#encoding: UTF-8
require_relative 'action'
class Action
  CardFilter = /(<(?:\[.*?\]\[(?:.*?)\]){0,1}[\s\d]*>|一张怪兽卡|一张魔\/陷卡)/.to_s
  #FieldCardFilter = /(<>|<??>|<(?:(?:表攻|表守|里守)\|){0,1}\[.*?\]\[(?:.*?)\]){0,1}[\s\d]*>)/.to_s
  PosFilter = /((?:手卡|场上|魔陷区|怪兽区|墓地|额外牌堆|除外区|卡组顶端|\(\d+\)){1,2})/.to_s
  PositionFilter = /(|攻击表示|防守表示|里侧表示|背面守备表示)/.to_s
  PhaseFilter = /(抽卡`阶段|准备`阶段|主`阶段1|战斗`阶段|主`阶段2|结束`阶段)/.to_s
  def self.parse_pos(pos)
    if index = pos.index("(")
      index += 1
      pos[index, pos.index(")")-index].to_i
    else
      case pos
      when "手卡"
        :hand
      when "场上", "魔陷区", "怪兽区"
        :field
      when "墓地"
        :graveyard
      when "额外牌堆"
        :extra
      when "除外区"
        :removed
      when "卡组顶端"
        :deck
      end
    end
  end
  def self.parse_card(card)
    if index = card.rindex("[")
      index += 1
      name = card[index, card.rindex("]")-index].to_sym
      Card.find(name) || Card.new('id' => 0, 'number' => :"00000000", 'name' => name, 'card_type' => :通常怪兽, 'stats' => "", 'archettypes' => "", 'mediums' => "")
    else
      Card.find(nil)
    end
  end
  def self.parse_fieldcard(card)
    case card
    when "<>"
      [nil, nil]
    when "<??>"
      [:set, Card.find(nil)]
    else
      [card["表守"] ? :defense : card["里守"] ? :set : :attack, parse_card(card)]
    end
  end
  def self.parse_position(position)
    case position
    when "攻击表示"
      :attack
    when "防守表示"
      :defense
    when "里侧表示", "背面守备表示"
      :set
    end
  end
  def self.parse_phase(phase)
    case phase
    when "抽卡`阶段"
      :DP
    when "准备`阶段"
      :SP
    when "主`阶段1"
      :M1
    when "战斗`阶段"
      :BP
    when "主`阶段2"
      :M2
    when "结束`阶段"
      :EP
    end
  end
  def self.escape_pos(pos)
    case pos
    when 0..5
      "魔陷区(#{pos})"
    when 6..10
      "怪兽区(#{pos})"
    when :hand
      "手卡"
    when :field
      "场上"
    when :graveyard
      "墓地"
    when :extra
      "除外区"
    when :deck
      "卡组顶端"
    end
  end
  def self.escape_pos2(pos)
    case pos
    when :hand
      "手卡"
    when :deck
      "卡组"
    when :graveyard
      "墓地"
    when :extra
      "额外牌堆"
    when :removed
      "除外区"
    when 0..10
      "场上(#{pos})"
    end
  end
  def self.escape_position(position)
    case position
    when :attack
      "攻击表示"
    when :defense
      "防守表示"
    when :set
      "里侧表示"
    end
  end
  def self.escape_position_short(position)
    case position
    when :attack
      "表攻"
    when :defense
      "表守"
    when :set
      "里守"
    end
  end


  def self.escape_phase(phase)
    case phase
    when :DP
      "抽卡`阶段"
    when :SP
      "准备`阶段"
    when :M1
      "主`阶段1"
    when :BP
      "战斗`阶段"
    when :M2
      "主`阶段2"
    when :EP
      "结束`阶段"
    end
  end
  def self.parse(str)
    str =~ /^\[(\d+)\] (.*)▊▊▊.*?$/m
    from_player = false
    id = $1.to_i
    $chat_window.add from_player, "[#{$1}] #{$2}"
    result = case $2
    when /^┊(.*)┊$/m
      Chat.new from_player, $1
    when /^※\[(.*)\]\r\n(.*)\r\n注释$/m
      Note.new from_player, $2, Card.find($1.to_sym)
    when /^※(.*)$/
      Chat.new from_player, $1
    when /^(◎|●)→=\[0:0:0\]==回合结束==<(\d+)>=\[0\]\r\nLP:(\d+)\r\n手卡:(\d+)\r\n卡组:(\d+)\r\n墓地:(\d+)\r\n除外:(\d+)\r\n前场:\r\n     #{PositionFilter}#{CardFilter}\r\n     #{CardFilter}\r\n     #{CardFilter}\r\n     #{CardFilter}\r\n     #{CardFilter}\r\n后场:#{CardFilter}#{CardFilter}#{CardFilter}#{CardFilter}#{CardFilter}\r\n场地|#{CardFilter}\r\n◎→＼＼(.*)$/
      Turn_End.new($1 == "◎", $19, $3.to_i, $4.to_i, $5.to_i, $6.to_i, $7.to_i, [parse_fieldcard($18), parse_fieldcard($13), parse_fieldcard($14), parse_fieldcard($15), parse_fieldcard($16), parse_fieldcard($17), parse_fieldcard($8), parse_fieldcard($9), parse_fieldcard($10), parse_fieldcard($11), parse_fieldcard($12)], $2.to_i)
    when /^(?:(.*)\r\n){0,1}(◎|●)→(.*)$/m
      from_player = $2 == "◎"
      msg = $1
      case $3
      when /^\[\d+年\d+月\d+日禁卡表\] Duel!!/
        Reset.new from_player
      when /(.*)抽牌/
        Draw.new from_player, $1
      when "开启更换卡组"
        Deck.new from_player
      when "更换新卡组-检查卡组中..."
        Reset.new from_player
      when "换SIDE……"
        Side.new from_player
      when /\[\d+年\d+月\d+日禁卡表\](?:<(.+)> ){0,1}先攻/
        FirstToGo.new from_player, $1
      when /\[\d+年\d+月\d+日禁卡表\](?:<(.+)> ){0,1}后攻/
        SecondToGo.new from_player, $1
      when /(.*)掷骰子,结果为 (\d+)/
        Dice.new from_player, $2.to_i, $1
      when /(.*)抛硬币,结果为(.+)/
        Coin.new from_player, $2=="正面", $1
      when /从#{PosFilter}~发动#{CardFilter}#{PosFilter}/
        Activate.new from_player, parse_pos($1), parse_pos($3), parse_card($2)
      when /从#{PosFilter}~召唤#{CardFilter}#{PosFilter}/
        Summon.new from_player, parse_pos($1), parse_pos($3), parse_card($2), msg
      when /从#{PosFilter}~特殊召唤#{CardFilter}#{PosFilter}呈#{PositionFilter}/
        SpecialSummon.new from_player, parse_pos($1), parse_pos($3), card($2), msg, parse_position($4)
      when /从手卡~取#{CardFilter}盖到#{PosFilter}/
        Set.new from_player, :hand, parse_pos($2), parse_card($1)
      when /将#{CardFilter}从~#{PosFilter}~送往墓地/
        SendToGraveyard.new(from_player, parse_pos($2), parse_card($1))
      when /将#{PosFilter}的#{CardFilter}从游戏中除外/
        Remove.new from_player, parse_pos($1), parse_card($2)
      when /#{CardFilter}从#{PosFilter}~放回卡组顶端/
        ReturnToDeck.new from_player, parse_pos($2), parse_card($1)
      when /#{CardFilter}从#{PosFilter}返回额外牌堆/
        ReturnToExtra.new from_player, parse_pos($2), parse_card($1)
      when /从#{PosFilter}取#{CardFilter}加入手卡/
        ReturnToHand.new from_player, parse_pos($1), parse_card($2)
      when /#{PosFilter}#{CardFilter}效果发(?:\~){0,1}动/
        Effect_Activate.new(from_player, parse_pos($1), parse_card($2))
      when /#{PhaseFilter}/
        ChangePhase.new(from_player, parse_phase($1))
      else
        p str, 1
      end
    else
      p str, 2
    end
    result.id = id
    result
  end
  def escape
    inspect
  end
  def run
    $chat_window.add @from_player, escape if @from_player
    $game.action self if @from_player
  end
  class FirstToGo
    def escape
      "[#{@id}] ◎→[11年3月1日禁卡表]先攻"
    end
  end
  class Draw
    def escape
      "[#{@id}] ◎→抽牌"
    end
  end
  class Dice
    def escape
      "[#{@id}] ◎→掷骰子,结果为 #{@result}"
    end
  end
  class Reset
    def escape
      "[#{@id}] ◎→[11年3月1日禁卡表] Duel!!"
    end
  end
  class ChangePhase
    def escape
      "[#{@id}] ◎→#{Action.escape_phase(@phase)}"
    end
  end
  class Turn_End
    def escape
      "[#{@id}] ◎→=[0:0:0]==回合结束==<0>=[0]\r\n"+ @field.escape
    end
  end
  class Shuffle
    def escape
      "[#{@id}] ◎→卡组洗切"
    end
  end
  class Set
    def escape
      case @from_pos
      when :hand
        "[#{@id}] ◎→从手卡~取一张#{@card.monster? ? "怪兽卡" : "魔/陷卡"}盖到场上(#{@to_pos})"
      end
    end
  end
  class Summon
    def escape
      "[#{@id}] ◎→从手卡~召唤#{@card.escape}(#{@to_pos})"
    end
  end
  class SpecialSummon
    def escape
      "[#{@id}] ◎→从#{Action.escape_pos2(@from_pos)}~特殊召唤#{@card.escape}(#{@to_pos})呈#{case @position; when :attack; "攻击"; when :defense; "守备";when :set; "背面守备"; end}表示"
    end
  end
  class Activate
    def escape
      "[#{@id}] ◎→从手卡~发动#{@card.escape}(#{@to_pos})"
    end
  end
  class SendToGraveyard
    def escape
      "[#{@id}] ◎→将#{@card.escape}从~#{Action.escape_pos2(@from_pos)}~送往墓地"
    end
  end
  class Tribute
    def escape
      "[#{@id}] ◎→将~#{Action.escape_pos2(@from_pos)}~的#{@card.escape}解~放"
    end
  end
  class Remove
    def escape
      "[#{@id}] ◎→将#{Action.escape_pos2(@from_pos)}的#{@card.escape}从游戏中除外"
    end
  end
  class ReturnToHand
    def escape
      pos = case @from_pos
      when :deck
        "卡组顶端"
      when :graveyard
        "墓地"
      when :removed
        "除外区"
      when 0..10
        "场上(#{@from_pos})"
      end
      "[#{@id}] ◎→从#{pos}取#{@card.escape}加入手卡"
    end
  end
  class ReturnToDeck
    def escape
      pos = case @from_pos
      when :hand
        "手卡"
      when :graveyard
        "墓地"
      when :removed
        "除外区"
      when 0..10
        "场上(#{@from_pos})"
      end
      "[#{@id}] ◎→#{@from_pos == :hand ? "一张卡" : @card.escape}从#{pos}~放回卡组顶端" #TODO:set=【一张卡】
    end
  end
  class ReturnToExtra
    def escape
      pos = case @from_pos
      when :graveyard
        "墓地"
      when :removed
        "除外区"
      when 0..10
        "场上(#{pos})"
      end
      "[#{@id}] ◎→#{@card.escape}从#{pos}返回额外牌堆"
    end
  end
  class Flip
    def escape
      "[#{@id}] ◎→(#{@from_pos})#{@card.escape}打开"
    end
  end
  class FlipSummon
    def escape
      "[#{@id}] ◎→(#{@from_pos})#{@card.escape}反转"
    end
  end
  class ChangePosition
    def escape
      if @position == :set
        if (6..10).include? @from_pos #攻击表示的怪兽，由于iduel没有变成里侧守备指令，所以采用重新放置的方式
          "[#{@id}] ◎→从怪兽区(#{@from_pos})~取一张怪兽卡盖到场上(#{@to_pos})"
        else
          "[#{@id}] ◎→(#{@from_pos})#{@card.escape}变为里侧表示"
        end
      else
        "[#{@id}] ◎→(#{@from_pos})#{@card.escape}改为#{position == :attack ? '攻击' : '防守'}表示"
      end
    end
  end
  class Effect_Activate
    def escape
      pos = case @from_pos
      when :hand
        "己方手牌"
      when :graveyard
        "己方墓地"
      when :deck
        "己方卡组"
      when :extra
        "己方额外牌堆"
      when :removed
        "己方除外区"
      when 0..10
        "(#{@from_pos})"
      end
      "[#{@id}] ◎→#{pos}#{@card.escape}效果发#{"~" unless (0..10).include? @from_pos}动"
    end
  end
  class Chat
    def escape
      "[#{@id}] ┊#{@msg}┊"
    end
  end
end


class Game_Field
  def escape
    "LP:#{@lp}\r\n手卡:#{@hand.size}\r\n卡组:#{@deck.size}\r\n墓地:#{@graveyard.size}\r\n除外:#{@removed.size}\r\n前场:\r\n" +
      @field[6..10].collect{|card|"     <#{"#{Action.escape_position_short(card)}|#{card.position == :set ? '??' : "[#{card.card_type}][#{card.name}] #{card.atk}#{' '+card.def.to_s}"}" if card}>\r\n"}.join +
      "后场:" + 
      @field[1..5].collect{|card|"<#{card.position == :set ? '??' : card.escape if card}>"}.join +
      "\r\n场地|<#{@field[0] ? @field[0].escape : '无'}>\r\n" +
      "◎→＼＼"    
  end
end
class Card
  def escape
    if [:通常魔法, :永续魔法, :装备魔法, :场地魔法, :通常陷阱, :永续陷阱, :反击陷阱].include? @card_type
      if @position == :set
        "一张魔/陷卡"
      else
        "<[#{@card_type}][#{@name}] >"
      end
    else
      if @position == :set
        "一张怪兽卡"
      else
        "<[#{@card_type}][#{@name}] #{@atk} #{@def}>"
      end
    end
  end
end
