Commit eeece492 authored by hex's avatar hex

优化工具栏UI更紧凑,棋盘回归原来大小,更新十月表

parent 9ec2549c
Pipeline #40823 failed
fileFormatVersion: 2
guid: 210cb43dabe1b4a8ea1b96acd7ca4110
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
...@@ -35,7 +35,7 @@ public class UITextureInspector : UIBasicSpriteEditor ...@@ -35,7 +35,7 @@ public class UITextureInspector : UIBasicSpriteEditor
{ {
mTex.mainTexture = UIHelper.getTexture2D("textures/ui/" + startPath + ".png");//YGOMobile Paths mTex.mainTexture = UIHelper.getTexture2D("textures/ui/" + startPath + ".png");//YGOMobile Paths
} }
Debug.Log("force delay read"); // Debug.Log("force delay read");
} }
NGUIEditorTools.DrawProperty("Material", serializedObject, "mMat"); NGUIEditorTools.DrawProperty("Material", serializedObject, "mMat");
......
...@@ -962,7 +962,8 @@ public class Ocgcore : ServantWithCardDescription ...@@ -962,7 +962,8 @@ public class Ocgcore : ServantWithCardDescription
public override void preFrameFunction() public override void preFrameFunction()
{ {
base.preFrameFunction(); base.preFrameFunction();
Program.reMoveCam(getScreenCenter(), 0.03f); // Program.reMoveCam(getScreenCenter(), 0.03f);
Program.reMoveCam2(getScreenCenter());
Program.cameraPosition.z += Program.wheelValue; Program.cameraPosition.z += Program.wheelValue;
if (Program.cameraPosition.z < camera_min) if (Program.cameraPosition.z < camera_min)
{ {
...@@ -9117,7 +9118,8 @@ public class Ocgcore : ServantWithCardDescription ...@@ -9117,7 +9118,8 @@ public class Ocgcore : ServantWithCardDescription
Program.I().main_camera.transform.position = Program.cameraPosition * 1.5f; Program.I().main_camera.transform.position = Program.cameraPosition * 1.5f;
Program.cameraRotation = new Vector3(60, 0, 0); Program.cameraRotation = new Vector3(60, 0, 0);
Program.I().main_camera.transform.eulerAngles = Program.cameraRotation; Program.I().main_camera.transform.eulerAngles = Program.cameraRotation;
Program.reMoveCam(getScreenCenter(), 0.03f); // Program.reMoveCam(getScreenCenter(), 0.03f);
Program.reMoveCam2(getScreenCenter());
gameField = new GameField(); gameField = new GameField();
if (paused) if (paused)
{ {
......
...@@ -599,7 +599,7 @@ public class Program : MonoBehaviour ...@@ -599,7 +599,7 @@ public class Program : MonoBehaviour
bool lflistUpdated = false; bool lflistUpdated = false;
bool stringsUpdated = false; bool stringsUpdated = false;
// 1. 下载 cards.cdb // 1. 下载 cards.cdb
string cardsUrl = "https://cdntx.moecube.com/koishipro/content/cards.cdb"; string cardsUrl = "https://cdntx.moecube.com/koishipro/ygopro-database/zh-CN/cards.cdb";
string cardsPath = Path.Combine(dbDir, "cards.cdb"); string cardsPath = Path.Combine(dbDir, "cards.cdb");
yield return StartCoroutine( yield return StartCoroutine(
UnityFileDownloader.DownloadFileWithHeadCheck( UnityFileDownloader.DownloadFileWithHeadCheck(
...@@ -617,7 +617,7 @@ public class Program : MonoBehaviour ...@@ -617,7 +617,7 @@ public class Program : MonoBehaviour
); );
// 2. 下载 lflist.conf // 2. 下载 lflist.conf
string lflistUrl = "https://cdntx.moecube.com/koishipro/content/lflist.conf"; string lflistUrl = "https://cdntx.moecube.com/koishipro/ygopro-database/zh-CN/lflist.conf";
string lflistPath = Path.Combine(dbDir, "lflist.conf"); string lflistPath = Path.Combine(dbDir, "lflist.conf");
yield return StartCoroutine( yield return StartCoroutine(
UnityFileDownloader.DownloadFileWithHeadCheck( UnityFileDownloader.DownloadFileWithHeadCheck(
...@@ -635,7 +635,7 @@ public class Program : MonoBehaviour ...@@ -635,7 +635,7 @@ public class Program : MonoBehaviour
); );
// 3. 下载 strings.conf // 3. 下载 strings.conf
string stringsUrl = string stringsUrl =
"https://cdntx.moecube.com/koishipro/content/strings.conf"; "https://cdntx.moecube.com/koishipro/ygopro-database/zh-CN/strings.conf";
string stringsPath = Path.Combine(dbDir, "strings.conf"); string stringsPath = Path.Combine(dbDir, "strings.conf");
yield return StartCoroutine( yield return StartCoroutine(
UnityFileDownloader.DownloadFileWithHeadCheck( UnityFileDownloader.DownloadFileWithHeadCheck(
...@@ -1006,15 +1006,62 @@ public class Program : MonoBehaviour ...@@ -1006,15 +1006,62 @@ public class Program : MonoBehaviour
} }
} }
// public static void reMoveCam(float xINscreen) public static void reMoveCam2(float targetCenterX_pixels)
// { {
// float all = (float)Screen.width / 2f; // float all = (float)Screen.width / 2f;
// float it = xINscreen - (float)Screen.width / 2f; // float it = xINscreen - (float)Screen.width / 2f;
// float val = it / all; // float val = it / all;
// camera_game_main.rect = new Rect(val, 0, 1, 1); // camera_game_main.rect = new Rect(val, 0, 1, 1);
// camera_container_3d.rect = camera_game_main.rect; // camera_container_3d.rect = camera_game_main.rect;
// camera_main_3d.rect = camera_game_main.rect; // camera_main_3d.rect = camera_game_main.rect;
// } // Debug.Log("reMoveCam fixedRightOffset: " + fixedRightOffset);
if (camera_game_main == null) return;
// 1. 获取屏幕的安全区域 (像素单位)
Rect safeArea = Screen.safeArea;
// 2. 计算在安全区域内,3D视图可用的总宽度
// 这是我们可以在其中移动和缩放3D场景的“画布”
float availableWidth_pixels = safeArea.width;
// 3. 计算3D场景本身的宽度
// 默认情况下,我们希望3D场景宽度等于安全区宽度。
float viewWidth_pixels = availableWidth_pixels;
// 但是,我们需要考虑targetCenterX_pixels左右两侧的空间,取较小的一边乘以2作为视图宽度,
// 以确保目标中心点始终在视图内并且视图不会超出安全区。
float spaceToLeft = targetCenterX_pixels - safeArea.x;
float spaceToRight = (safeArea.x + safeArea.width) - targetCenterX_pixels;
// 如果目标中心点在安全区内
if (spaceToLeft >= 0 && spaceToRight >= 0)
{
viewWidth_pixels = Mathf.Min(spaceToLeft, spaceToRight) * 2;
}
else // 如果目标中心点在安全区外,说明UI面板已经挤压得非常严重
{
viewWidth_pixels = 0; // 视图宽度为0,不显示
}
// 4. 计算视图的起始X坐标 (像素单位)
// 视图的左边缘 = 目标中心点 - 视图宽度的一半
float viewX_pixels = targetCenterX_pixels - (viewWidth_pixels / 2f);
// 基于安全区域计算目标屏幕坐标,让 finalViewport 往下移一点
float verticalOffset = safeArea.height * 0.02f;
// 5. 将计算出的像素坐标转换为标准化的 Rect(0-1范围)
Rect finalViewport = new Rect(
viewX_pixels / Screen.width + 0.03f, // 整理向右偏移一点点
0,
viewWidth_pixels / Screen.width,
1
);
// 6. 应用到所有相关的3D相机
camera_game_main.rect = finalViewport;
if (camera_container_3d != null) camera_container_3d.rect = finalViewport;
if (camera_main_3d != null) camera_main_3d.rect = finalViewport;
}
public static void reMoveCam(float targetCenterX_pixels) public static void reMoveCam(float targetCenterX_pixels)
{ {
...@@ -1305,7 +1352,7 @@ public class Program : MonoBehaviour ...@@ -1305,7 +1352,7 @@ public class Program : MonoBehaviour
FPS = FPS.Substring(0, 5); FPS = FPS.Substring(0, 5);
} }
catch { } catch { }
GUI.Label(new Rect(Screen.safeArea.x + 10, 5, 400, 200), "[Ver 1.036.2-TCube 2509] " + "FPS: " + FPS); GUI.Label(new Rect(Screen.safeArea.x + 10, 5, 400, 200), "[Ver 1.036.2-TCube 2510] " + "FPS: " + FPS);
} }
......
...@@ -104,14 +104,15 @@ public class Servant ...@@ -104,14 +104,15 @@ public class Servant
// 0 // 0
// ); // );
// 1. 获取安全区域 // 1. 获取安全区域
Rect safeArea = Screen.safeArea; // Rect safeArea = Screen.safeArea;
// 2. 基于安全区域计算目标屏幕坐标,让 toolbar 往下移一点 // 2. 基于安全区域计算目标屏幕坐标,让 toolbar 往下移一点
float verticalOffset = safeArea.height * 0.02f; // float verticalOffset = safeArea.height * 0.02f;
// float verticalOffset = 0f;
float targetScreenX = Screen.width - RightToScreen; float targetScreenX = Screen.width - RightToScreen;
float targetScreenY = safeArea.y + buttomToScreen - verticalOffset; // float targetScreenY = safeArea.y + buttomToScreen - verticalOffset;
Vector3 vectorOfShowedBar_Screen = new Vector3(targetScreenX, targetScreenY, 0); Vector3 vectorOfShowedBar_Screen = new Vector3(targetScreenX, buttomToScreen, 0);
// 这里的Debug日志现在会显示正确的、适配后的坐标 // 这里的Debug日志现在会显示正确的、适配后的坐标
// Debug.Log("SafeArea-Adjusted vectorOfShowedBar_Screen: " + vectorOfShowedBar_Screen); // Debug.Log("SafeArea-Adjusted vectorOfShowedBar_Screen: " + vectorOfShowedBar_Screen);
...@@ -292,7 +293,7 @@ public class Servant ...@@ -292,7 +293,7 @@ public class Servant
public void SetBar(GameObject mod, float buttomToScreen, float RightToScreen) public void SetBar(GameObject mod, float buttomToScreen, float RightToScreen)
{ {
// Debug.Log("SetBar buttomToScreen: " + buttomToScreen); // Debug.Log("SetBar buttomToScreen: " + buttomToScreen + " mod: " + mod);
this.buttomToScreen = buttomToScreen; this.buttomToScreen = buttomToScreen;
this.RightToScreen = RightToScreen; this.RightToScreen = RightToScreen;
if (toolBar != null) if (toolBar != null)
......
...@@ -232,12 +232,16 @@ public class DeckManager : ServantWithCardDescription ...@@ -232,12 +232,16 @@ public class DeckManager : ServantWithCardDescription
public void shiftCondition(Condition condition) public void shiftCondition(Condition condition)
{ {
Rect safeArea = Screen.safeArea;
// 基于安全区域计算目标屏幕坐标,让 toolbar 往下移一点
float verticalOffset = safeArea.height * 0.02f;
float targetScreenY = safeArea.y - verticalOffset;
this.condition = condition; this.condition = condition;
switch (condition) switch (condition)
{ {
case Condition.editDeck: case Condition.editDeck:
UIHelper.setParent(gameObjectSearch, Program.I().ui_back_ground_2d); UIHelper.setParent(gameObjectSearch, Program.I().ui_back_ground_2d);
SetBar(Program.I().new_bar_editDeck, 0, 230); SetBar(Program.I().new_bar_editDeck, targetScreenY, 230);
UIPopupList_banlist = UIHelper.getByName<UIPopupList>(toolBar, "lfList_"); UIPopupList_banlist = UIHelper.getByName<UIPopupList>(toolBar, "lfList_");
var banlistNames = YGOSharp.BanlistManager.GetFilteredBanlistNames(); var banlistNames = YGOSharp.BanlistManager.GetFilteredBanlistNames();
UIPopupList_banlist.items = banlistNames; UIPopupList_banlist.items = banlistNames;
...@@ -260,7 +264,7 @@ public class DeckManager : ServantWithCardDescription ...@@ -260,7 +264,7 @@ public class DeckManager : ServantWithCardDescription
break; break;
case Condition.changeSide: case Condition.changeSide:
UIHelper.setParent(gameObjectSearch, Program.I().ui_main_2d); UIHelper.setParent(gameObjectSearch, Program.I().ui_main_2d);
SetBar(Program.I().new_bar_changeSide, 0, 230); SetBar(Program.I().new_bar_changeSide, targetScreenY, 230);
UIPopupList_banlist = null; UIPopupList_banlist = null;
UIHelper.registEvent(toolBar, "rand_", rand); UIHelper.registEvent(toolBar, "rand_", rand);
UIHelper.registEvent(toolBar, "sort_", sort); UIHelper.registEvent(toolBar, "sort_", sort);
...@@ -520,6 +524,9 @@ public class DeckManager : ServantWithCardDescription ...@@ -520,6 +524,9 @@ public class DeckManager : ServantWithCardDescription
// --- 1. 获取通用变量和关键UI元素 --- // --- 1. 获取通用变量和关键UI元素 ---
Rect safeArea = Screen.safeArea; Rect safeArea = Screen.safeArea;
// 基于安全区域计算目标屏幕坐标,让 toolbar 往下移一点
float verticalOffset = safeArea.height * 0.02f;
float targetScreenY = safeArea.y - verticalOffset;
UITexture searchPanelTexture = UIHelper.getByName<UITexture>(gameObjectSearch, "under_"); UITexture searchPanelTexture = UIHelper.getByName<UITexture>(gameObjectSearch, "under_");
UITexture detailedPanelTexture = gameObjectDetailedSearch.GetComponent<UITexture>(); UITexture detailedPanelTexture = gameObjectDetailedSearch.GetComponent<UITexture>();
...@@ -574,7 +581,7 @@ public class DeckManager : ServantWithCardDescription ...@@ -574,7 +581,7 @@ public class DeckManager : ServantWithCardDescription
targetScreenPos = new Vector3(visibleTargetX, visibleTargetY, 0); targetScreenPos = new Vector3(visibleTargetX, visibleTargetY, 0);
// 更新底部Bar的右边距,使其避开两个面板的总宽度 // 更新底部Bar的右边距,使其避开两个面板的总宽度
reShowBar(0, searchPanelActualWidth + (DETAILED_SEARCH_PANEL_WIDTH * scaleFactor)); reShowBar(targetScreenY, searchPanelActualWidth + (DETAILED_SEARCH_PANEL_WIDTH * scaleFactor));
} }
else else
{ {
...@@ -582,7 +589,7 @@ public class DeckManager : ServantWithCardDescription ...@@ -582,7 +589,7 @@ public class DeckManager : ServantWithCardDescription
targetScreenPos = new Vector3(visibleTargetX, hiddenTargetY, 0); targetScreenPos = new Vector3(visibleTargetX, hiddenTargetY, 0);
// 更新底部Bar的右边距,使其仅避开主搜索面板 // 更新底部Bar的右边距,使其仅避开主搜索面板
reShowBar(0, CAMERA_MARGIN_RIGHT_NORMAL); reShowBar(targetScreenY, CAMERA_MARGIN_RIGHT_NORMAL);
} }
// --- 4. 执行动画 --- // --- 4. 执行动画 ---
......
...@@ -577,7 +577,8 @@ PrefabInstance: ...@@ -577,7 +577,8 @@ PrefabInstance:
- target: {fileID: 11419100, guid: 995e2fa1a1156d248955c5fb98502585, type: 3} - target: {fileID: 11419100, guid: 995e2fa1a1156d248955c5fb98502585, type: 3}
propertyPath: new_bar_duel propertyPath: new_bar_duel
value: value:
objectReference: {fileID: 123392, guid: 829bf6713f5afeb40840803e21e03092, type: 3} objectReference: {fileID: 4412631813711794958, guid: 210cb43dabe1b4a8ea1b96acd7ca4110,
type: 3}
- target: {fileID: 11419100, guid: 995e2fa1a1156d248955c5fb98502585, type: 3} - target: {fileID: 11419100, guid: 995e2fa1a1156d248955c5fb98502585, type: 3}
propertyPath: new_bar_room propertyPath: new_bar_room
value: value:
......
...@@ -25,7 +25,7 @@ Transform: ...@@ -25,7 +25,7 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 125240} m_GameObject: {fileID: 125240}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.32103002, y: 0, z: 6.71785} m_LocalPosition: {x: -0.27, y: 0, z: 5.65}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
...@@ -4966,7 +4966,7 @@ Transform: ...@@ -4966,7 +4966,7 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 137080} m_GameObject: {fileID: 137080}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.32103002, y: 0, z: -10.794931} m_LocalPosition: {x: 0, y: 0, z: -20}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
......
...@@ -19,7 +19,7 @@ MonoBehaviour: ...@@ -19,7 +19,7 @@ MonoBehaviour:
width: 1512 width: 1512
height: 916 height: 916
m_ShowMode: 4 m_ShowMode: 4
m_Title: Simulator m_Title: Inspector
m_RootView: {fileID: 2} m_RootView: {fileID: 2}
m_MinSize: {x: 875, y: 300} m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000} m_MaxSize: {x: 10000, y: 10000}
...@@ -119,7 +119,7 @@ MonoBehaviour: ...@@ -119,7 +119,7 @@ MonoBehaviour:
m_MinSize: {x: 300, y: 200} m_MinSize: {x: 300, y: 200}
m_MaxSize: {x: 24288, y: 16192} m_MaxSize: {x: 24288, y: 16192}
vertical: 0 vertical: 0
controlID: 18 controlID: 14
--- !u!114 &6 --- !u!114 &6
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
...@@ -144,7 +144,7 @@ MonoBehaviour: ...@@ -144,7 +144,7 @@ MonoBehaviour:
m_MinSize: {x: 200, y: 200} m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 16192, y: 16192} m_MaxSize: {x: 16192, y: 16192}
vertical: 1 vertical: 1
controlID: 19 controlID: 15
--- !u!114 &7 --- !u!114 &7
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
...@@ -169,7 +169,7 @@ MonoBehaviour: ...@@ -169,7 +169,7 @@ MonoBehaviour:
m_MinSize: {x: 200, y: 100} m_MinSize: {x: 200, y: 100}
m_MaxSize: {x: 16192, y: 8096} m_MaxSize: {x: 16192, y: 8096}
vertical: 0 vertical: 0
controlID: 20 controlID: 16
--- !u!114 &8 --- !u!114 &8
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
...@@ -189,8 +189,8 @@ MonoBehaviour: ...@@ -189,8 +189,8 @@ MonoBehaviour:
y: 0 y: 0
width: 282 width: 282
height: 576 height: 576
m_MinSize: {x: 201, y: 221} m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4001, y: 4021} m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 13} m_ActualView: {fileID: 13}
m_Panes: m_Panes:
- {fileID: 13} - {fileID: 13}
...@@ -215,8 +215,8 @@ MonoBehaviour: ...@@ -215,8 +215,8 @@ MonoBehaviour:
y: 0 y: 0
width: 865 width: 865
height: 576 height: 576
m_MinSize: {x: 202, y: 221} m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4002, y: 4021} m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 14} m_ActualView: {fileID: 14}
m_Panes: m_Panes:
- {fileID: 12} - {fileID: 12}
...@@ -233,7 +233,7 @@ MonoBehaviour: ...@@ -233,7 +233,7 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 1 m_EditorHideFlags: 1
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
m_Name: ConsoleWindow m_Name: ProjectBrowser
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Children: [] m_Children: []
m_Position: m_Position:
...@@ -242,14 +242,14 @@ MonoBehaviour: ...@@ -242,14 +242,14 @@ MonoBehaviour:
y: 576 y: 576
width: 1147 width: 1147
height: 290 height: 290
m_MinSize: {x: 101, y: 121} m_MinSize: {x: 231, y: 271}
m_MaxSize: {x: 4001, y: 4021} m_MaxSize: {x: 10001, y: 10021}
m_ActualView: {fileID: 16} m_ActualView: {fileID: 15}
m_Panes: m_Panes:
- {fileID: 15} - {fileID: 15}
- {fileID: 16} - {fileID: 16}
m_Selected: 1 m_Selected: 0
m_LastSelected: 0 m_LastSelected: 1
--- !u!114 &11 --- !u!114 &11
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
...@@ -269,8 +269,8 @@ MonoBehaviour: ...@@ -269,8 +269,8 @@ MonoBehaviour:
y: 0 y: 0
width: 365 width: 365
height: 866 height: 866
m_MinSize: {x: 275, y: 50} m_MinSize: {x: 276, y: 71}
m_MaxSize: {x: 4000, y: 4000} m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 17} m_ActualView: {fileID: 17}
m_Panes: m_Panes:
- {fileID: 17} - {fileID: 17}
...@@ -558,9 +558,9 @@ MonoBehaviour: ...@@ -558,9 +558,9 @@ MonoBehaviour:
m_PlayAudio: 0 m_PlayAudio: 0
m_AudioPlay: 0 m_AudioPlay: 0
m_Position: m_Position:
m_Target: {x: 0.3683279, y: -0.19390088, z: 0.078879856} m_Target: {x: -0.65800685, y: -0.19995081, z: 0.0072034774}
speed: 2 speed: 2
m_Value: {x: 0.3683279, y: -0.19390088, z: 0.078879856} m_Value: {x: -0.65800685, y: -0.19995081, z: 0.0072034774}
m_RenderMode: 0 m_RenderMode: 0
m_CameraMode: m_CameraMode:
drawMode: 0 drawMode: 0
...@@ -611,9 +611,9 @@ MonoBehaviour: ...@@ -611,9 +611,9 @@ MonoBehaviour:
speed: 2 speed: 2
m_Value: {x: 0, y: 0, z: 0, w: 1} m_Value: {x: 0, y: 0, z: 0, w: 1}
m_Size: m_Size:
m_Target: 2.1120198 m_Target: 0.4122567
speed: 2 speed: 2
m_Value: 2.1120198 m_Value: 0.4122567
m_Ortho: m_Ortho:
m_Target: 1 m_Target: 1
speed: 2 speed: 2
...@@ -671,23 +671,23 @@ MonoBehaviour: ...@@ -671,23 +671,23 @@ MonoBehaviour:
m_SceneHierarchy: m_SceneHierarchy:
m_TreeViewState: m_TreeViewState:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: m_SelectedIDs: 72dfecff
m_LastClickedID: 0 m_LastClickedID: -1253518
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......
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