Commit a16c0fbf authored by wind2009's avatar wind2009 Committed by GitHub

Update TrickstarExecutor.cs

Scapegoat won't be set when another was set.
Fix やぶ蛇(Maybe).
Trickstar Light Stage will choose card randomly (not from left to right).
Eater of Millions won't ss when no place can be use.
Trickstar Lycoris's special position.
parent 318cb4b2
...@@ -61,7 +61,7 @@ namespace WindBot.Game.AI.Decks ...@@ -61,7 +61,7 @@ namespace WindBot.Game.AI.Decks
public int getLinkMarker(int id) public int getLinkMarker(int id)
{ {
if (id == CardId.borrel || id == CardId.snake) return 4; if (id == CardId.borrel || id == CardId.snake) return 4;
else if (id == CardId.Abyss || id == CardId.Beelze || id == CardId.Exterio || id == CardId.Ultimate) return 5; else if (id == CardId.Abyss || id == CardId.Beelze || id == CardId.Exterio || id == CardId.Ultimate || id == CardId.Cardian) return 5;
else if (id == CardId.unicorn) return 3; else if (id == CardId.unicorn) return 3;
else if (id == CardId.Crystal || id == CardId.phoneix || id == CardId.SafeDra || id == CardId.Missus) return 2; else if (id == CardId.Crystal || id == CardId.phoneix || id == CardId.SafeDra || id == CardId.Missus) return 2;
return 1; return 1;
...@@ -114,6 +114,7 @@ namespace WindBot.Game.AI.Decks ...@@ -114,6 +114,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.SpSummon, CardId.snake, Snake_ss); AddExecutor(ExecutorType.SpSummon, CardId.snake, Snake_ss);
AddExecutor(ExecutorType.SpSummon, CardId.Crystal, Crystal_ss); AddExecutor(ExecutorType.SpSummon, CardId.Crystal, Crystal_ss);
AddExecutor(ExecutorType.SpSummon, CardId.SafeDra, Safedragon_ss); AddExecutor(ExecutorType.SpSummon, CardId.SafeDra, Safedragon_ss);
AddExecutor(ExecutorType.Activate, CardId.SafeDra, DefaultCompulsoryEvacuationDevice);
AddExecutor(ExecutorType.Activate, CardId.Linkuri, Linkuri_eff); AddExecutor(ExecutorType.Activate, CardId.Linkuri, Linkuri_eff);
AddExecutor(ExecutorType.SpSummon, CardId.Linkuri, Linkuri_ss); AddExecutor(ExecutorType.SpSummon, CardId.Linkuri, Linkuri_ss);
AddExecutor(ExecutorType.SpSummon, CardId.unicorn, Unicorn_ss); AddExecutor(ExecutorType.SpSummon, CardId.unicorn, Unicorn_ss);
...@@ -123,7 +124,6 @@ namespace WindBot.Game.AI.Decks ...@@ -123,7 +124,6 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.Beelze); AddExecutor(ExecutorType.Activate, CardId.Beelze);
AddExecutor(ExecutorType.Activate, CardId.Missus, Missus_eff); AddExecutor(ExecutorType.Activate, CardId.Missus, Missus_eff);
AddExecutor(ExecutorType.Activate, CardId.Crystal, Crystal_eff); AddExecutor(ExecutorType.Activate, CardId.Crystal, Crystal_eff);
AddExecutor(ExecutorType.Activate, CardId.SafeDra, DefaultCompulsoryEvacuationDevice);
AddExecutor(ExecutorType.Activate, CardId.phoneix, Phoneix_eff); AddExecutor(ExecutorType.Activate, CardId.phoneix, Phoneix_eff);
AddExecutor(ExecutorType.Activate, CardId.unicorn, Unicorn_eff); AddExecutor(ExecutorType.Activate, CardId.unicorn, Unicorn_eff);
AddExecutor(ExecutorType.Activate, CardId.snake, Snake_eff); AddExecutor(ExecutorType.Activate, CardId.snake, Snake_eff);
...@@ -157,7 +157,13 @@ namespace WindBot.Game.AI.Decks ...@@ -157,7 +157,13 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Repos, MonsterRepos); AddExecutor(ExecutorType.Repos, MonsterRepos);
AddExecutor(ExecutorType.SummonOrSet, CardId.Red); AddExecutor(ExecutorType.SummonOrSet, CardId.Red);
AddExecutor(ExecutorType.SummonOrSet, CardId.Pink); AddExecutor(ExecutorType.SummonOrSet, CardId.Pink);
AddExecutor(ExecutorType.SpellSet, DefaultSpellSet); AddExecutor(ExecutorType.SpellSet, SpellSet);
}
public bool SpellSet()
{
if (Card.Id == CardId.Sheep && Bot.HasInSpellZone(CardId.Sheep)) return false;
return DefaultSpellSet();
} }
public bool Has_down_arrow(int id) public bool Has_down_arrow(int id)
...@@ -212,19 +218,50 @@ namespace WindBot.Game.AI.Decks ...@@ -212,19 +218,50 @@ namespace WindBot.Game.AI.Decks
public bool Grass_ss() public bool Grass_ss()
{ {
if (Bot.ExtraDeck.Count > 0) // judge whether can ss from exdeck
bool judge = (Bot.ExtraDeck.Count > 0);
if (Enemy.GetMonstersExtraZoneCount() > 1) judge = false; // exlink
if (Bot.GetMonstersExtraZoneCount() >= 1)
{
foreach(ClientCard card in Bot.GetMonstersInExtraZone())
{ {
if (getLinkMarker(card.Id) == 5) judge = false;
}
}
// can ss from exdeck
if (judge)
{
bool fornextss = AI.Utils.ChainContainsCard(CardId.Grass);
IList<ClientCard> ex = Bot.ExtraDeck; IList<ClientCard> ex = Bot.ExtraDeck;
ClientCard ex_best = null; ClientCard ex_best = null;
foreach (ClientCard ex_card in ex) foreach (ClientCard ex_card in ex)
{ {
if (!fornextss) {
if (ex_best == null || ex_card.Attack > ex_best.Attack) ex_best = ex_card; if (ex_best == null || ex_card.Attack > ex_best.Attack) ex_best = ex_card;
} else
{
if (getLinkMarker(ex_card.Id) != 5 && (ex_best == null || ex_card.Attack > ex_best.Attack)) ex_best = ex_card;
}
} }
if (ex_best != null) { if (ex_best != null) {
AI.SelectCard(ex_best); AI.SelectCard(ex_best);
return true;
} }
}
// cannot ss from exdeck
if (Bot.GetRemainingCount(CardId.Ghost,2) > 0)
{
AI.SelectCard(CardId.Ghost);
AI.SelectPosition(CardPosition.FaceUpDefence);
return true; return true;
} }
AI.SelectCard(new[]
{
CardId.White,
CardId.Red,
CardId.Yellow,
CardId.Pink
});
return true; return true;
} }
...@@ -264,10 +301,23 @@ namespace WindBot.Game.AI.Decks ...@@ -264,10 +301,23 @@ namespace WindBot.Game.AI.Decks
return false; return false;
} }
public void RandomSort(List<ClientCard> list) {
int n = list.Count;
while(n-- > 1)
{
int index = Program.Rand.Next(n + 1);
ClientCard temp = list[index];
list[index] = list[n];
list[n] = temp;
}
}
public bool Stage_Lock() public bool Stage_Lock()
{ {
if (Card.Location != CardLocation.SpellZone) return false; if (Card.Location != CardLocation.SpellZone) return false;
List<ClientCard> spells = Enemy.GetSpells(); List<ClientCard> spells = Enemy.GetSpells();
RandomSort(spells);
if (spells.Count == 0) return false; if (spells.Count == 0) return false;
foreach (ClientCard card in spells) foreach (ClientCard card in spells)
{ {
...@@ -545,6 +595,7 @@ namespace WindBot.Game.AI.Decks ...@@ -545,6 +595,7 @@ namespace WindBot.Game.AI.Decks
public bool Eater_ss() public bool Eater_ss()
{ {
if (AI.Utils.GetProblematicEnemyMonster() == null && Bot.ExtraDeck.Count < 5) return false; if (AI.Utils.GetProblematicEnemyMonster() == null && Bot.ExtraDeck.Count < 5) return false;
if (Bot.GetMonstersInMainZone().Count >= 5) return false;
if (AI.Utils.IsTurn1OrMain2()) return false; if (AI.Utils.IsTurn1OrMain2()) return false;
AI.SelectPosition(CardPosition.FaceUpAttack); AI.SelectPosition(CardPosition.FaceUpAttack);
IList<ClientCard> targets = new List<ClientCard>(); IList<ClientCard> targets = new List<ClientCard>();
...@@ -584,6 +635,32 @@ namespace WindBot.Game.AI.Decks ...@@ -584,6 +635,32 @@ namespace WindBot.Game.AI.Decks
return true; return true;
} }
public void Red_SelectPos(ClientCard return_card = null)
{
int self_power = (Bot.HasInHand(CardId.White) && !white_eff_used) ? 3200 : 1600;
if (Duel.Player == 0)
{
List<ClientCard> monster_list = Bot.GetMonsters();
monster_list.Sort(AIFunctions.CompareCardAttack);
monster_list.Reverse();
ClientCard self_best = null;
foreach(ClientCard card in monster_list)
{
if (IsTrickstar(card.Id) && card != return_card && card.HasPosition(CardPosition.Attack))
{
self_best = card;
break;
}
}
if (self_best != null) self_power = (Bot.HasInHand(CardId.White)) ? (self_best.Attack + self_best.RealPower) : self_best.Attack;
}
ClientCard bestenemy = AI.Utils.GetOneEnemyBetterThanValue(self_power, true);
if (bestenemy != null) AI.SelectPosition(CardPosition.FaceUpDefence);
else AI.SelectPosition(CardPosition.FaceUpAttack);
return;
}
public bool Red_ss() public bool Red_ss()
{ {
if (red_ss_count >= 6) return false; if (red_ss_count >= 6) return false;
...@@ -596,6 +673,7 @@ namespace WindBot.Game.AI.Decks ...@@ -596,6 +673,7 @@ namespace WindBot.Game.AI.Decks
{ {
red_ss_count += 1; red_ss_count += 1;
AI.SelectCard(m); AI.SelectCard(m);
Red_SelectPos();
return true; return true;
} }
} }
...@@ -615,6 +693,7 @@ namespace WindBot.Game.AI.Decks ...@@ -615,6 +693,7 @@ namespace WindBot.Game.AI.Decks
if (c.Attacked) if (c.Attacked)
{ {
AI.SelectCard(c); AI.SelectCard(c);
Red_SelectPos(c);
red_ss_count += 1; red_ss_count += 1;
return true; return true;
} }
...@@ -625,12 +704,14 @@ namespace WindBot.Game.AI.Decks ...@@ -625,12 +704,14 @@ namespace WindBot.Game.AI.Decks
{ {
if (tosolve_enemy.Attack > 3200) AI.SelectPosition(CardPosition.FaceUpDefence); if (tosolve_enemy.Attack > 3200) AI.SelectPosition(CardPosition.FaceUpDefence);
AI.SelectCard(c); AI.SelectCard(c);
Red_SelectPos(c);
red_ss_count += 1; red_ss_count += 1;
return true; return true;
} }
if (!Bot.HasInHand(CardId.White) && tosolve_enemy.Attack <= 3200 && c.Id == CardId.White) if (!Bot.HasInHand(CardId.White) && tosolve_enemy.Attack <= 3200 && c.Id == CardId.White)
{ {
AI.SelectCard(c); AI.SelectCard(c);
Red_SelectPos(c);
red_ss_count += 1; red_ss_count += 1;
return true; return true;
} }
...@@ -647,6 +728,7 @@ namespace WindBot.Game.AI.Decks ...@@ -647,6 +728,7 @@ namespace WindBot.Game.AI.Decks
} }
if (tosolve_enemy.Attack > 1600) AI.SelectPosition(CardPosition.FaceUpDefence); if (tosolve_enemy.Attack > 1600) AI.SelectPosition(CardPosition.FaceUpDefence);
AI.SelectCard(c); AI.SelectCard(c);
Red_SelectPos(c);
red_ss_count += 1; red_ss_count += 1;
return true; return true;
} }
...@@ -658,21 +740,23 @@ namespace WindBot.Game.AI.Decks ...@@ -658,21 +740,23 @@ namespace WindBot.Game.AI.Decks
{ {
if (Duel.Phase > DuelPhase.Main1 && Duel.Phase < DuelPhase.Main2) if (Duel.Phase > DuelPhase.Main1 && Duel.Phase < DuelPhase.Main2)
{ {
if (!Bot.HasInHand(CardId.White) && AI.Utils.IsOneEnemyBetterThanValue(1600, true)) if (AI.Utils.GetOneEnemyBetterThanMyBest() != null)
{ {
AI.SelectPosition(CardPosition.FaceUpDefence); List<ClientCard> self_monster = Bot.GetMonsters();
} self_monster.Sort(AIFunctions.CompareDefensePower);
else if (Bot.HasInHand(CardId.White) && AI.Utils.IsOneEnemyBetterThanValue(3200, true)) foreach(ClientCard card in self_monster)
{ {
AI.SelectPosition(CardPosition.FaceUpDefence); if (IsTrickstar(card.Id) && card.Id != CardId.Red)
}
if (AI.Utils.GetOneEnemyBetterThanMyBest() != null)
{ {
AI.SelectCard(card);
Red_SelectPos(card);
red_ss_count += 1; red_ss_count += 1;
return true; return true;
} }
} }
} }
}
}
return false; return false;
} }
...@@ -1570,7 +1654,7 @@ namespace WindBot.Game.AI.Decks ...@@ -1570,7 +1654,7 @@ namespace WindBot.Game.AI.Decks
public bool MonsterRepos() public bool MonsterRepos()
{ {
if (Card.Id == CardId.Eater && Card.IsAttack()) return false; if (Card.Id == CardId.Eater && Card.HasPosition(CardPosition.Attack)) return false;
if (IsTrickstar(Card.Id) && !white_eff_used && Bot.HasInHand(CardId.White) && Card.IsAttack() && Duel.Phase == DuelPhase.Main1) return false; if (IsTrickstar(Card.Id) && !white_eff_used && Bot.HasInHand(CardId.White) && Card.IsAttack() && Duel.Phase == DuelPhase.Main1) return false;
......
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