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HiiragiGuardians
windbot
Commits
721a8337
Commit
721a8337
authored
Jul 26, 2024
by
wind2009
Committed by
GitHub
Jul 26, 2024
Browse files
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Plain Diff
Fix (#199)
parent
11169f23
Changes
3
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3 changed files
with
3 additions
and
3 deletions
+3
-3
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+1
-1
Game/GameAI.cs
Game/GameAI.cs
+1
-1
Game/GameBehavior.cs
Game/GameBehavior.cs
+1
-1
No files found.
Game/AI/DefaultExecutor.cs
View file @
721a8337
...
...
@@ -1579,7 +1579,7 @@ namespace WindBot.Game.AI
if
(
originId
==
0
)
originId
=
card
.
Data
.
Id
;
return
crossoutDesignatorIdList
.
Contains
(
originId
)
||
(
calledbytheGraveIdCountMap
.
ContainsKey
(
originId
)
&&
calledbytheGraveIdCountMap
[
originId
]
>
0
)
||
card
.
IsDisabled
(
);
||
(
card
.
IsDisabled
()
&&
((
int
)
card
.
Location
&
(
int
)
CardLocation
.
Onfield
)
>
0
);
}
protected
bool
DefaultCheckWhetherCardIdIsNegated
(
int
cardId
)
...
...
Game/GameAI.cs
View file @
721a8337
...
...
@@ -1162,6 +1162,7 @@ namespace WindBot.Game
private
bool
ShouldExecute
(
CardExecutor
exec
,
ClientCard
card
,
ExecutorType
type
,
int
desc
=
-
1
,
int
timing
=
-
1
)
{
Executor
.
SetCard
(
type
,
card
,
desc
,
timing
);
if
(
card
.
Id
!=
0
&&
type
==
ExecutorType
.
Activate
)
{
if
(
_activatedCards
.
ContainsKey
(
card
.
Id
)
&&
_activatedCards
[
card
.
Id
]
>=
9
)
...
...
@@ -1169,7 +1170,6 @@ namespace WindBot.Game
if
(!
Executor
.
OnPreActivate
(
card
))
return
false
;
}
Executor
.
SetCard
(
type
,
card
,
desc
,
timing
);
bool
result
=
card
!=
null
&&
exec
.
Type
==
type
&&
(
exec
.
CardId
==
-
1
||
exec
.
CardId
==
card
.
Id
)
&&
(
exec
.
Func
==
null
||
exec
.
Func
());
...
...
Game/GameBehavior.cs
View file @
721a8337
...
...
@@ -1024,7 +1024,7 @@ namespace WindBot.Game
card
.
Controller
=
player
;
}
if
(
card
==
null
)
continue
;
if
(
card
.
Id
==
0
)
if
(
card
.
Id
==
0
||
card
.
Location
==
CardLocation
.
Deck
)
card
.
SetId
(
id
);
cards
.
Add
(
card
);
}
...
...
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