Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
windbot
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
HiiragiGuardians
windbot
Commits
f934aea4
Commit
f934aea4
authored
Feb 29, 2024
by
jwyxym
Committed by
GitHub
Feb 29, 2024
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Update AutoChessExecutor.cs
parent
d8faa653
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
288 additions
and
60 deletions
+288
-60
Game/AI/Decks/AutoChessExecutor.cs
Game/AI/Decks/AutoChessExecutor.cs
+288
-60
No files found.
Game/AI/Decks/AutoChessExecutor.cs
View file @
f934aea4
...
...
@@ -112,6 +112,8 @@ namespace WindBot.Game.AI.Decks
EquipForEnemy(ClientCard card)
得到某个位置的卡片的函数(从神数不神那借来的)
GetZoneCards(CardLocation loc, ClientField player)
系统提示检测
HintFunction(int hint, int last, int[] except)
卡片发动过滤函数
灵摆刻度设置
PendulumActivateFunction()
...
...
@@ -244,6 +246,191 @@ namespace WindBot.Game.AI.Decks
return
false
;
}
private
bool
EnemyCardTarget
(
ClientCard
card
,
bool
chkc
,
CardLocation
loc
,
CardType
[]
type
,
CardPosition
[]
pos
)
{
int
a
=
0
;
int
b
=
0
;
int
[]
cardsname
;
foreach
(
CardType
ty
in
type
)
{
if
(
ty
==
CardType
.
Spell
)
a
++;
if
(
ty
==
CardType
.
Trap
)
a
=
a
+
2
;
if
(
ty
==
CardType
.
Spell
||
ty
==
CardType
.
Trap
||
ty
==
CardType
.
Monster
)
a
=
a
+
3
;
}
foreach
(
CardPosition
po
in
pos
)
{
if
(
po
==
CardPosition
.
FaceUp
)
b
++;
if
(
po
==
CardPosition
.
FaceDown
)
b
=
b
+
2
;
}
if
((
loc
&
CardLocation
.
MonsterZone
)
>
0
&&
(
loc
&
CardLocation
.
SpellZone
)
>
0
)
{
if
(
chkc
)
{
if
(
a
==
1
&&
b
==
1
)
{
if
(
card
.
Id
==
76137614
)
return
true
;
}
else
if
(
a
==
2
&&
b
==
1
)
{
if
(
card
.
Id
==
5640330
&&
ActivateDescription
==
Util
.
GetStringId
(
5640330
,
1
))
return
true
;
}
else
if
(
a
==
3
&&
b
==
1
)
{
cardsname
=
new
[]
{
10071151
,
14883228
,
43785278
,
44852429
,
69452756
,
76137614
,
80019195
,
80275707
,
84565800
,
85800949
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
if
((
card
.
Id
==
5133471
&&
ActivateDescription
==
Util
.
GetStringId
(
5133471
,
1
))
||
(
card
.
Id
==
17241941
&&
ActivateDescription
==
Util
.
GetStringId
(
17241941
,
2
)))
return
true
;
}
else
if
(
a
==
3
&&
b
==
2
)
{
cardsname
=
new
[]
{
25955749
,
18489208
,
20351153
,
40736921
,
61831093
,
76515293
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
if
((
card
.
Id
==
5133471
&&
ActivateDescription
==
Util
.
GetStringId
(
5133471
,
0
))
||
(
card
.
Id
==
64398890
&&
ActivateDescription
==
Util
.
GetStringId
(
64398890
,
0
))
||
(
card
.
Id
==
73213494
&&
ActivateDescription
==
Util
.
GetStringId
(
73213494
,
1
))
)
return
true
;
}
else
if
(
a
==
6
&&
b
==
1
)
{
cardsname
=
new
[]
{
744887
,
20403123
,
20745268
,
23204029
,
38694052
,
38904695
,
43892408
,
48905153
,
89883517
,
93379652
,
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
if
((
card
.
Id
==
5795980
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
9940036
&&
ActivateDescription
==
Util
.
GetStringId
(
9940036
,
2
))
||
(
card
.
Id
==
13364097
&&
ActivateDescription
==
Util
.
GetStringId
(
13364097
,
0
))
||
(
card
.
Id
==
50078320
&&
ActivateDescription
==
Util
.
GetStringId
(
50078320
,
0
))
||
(
card
.
Id
==
50907446
&&
ActivateDescription
==
Util
.
GetStringId
(
50907446
,
0
))
||
(
card
.
Id
==
65398390
&&
ActivateDescription
==
Util
.
GetStringId
(
65398390
,
0
))
||
(
card
.
Id
==
29601381
&&
ActivateDescription
==
Util
.
GetStringId
(
29601381
,
1
))
||
(
card
.
Id
==
48461764
&&
ActivateDescription
==
Util
.
GetStringId
(
48461764
,
1
))
||
(
card
.
Id
==
94073244
&&
ActivateDescription
==
Util
.
GetStringId
(
94073244
,
1
))
||
(
card
.
Id
==
13317419
&&
card
.
Location
==
CardLocation
.
SpellZone
&&
card
.
IsFaceup
())
||
(
card
.
Id
==
37491810
&&
card
.
Location
==
CardLocation
.
SpellZone
&&
card
.
IsFaceup
())
||
(
card
.
Id
==
38761908
&&
card
.
Location
==
CardLocation
.
SpellZone
)
)
return
true
;
}
else
if
(
a
==
6
&&
b
==
2
)
{
cardsname
=
new
[]
{
60229110
,
93554166
,
99940363
,
15545291
,
58475908
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
if
((
card
.
Id
==
20281581
&&
ActivateDescription
==
Util
.
GetStringId
(
20281581
,
1
))
||
(
card
.
Id
==
31467949
&&
ActivateDescription
==
Util
.
GetStringId
(
31467949
,
1
))
||
(
card
.
Id
==
32912040
&&
ActivateDescription
==
Util
.
GetStringId
(
32912040
,
0
))
)
return
true
;
}
else
if
(
a
==
6
&&
b
==
3
)
{
cardsname
=
new
[]
{
744887
,
4178474
,
5168381
,
9765723
,
13298352
,
18318842
,
19943114
,
22850702
,
28016193
,
28112535
,
28423537
,
28711704
,
29477860
,
29479265
,
32785578
,
33846209
,
33964637
,
35252119
,
35330871
,
38265153
,
38342335
,
43215738
,
43912676
,
44553392
,
47264717
,
48626373
,
55794644
,
56804361
,
65192027
,
65892310
,
68182934
,
69764158
,
71279983
,
72959823
,
73964868
,
76552147
,
77449773
,
83102080
,
84125619
,
84453939
,
89211486
,
97317530
,
14154221
,
17494901
,
31677606
,
66789970
,
72044448
,
78156759
,
84290642
,
85893201
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
if
(
card
.
Id
==
1561110
&&
ActivateDescription
==
Util
.
GetStringId
(
1561110
,
0
)
||
(
card
.
Id
==
4779823
&&
ActivateDescription
==
Util
.
GetStringId
(
4779823
,
0
))
||
(
card
.
Id
==
23626223
&&
ActivateDescription
==
Util
.
GetStringId
(
23626223
,
0
))
||
(
card
.
Id
==
26692769
&&
ActivateDescription
==
Util
.
GetStringId
(
26692769
,
0
))
||
(
card
.
Id
==
32617464
&&
ActivateDescription
==
Util
.
GetStringId
(
32617464
,
0
))
||
(
card
.
Id
==
32939238
&&
ActivateDescription
==
Util
.
GetStringId
(
32939238
,
0
))
||
(
card
.
Id
==
36609518
&&
ActivateDescription
==
Util
.
GetStringId
(
36609518
,
0
))
||
(
card
.
Id
==
38267552
&&
ActivateDescription
==
Util
.
GetStringId
(
38267552
,
0
))
||
(
card
.
Id
==
50056656
&&
ActivateDescription
==
Util
.
GetStringId
(
50056656
,
0
))
||
(
card
.
Id
==
79194594
&&
ActivateDescription
==
Util
.
GetStringId
(
79194594
,
0
))
||
(
card
.
Id
==
84815190
&&
ActivateDescription
==
Util
.
GetStringId
(
84815190
,
0
))
||
(
card
.
Id
==
90835938
&&
ActivateDescription
==
Util
.
GetStringId
(
90835938
,
0
))
||
(
card
.
Id
==
98462037
&&
ActivateDescription
==
Util
.
GetStringId
(
98462037
,
0
))
||
(
card
.
Id
==
43227
&&
ActivateDescription
==
Util
.
GetStringId
(
43227
,
1
))
||
(
card
.
Id
==
2530830
&&
ActivateDescription
==
Util
.
GetStringId
(
2530830
,
1
))
||
(
card
.
Id
==
6764709
&&
ActivateDescription
==
Util
.
GetStringId
(
6764709
,
1
))
||
(
card
.
Id
==
12444060
&&
ActivateDescription
==
Util
.
GetStringId
(
12444060
,
1
))
||
(
card
.
Id
==
10406322
&&
ActivateDescription
==
Util
.
GetStringId
(
10406322
,
1
))
||
(
card
.
Id
==
13482262
&&
ActivateDescription
==
Util
.
GetStringId
(
13482262
,
1
))
||
(
card
.
Id
==
20563387
&&
ActivateDescription
==
Util
.
GetStringId
(
20563387
,
1
))
||
(
card
.
Id
==
21113684
&&
ActivateDescription
==
Util
.
GetStringId
(
21113684
,
1
))
||
(
card
.
Id
==
22110647
&&
ActivateDescription
==
Util
.
GetStringId
(
22110647
,
1
))
||
(
card
.
Id
==
22908820
&&
ActivateDescription
==
Util
.
GetStringId
(
22908820
,
1
))
||
(
card
.
Id
==
28373620
&&
ActivateDescription
==
Util
.
GetStringId
(
28373620
,
1
))
||
(
card
.
Id
==
34481518
&&
ActivateDescription
==
Util
.
GetStringId
(
34481518
,
1
))
||
(
card
.
Id
==
40732515
&&
ActivateDescription
==
Util
.
GetStringId
(
40732515
,
1
))
||
(
card
.
Id
==
46294982
&&
ActivateDescription
==
Util
.
GetStringId
(
46294982
,
1
))
||
(
card
.
Id
==
61307542
&&
ActivateDescription
==
Util
.
GetStringId
(
61307542
,
1
))
||
(
card
.
Id
==
63101468
&&
ActivateDescription
==
Util
.
GetStringId
(
63101468
,
1
))
||
(
card
.
Id
==
73667937
&&
ActivateDescription
==
Util
.
GetStringId
(
73667937
,
1
))
||
(
card
.
Id
==
81055000
&&
ActivateDescription
==
Util
.
GetStringId
(
81055000
,
1
))
||
(
card
.
Id
==
83533296
&&
ActivateDescription
==
Util
.
GetStringId
(
83533296
,
1
))
||
(
card
.
Id
==
87188910
&&
ActivateDescription
==
Util
.
GetStringId
(
87188910
,
1
))
||
(
card
.
Id
==
90579153
&&
ActivateDescription
==
Util
.
GetStringId
(
90579153
,
1
))
||
(
card
.
Id
==
95207988
&&
ActivateDescription
==
Util
.
GetStringId
(
95207988
,
1
))
||
(
card
.
Id
==
5973663
&&
ActivateDescription
==
Util
.
GetStringId
(
5973663
,
1
))
||
(
card
.
Id
==
11132674
&&
ActivateDescription
==
Util
.
GetStringId
(
11132674
,
2
))
||
(
card
.
Id
==
28798938
&&
ActivateDescription
==
Util
.
GetStringId
(
28798938
,
2
))
||
(
card
.
Id
==
30989084
&&
ActivateDescription
==
Util
.
GetStringId
(
30989084
,
2
))
||
(
card
.
Id
==
37495766
&&
ActivateDescription
==
Util
.
GetStringId
(
37495766
,
2
))
||
(
card
.
Id
==
91336701
&&
ActivateDescription
==
Util
.
GetStringId
(
91336701
,
2
))
||
(
card
.
Id
==
73734821
&&
ActivateDescription
==
Util
.
GetStringId
(
73734821
,
3
))
||
(
card
.
Id
==
13073850
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
15130912
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
35187185
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
47021196
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
47963370
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
56638325
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
66698383
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
74122412
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
86585274
&&
card
.
Location
==
CardLocation
.
MonsterZone
)
||
(
card
.
Id
==
36148308
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
54807656
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
57736667
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
60176682
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
69207766
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
71817640
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
71832012
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
77103950
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
87091930
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
88667504
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
Id
==
35834119
&&
card
.
Location
==
CardLocation
.
Grave
)
||
(
card
.
Id
==
44536921
&&
card
.
Location
==
CardLocation
.
Grave
)
||
(
card
.
Id
==
80532587
&&
card
.
Location
==
CardLocation
.
Grave
)
||
(
card
.
Id
==
95440946
&&
card
.
Location
==
CardLocation
.
Hand
)
||
(
card
.
Id
==
53804307
&&
card
.
Location
==
CardLocation
.
Hand
)
||
(
card
.
Id
==
28865322
&&
card
.
Location
!=
CardLocation
.
Hand
)
)
return
true
;
}
}
}
return
false
;
}
private
List
<
ClientCard
>
GetZoneCards
(
CardLocation
loc
,
ClientField
player
)
{
List
<
ClientCard
>
res
=
new
List
<
ClientCard
>();
...
...
@@ -257,6 +444,21 @@ namespace WindBot.Game.AI.Decks
return
res
;
}
private
bool
HintFunction
(
int
hint
,
int
last
,
int
[]
except
)
{
for
(
int
i
=
500
;
i
<=
500
+
last
;
i
++)
{
foreach
(
int
ex
in
except
)
{
if
(
i
==
ex
)
i
++;
}
if
(
hint
==
i
)
return
true
;
}
return
false
;
}
private
bool
PendulumActivateFunction
()
{
if
(
Card
.
HasType
(
CardType
.
Pendulum
)
&&
Card
.
Location
==
CardLocation
.
Hand
&&
ActivateDescription
==
1160
)
...
...
@@ -365,32 +567,17 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
Id
==
32939238
)
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectNextCard
(
cards
);
return
true
;
}
return
false
;
return
cards
.
Count
()
>
0
;
}
if
(
Card
.
Id
==
57736667
||
Card
.
Id
==
36148308
)
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
return
true
;
}
return
false
;
return
cards
.
Count
()
>
0
;
}
if
(
Card
.
Id
==
99013397
||
Card
.
Id
==
70423794
||
Card
.
Id
==
22147147
)
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
(
card
.
HasType
(
CardType
.
Spell
)
||
card
.
HasType
(
CardType
.
Trap
))).
ToList
();
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
return
true
;
}
return
false
;
return
cards
.
Count
()
>
0
;
}
return
DefaultDontChainMyself
();
}
...
...
@@ -399,22 +586,12 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
Id
==
64867422
)
{
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFaceup
()).
ToList
();
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
return
true
;
}
return
false
;
return
cards
.
Count
()
>
0
;
}
if
(
Card
.
Id
==
66947913
)
{
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
return
true
;
}
return
false
;
return
cards
.
Count
()
>
0
;
}
return
DefaultDontChainMyself
();
}
...
...
@@ -425,8 +602,21 @@ namespace WindBot.Game.AI.Decks
private
bool
ActivateFunction
()
{
IList
<
ClientCard
>
cards
=
new
List
<
ClientCard
>();
if
(
Card
.
HasType
(
CardType
.
Equip
)
||
(
Card
.
HasType
(
CardType
.
Pendulum
)
&&
Card
.
Location
==
CardLocation
.
Hand
&&
ActivateDescription
==
1160
))
return
false
;
if
(
EnemyCardTarget
(
Card
,
true
,
CardLocation
.
Onfield
,
new
[]{
CardType
.
Spell
,
CardType
.
Trap
},
new
[]{
CardPosition
.
FaceUp
}))
return
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
(
card
.
HasType
(
CardType
.
Spell
)
||
card
.
HasType
(
CardType
.
Trap
))
&&
card
.
IsFaceup
())
if
(
EnemyCardTarget
(
Card
,
true
,
CardLocation
.
Onfield
,
new
[]{
CardType
.
Spell
,
CardType
.
Trap
},
new
[]{
CardPosition
.
FaceDown
}))
return
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
(
card
.
HasType
(
CardType
.
Spell
)
||
card
.
HasType
(
CardType
.
Trap
))
&&
card
.
IsFacedown
())
if
(
EnemyCardTarget
(
Card
,
true
,
CardLocation
.
Onfield
,
new
[]{
CardType
.
Spell
,
CardType
.
Trap
,
CardType
.
Monster
},
new
[]{
CardPosition
.
FaceUp
}))
return
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
card
.
IsFaceup
())
if
(
EnemyCardTarget
(
Card
,
true
,
CardLocation
.
Onfield
,
new
[]{
CardType
.
Spell
,
CardType
.
Trap
,
CardType
.
Monster
},
new
[]{
CardPosition
.
FaceDown
}))
return
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
card
.
IsFacedown
())
if
(
EnemyCardTarget
(
Card
,
true
,
CardLocation
.
Onfield
,
new
[]{
CardType
.
Spell
,
CardType
.
Trap
,
CardType
.
Monster
},
new
[]{
CardPosition
.
FaceUp
,
CardPosition
.
FaceDown
}))
return
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
card
.
IsFacedown
())
//优化单卡是怎么想的啊喂(#`O′)
if
(
Card
.
Id
==
60461804
)
{
...
...
@@ -452,7 +642,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
);
cards
=
cards
.
Where
(
tcard
=>
tcard
!=
null
&&
!
tcard
.
IsShouldNotBeTarget
()).
ToList
();
if
(
cards
.
Count
<=
0
)
return
false
;
AI
.
SelectCard
(
cards
);
//
AI.SelectCard(cards);
return
true
;
}
else
if
(
ActivateDescription
==
Util
.
GetStringId
(
84815190
,
1
))
...
...
@@ -555,6 +745,72 @@ namespace WindBot.Game.AI.Decks
if
(
max
>
cards
.
Count
)
max
=
cards
.
Count
;
if
(
p_summoning
||
((
Card
==
Util
.
GetPZone
(
0
,
0
)
||
Card
==
Util
.
GetPZone
(
0
,
1
))
&&
hint
==
HintMsg
.
SpSummon
)
&&
Card
.
HasType
(
CardType
.
Pendulum
))
{
List
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
scards
=
cards
.
Where
(
card
=>
card
!=
null
&&
!
DontSummon
(
card
)).
ToList
();
p_summoning
=
false
;
if
(
scards
.
Count
>
0
)
return
Util
.
CheckSelectCount
(
result
,
scards
,
1
,
1
);
else
if
(
min
==
0
)
return
result
;
}
if
(
HintFunction
(
hint
,
13
,
new
[]{
506
})
&&
!
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
)
&&
!
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Location
!=
CardLocation
.
Hand
))
{
IList
<
ClientCard
>
scards
=
cards
.
Where
(
card
=>
card
!=
null
&&
!
card
.
HasSetcode
(
0x40
)).
ToList
();
if
(
scards
.
Count
()
<
min
)
{
IList
<
ClientCard
>
scards2
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
HasSetcode
(
0x40
)).
ToList
();
if
(
scards2
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
scards2
)
{
if
(
scards
.
Count
()
<
min
)
scards
.
Add
(
card
);
}
}
}
if
(
scards
.
Count
()
>=
min
)
return
Util
.
CheckSelectCount
(
scards
,
cards
,
min
,
max
);
}
if
((
HintFunction
(
hint
,
13
,
new
[]{
501
,
506
,
508
,
509
})
||
hint
==
573
)
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
)
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
0
)
&&
!
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Location
!=
CardLocation
.
Onfield
))
{
IList
<
ClientCard
>
scards
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
).
ToList
();
if
(
scards
.
Count
()
<
min
)
{
IList
<
ClientCard
>
scards2
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Controller
==
0
).
ToList
();
if
(
scards2
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
scards2
)
{
if
(
scards
.
Count
()
<
min
)
scards
.
Add
(
card
);
}
}
}
if
(
scards
.
Count
()
>=
min
)
return
Util
.
CheckSelectCount
(
scards
,
cards
,
min
,
max
);
}
if
((
hint
==
503
||
hint
==
507
)
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
)
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
0
)
&&
cards
.
Count
(
card
=>
card
!=
null
&&
(
card
.
Location
==
CardLocation
.
Grave
||
card
.
Location
==
CardLocation
.
Onfield
))
==
cards
.
Count
())
{
IList
<
ClientCard
>
scards
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
).
ToList
();
if
(
scards
.
Count
()
<
min
)
{
IList
<
ClientCard
>
scards2
=
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Controller
==
0
).
ToList
();
if
(
scards2
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
scards2
)
{
if
(
scards
.
Count
()
<
min
)
scards
.
Add
(
card
);
}
}
}
if
(
scards
.
Count
()
>=
min
)
return
Util
.
CheckSelectCount
(
scards
,
cards
,
min
,
max
);
}
if
(
HintMsgForEnemy
.
Contains
(
hint
))
{
IList
<
ClientCard
>
enemyCards
=
cards
.
Where
(
card
=>
card
.
Controller
==
1
).
ToList
();
...
...
@@ -637,34 +893,6 @@ namespace WindBot.Game.AI.Decks
return
new
List
<
ClientCard
>(
new
[]
{
card
});
}
}
if
(
hint
==
501
||
hint
==
504
)
{
IList
<
ClientCard
>
handCards
=
cards
.
Where
(
card
=>
card
.
Location
!=
CardLocation
.
Hand
||
!
card
.
HasSetcode
(
0x40
)).
ToList
();
if
(
handCards
.
Count
()
<
min
)
{
IList
<
ClientCard
>
handCards2
=
cards
.
Where
(
card
=>
(
card
.
Location
==
CardLocation
.
Hand
&&
card
.
HasSetcode
(
0x40
))).
ToList
();
if
(
handCards2
.
Count
()
>
0
)
{
foreach
(
ClientCard
card
in
cards
)
{
if
(
handCards
.
Count
()
<
min
)
handCards
.
Add
(
card
);
}
}
}
if
(
handCards
.
Count
()
>=
min
)
return
handCards
;
}
if
(
p_summoning
||
((
Card
==
Util
.
GetPZone
(
0
,
0
)
||
Card
==
Util
.
GetPZone
(
0
,
1
))
&&
hint
==
HintMsg
.
SpSummon
))
{
List
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
scards
=
cards
.
Where
(
card
=>
card
!=
null
&&
!
DontSummon
(
card
)).
ToList
();
p_summoning
=
false
;
if
(
scards
.
Count
>
0
)
return
Util
.
CheckSelectCount
(
result
,
scards
,
1
,
1
);
else
if
(
min
==
0
)
return
result
;
}
return
selected
;
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment