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xiaoye
mycard
Commits
07b9e520
Commit
07b9e520
authored
Oct 21, 2016
by
神楽坂玲奈
Browse files
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news
parent
46a685a2
Changes
6
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Showing
6 changed files
with
276 additions
and
454 deletions
+276
-454
app/app-detail.component.css
app/app-detail.component.css
+3
-0
app/app-detail.component.html
app/app-detail.component.html
+33
-9
app/apps.service.ts
app/apps.service.ts
+1
-0
app/ygopro.component.html
app/ygopro.component.html
+162
-2
app/ygopro.component.ts
app/ygopro.component.ts
+39
-4
apps.json
apps.json
+38
-439
No files found.
app/app-detail.component.css
View file @
07b9e520
...
@@ -20,3 +20,6 @@ progress {
...
@@ -20,3 +20,6 @@ progress {
margin-top
:
2px
;
margin-top
:
2px
;
}
}
.carousel-inner
img
{
width
:
100%
;
}
\ No newline at end of file
app/app-detail.component.html
View file @
07b9e520
...
@@ -4,7 +4,7 @@
...
@@ -4,7 +4,7 @@
<div
*ngIf=
"!appsService.getDownloadInfo(routingService.app)"
>
<div
*ngIf=
"!appsService.getDownloadInfo(routingService.app)"
>
<button
type=
"button"
class=
"btn btn-primary"
data-toggle=
"modal"
data-target=
"#install-modal"
>
安装
</button>
<button
type=
"button"
class=
"btn btn-primary"
data-toggle=
"modal"
data-target=
"#install-modal"
>
安装
</button>
<button
type=
"button"
class=
"btn btn-secondary"
>
导入
</button>
<button
type=
"button"
class=
"btn btn-secondary"
>
导入
</button>
<
button
type=
"button"
class=
"btn btn-secondary"
>
正版代购
</button
>
<
!--<button type="button" class="btn btn-secondary">正版代购</button>--
>
</div>
</div>
<div
*ngIf=
"appsService.getDownloadInfo(routingService.app)"
>
<div
*ngIf=
"appsService.getDownloadInfo(routingService.app)"
>
<div
*ngIf=
"appsService.getDownloadInfo(routingService.app).status === 'install'"
>
正在安装...
</div>
<div
*ngIf=
"appsService.getDownloadInfo(routingService.app).status === 'install'"
>
正在安装...
</div>
...
@@ -18,23 +18,45 @@
...
@@ -18,23 +18,45 @@
<div
*ngIf=
"isInstalled && (routingService.app != 'ygopro')"
>
<div
*ngIf=
"isInstalled && (routingService.app != 'ygopro')"
>
<button
(click)=
"startApp(routingService.app)"
type=
"button"
class=
"btn btn-primary"
>
运行
</button>
<button
(click)=
"startApp(routingService.app)"
type=
"button"
class=
"btn btn-primary"
>
运行
</button>
<button
type=
"button"
data-toggle=
"modal"
data-target=
"#settings-modal"
class=
"btn btn-secondary"
>
设置
</button>
<button
type=
"button"
data-toggle=
"modal"
data-target=
"#settings-modal"
class=
"btn btn-secondary"
>
设置
</button>
<
button
(click)=
"appsService.browse(routingService.app)"
type=
"button"
class=
"btn btn-secondary"
>
游览本地文件
</button
>
<
!--<button (click)="appsService.browse(routingService.app)" type="button" class="btn btn-secondary">游览本地文件</button>--
>
<button
type=
"button"
class=
"btn btn-secondary"
>
联机
</button>
<button
type=
"button"
class=
"btn btn-secondary"
>
联机
</button>
</div>
</div>
<ygopro
*ngIf=
"isInstalled && (routingService.app == 'ygopro')"
></ygopro>
<ygopro
*ngIf=
"isInstalled && (routingService.app == 'ygopro')"
></ygopro>
<br>
<br>
<h2>
新闻
</h2>
<h2
*ngIf=
"news"
>
新闻
</h2>
<p
*ngIf=
"!news"
>
没有新闻
</p>
<!--<div *ngIf="news">
<div
*ngIf=
"news"
>
<div class="list-group">
<div class="list-group">
<a *ngFor="let item of news" href="{{item.url}}" class="list-group-item">{{item.title}}</a>
<a *ngFor="let item of news" href="{{item.url}}" class="list-group-item">{{item.title}}</a>
</div>
</div>
</div>-->
<div
id=
"carousel-example-generic"
class=
"carousel slide"
data-ride=
"carousel"
>
<ol
class=
"carousel-indicators"
>
<li
*ngFor=
"let item of news; let index = index;"
data-target=
"#carousel-example-generic"
[data-slide-to]=
"index"
[class.active]=
"index == 0"
></li>
</ol>
<div
class=
"carousel-inner"
role=
"listbox"
>
<div
*ngFor=
"let item of news; let index = index;"
class=
"carousel-item"
[class.active]=
"index == 0"
>
<img
[src]=
"item.image"
[alt]=
"item.title"
>
<div
class=
"carousel-caption"
>
<h3>
{{item.title}}
</h3>
<p>
{{item.text}}
</p>
</div>
</div>
</div>
<a
class=
"left carousel-control"
href=
"#carousel-example-generic"
role=
"button"
data-slide=
"prev"
>
<span
class=
"icon-prev"
aria-hidden=
"true"
></span>
<span
class=
"sr-only"
>
Previous
</span>
</a>
<a
class=
"right carousel-control"
href=
"#carousel-example-generic"
role=
"button"
data-slide=
"next"
>
<span
class=
"icon-next"
aria-hidden=
"true"
></span>
<span
class=
"sr-only"
>
Next
</span>
</a>
</div>
</div>
<br>
<br>
<div
*ngIf=
"friends"
>
<div
*ngIf=
"friends"
>
...
@@ -88,7 +110,12 @@
...
@@ -88,7 +110,12 @@
</table>
</table>
</div>
</div>
<button
(click)=
"appsService.doTar()"
>
DOTAR
</button>
<div
*ngIf=
"isInstalled"
>
<h2>
本地文件
</h2>
<button
(click)=
"appsService.browse(routingService.app)"
type=
"button"
class=
"btn btn-secondary"
>
浏览本地文件
</button>
<button
(click)=
"uninstall()"
type=
"button"
class=
"btn btn-secondary"
>
{{'uninstall'|translate}}
</button>
</div>
<div
class=
"modal fade"
id=
"settings-modal"
tabindex=
"-1"
>
<div
class=
"modal fade"
id=
"settings-modal"
tabindex=
"-1"
>
<div
class=
"modal-dialog"
role=
"document"
>
<div
class=
"modal-dialog"
role=
"document"
>
<div
class=
"modal-content"
>
<div
class=
"modal-content"
>
...
@@ -187,10 +214,7 @@
...
@@ -187,10 +214,7 @@
<div
class=
"modal-footer"
>
<div
class=
"modal-footer"
>
<button
type=
"button"
class=
"btn btn-secondary"
data-dismiss=
"modal"
>
取消
</button>
<button
type=
"button"
class=
"btn btn-secondary"
data-dismiss=
"modal"
>
取消
</button>
<button
id=
"submit"
type=
"submit"
[disabled]=
"!theForm.form.valid"
class=
"btn btn-primary"
>
安装
</button>
<button
id=
"submit"
type=
"submit"
[disabled]=
"!theForm.form.valid"
class=
"btn btn-primary"
>
安装
</button>
</div>
</div>
<!--
-->
</form>
</form>
</div>
</div>
</div>
</div>
...
...
app/apps.service.ts
View file @
07b9e520
...
@@ -229,6 +229,7 @@ export class AppsService {
...
@@ -229,6 +229,7 @@ export class AppsService {
deleteFile
(
path
:
string
):
Promise
<
string
>
{
deleteFile
(
path
:
string
):
Promise
<
string
>
{
return
new
Promise
((
resolve
,
reject
)
=>
{
return
new
Promise
((
resolve
,
reject
)
=>
{
fs
.
lstat
(
path
,
(
err
,
stats
)
=>
{
fs
.
lstat
(
path
,
(
err
,
stats
)
=>
{
if
(
err
)
return
resolve
(
path
);
if
(
stats
.
isDirectory
())
{
if
(
stats
.
isDirectory
())
{
fs
.
rmdir
(
path
,
(
err
)
=>
{
fs
.
rmdir
(
path
,
(
err
)
=>
{
resolve
(
path
);
resolve
(
path
);
...
...
app/ygopro.component.html
View file @
07b9e520
...
@@ -6,7 +6,7 @@
...
@@ -6,7 +6,7 @@
</select>
</select>
</div>
</div>
<button
type=
"submit"
class=
"btn btn-secondary"
(click)=
"edit_deck(current_deck)"
>
编辑
</button>
<button
type=
"submit"
class=
"btn btn-secondary"
(click)=
"edit_deck(current_deck)"
>
编辑
</button>
<button
type=
"submit"
class=
"btn btn-secondary"
>
删除
</button>
<button
type=
"submit"
(click)=
"delete_deck(current_deck)"
class=
"btn btn-secondary"
>
删除
</button>
<button
type=
"submit"
(click)=
"refresh()"
class=
"btn btn-secondary"
>
刷新
</button>
<button
type=
"submit"
(click)=
"refresh()"
class=
"btn btn-secondary"
>
刷新
</button>
</form>
</form>
...
@@ -16,5 +16,165 @@
...
@@ -16,5 +16,165 @@
<button
type=
"button"
class=
"btn btn-secondary"
data-toggle=
"modal"
data-target=
"#game-create-modal"
>
创建房间
</button>
<button
type=
"button"
class=
"btn btn-secondary"
data-toggle=
"modal"
data-target=
"#game-create-modal"
>
创建房间
</button>
<button
type=
"button"
class=
"btn btn-secondary"
data-toggle=
"modal"
data-target=
"#game-list-modal"
>
房间列表
</button>
<button
type=
"button"
class=
"btn btn-secondary"
data-toggle=
"modal"
data-target=
"#game-list-modal"
>
房间列表
</button>
<button
type=
"button"
class=
"btn btn-secondary"
data-toggle=
"modal"
data-target=
"#game-create-windbot"
>
单人模式
</button>
<button
type=
"button"
class=
"btn btn-secondary"
data-toggle=
"modal"
data-target=
"#game-create-windbot"
>
单人模式
</button>
<button
(click)=
"appsService.browse(routingService.app)"
type=
"button"
class=
"btn btn-secondary"
>
浏览本地文件
</button>
<!--<button (click)="appsService.browse(routingService.app)" type="button" class="btn btn-secondary">浏览本地文件</button>-->
</div>
<div
class=
"modal fade"
id=
"game-create-windbot"
tabindex=
"-1"
role=
"dialog"
aria-labelledby=
"myModalLabel"
aria-hidden=
"true"
>
<div
class=
"modal-dialog"
role=
"document"
>
<div
class=
"modal-content"
>
<div
class=
"modal-header"
>
<button
type=
"button"
class=
"close"
data-dismiss=
"modal"
aria-label=
"Close"
>
<span
aria-hidden=
"true"
>
×
</span>
</button>
<h4
class=
"modal-title"
id=
"myModalLabel1"
>
单人模式
</h4>
</div>
<div
class=
"modal-body"
>
<label>
选择对手
</label>
<div
id=
"windbot"
class=
"list-group"
>
<a
*ngFor=
"let name of windbot"
href=
"#"
class=
"list-group-item"
onclick=
"join_windbot(name)"
>
{{name}}
</a>
</div>
</div>
<div
class=
"modal-footer"
>
<button
type=
"button"
class=
"btn btn-secondary"
data-dismiss=
"modal"
>
取消
</button>
</div>
</div>
</div>
</div>
<div
class=
"modal fade"
id=
"game-create-modal"
tabindex=
"-1"
role=
"dialog"
aria-labelledby=
"myModalLabel"
aria-hidden=
"true"
>
<div
class=
"modal-dialog"
role=
"document"
>
<div
class=
"modal-content"
>
<div
class=
"modal-header"
>
<button
type=
"button"
class=
"close"
data-dismiss=
"modal"
aria-label=
"Close"
>
<span
aria-hidden=
"true"
>
×
</span>
</button>
<h4
class=
"modal-title"
id=
"myModalLabel"
>
创建房间
</h4>
</div>
<form
id=
"game-create"
>
<div
class=
"modal-body"
>
<div
class=
"form-group row"
>
<label
for=
"game-create-title"
class=
"col-sm-2 form-control-label"
>
游戏标题
</label>
<div
class=
"col-sm-10"
>
<input
type=
"text"
class=
"form-control"
id=
"game-create-title"
name=
"title"
>
</div>
</div>
<div
class=
"form-group row"
>
<label
for=
"game-create-rule"
class=
"col-sm-2 form-control-label"
>
卡片允许
</label>
<div
class=
"col-sm-10"
>
<select
class=
"form-control"
id=
"game-create-rule"
name=
"rule"
>
<option
value=
"0"
selected
>
OCG
</option>
<option
value=
"1"
>
TCG
</option>
<option
value=
"2"
>
OCG
&
TCG
</option>
<option
value=
"3"
>
专有卡禁止
</option>
</select>
</div>
</div>
<div
class=
"form-group row"
>
<label
for=
"game-create-mode"
class=
"col-sm-2 form-control-label"
>
决斗模式
</label>
<div
class=
"col-sm-10"
>
<select
class=
"form-control"
id=
"game-create-mode"
name=
"mode"
>
<option
value=
"0"
>
单局模式
</option>
<option
value=
"1"
selected
>
比赛模式
</option>
<option
value=
"2"
>
TAG
</option>
</select>
</div>
</div>
<div
class=
"form-group row"
>
<label
class=
"col-sm-2 form-control-label"
>
额外选项
</label>
<div
class=
"col-sm-4"
>
<div
class=
"row"
>
<label
for=
"game-create-start-lp"
class=
"col-sm-6 form-control-label"
>
初始 LP
</label>
<div
class=
"col-sm-6"
>
<input
name=
"start_lp"
type=
"number"
value=
"8000"
min=
"1"
max=
"65536"
class=
"form-control form-control-sm game-create-extra"
id=
"game-create-start-lp"
>
</div>
</div>
<div
class=
"row"
>
<label
for=
"game-create-start-hand"
class=
"col-sm-6 form-control-label"
>
初始手牌数
</label>
<div
class=
"col-sm-6"
>
<input
name=
"start_hand"
type=
"number"
value=
"5"
min=
"0"
max=
"16"
class=
"form-control form-control-sm game-create-extra"
id=
"game-create-start-hand"
>
</div>
</div>
<div
class=
"row"
>
<label
for=
"game-create-draw-count"
class=
"col-sm-6 form-control-label"
>
每回合抽卡
</label>
<div
class=
"col-sm-6"
>
<input
name=
"draw_count"
type=
"number"
value=
"1"
min=
"0"
max=
"16"
class=
"form-control form-control-sm game-create-extra"
id=
"game-create-draw-count"
>
</div>
</div>
</div>
<div
class=
"col-sm-6"
>
<div
class=
"checkbox"
>
<label>
<input
name=
"enable_priority"
type=
"checkbox"
>
允许启动效果优先权
</label>
</div>
<div
class=
"checkbox"
>
<label>
<input
name=
"no_check_deck"
type=
"checkbox"
>
不检查卡组
</label>
</div>
<div
class=
"checkbox"
>
<label>
<input
name=
"no_shuffle_deck"
type=
"checkbox"
>
开局不洗卡组
</label>
</div>
</div>
</div>
<div
class=
"form-group row"
>
<label
class=
"col-sm-2"
>
私密房间
</label>
<div
class=
"col-sm-10"
>
<div
class=
"checkbox"
>
<label>
<input
name=
"private"
type=
"checkbox"
>
不在房间列表中显示 (约战功能还没做好,不要勾
</label>
</div>
</div>
</div>
</div>
<div
class=
"modal-footer"
>
<button
type=
"button"
class=
"btn btn-secondary float-left"
data-dismiss=
"modal"
data-toggle=
"modal"
data-target=
"#game-list-modal"
>
查看房间
</button>
<button
type=
"button"
class=
"btn btn-secondary"
data-dismiss=
"modal"
>
取消
</button>
<button
type=
"submit"
class=
"btn btn-primary"
>
创建
</button>
</div>
</form>
</div>
</div>
</div>
<!-- Modal -->
<div
class=
"modal fade"
id=
"game-list-modal"
tabindex=
"-1"
role=
"dialog"
aria-labelledby=
"myModalLabel"
aria-hidden=
"true"
>
<div
class=
"modal-dialog"
role=
"document"
>
<div
class=
"modal-content"
>
<table
class=
"table table-striped table-hover"
>
<thead
class=
"modal-header"
>
<tr>
<th
class=
"title"
>
游戏标题
</th>
<th
class=
"users"
>
玩家
</th>
<th
class=
"mode"
>
决斗模式
</th>
<th
class=
"extra"
>
额外选项
</th>
</tr>
</thead>
<tbody
class=
"modal-body"
></tbody>
</table>
<button
type=
"button"
class=
"close"
data-dismiss=
"modal"
aria-label=
"Close"
>
<span
aria-hidden=
"true"
>
×
</span>
</button>
<div
class=
"modal-footer"
>
<button
type=
"button"
class=
"btn btn-secondary float-left"
data-dismiss=
"modal"
data-toggle=
"modal"
data-target=
"#game-create-modal"
>
创建房间
</button>
<button
type=
"button"
class=
"btn btn-secondary"
data-dismiss=
"modal"
>
取消
</button>
</div>
</div>
</div>
</div>
</div>
\ No newline at end of file
app/ygopro.component.ts
View file @
07b9e520
...
@@ -12,6 +12,7 @@ const path = System._nodeRequire('path');
...
@@ -12,6 +12,7 @@ const path = System._nodeRequire('path');
const
child_process
=
System
.
_nodeRequire
(
'
child_process
'
);
const
child_process
=
System
.
_nodeRequire
(
'
child_process
'
);
//const Promise = System._nodeRequire('bluebird');
//const Promise = System._nodeRequire('bluebird');
const
ini
=
System
.
_nodeRequire
(
'
ini
'
);
const
ini
=
System
.
_nodeRequire
(
'
ini
'
);
const
electron
=
System
.
_nodeRequire
(
'
electron
'
);
@
Component
({
@
Component
({
selector
:
'
ygopro
'
,
selector
:
'
ygopro
'
,
...
@@ -27,18 +28,22 @@ export class YGOProComponent {
...
@@ -27,18 +28,22 @@ export class YGOProComponent {
numfont
=
{
'
darwin
'
:
[
'
/System/Library/Fonts/PingFang.ttc
'
]};
numfont
=
{
'
darwin
'
:
[
'
/System/Library/Fonts/PingFang.ttc
'
]};
textfont
=
{
'
darwin
'
:
[
'
/System/Library/Fonts/PingFang.ttc
'
]};
textfont
=
{
'
darwin
'
:
[
'
/System/Library/Fonts/PingFang.ttc
'
]};
windbot
=
[
"
琪露诺
"
,
"
谜之剑士LV4
"
,
"
复制植物
"
,
"
尼亚
"
];
servers
=
[{
address
:
"
112.124.105.11
"
,
port
:
7911
}];
constructor
(
private
appsService
:
AppsService
,
private
routingService
:
RoutingService
)
{
constructor
(
private
appsService
:
AppsService
,
private
routingService
:
RoutingService
)
{
this
.
refresh
()
this
.
refresh
()
}
}
refresh
()
{
refresh
=
()
=>
{
this
.
get_decks
().
then
((
decks
)
=>
{
this
.
get_decks
().
then
((
decks
)
=>
{
this
.
decks
=
decks
;
this
.
decks
=
decks
;
if
(
!
(
this
.
current_deck
in
this
.
decks
))
{
if
(
!
(
this
.
current_deck
in
this
.
decks
))
{
this
.
current_deck
=
decks
[
0
];
this
.
current_deck
=
decks
[
0
];
}
}
})
})
}
}
;
get_decks
():
Promise
<
[
string
]
>
{
get_decks
():
Promise
<
[
string
]
>
{
return
new
Promise
((
resolve
,
reject
)
=>
{
return
new
Promise
((
resolve
,
reject
)
=>
{
...
@@ -77,6 +82,12 @@ export class YGOProComponent {
...
@@ -77,6 +82,12 @@ export class YGOProComponent {
.
catch
(
reason
=>
console
.
log
(
reason
))
.
catch
(
reason
=>
console
.
log
(
reason
))
}
}
delete_deck
(
deck
)
{
return
new
Promise
((
resolve
,
reject
)
=>
{
fs
.
unlink
(
path
.
join
(
this
.
app
.
local
.
path
,
'
deck
'
,
deck
+
'
.ydk
'
),
resolve
)
}).
then
(
this
.
refresh
)
}
fix_fonts
=
(
data
)
=>
{
fix_fonts
=
(
data
)
=>
{
return
this
.
get_font
([
data
.
numfont
])
return
this
.
get_font
([
data
.
numfont
])
.
catch
(()
=>
this
.
get_font
(
this
.
numfont
[
process
.
platform
]).
then
(
font
=>
data
[
'
numfont
'
]
=
font
))
.
catch
(()
=>
this
.
get_font
(
this
.
numfont
[
process
.
platform
]).
then
(
font
=>
data
[
'
numfont
'
]
=
font
))
...
@@ -105,15 +116,39 @@ export class YGOProComponent {
...
@@ -105,15 +116,39 @@ export class YGOProComponent {
})
})
};
};
join
(
name
,
server
)
{
this
.
load_system_conf
()
.
then
(
this
.
fix_fonts
)
.
then
(
data
=>
{
data
[
'
lastdeck
'
]
=
this
.
current_deck
;
data
[
'
lastip
'
]
=
server
.
address
;
data
[
'
lastport
'
]
=
server
.
port
;
data
[
'
roompass
'
]
=
name
;
return
data
})
.
then
(
this
.
save_system_conf
)
.
then
(()
=>
[
'
-j
'
])
.
then
(
this
.
start_game
)
.
catch
(
reason
=>
console
.
log
(
reason
))
};
join_windbot
(
name
)
{
this
.
join
(
name
,
this
.
servers
[
0
])
}
start_game
=
(
args
)
=>
{
start_game
=
(
args
)
=>
{
let
win
=
electron
.
remote
.
getCurrentWindow
();
win
.
minimize
();
return
new
Promise
((
resolve
,
reject
)
=>
{
return
new
Promise
((
resolve
,
reject
)
=>
{
let
child
=
child_process
.
spawn
(
path
.
join
(
this
.
app
.
local
.
path
,
this
.
app
.
actions
[
process
.
platform
][
'
main
'
][
'
execute
'
]),
args
,
{
cwd
:
this
.
app
.
local
.
path
});
let
child
=
child_process
.
spawn
(
path
.
join
(
this
.
app
.
local
.
path
,
this
.
app
.
actions
[
process
.
platform
][
'
main
'
][
'
execute
'
]),
args
,
{
cwd
:
this
.
app
.
local
.
path
});
child
.
on
(
'
error
'
,
(
error
)
=>
{
child
.
on
(
'
error
'
,
(
error
)
=>
{
reject
(
error
)
reject
(
error
);
win
.
restore
()
});
});
child
.
on
(
'
exit
'
,
(
code
,
signal
)
=>
{
child
.
on
(
'
exit
'
,
(
code
,
signal
)
=>
{
// error 触发之后还可能会触发exit,但是Promise只承认首次状态转移,因此这里无需重复判断是否已经error过。
// error 触发之后还可能会触发exit,但是Promise只承认首次状态转移,因此这里无需重复判断是否已经error过。
resolve
(
code
)
resolve
(
code
);
win
.
restore
()
})
})
})
})
};
};
...
...
apps.json
View file @
07b9e520
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