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xiaoye
MDPro2
Commits
f20f545b
Commit
f20f545b
authored
Jun 14, 2023
by
perfectdicky
Browse files
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Plain Diff
add ai to play player's ydk
parent
41919acf
Changes
6
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6 changed files
with
2927 additions
and
2404 deletions
+2927
-2404
Assets/Editor/NGUIPrefabStageHelper.cs
Assets/Editor/NGUIPrefabStageHelper.cs
+343
-0
Assets/Editor/NGUIPrefabStageHelper.cs.meta
Assets/Editor/NGUIPrefabStageHelper.cs.meta
+11
-0
Assets/Plugins/Editor/0Harmony.dll
Assets/Plugins/Editor/0Harmony.dll
+0
-0
Assets/Plugins/Editor/0Harmony.dll.meta
Assets/Plugins/Editor/0Harmony.dll.meta
+32
-0
Assets/SibylSystem/Room/AIRoom.cs
Assets/SibylSystem/Room/AIRoom.cs
+17
-5
Assets/transUI/prefab/trans_AIroom.prefab
Assets/transUI/prefab/trans_AIroom.prefab
+2524
-2399
No files found.
Assets/Editor/NGUIPrefabStageHelper.cs
0 → 100644
View file @
f20f545b
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Click to expand it.
Assets/Editor/NGUIPrefabStageHelper.cs.meta
0 → 100644
View file @
f20f545b
fileFormatVersion: 2
guid: 88e23aeef8fc8a24eace5e7fcf3395a2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Plugins/Editor/0Harmony.dll
0 → 100644
View file @
f20f545b
File added
Assets/Plugins/Editor/0Harmony.dll.meta
0 → 100644
View file @
f20f545b
fileFormatVersion: 2
guid: dcc1be876af31db4a9a0422b13fb06e6
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
platformData:
- first:
Any:
second:
enabled: 0
settings: {}
- first:
Editor: Editor
second:
enabled: 1
settings:
DefaultValueInitialized: true
- first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:
Assets/SibylSystem/Room/AIRoom.cs
View file @
f20f545b
...
@@ -9,6 +9,7 @@ public class AIRoom : WindowServantSP
...
@@ -9,6 +9,7 @@ public class AIRoom : WindowServantSP
{
{
#
region
ui
#
region
ui
UIselectableList
superScrollView
=
null
;
UIselectableList
superScrollView
=
null
;
GameObject
aideck_
;
string
sort
=
"sortByTimeDeck"
;
string
sort
=
"sortByTimeDeck"
;
System
.
Diagnostics
.
Process
serverProcess
;
System
.
Diagnostics
.
Process
serverProcess
;
System
.
Diagnostics
.
Process
botProcess
;
System
.
Diagnostics
.
Process
botProcess
;
...
@@ -35,7 +36,7 @@ public class AIRoom : WindowServantSP
...
@@ -35,7 +36,7 @@ public class AIRoom : WindowServantSP
newBot
.
desc
=
reader
.
ReadLine
().
Trim
();
newBot
.
desc
=
reader
.
ReadLine
().
Trim
();
line
=
reader
.
ReadLine
().
Trim
();
line
=
reader
.
ReadLine
().
Trim
();
newBot
.
flags
=
line
.
Split
(
' '
);
newBot
.
flags
=
line
.
Split
(
' '
);
if
(
Array
.
IndexOf
(
newBot
.
flags
,
"SELECT_DECKFILE"
)
<
0
)
//
if (Array.IndexOf(newBot.flags, "SELECT_DECKFILE") < 0)
Bots
.
Add
(
newBot
);
Bots
.
Add
(
newBot
);
}
}
}
}
...
@@ -68,14 +69,24 @@ public class AIRoom : WindowServantSP
...
@@ -68,14 +69,24 @@ public class AIRoom : WindowServantSP
UIHelper
.
trySetLableText
(
gameObject
,
"botdesc_"
,
InterString
.
Get
(
"请选择对手。"
));
UIHelper
.
trySetLableText
(
gameObject
,
"botdesc_"
,
InterString
.
Get
(
"请选择对手。"
));
superScrollView
.
install
();
superScrollView
.
install
();
ReadBots
(
"config/bot.conf"
);
ReadBots
(
"config/bot.conf"
);
aideck_
=
GameObject
.
Find
(
"aideck_"
);
aideck_
.
SetActive
(
false
);
//perfectdicky read deck ydk name
//ReadDecks();
SetActiveFalse
();
SetActiveFalse
();
}
}
void
onSelected
()
void
onSelected
()
{
{
int
sel
=
superScrollView
.
selectedIndex
;
int
sel
=
superScrollView
.
selectedIndex
;
if
(
sel
>=
0
&&
sel
<
Bots
.
Count
)
if
(
sel
>=
0
&&
sel
<
Bots
.
Count
)
{
UIHelper
.
trySetLableText
(
gameObject
,
"botdesc_"
,
Bots
[
sel
].
desc
);
UIHelper
.
trySetLableText
(
gameObject
,
"botdesc_"
,
Bots
[
sel
].
desc
);
//Make visible for aideck_
if
(
Array
.
IndexOf
(
Bots
[
sel
].
flags
,
"SELECT_DECKFILE"
)
>=
0
)
aideck_
.
SetActive
(
true
);
else
aideck_
.
SetActive
(
false
);
}
else
else
UIHelper
.
trySetLableText
(
gameObject
,
"botdesc_"
,
InterString
.
Get
(
"请选择对手。"
));
UIHelper
.
trySetLableText
(
gameObject
,
"botdesc_"
,
InterString
.
Get
(
"请选择对手。"
));
}
}
...
@@ -166,7 +177,8 @@ public class AIRoom : WindowServantSP
...
@@ -166,7 +177,8 @@ public class AIRoom : WindowServantSP
serverProcess
.
StartInfo
.
RedirectStandardOutput
=
true
;
serverProcess
.
StartInfo
.
RedirectStandardOutput
=
true
;
serverProcess
.
Start
();
serverProcess
.
Start
();
string
port
=
serverProcess
.
StandardOutput
.
ReadLine
();
string
port
=
serverProcess
.
StandardOutput
.
ReadLine
();
command
+=
" Port="
+
port
;
//perfectdicky change DeckFile path
command
+=
" Port="
+
port
+
" DeckFile=\"deck/cyberdragon.ydk\""
;
botProcess
=
new
System
.
Diagnostics
.
Process
();
botProcess
=
new
System
.
Diagnostics
.
Process
();
botProcess
.
StartInfo
.
UseShellExecute
=
false
;
botProcess
.
StartInfo
.
UseShellExecute
=
false
;
...
@@ -184,7 +196,7 @@ public class AIRoom : WindowServantSP
...
@@ -184,7 +196,7 @@ public class AIRoom : WindowServantSP
string
name
=
Config
.
Get
(
"name"
,
"一秒一咕机会"
);
string
name
=
Config
.
Get
(
"name"
,
"一秒一咕机会"
);
Program
.
I
().
ocgcore
.
returnServant
=
Program
.
I
().
aiRoom
;
Program
.
I
().
ocgcore
.
returnServant
=
Program
.
I
().
aiRoom
;
(
new
Thread
(()
=>
{
Thread
.
Sleep
(
500
);
TcpHelper
.
join
(
"127.0.0.1"
,
name
,
port
,
""
,
""
);
})).
Start
();
(
new
Thread
(()
=>
{
Thread
.
Sleep
(
500
);
TcpHelper
.
join
(
"127.0.0.1"
,
name
,
port
,
""
,
""
);
})).
Start
();
RMSshow_none
(
InterString
.
Get
(
"您在AI模式下遇到的BUG也极有可能会在联机的时候出现,所以请务必向我们报告。"
));
//
RMSshow_none(InterString.Get("您在AI模式下遇到的BUG也极有可能会在联机的时候出现,所以请务必向我们报告。"));
}
}
public
override
void
preFrameFunction
()
public
override
void
preFrameFunction
()
{
{
...
...
Assets/transUI/prefab/trans_AIroom.prefab
View file @
f20f545b
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