Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
windbot
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
HiiragiGuardians
windbot
Commits
2620fec9
Commit
2620fec9
authored
Aug 09, 2024
by
聖園ミカ
🐟
Browse files
Options
Browse Files
Download
Plain Diff
1+1=3
parents
95507385
f7366b40
Changes
18
Expand all
Show whitespace changes
Inline
Side-by-side
Showing
18 changed files
with
6045 additions
and
48 deletions
+6045
-48
Decks/AI_Albaz.ydk
Decks/AI_Albaz.ydk
+64
-0
Dialogs/ecclesia.zh-CN.json
Dialogs/ecclesia.zh-CN.json
+2
-1
Game/AI/CardContainer.cs
Game/AI/CardContainer.cs
+8
-4
Game/AI/Decks/AlbazExecutor.cs
Game/AI/Decks/AlbazExecutor.cs
+5861
-0
Game/AI/Decks/SuperheavySamuraiExecutor.cs
Game/AI/Decks/SuperheavySamuraiExecutor.cs
+44
-21
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+15
-2
Game/AI/Enums/Floodgate.cs
Game/AI/Enums/Floodgate.cs
+12
-1
Game/AI/Enums/FusionSpell.cs
Game/AI/Enums/FusionSpell.cs
+3
-1
Game/AI/Enums/InvincibleMonster.cs
Game/AI/Enums/InvincibleMonster.cs
+10
-1
Game/AI/Enums/PreventActivationEffectInBattle.cs
Game/AI/Enums/PreventActivationEffectInBattle.cs
+1
-5
Game/AI/Enums/ShouldBeDisabledBeforeItUseEffectMonster.cs
Game/AI/Enums/ShouldBeDisabledBeforeItUseEffectMonster.cs
+5
-1
Game/AI/Enums/ShouldNotBeMonsterTarget.cs
Game/AI/Enums/ShouldNotBeMonsterTarget.cs
+2
-1
Game/ClientCard.cs
Game/ClientCard.cs
+2
-3
Game/GameAI.cs
Game/GameAI.cs
+1
-1
Game/GameBehavior.cs
Game/GameBehavior.cs
+10
-2
WindBot.csproj
WindBot.csproj
+1
-0
YGOSharp.OCGWrapper.Enums/CardRace.cs
YGOSharp.OCGWrapper.Enums/CardRace.cs
+1
-1
bots.json
bots.json
+3
-3
No files found.
Decks/AI_Albaz.ydk
0 → 100644
View file @
2620fec9
#created by ...
#main
32731036
25451383
60242223
62962630
62962630
62962630
68468459
68468459
45484331
45883110
95515789
19096726
14558127
14558127
14558127
23434538
23434538
23434538
36577931
1984618
1984618
6498706
6498706
34995106
44362883
75500286
81439173
24224830
24224830
29948294
36637374
65681983
82738008
18973184
10045474
10045474
10045474
19271881
32756828
17751597
#extra
11321089
38811586
44146295
44146295
92892239
70534340
3410461
24915933
72272462
1906812
41373230
51409648
87746184
87746184
53971455
!side
56787189
55273561
68468460
72554664
95515790
\ No newline at end of file
Dialogs/ecclesia.zh-CN.json
View file @
2620fec9
{
"welcome"
:
[
"这里就是大灵峰吗?"
,
"这里是教导龙国。"
"这里是教导龙国。"
,
"这里是开放的大地。"
],
"deckerror"
:
[
"{0}被冰水咒缚了!"
...
...
Game/AI/CardContainer.cs
View file @
2620fec9
...
...
@@ -55,28 +55,32 @@ namespace WindBot.Game.AI
{
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
.
OrderBy
(
card
=>
card
.
Attack
).
FirstOrDefault
();
.
OrderByDescending
(
card
=>
card
.
Attack
)
.
FirstOrDefault
();
}
public
static
ClientCard
GetHighestDefenseMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
.
OrderBy
(
card
=>
card
.
Defense
).
FirstOrDefault
();
.
OrderByDescending
(
card
=>
card
.
Defense
)
.
FirstOrDefault
();
}
public
static
ClientCard
GetLowestAttackMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
.
OrderByDescending
(
card
=>
card
.
Attack
).
FirstOrDefault
();
.
OrderBy
(
card
=>
card
.
Attack
)
.
FirstOrDefault
();
}
public
static
ClientCard
GetLowestDefenseMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
.
OrderByDescending
(
card
=>
card
.
Defense
).
FirstOrDefault
();
.
OrderBy
(
card
=>
card
.
Defense
)
.
FirstOrDefault
();
}
public
static
bool
ContainsMonsterWithLevel
(
this
IEnumerable
<
ClientCard
>
cards
,
int
level
)
...
...
Game/AI/Decks/AlbazExecutor.cs
0 → 100644
View file @
2620fec9
This diff is collapsed.
Click to expand it.
Game/AI/Decks/SuperheavySamuraiExecutor.cs
View file @
2620fec9
...
...
@@ -80,7 +80,8 @@ namespace WindBot.Game.AI.Decks
public
SuperheavySamuraiExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PSYFramelordOmega
);
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PSYFramelordOmega
,
PSYFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
IP
,
IPFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Sarutobi
,
SarutobiFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Unicorn
,
UnicornFunction
);
...
...
@@ -102,8 +103,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Scales
,
ScalesFunction
);
//Synchron
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
ASStardustDragon
,
ASStardustDragonSynchronFunction2
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Fleur
,
FleurSynchronFunction2
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
PSYFramelordOmega
,
PSYFramelordOmegaSynchronFunction
);
//Pendulum
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Wakaushi
,
WakaushiFunction
);
...
...
@@ -183,7 +183,6 @@ namespace WindBot.Game.AI.Decks
//Synchron
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Masurawo
,
MasurawoSynchronFunction
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Sarutobi
,
DeSynchronFunction
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
PSYFramelordOmega
);
//equip Soulhorns
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Soulhorns
,
SoulhornsEquipFunction
);
...
...
@@ -219,6 +218,24 @@ namespace WindBot.Game.AI.Decks
{
return
true
;
}
private
bool
MonsterRepos
()
{
if
(
Card
.
IsFacedown
())
return
true
;
if
(
Card
.
IsFaceup
()
&&
Card
.
IsAttack
()
&&
(
Card
.
Id
==
CardId
.
Masurawo
||
Card
.
Id
==
CardId
.
Sarutobi
))
return
true
;
return
false
;
}
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
{
YGOSharp
.
OCGWrapper
.
NamedCard
cardData
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
cardData
!=
null
)
{
if
(
cardId
==
CardId
.
Masurawo
||
cardId
==
CardId
.
Sarutobi
)
return
CardPosition
.
FaceUpDefence
;
}
return
0
;
}
public
override
int
OnSelectPlace
(
int
cardId
,
int
player
,
CardLocation
location
,
int
available
)
{
if
(
player
==
0
&&
location
==
CardLocation
.
MonsterZone
)
...
...
@@ -597,14 +614,6 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectMaterials
(
materials_lists
[
0
]);
return
true
;
}
private
bool
FleurSynchronFunction2
()
{
var
materials_lists
=
Util
.
GetSynchroMaterials
(
Bot
.
MonsterZone
,
10
,
1
,
1
,
false
,
false
,
null
,
card
=>
{
return
!
FinalCards
(
card
.
Id
);
});
if
(
materials_lists
.
Count
<=
0
)
return
false
;
AI
.
SelectMaterials
(
materials_lists
[
0
]);
return
true
;
}
private
bool
DeSynchronFunction
()
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
...
...
@@ -630,17 +639,26 @@ namespace WindBot.Game.AI.Decks
{
return
(
Bot
.
HasInExtra
(
CardId
.
Fleur
)
||
Bot
.
HasInExtra
(
CardId
.
Masurawo
));
}
return
false
;
}
private
bool
ASStardustDragonSynchronFunction2
()
else
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Motorbike
))
{
if
(!
activate_Scales
||
!
activate_PSY
)
return
false
;
if
(
Bot
.
HasInGraveyard
(
CardId
.
Motorbike
)
||
Bot
.
HasInGraveyard
(
CardId
.
PsyFramegearGamma
))
AI
.
SelectMaterials
(
CardId
.
Motorbike
);
return
true
;
}
else
if
(
Bot
.
HasInMonstersZone
(
CardId
.
PsyFramegearGamma
))
{
return
(
Bot
.
HasInExtra
(
CardId
.
Fleur
)
||
Bot
.
HasInExtra
(
CardId
.
Masurawo
));
AI
.
SelectMaterials
(
CardId
.
PsyFramegearGamma
);
return
true
;
}
return
false
;
}
private
bool
PSYFramelordOmegaSynchronFunction
()
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Motorbike
))
AI
.
SelectMaterials
(
CardId
.
Motorbike
);
else
if
(
Bot
.
HasInMonstersZone
(
CardId
.
PsyFramegearGamma
))
AI
.
SelectMaterials
(
CardId
.
PsyFramegearGamma
);
return
activate_PSY
||
activate_Scales
;
}
private
bool
SavageDragonFunction
()
{
if
(
Duel
.
LastChainPlayer
==
1
)
...
...
@@ -1156,6 +1174,11 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectMaterials
(
materials
);
return
true
;
}
private
bool
PSYFunction
()
{
activate_PSY
=
true
;
return
true
;
}
private
bool
IPFunction
()
{
if
(
Duel
.
LastChainPlayer
==
0
)
return
false
;
...
...
Game/AI/DefaultExecutor.cs
View file @
2620fec9
...
...
@@ -183,6 +183,7 @@ namespace WindBot.Game.AI
public
const
int
DuelDragonToken
=
60025884
;
public
const
int
SeleneQueenOfTheMasterMagicians
=
45819647
;
public
const
int
TheWingedDragonofRaSphereMode
=
10000080
;
public
const
int
SelettriceVaalmonica
=
23093373
;
public
const
int
RockOfTheVanquisher
=
28168628
;
public
const
int
SpiralDischarge
=
29477860
;
...
...
@@ -304,7 +305,8 @@ namespace WindBot.Game.AI
{
_CardId
.
DuelLinkDragonTheDuelDragon
,
(
defender
,
list
)
=>
list
.
Any
(
monster
=>
monster
.
IsCode
(
_CardId
.
DuelDragonToken
))},
{
_CardId
.
SeleneQueenOfTheMasterMagicians
,
(
defender
,
list
)
=>
list
.
Any
(
monster
=>
monster
.
HasSetcode
(
_Setcode
.
Endymion
))},
{
_CardId
.
TheWingedDragonofRaSphereMode
,
(
defender
,
list
)
=>
true
}
{
_CardId
.
TheWingedDragonofRaSphereMode
,
(
defender
,
list
)
=>
true
},
{
_CardId
.
SelettriceVaalmonica
,
(
defender
,
list
)
=>
list
.
Any
(
monster
=>
!
monster
.
IsCode
(
_CardId
.
SelettriceVaalmonica
))}
};
/// <summary>
...
...
@@ -1129,6 +1131,15 @@ namespace WindBot.Game.AI
_CardId
.
EvenlyMatched
,
_CardId
.
DivineArsenalAAZEUS_SkyThunder
};
int
[]
destroyAllMonsterList
=
{
_CardId
.
DarkHole
,
_CardId
.
InterruptedKaijuSlumber
};
int
[]
destroyAllOpponentMonsterList
=
{
_CardId
.
Raigeki
};
int
[]
destroyAllOpponentSpellList
=
{
_CardId
.
HarpiesFeatherDuster
,
...
...
@@ -1137,6 +1148,8 @@ namespace WindBot.Game.AI
if
(
Util
.
ChainContainsCard
(
destroyAllList
))
return
true
;
if
(
Enemy
.
HasInSpellZone
(
destroyAllOpponentSpellList
,
true
)
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
return
true
;
if
(
Util
.
ChainContainsCard
(
destroyAllMonsterList
)
&&
Card
.
Location
==
CardLocation
.
MonsterZone
)
return
true
;
if
(
Duel
.
CurrentChain
.
Any
(
c
=>
c
.
Controller
==
1
&&
c
.
IsCode
(
destroyAllOpponentMonsterList
))
&&
Card
.
Location
==
CardLocation
.
MonsterZone
)
return
true
;
if
(
lightningStormOption
==
0
&&
Card
.
Location
==
CardLocation
.
MonsterZone
&&
Card
.
IsAttack
())
return
true
;
if
(
lightningStormOption
==
1
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
return
true
;
// TODO: ChainContainsCard(id, player)
...
...
@@ -1593,7 +1606,7 @@ namespace WindBot.Game.AI
if
(
originId
==
0
)
originId
=
card
.
Data
.
Id
;
return
crossoutDesignatorIdList
.
Contains
(
originId
)
||
(
calledbytheGraveIdCountMap
.
ContainsKey
(
originId
)
&&
calledbytheGraveIdCountMap
[
originId
]
>
0
)
||
card
.
IsDisabled
(
);
||
(
card
.
IsDisabled
()
&&
((
int
)
card
.
Location
&
(
int
)
CardLocation
.
Onfield
)
>
0
);
}
protected
bool
DefaultCheckWhetherCardIdIsNegated
(
int
cardId
)
...
...
Game/AI/Enums/Floodgate.cs
View file @
2620fec9
...
...
@@ -212,6 +212,17 @@
StellarNemesisTPHON_DoomsdayStar
=
93039339
,
SPLittleKnight
=
29301450
,
AngelRing
=
40678060
,
SkullGuardianTheSilenforcingProtector
=
10774240
SkullGuardianProtectorOfTheVoicelessVoice
=
10774240
,
FloweringEtoileTheMelodiousMagnificat
=
83793721
,
EnlightenmentDragon
=
46186135
,
GoldPrideEradicator
=
45464587
,
VarudrasTheFinalBringerOfTheEndTimes
=
70636044
,
RagnaraikaStagSovereign
=
42307760
,
DrytronMeteonisAlphaDraconids
=
56863746
,
TheUnstoppableExodiaIncarnate
=
83257450
,
LightAndDarknessDragonLord
=
19652159
,
FiendsmithDiesIrae
=
82135803
,
MementomictlanTecuhtlicaCombinedConqueror
=
14529511
,
MadolcheQueenTiaraalaFraise
=
49689480
}
}
Game/AI/Enums/FusionSpell.cs
View file @
2620fec9
...
...
@@ -86,6 +86,8 @@
FusionReproduction
=
43331750
,
ChimeraFusion
=
63136489
,
HarmonicSynchroFusion
=
7473735
,
SouloftheSupremeCelestialKing
=
76840111
SouloftheSupremeCelestialKing
=
76840111
,
MelodiousConcerto
=
31458630
,
MementotlanFusion
=
66518509
}
}
Game/AI/Enums/InvincibleMonster.cs
View file @
2620fec9
...
...
@@ -114,6 +114,15 @@
DarkGuardian
=
26746975
,
EnvoyOfTheWaxState
=
87462901
,
Fluffyfluff
=
85401123
,
YubelDasEwigLiebeWachter
=
47172959
YubelDasEwigLiebeWachter
=
47172959
,
TenpaiDragonFadra
=
65326118
,
GolgoilTheSteelSeismicSmasher
=
59369430
,
TalonsOfShurilane
=
74150658
,
NightmareApprentice
=
58143852
,
MillenniumoonMaiden
=
37552929
,
MillenniumFiendReflection
=
63947968
,
HereticalPhoboscobos
=
76078185
,
TopHatHareTheSilhouetteMagician
=
1528054
,
Silhouhatte
=
24440742
}
}
Game/AI/Enums/PreventActivationEffectInBattle.cs
View file @
2620fec9
...
...
@@ -11,10 +11,6 @@
SamuraiDestroyer
=
40509732
,
ArmadesKeeperOfBoundaries
=
88033975
,
NumberS39UtopiaTheLightning
=
56832966
,
DualAvatarEmpoweredKonGyo
=
33026283
,
GGolemRockHammer
=
98875863
,
WishDragon
=
64583600
,
ChaosWitch
=
30327674
,
FissioningMotherSpider
=
34034150
DualAvatarEmpoweredKonGyo
=
33026283
}
}
Game/AI/Enums/ShouldBeDisabledBeforeItUseEffectMonster.cs
View file @
2620fec9
...
...
@@ -63,6 +63,10 @@
ThreeEyedGhost
=
31464658
,
UrsarcticPolarStar
=
62714453
,
BattlinBoxerPromoter
=
83315222
,
TGRocketSalamander
=
77392987
TGRocketSalamander
=
77392987
,
GGolemRockHammer
=
98875863
,
WishDragon
=
64583600
,
ChaosWitch
=
30327674
,
FissioningMotherSpider
=
34034150
}
}
Game/AI/Enums/ShouldNotBeMonsterTarget.cs
View file @
2620fec9
...
...
@@ -16,6 +16,7 @@
BorreloadDragon
=
31833038
,
BorrelendDragon
=
98630720
,
DrytronMeteonisDraconids
=
69815951
,
MyutantBeast
=
34695290
MyutantBeast
=
34695290
,
VeidosTheDragonOfEndlessDarkness
=
8540986
}
}
Game/ClientCard.cs
View file @
2620fec9
...
...
@@ -82,7 +82,6 @@ namespace WindBot.Game
if
(
Data
!=
null
)
{
Name
=
Data
.
Name
;
if
(
Data
.
Alias
!=
0
)
Alias
=
Data
.
Alias
;
}
else
{
Name
=
null
;
...
...
Game/GameAI.cs
View file @
2620fec9
...
...
@@ -1162,6 +1162,7 @@ namespace WindBot.Game
private
bool
ShouldExecute
(
CardExecutor
exec
,
ClientCard
card
,
ExecutorType
type
,
int
desc
=
-
1
,
int
timing
=
-
1
)
{
Executor
.
SetCard
(
type
,
card
,
desc
,
timing
);
if
(
card
.
Id
!=
0
&&
type
==
ExecutorType
.
Activate
)
{
if
(
_activatedCards
.
ContainsKey
(
card
.
Id
)
&&
_activatedCards
[
card
.
Id
]
>=
9
)
...
...
@@ -1169,7 +1170,6 @@ namespace WindBot.Game
if
(!
Executor
.
OnPreActivate
(
card
))
return
false
;
}
Executor
.
SetCard
(
type
,
card
,
desc
,
timing
);
bool
result
=
card
!=
null
&&
exec
.
Type
==
type
&&
(
exec
.
CardId
==
-
1
||
exec
.
CardId
==
card
.
Id
)
&&
(
exec
.
Func
==
null
||
exec
.
Func
());
...
...
Game/GameBehavior.cs
View file @
2620fec9
...
...
@@ -1073,7 +1073,7 @@ namespace WindBot.Game
card
.
Controller
=
player
;
}
if
(
card
==
null
)
continue
;
if
(
card
.
Id
==
0
)
if
(
card
.
Id
==
0
||
card
.
Location
==
CardLocation
.
Deck
)
card
.
SetId
(
id
);
cards
.
Add
(
card
);
}
...
...
@@ -1139,7 +1139,7 @@ namespace WindBot.Game
else
card
=
_duel
.
GetCard
(
player
,
loc
,
seq
);
if
(
card
==
null
)
continue
;
if
(
card
.
Id
==
0
)
if
(
card
.
Id
==
0
||
card
.
Location
==
CardLocation
.
Deck
)
card
.
SetId
(
id
);
cards
.
Add
(
card
);
}
...
...
@@ -1151,6 +1151,14 @@ namespace WindBot.Game
CardLocation
loc
=
(
CardLocation
)
packet
.
ReadByte
();
int
seq
=
packet
.
ReadByte
();
packet
.
ReadByte
();
// pos
ClientCard
card
;
if
(((
int
)
loc
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
card
=
new
ClientCard
(
id
,
CardLocation
.
Overlay
,
-
1
);
else
card
=
_duel
.
GetCard
(
player
,
loc
,
seq
);
if
(
card
==
null
)
continue
;
if
(
card
.
Id
==
0
||
card
.
Location
==
CardLocation
.
Deck
)
card
.
SetId
(
id
);
}
if
(
count2
==
0
)
cancelable
=
false
;
...
...
WindBot.csproj
View file @
2620fec9
...
...
@@ -60,6 +60,7 @@
<Compile
Include=
"Game\AI\CardSelector.cs"
/>
<Compile
Include=
"Game\AI\DeckAttribute.cs"
/>
<Compile
Include=
"Game\AI\DecksManager.cs"
/>
<Compile
Include=
"Game\AI\Decks\AlbazExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\AltergeistExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\BraveExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\FamiliarPossessedExecutor.cs"
/>
...
...
YGOSharp.OCGWrapper.Enums/CardRace.cs
View file @
2620fec9
...
...
@@ -17,7 +17,7 @@
Thunder
=
0x1000
,
Dragon
=
0x2000
,
Beast
=
0x4000
,
BestWarrior
=
0x8000
,
Be
a
stWarrior
=
0x8000
,
Dinosaur
=
0x10000
,
Fish
=
0x20000
,
SeaSerpent
=
0x40000
,
...
...
bots.json
View file @
2620fec9
...
...
@@ -241,9 +241,9 @@
"dialog"
:
"wof-Samisui-Koyuki"
},
{
"name"
:
"
有栖川蓝子
"
,
"deck"
:
"
MokeyMokeyKing
"
,
"dialog"
:
"wof-
Arisugawa-Aiko
"
"name"
:
"
鹫见花火
"
,
"deck"
:
"
Albaz
"
,
"dialog"
:
"wof-
Sumi-Hanabi
"
},
{
"name"
:
"宫水静香"
,
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment