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mycard
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xiaoye
mycard
Commits
e77701fc
Commit
e77701fc
authored
Dec 20, 2012
by
神楽坂玲奈
Browse files
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Plain Diff
0.8.5, xmpp
parent
ff51a04b
Changes
8
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Showing
8 changed files
with
466 additions
and
459 deletions
+466
-459
Rakefile
Rakefile
+1
-1
lib/main.rb
lib/main.rb
+134
-134
lib/scene_lobby.rb
lib/scene_lobby.rb
+1
-1
lib/update.rb
lib/update.rb
+1
-1
lib/window_chat.rb
lib/window_chat.rb
+175
-175
lib/window_userinfo.rb
lib/window_userinfo.rb
+35
-35
lib/ygocore/event.rb
lib/ygocore/event.rb
+6
-6
lib/ygocore/game.rb
lib/ygocore/game.rb
+113
-106
No files found.
Rakefile
View file @
e77701fc
...
...
@@ -20,7 +20,7 @@ end
spec
=
Gem
::
Specification
.
new
do
|
s
|
s
.
name
=
'mycard'
s
.
version
=
'0.8.
4
'
s
.
version
=
'0.8.
5
'
s
.
extra_rdoc_files
=
[
'README.txt'
,
'LICENSE.txt'
]
s
.
summary
=
'a card game'
s
.
description
=
s
.
summary
...
...
lib/main.rb
View file @
e77701fc
...
...
@@ -58,7 +58,7 @@ begin
if
log
==
"STDOUT"
#调试用
log
=
STDOUT
end
$log
=
Logger
.
new
(
log
)
$log
=
Logger
.
new
(
log
,
1
,
1024000
)
$log
.
level
=
Logger
.
const_get
log_level
#性能分析
...
...
lib/scene_lobby.rb
View file @
e77701fc
...
...
@@ -66,7 +66,7 @@ class Scene_Lobby < Scene
when
Game_Event
::
AllUsers
@userlist
.
items
=
$game
.
users
when
Game_Event
::
AllRooms
,
Game_Event
::
AllServers
@roomlist
.
items
=
p
$game
.
rooms
.
find_all
{
|
room
|
@roomlist
.
items
=
$game
.
rooms
.
find_all
{
|
room
|
$game
.
filter
[
:servers
].
include?
(
room
.
server
)
and
$game
.
filter
[
:waiting_only
]
?
(
room
.
status
==
:
wait
)
:
true
and
$game
.
filter
[
:normal_only
]
?
(
!
room
.
tag?
&&
(
room
.
ot
==
0
)
&&
(
room
.
lp
=
8000
))
:
true
...
...
lib/update.rb
View file @
e77701fc
...
...
@@ -2,7 +2,7 @@ require 'open-uri'
require
"fileutils"
require_relative
'card'
module
Update
Version
=
'0.8.
4
'
Version
=
'0.8.
5
'
URL
=
"http://my-card.in/mycard/update.json?version=
#{
Version
}
"
class
<<
self
attr_reader
:thumbnails
,
:images
,
:status
...
...
lib/window_chat.rb
View file @
e77701fc
...
...
@@ -27,7 +27,7 @@ class Window_Chat < Window_Scrollable
if
!
@chat_input
.
value
.
empty?
chatmessage
=
ChatMessage
.
new
(
$game
.
user
,
@chat_input
.
value
,
@channel
)
$game
.
chat
chatmessage
Game_Event
.
push
Game_Event
::
Chat
.
new
(
chatmessage
)
# if $game.show_chat_self
Game_Event
.
push
Game_Event
::
Chat
.
new
(
chatmessage
)
if
!
$game
.
is_a?
Ygocore
true
end
end
...
...
lib/window_userinfo.rb
View file @
e77701fc
...
...
@@ -24,7 +24,7 @@ class Window_UserInfo < Window
end
@font
.
draw_blended_utf8
(
@contents
,
@user
.
name
,
160
,
12
,
0x00
,
0x00
,
0x00
)
unless
@user
.
name
.
empty?
@font
.
draw_blended_utf8
(
@contents
,
"id:
#{
@user
.
id
}
"
,
160
,
12
+
16
*
2
,
0x00
,
0x00
,
0x00
)
@font
.
draw_blended_utf8
(
@contents
,
@user
.
id
.
to_s
,
160
,
12
+
16
*
2
,
0x00
,
0x00
,
0x00
)
unless
@user
.
id
.
to_s
.
empty?
@font
.
draw_blended_utf8
(
@contents
,
"Lv:
#{
@user
.
level
}
"
,
160
,
12
+
16
*
3
,
0x00
,
0x00
,
0x00
)
if
@user
.
respond_to?
:level
and
@user
.
level
#TODO:规范化,level是iduel专属的,但是又不太想让iduel来重定义这个window
@font
.
draw_blended_utf8
(
@contents
,
"经验:
#{
@user
.
exp
}
"
,
160
,
12
+
16
*
4
,
0x00
,
0x00
,
0x00
)
if
@user
.
respond_to?
:exp
and
@user
.
exp
end
...
...
lib/ygocore/event.rb
View file @
e77701fc
class
Game_Event
def
self
.
parse
(
header
,
data
)
case
header
when
:login
if
data
Login
.
new
parse_user
data
else
Error
.
new
(
'登录'
,
'用户名或密码错误'
)
end
#
when :login
#
if data
#
Login.new parse_user data
#
else
#
Error.new('登录', '用户名或密码错误')
#
end
#when :rooms
#AllRooms.new data.collect{|room|parse_room(room)}
#when :rooms_update
...
...
lib/ygocore/game.rb
View file @
e77701fc
...
...
@@ -17,8 +17,8 @@ class Ygocore < Game
load
'lib/ygocore/room.rb'
load
'lib/ygocore/scene_lobby.rb'
require
'json'
#
require 'xmpp4r/client'
#
require 'xmpp4r/muc'
require
'xmpp4r/client'
require
'xmpp4r/muc'
end
def
refresh_interval
...
...
@@ -28,53 +28,54 @@ class Ygocore < Game
def
login
(
username
,
password
)
@username
=
username
@password
=
password
#@nickname_conflict = []
#@@im = Jabber::Client.new(Jabber::JID::new(@username, 'my-card.in', 'mycard'))
#@@im_room = Jabber::MUC::MUCClient.new(@@im)
#Jabber.debug = true
#@@im.on_exception do |exception, c, where|
# $log.error('聊天出错') { [exception, c, where] }
# if where == :close
# Game_Event.push(Game_Event::Chat.new(ChatMessage.new(User.new(:system, 'System'), '聊天连接断开, 可能是网络问题或帐号从其他地点登录')))
# else
# Game_Event.push(Game_Event::Chat.new(ChatMessage.new(User.new(:system, 'System'), '聊天连接断开, 5秒后重新连接')))
# sleep 5
# im_connect
# end
#end
#@@im_room.add_message_callback do |m|
# user = m.from.resource == nickname ? @user : User.new(m.from.resource.to_sym, m.from.resource)
# Game_Event.push Game_Event::Chat.new ChatMessage.new(user, m.body, :lobby) rescue $log.error('收到聊天消息') { $! }
#end
#@@im_room.add_private_message_callback do |m|
# if m.body #忽略无消息的正在输入等内容
# user = m.from.resource == nickname ? @user : User.new(m.from.resource.to_sym, m.from.resource)
# Game_Event.push Game_Event::Chat.new ChatMessage.new(user, m.body, user) rescue $log.error('收到私聊消息') { $! }
# end
#end
#@@im_room.add_join_callback do |m|
# Game_Event.push Game_Event::NewUser.new User.new m.from.resource.to_sym, m.from.resource
#end
#@@im_room.add_leave_callback do |m|
# Game_Event.push Game_Event::MissingUser.new User.new m.from.resource.to_sym, m.from.resource
#end
@nickname_conflict
=
[]
@@im
=
Jabber
::
Client
.
new
(
Jabber
::
JID
::
new
(
@username
,
'my-card.in'
,
'mycard'
))
@@im_room
=
Jabber
::
MUC
::
MUCClient
.
new
(
@@im
)
Jabber
.
logger
=
$log
Jabber
.
debug
=
true
@@im
.
on_exception
do
|
exception
,
c
,
where
|
$log
.
error
(
'聊天出错'
)
{
[
exception
,
c
,
where
]
}
if
where
==
:close
Game_Event
.
push
(
Game_Event
::
Chat
.
new
(
ChatMessage
.
new
(
User
.
new
(
:system
,
'System'
),
'聊天服务连接中断'
)))
else
Game_Event
.
push
(
Game_Event
::
Chat
.
new
(
ChatMessage
.
new
(
User
.
new
(
:system
,
'System'
),
'聊天服务连接中断, 5秒后重新连接'
)))
sleep
5
im_connect
end
end
@@im_room
.
add_message_callback
do
|
m
|
user
=
m
.
from
.
resource
==
nickname
?
@user
:
User
.
new
(
m
.
from
.
resource
.
to_sym
,
m
.
from
.
resource
)
Game_Event
.
push
Game_Event
::
Chat
.
new
ChatMessage
.
new
(
user
,
m
.
body
,
:lobby
)
rescue
$log
.
error
(
'收到聊天消息'
)
{
$!
}
end
@@im_room
.
add_private_message_callback
do
|
m
|
if
m
.
body
#忽略无消息的正在输入等内容
user
=
m
.
from
.
resource
==
nickname
?
@user
:
User
.
new
(
m
.
from
.
resource
.
to_sym
,
m
.
from
.
resource
)
Game_Event
.
push
Game_Event
::
Chat
.
new
ChatMessage
.
new
(
user
,
m
.
body
,
user
)
rescue
$log
.
error
(
'收到私聊消息'
)
{
$!
}
end
end
@@im_room
.
add_join_callback
do
|
m
|
Game_Event
.
push
Game_Event
::
NewUser
.
new
User
.
new
m
.
from
.
resource
.
to_sym
,
m
.
from
.
resource
end
@@im_room
.
add_leave_callback
do
|
m
|
Game_Event
.
push
Game_Event
::
MissingUser
.
new
User
.
new
m
.
from
.
resource
.
to_sym
,
m
.
from
.
resource
end
connect
#
im_connect
im_connect
end
#
def nickname
#
return @nickname if @nickname
#
if @nickname_conflict.include? @username
#
1.upto(9) do |i|
#
result = "#{@username}-#{i}"
#
return result unless @nickname_conflict.include? result
#
end
#
raise 'can`t get available nickname'
#
else
#
@username
#
end
#
end
def
nickname
return
@nickname
if
@nickname
if
@nickname_conflict
.
include?
@username
1
.
upto
(
9
)
do
|
i
|
result
=
"
#{
@username
}
-
#{
i
}
"
return
result
unless
@nickname_conflict
.
include?
result
end
raise
'can`t get available nickname'
else
@username
end
end
def
connect
@recv
=
Thread
.
new
do
...
...
@@ -88,7 +89,7 @@ class Ygocore < Game
Game_Event
.
push
Game_Event
::
Error
.
new
(
'ygocore'
,
'读取服务器列表失败'
,
true
)
end
EventMachine
::
connect
"mycard-server.my-card.in"
,
9997
,
Client
#
EventMachine::connect "mycard-server.my-card.in", 9997, Client
ws
=
WebSocket
::
EventMachine
::
Client
.
connect
(
:host
=>
"mycard-server.my-card.in"
,
:port
=>
9998
);
ws
.
onmessage
do
|
msg
,
type
|
$log
.
info
(
'收到websocket消息'
){
msg
.
force_encoding
(
"UTF-8"
)}
...
...
@@ -107,52 +108,58 @@ class Ygocore < Game
end
end
#def im_connect
# Thread.new {
# begin
# @@im.allow_tls = false
# @@im.use_ssl = true
# @@im.connect('my-card.in', 5223)
# #ruby19/windows下 使用tls连接时会卡住
#
# @@im.auth(@password)
# @@im.send(Jabber::Presence.new.set_type(:available))
# begin
# nickname = nickname()
# @@im_room.join(Jabber::JID.new(I18n.t('lobby.room'), I18n.t('lobby.server'), nickname))
# rescue Jabber::ServerError => exception
# if exception.error.error == 'conflict'
# @nickname_conflict << nickname
# retry
# end
# end
# Game_Event.push Game_Event::AllUsers.new @@im_room.roster.keys.collect { |nick| User.new(nick.to_sym, nick) } rescue p $!
# rescue StandardError => exception
# $log.error('聊天连接出错') { exception }
# Game_Event.push(Game_Event::Chat.new(ChatMessage.new(User.new(:system, 'System'), '聊天服务器连接失败')))
# end
# }
#end
def
im_connect
Thread
.
new
{
begin
@@im
.
allow_tls
=
false
@@im
.
use_ssl
=
true
@@im
.
connect
(
'chat.my-card.in'
,
5223
)
#ruby19/windows下 使用tls连接时会卡住
begin
@@im
.
auth
(
@password
)
rescue
Jabber
::
ClientAuthenticationFailure
Game_Event
.
push
Game_Event
::
Error
.
new
(
'登录'
,
'用户名或密码错误'
)
Thread
.
exit
end
Game_Event
.
push
Game_Event
::
Login
.
new
User
.
new
(
@@im
.
jid
,
@username
,
true
)
@@im
.
send
(
Jabber
::
Presence
.
new
.
set_type
(
:available
))
begin
nickname
=
nickname
()
#@@im_room.join(Jabber::JID.new(I18n.t('lobby.room'), I18n.t('lobby.server'), nickname))
@@im_room
.
join
(
Jabber
::
JID
.
new
(
'mycard'
,
'conference.my-card.in'
,
nickname
))
rescue
Jabber
::
ServerError
=>
exception
if
exception
.
error
.
error
==
'conflict'
@nickname_conflict
<<
nickname
retry
end
end
Game_Event
.
push
Game_Event
::
AllUsers
.
new
@@im_room
.
roster
.
keys
.
collect
{
|
nick
|
User
.
new
(
nick
.
to_sym
,
nick
)
}
rescue
p
$!
rescue
StandardError
=>
exception
$log
.
error
(
'聊天连接出错'
)
{
exception
}
Game_Event
.
push
(
Game_Event
::
Chat
.
new
(
ChatMessage
.
new
(
User
.
new
(
:system
,
'System'
),
'聊天服务器连接失败'
)))
end
}
end
#def chat(chatmessage)
# case chatmessage.channel
# when :lobby
# msg = Jabber::Message::new(nil, chatmessage.message)
# @@im_room.send msg
# when User
# msg = Jabber::Message::new(nil, chatmessage.message)
# @@im_room.send msg, chatmessage.channel.id
# #send(:chat, channel: chatmessage.channel.id, message: chatmessage.message, time: chatmessage.time)
# end
#end
def
chat
(
chatmessage
)
case
chatmessage
.
channel
when
:lobby
send
(
:chat
,
channel: :lobby
,
message:
chatmessage
.
message
,
time:
chatmessage
.
time
)
msg
=
Jabber
::
Message
::
new
(
nil
,
chatmessage
.
message
)
@@im_room
.
send
msg
when
User
send
(
:chat
,
channel:
chatmessage
.
channel
.
id
,
message:
chatmessage
.
message
,
time:
chatmessage
.
time
)
msg
=
Jabber
::
Message
::
new
(
nil
,
chatmessage
.
message
)
@@im_room
.
send
msg
,
chatmessage
.
channel
.
id
#send(:chat, channel: chatmessage.channel.id, message: chatmessage.message, time: chatmessage.time)
end
end
#def chat(chatmessage)
# case chatmessage.channel
# when :lobby
# send(:chat, channel: :lobby, message: chatmessage.message, time: chatmessage.time)
# when User
# send(:chat, channel: chatmessage.channel.id, message: chatmessage.message, time: chatmessage.time)
# end
#end
def
host
(
room_name
,
room_config
)
room
=
Room
.
new
(
0
,
room_name
)
...
...
@@ -185,8 +192,8 @@ class Ygocore < Game
end
def
send
(
header
,
data
=
nil
)
$log
.
info
(
'发送消息'
)
{
{
header:
header
,
data:
data
}
}
Client
::
MycardChannel
.
push
header:
header
,
data:
data
#
$log.info('发送消息') { {header: header, data: data} }
#
Client::MycardChannel.push header: header, data: data
end
def
exit
...
...
@@ -330,24 +337,24 @@ class Ygocore < Game
#end
end
module
Client
MycardChannel
=
EM
::
Channel
.
new
include
EM
::
P
::
ObjectProtocol
def
post_init
send_object
header: :login
,
data:
{
name:
$game
.
username
,
password:
$game
.
password
}
MycardChannel
.
subscribe
{
|
msg
|
send_object
(
msg
)
}
end
def
receive_object
obj
$log
.
info
(
'收到消息'
)
{
obj
.
inspect
}
Game_Event
.
push
Game_Event
.
parse
obj
[
:header
],
obj
[
:data
]
end
def
unbind
Game_Event
.
push
Game_Event
::
Error
.
new
(
'ygocore'
,
'网络连接中断'
,
true
)
end
end
#
module Client
#
MycardChannel = EM::Channel.new
#
include EM::P::ObjectProtocol
#
#
def post_init
#
send_object header: :login, data: {name: $game.username, password: $game.password}
#
MycardChannel.subscribe { |msg| send_object(msg) }
#
end
#
#
def receive_object obj
#
$log.info('收到消息') { obj.inspect }
#
Game_Event.push Game_Event.parse obj[:header], obj[:data]
#
end
#
#
def unbind
#
Game_Event.push Game_Event::Error.new('ygocore', '网络连接中断', true)
#
end
#
end
get_announcements
end
...
...
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