPDATE_ATTACK,val,con,tg,loc_self,loc_op,reset,mc)
end
function VgD.EffectTypeContinuousChangeDefense(c,m,typ,val,con,tg,loc_self,loc_op,reset,mc)
	return VgD.EffectTypeContinuous(c,m,LOCATION_GZONE,typ,EFFECT_UPDATE_DEFENSE,val,con,tg,loc_self,loc_op,reset,mc)
end
function VgD.EffectTypeContinuousChangeStar(c,m,typ,val,con,tg,loc_self,loc_op,reset,mc)
	local e1 = VgD.EffectTypeContinuous(c,m,LOCATION_MZONE,typ,EFFECT_UPDATE_LSCALE,val,con,tg,loc_self,loc_op,reset,mc)
	local e2 = VgD.EffectTypeContinuous(c,m,LOCATION_MZONE,typ,EFFECT_UPDATE_RSCALE,val,con,tg,loc_self,loc_op,reset,mc)
	return {e1, e2}
end
function VgD.TriggerCountUp(c,m,num,reset,tc)
	local cm=_G["c"..m]
	if not cm.is_has_continuous and not reset then cm.is_has_continuous=true end
	if tc then tc=VgF.ReturnCard(tc) else tc=c end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EVENT_CUSTOM+EVENT_TRIGGERCOUNTUP)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCondition(function (e,tp,eg,ep,ev,re,r,rp)
		return VgF.ReturnCard(eg)==e:GetHandler()
	end)
	if VgF.GetValueType(reset)=="number" then e1:SetReset(RESET_EVENT+RESETS_STANDARD+reset) end
	e1:SetOperation(VgD.TriggerCountUpOperation(num))
	tc:RegisterEffect(e1)
	return e1
end
function VgD.TriggerCountUpOperation(num)
	return function (e,tp,eg,ep,ev,re,r,rp)
		local c=e:GetHandler()
		local label=c:GetFlagEffectLabel(FLAG_ATTACK_TRIGGER)
		if not label then label=0 end
		label=label+num
		if label<0 then label=0 end
		c:ResetFlagEffect(FLAG_ATTACK_TRIGGER)
		c:RegisterFlagEffect(FLAG_ATTACK_TRIGGER,RESET_EVENT+RESETS_STANDARD,0,1,label)
	end
end
function VgD.GlobalCheckEffect(c,m,code,con,op)
	local typ=EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS
	local cm=_G["c"..m]
	if not cm.global_check then
		cm.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(typ)
		ge1:SetCode(code)
		if VgF.GetValueType(con)=="function" then ge1:SetCondition(con) end
		if VgF.GetValueType(op)=="function" then ge1:SetOperation(op) else
			ge1:SetOperation(function (e,tp,eg,ep,ev,re,r,rp)
				Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
			end)
		end
		Duel.RegisterEffect(ge1,0)
	end
end

function VgD.CannotBeTarget(c,m,con,val,loc,tg,range)
	local cm=_G["c"..m]
	local f=VgF.True
	if not cm.is_has_continuous then cm.is_has_continuous=true end
	if not loc then loc=LOCATION_MZONE end
	if loc==LOCATION_RZONE then loc=LOCATION_MZONE f=VgF.RMonsterCondition end
	if loc==LOCATION_VZONE then loc=LOCATION_MZONE f=VgF.VMonsterCondition end
	if VgF.GetValueType(tg)=="function" or VgF.GetValueType(tg)=="number" then
		if VgF.GetValueType(range)~="tabel" then range={} end
		if #range==0 then range={LOCATION_MZONE,0}
		elseif #range==1 then table.insert(range,0)
		end
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetRange(loc)
		e1:SetTargetRange(range[1],range[2])
		e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
		e1:SetCondition(function (e,tp,eg,ep,ev,re,r,rp) return (VgF.GetValueType(con)~="function" or con(e,tp,eg,ep,ev,re,r,rp)) and f(e) end)
		if VgF.GetValueType(val)=="function" then e1:SetValue(val) else
			e1:SetValue(function (e,re,rp)
				return rp==1-e:GetHandlerPlayer()
			end)
		end
		if VgF.GetValueType(tg)=="function" then e1:SetTarget(tg) end
		c:RegisterEffect(e1)
		return e1
	else
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
		e1:SetRange(loc)
		e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
		if VgF.GetValueType(con)=="function" then e1:SetCondition(con) end
		if VgF.GetValueType(val)=="function" then e1:SetValue(val) else
			e1:SetValue(function (e,re,rp)
				return rp==1-e:GetHandlerPlayer()
			end)
		end
		c:RegisterEffect(e1)
		return e1
	end
end
function VgD.NightEffect(c,m)
	local cm=_G["c"..m]
	if not cm.is_has_continuous then cm.is_has_continuous=true end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(AFFECT_CODE_NIGHT)
	e1:SetRange(LOCATION_ORDER)
	e1:SetTargetRange(1,0)
	e1:SetCondition(function (e)
		local tp=e:GetHandlerPlayer()
		return not vgf.IsExistingMatchingCard(VgD.NightFilter,tp,LOCATION_ORDER,0,1,nil) and vgf.GetMatchingGroupCount(nil,tp,LOCATION_ORDER,0,nil)==1
	end)
	c:RegisterEffect(e1)
	return e1
end
function VgD.DeepNightEffect(c,m)
	local cm=_G["c"..m]
	if not cm.is_has_continuous then cm.is_has_continuous=true end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(AFFECT_CODE_DEEP_NIGHT)
	e1:SetRange(LOCATION_ORDER)
	e1:SetTargetRange(1,0)
	e1:SetCondition(function (e)
		local tp=e:GetHandlerPlayer()
		return not vgf.IsExistingMatchingCard(VgD.NightFilter,tp,LOCATION_ORDER,0,1,nil) and vgf.GetMatchingGroupCount(nil,tp,LOCATION_ORDER,0,nil)>=2
	end)
	c:RegisterEffect(e1)
	return e1
end
function VgD.NightFilter(c)
	return not c:IsSetCard(0x5040) and c:IsType(TYPE_CONTINUOUS)
end
function VgD.CallInPrison(c,m)
	local cm=_G["c"..m]
	if not cm.is_has_continuous then cm.is_has_continuous=true end
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(VgF.Stringid(VgID,11))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC_G)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_BOTH_SIDE)
	e1:SetRange(LOCATION_ORDER)
	e1:SetCondition(VgD.CallInPrisonCondition(1))
	e1:SetOperation(VgD.CallInPrisonOperation(1))
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetDescription(VgF.Stringid(VgID,12))
	e2:SetCondition(VgD.CallInPrisonCondition(2))
	e2:SetOperation(VgD.CallInPrisonOperation(2))
	c:RegisterEffect(e2)
	return {e1, e2}
end
function VgD.CallInPrisonCondition(val)
	return function (e,c,og)
		local tp=1-e:GetHandlerPlayer()
		local eg,ep,ev,re,r,rp
		if Duel.GetTurnPlayer()==e:GetHandlerPlayer() then return false end
		if val==1 then
			return (VgF.OverlayCost(1)(e,tp,eg,ep,ev,re,r,rp,0) and VgF.IsExistingMatchingCard(VgD.CallInPrisonFilter,tp,LOCATION_HAND,0,1,nil,e,tp))
		elseif val==2 then
			return (VgF.DamageCost(1)(e,tp,eg,ep,ev,re,r,rp,0) and VgF.IsExistingMatchingCard(VgD.CallInPrisonFilter,tp,LOCATION_HAND,0,2,nil,e,tp))
		end
	end
end
function VgD.CallInPrisonOperation(val)
	return function(e,tp,eg,ep,ev,re,r,rp,c,sg,og)
		if val==1 then
			VgF.OverlayCost(1)(e,tp,eg,ep,ev,re,r,rp,1)
			local g=VgF.SelectMatchingCard(HINTMSG_CALL,e,tp,VgD.CallInPrisonFilter,tp,LOCATION_ORDER,0,1,1,nil,e,tp)
			if g:GetFirst():IsType(TYPE_MONSTER) then
				VgF.Sendto(LOCATION_MZONE,g,0,tp)
			else
				VgF.Sendto(LOCATION_DROP,g,REASON_EFFECT)
			end
		elseif val==2 then
			VgF.DamageCost(1)(e,tp,eg,ep,ev,re,r,rp,1)
			local tg=VgF.SelectMatchingCard(HINTMSG_CALL,e,tp,VgD.CallInPrisonFilter,tp,LOCATION_ORDER,0,2,2,nil,e,tp)
			local g=tg:Filter(Card.IsType,nil,TYPE_MONSTER)
			if g:GetCount()>0 then
				VgF.Sendto(LOCATION_MZONE,g,0,tp)
				tg:Sub(g)
			end
			if tg:GetCount()>0 then
				VgF.Sendto(LOCATION_DROP,tg,REASON_EFFECT)
			end
		end
		sg=Group.CreateGroup()
		Duel.AdjustAll()
	end
end
function VgD.CallInPrisonFilter(c,e,tp)
	return c:GetFlagEffect(FLAG_IMPRISON)>0 and (vgf.IsCanBeCalled(c,e,tp) or not c:IsType(TYPE_MONSTER))
end

