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jndeukm
MDPro3
Commits
030e609f
"...svn:/svn.code.sf.net/p/irrlicht/code/trunk@5219" did not exist on "bc9fe27e30bfa9b0abe8934841f3e475bdcdc2e8"
Commit
030e609f
authored
May 31, 2024
by
SherryChaos
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Plain Diff
bug fix
parent
0fd6be1f
Changes
4
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4 changed files
with
133 additions
and
10792 deletions
+133
-10792
Assets/Addressables/Text/UpdateContent.txt
Assets/Addressables/Text/UpdateContent.txt
+1
-0
Assets/Fonts/SourceHanSansSC-Medium SDF.asset
Assets/Fonts/SourceHanSansSC-Medium SDF.asset
+120
-10791
Assets/Scripts/MDPro3/Duel/GameCard.cs
Assets/Scripts/MDPro3/Duel/GameCard.cs
+11
-1
Assets/Scripts/MDPro3/Servants/OcgCore.cs
Assets/Scripts/MDPro3/Servants/OcgCore.cs
+1
-0
No files found.
Assets/Addressables/Text/UpdateContent.txt
View file @
030e609f
...
@@ -4,6 +4,7 @@ MDPro3 v1.1.3更新:
...
@@ -4,6 +4,7 @@ MDPro3 v1.1.3更新:
3.修复SelectSum消息中,可选卡片数量为1时,点击不可选卡片会导致游戏无法继续的错误。
3.修复SelectSum消息中,可选卡片数量为1时,点击不可选卡片会导致游戏无法继续的错误。
4.修复上版本中,更改设置中的[画面质量]导致游戏背景异常的错误。
4.修复上版本中,更改设置中的[画面质量]导致游戏背景异常的错误。
5.修复部分情况下立绘为空白的错误。
5.修复部分情况下立绘为空白的错误。
6.修复弹窗确认卡片时,使用快捷键关闭弹窗时游戏无法继续的错误。
MDPro3 v1.1.2更新:
MDPro3 v1.1.2更新:
1.现在房主能在房间中添加AI进行游戏了。
1.现在房主能在房间中添加AI进行游戏了。
...
...
Assets/Fonts/SourceHanSansSC-Medium SDF.asset
View file @
030e609f
This diff is collapsed.
Click to expand it.
Assets/Scripts/MDPro3/Duel/GameCard.cs
View file @
030e609f
...
@@ -2812,12 +2812,22 @@ namespace MDPro3
...
@@ -2812,12 +2812,22 @@ namespace MDPro3
return
true
;
return
true
;
}
}
public
bool
IsFaceDownOnSpellZone
()
{
if
((
p
.
position
&
(
uint
)
CardPosition
.
FaceUp
)
>
0
)
return
false
;
if
((
p
.
location
&
(
uint
)
CardLocation
.
SpellZone
)
==
0
)
return
false
;
return
true
;
}
int
setTurn
=
0
;
int
setTurn
=
0
;
public
void
ShowFaceDownCardOrNot
(
bool
show
)
public
void
ShowFaceDownCardOrNot
(
bool
show
)
{
{
if
(
model
==
null
)
if
(
model
==
null
)
return
;
return
;
if
(
show
)
if
(
IsFaceDownOnSpellZone
()
)
setTurn
=
Program
.
I
().
ocgcore
.
turns
;
setTurn
=
Program
.
I
().
ocgcore
.
turns
;
var
back
=
manager
.
GetElement
<
Transform
>(
"CardModel"
).
GetChild
(
0
).
GetComponent
<
Renderer
>();
var
back
=
manager
.
GetElement
<
Transform
>(
"CardModel"
).
GetChild
(
0
).
GetComponent
<
Renderer
>();
...
...
Assets/Scripts/MDPro3/Servants/OcgCore.cs
View file @
030e609f
...
@@ -4172,6 +4172,7 @@ namespace MDPro3
...
@@ -4172,6 +4172,7 @@ namespace MDPro3
if
(
life0
<=
0
||
life1
<=
0
)
if
(
life0
<=
0
||
life1
<=
0
)
{
{
AudioManager
.
StopBGM
();
AudioManager
.
StopBGM
();
OnNor
();
#if UNITY_EDITOR
#if UNITY_EDITOR
Program
.
I
().
timeScaleForEdit
=
0.1f
;
Program
.
I
().
timeScaleForEdit
=
0.1f
;
DOTween
.
To
(()
=>
Program
.
I
().
timeScaleForEdit
,
x
=>
Program
.
I
().
timeScaleForEdit
=
x
,
1
,
0.8f
).
SetEase
(
Ease
.
InQuad
);
DOTween
.
To
(()
=>
Program
.
I
().
timeScaleForEdit
,
x
=>
Program
.
I
().
timeScaleForEdit
=
x
,
1
,
0.8f
).
SetEase
(
Ease
.
InQuad
);
...
...
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