Commit 61a80d2d authored by GuGu's avatar GuGu

Update c34036.lua

parent e0c4915f
Pipeline #33413 passed with stage
in 14 seconds
...@@ -88,10 +88,8 @@ function s.ctop(e,tp,eg,ep,ev,re,r,rp) ...@@ -88,10 +88,8 @@ function s.ctop(e,tp,eg,ep,ev,re,r,rp)
if tc and tc:IsControlerCanBeChanged() then if tc and tc:IsControlerCanBeChanged() then
-- 转移控制权 -- 转移控制权
Duel.GetControl(tc,ctrl_tp,0,0,zone)
-- 附加效果:无效化+不能攻击 -- 附加效果:无效化+不能攻击
if tc:IsCanBeDisabledByEffect(e) then if Duel.GetControl(tc,ctrl_tp,0,0,zone)~=0 then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE) e1:SetCode(EFFECT_DISABLE)
...@@ -101,21 +99,13 @@ function s.ctop(e,tp,eg,ep,ev,re,r,rp) ...@@ -101,21 +99,13 @@ function s.ctop(e,tp,eg,ep,ev,re,r,rp)
e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET) e2:SetValue(RESET_TURN_SET)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e3)
end
end
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE) e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_CANNOT_ATTACK) e4:SetCode(EFFECT_CANNOT_ATTACK)
e4:SetReset(RESET_EVENT+RESETS_STANDARD) e4:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e4) tc:RegisterEffect(e4)
end end
end
end end
-- ③效果条件:相邻区域有卡 -- ③效果条件:相邻区域有卡
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment