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hex
ygopro2
Commits
eeece492
Commit
eeece492
authored
Sep 30, 2025
by
hex
Browse files
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Browse Files
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Plain Diff
优化工具栏UI更紧凑,棋盘回归原来大小,更新十月表
parent
9ec2549c
Pipeline
#40823
failed
Changes
11
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1
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11 changed files
with
3039 additions
and
62 deletions
+3039
-62
Assets/ArtSystem/superButton/toolBars/new_toolBar_duel_compact.prefab
...stem/superButton/toolBars/new_toolBar_duel_compact.prefab
+2912
-0
Assets/ArtSystem/superButton/toolBars/new_toolBar_duel_compact.prefab.meta
...superButton/toolBars/new_toolBar_duel_compact.prefab.meta
+7
-0
Assets/NGUI/Scripts/Editor/UITextureInspector.cs
Assets/NGUI/Scripts/Editor/UITextureInspector.cs
+1
-1
Assets/SibylSystem/Ocgcore/Ocgcore.cs
Assets/SibylSystem/Ocgcore/Ocgcore.cs
+4
-2
Assets/SibylSystem/Program.cs
Assets/SibylSystem/Program.cs
+60
-13
Assets/SibylSystem/Servant.cs
Assets/SibylSystem/Servant.cs
+6
-5
Assets/SibylSystem/deckManager/DeckManager.cs
Assets/SibylSystem/deckManager/DeckManager.cs
+11
-4
Assets/StreamingAssets/ygopro2-data.zip
Assets/StreamingAssets/ygopro2-data.zip
+0
-0
Assets/main.unity
Assets/main.unity
+2
-1
Assets/old/UiverseAssests/art_plugin/attack_light_line/ocgcore/mod_ocgcore_atk_fire.prefab
...gin/attack_light_line/ocgcore/mod_ocgcore_atk_fire.prefab
+2
-2
UserSettings/Layouts/default-2021.dwlt
UserSettings/Layouts/default-2021.dwlt
+34
-34
No files found.
Assets/ArtSystem/superButton/toolBars/new_toolBar_duel_compact.prefab
0 → 100644
View file @
eeece492
This diff is collapsed.
Click to expand it.
Assets/ArtSystem/superButton/toolBars/new_toolBar_duel_compact.prefab.meta
0 → 100644
View file @
eeece492
fileFormatVersion: 2
guid: 210cb43dabe1b4a8ea1b96acd7ca4110
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/NGUI/Scripts/Editor/UITextureInspector.cs
View file @
eeece492
...
...
@@ -35,7 +35,7 @@ public class UITextureInspector : UIBasicSpriteEditor
{
mTex
.
mainTexture
=
UIHelper
.
getTexture2D
(
"textures/ui/"
+
startPath
+
".png"
);
//YGOMobile Paths
}
Debug
.
Log
(
"force delay read"
);
//
Debug.Log("force delay read");
}
NGUIEditorTools
.
DrawProperty
(
"Material"
,
serializedObject
,
"mMat"
);
...
...
Assets/SibylSystem/Ocgcore/Ocgcore.cs
View file @
eeece492
...
...
@@ -962,7 +962,8 @@ public class Ocgcore : ServantWithCardDescription
public
override
void
preFrameFunction
()
{
base
.
preFrameFunction
();
Program
.
reMoveCam
(
getScreenCenter
(),
0.03f
);
// Program.reMoveCam(getScreenCenter(), 0.03f);
Program
.
reMoveCam2
(
getScreenCenter
());
Program
.
cameraPosition
.
z
+=
Program
.
wheelValue
;
if
(
Program
.
cameraPosition
.
z
<
camera_min
)
{
...
...
@@ -9117,7 +9118,8 @@ public class Ocgcore : ServantWithCardDescription
Program
.
I
().
main_camera
.
transform
.
position
=
Program
.
cameraPosition
*
1.5f
;
Program
.
cameraRotation
=
new
Vector3
(
60
,
0
,
0
);
Program
.
I
().
main_camera
.
transform
.
eulerAngles
=
Program
.
cameraRotation
;
Program
.
reMoveCam
(
getScreenCenter
(),
0.03f
);
// Program.reMoveCam(getScreenCenter(), 0.03f);
Program
.
reMoveCam2
(
getScreenCenter
());
gameField
=
new
GameField
();
if
(
paused
)
{
...
...
Assets/SibylSystem/Program.cs
View file @
eeece492
...
...
@@ -599,7 +599,7 @@ public class Program : MonoBehaviour
bool
lflistUpdated
=
false
;
bool
stringsUpdated
=
false
;
// 1. 下载 cards.cdb
string
cardsUrl
=
"https://cdntx.moecube.com/koishipro/
content
/cards.cdb"
;
string
cardsUrl
=
"https://cdntx.moecube.com/koishipro/
ygopro-database/zh-CN
/cards.cdb"
;
string
cardsPath
=
Path
.
Combine
(
dbDir
,
"cards.cdb"
);
yield
return
StartCoroutine
(
UnityFileDownloader
.
DownloadFileWithHeadCheck
(
...
...
@@ -617,7 +617,7 @@ public class Program : MonoBehaviour
);
// 2. 下载 lflist.conf
string
lflistUrl
=
"https://cdntx.moecube.com/koishipro/
content
/lflist.conf"
;
string
lflistUrl
=
"https://cdntx.moecube.com/koishipro/
ygopro-database/zh-CN
/lflist.conf"
;
string
lflistPath
=
Path
.
Combine
(
dbDir
,
"lflist.conf"
);
yield
return
StartCoroutine
(
UnityFileDownloader
.
DownloadFileWithHeadCheck
(
...
...
@@ -635,7 +635,7 @@ public class Program : MonoBehaviour
);
// 3. 下载 strings.conf
string
stringsUrl
=
"https://cdntx.moecube.com/koishipro/
content
/strings.conf"
;
"https://cdntx.moecube.com/koishipro/
ygopro-database/zh-CN
/strings.conf"
;
string
stringsPath
=
Path
.
Combine
(
dbDir
,
"strings.conf"
);
yield
return
StartCoroutine
(
UnityFileDownloader
.
DownloadFileWithHeadCheck
(
...
...
@@ -1006,15 +1006,62 @@ public class Program : MonoBehaviour
}
}
// public static void reMoveCam(float xINscreen
)
//
{
public
static
void
reMoveCam2
(
float
targetCenterX_pixels
)
{
// float all = (float)Screen.width / 2f;
// float it = xINscreen - (float)Screen.width / 2f;
// float val = it / all;
// camera_game_main.rect = new Rect(val, 0, 1, 1);
// camera_container_3d.rect = camera_game_main.rect;
// camera_main_3d.rect = camera_game_main.rect;
// }
// Debug.Log("reMoveCam fixedRightOffset: " + fixedRightOffset);
if
(
camera_game_main
==
null
)
return
;
// 1. 获取屏幕的安全区域 (像素单位)
Rect
safeArea
=
Screen
.
safeArea
;
// 2. 计算在安全区域内,3D视图可用的总宽度
// 这是我们可以在其中移动和缩放3D场景的“画布”
float
availableWidth_pixels
=
safeArea
.
width
;
// 3. 计算3D场景本身的宽度
// 默认情况下,我们希望3D场景宽度等于安全区宽度。
float
viewWidth_pixels
=
availableWidth_pixels
;
// 但是,我们需要考虑targetCenterX_pixels左右两侧的空间,取较小的一边乘以2作为视图宽度,
// 以确保目标中心点始终在视图内并且视图不会超出安全区。
float
spaceToLeft
=
targetCenterX_pixels
-
safeArea
.
x
;
float
spaceToRight
=
(
safeArea
.
x
+
safeArea
.
width
)
-
targetCenterX_pixels
;
// 如果目标中心点在安全区内
if
(
spaceToLeft
>=
0
&&
spaceToRight
>=
0
)
{
viewWidth_pixels
=
Mathf
.
Min
(
spaceToLeft
,
spaceToRight
)
*
2
;
}
else
// 如果目标中心点在安全区外,说明UI面板已经挤压得非常严重
{
viewWidth_pixels
=
0
;
// 视图宽度为0,不显示
}
// 4. 计算视图的起始X坐标 (像素单位)
// 视图的左边缘 = 目标中心点 - 视图宽度的一半
float
viewX_pixels
=
targetCenterX_pixels
-
(
viewWidth_pixels
/
2f
);
// 基于安全区域计算目标屏幕坐标,让 finalViewport 往下移一点
float
verticalOffset
=
safeArea
.
height
*
0.02f
;
// 5. 将计算出的像素坐标转换为标准化的 Rect(0-1范围)
Rect
finalViewport
=
new
Rect
(
viewX_pixels
/
Screen
.
width
+
0.03f
,
// 整理向右偏移一点点
0
,
viewWidth_pixels
/
Screen
.
width
,
1
);
// 6. 应用到所有相关的3D相机
camera_game_main
.
rect
=
finalViewport
;
if
(
camera_container_3d
!=
null
)
camera_container_3d
.
rect
=
finalViewport
;
if
(
camera_main_3d
!=
null
)
camera_main_3d
.
rect
=
finalViewport
;
}
public
static
void
reMoveCam
(
float
targetCenterX_pixels
)
{
...
...
@@ -1305,7 +1352,7 @@ public class Program : MonoBehaviour
FPS
=
FPS
.
Substring
(
0
,
5
);
}
catch
{
}
GUI
.
Label
(
new
Rect
(
Screen
.
safeArea
.
x
+
10
,
5
,
400
,
200
),
"[Ver 1.036.2-TCube 25
09
] "
+
"FPS: "
+
FPS
);
GUI
.
Label
(
new
Rect
(
Screen
.
safeArea
.
x
+
10
,
5
,
400
,
200
),
"[Ver 1.036.2-TCube 25
10
] "
+
"FPS: "
+
FPS
);
}
...
...
Assets/SibylSystem/Servant.cs
View file @
eeece492
...
...
@@ -104,14 +104,15 @@ public class Servant
// 0
// );
// 1. 获取安全区域
Rect
safeArea
=
Screen
.
safeArea
;
//
Rect safeArea = Screen.safeArea;
// 2. 基于安全区域计算目标屏幕坐标,让 toolbar 往下移一点
float
verticalOffset
=
safeArea
.
height
*
0.02f
;
// float verticalOffset = safeArea.height * 0.02f;
// float verticalOffset = 0f;
float
targetScreenX
=
Screen
.
width
-
RightToScreen
;
float
targetScreenY
=
safeArea
.
y
+
buttomToScreen
-
verticalOffset
;
//
float targetScreenY = safeArea.y + buttomToScreen - verticalOffset;
Vector3
vectorOfShowedBar_Screen
=
new
Vector3
(
targetScreenX
,
targetScreenY
,
0
);
Vector3
vectorOfShowedBar_Screen
=
new
Vector3
(
targetScreenX
,
buttomToScreen
,
0
);
// 这里的Debug日志现在会显示正确的、适配后的坐标
// Debug.Log("SafeArea-Adjusted vectorOfShowedBar_Screen: " + vectorOfShowedBar_Screen);
...
...
@@ -292,7 +293,7 @@ public class Servant
public
void
SetBar
(
GameObject
mod
,
float
buttomToScreen
,
float
RightToScreen
)
{
// Debug.Log("SetBar buttomToScreen: " + buttomToScreen);
// Debug.Log("SetBar buttomToScreen: " + buttomToScreen
+ " mod: " + mod
);
this
.
buttomToScreen
=
buttomToScreen
;
this
.
RightToScreen
=
RightToScreen
;
if
(
toolBar
!=
null
)
...
...
Assets/SibylSystem/deckManager/DeckManager.cs
View file @
eeece492
...
...
@@ -232,12 +232,16 @@ public class DeckManager : ServantWithCardDescription
public
void
shiftCondition
(
Condition
condition
)
{
Rect
safeArea
=
Screen
.
safeArea
;
// 基于安全区域计算目标屏幕坐标,让 toolbar 往下移一点
float
verticalOffset
=
safeArea
.
height
*
0.02f
;
float
targetScreenY
=
safeArea
.
y
-
verticalOffset
;
this
.
condition
=
condition
;
switch
(
condition
)
{
case
Condition
.
editDeck
:
UIHelper
.
setParent
(
gameObjectSearch
,
Program
.
I
().
ui_back_ground_2d
);
SetBar
(
Program
.
I
().
new_bar_editDeck
,
0
,
230
);
SetBar
(
Program
.
I
().
new_bar_editDeck
,
targetScreenY
,
230
);
UIPopupList_banlist
=
UIHelper
.
getByName
<
UIPopupList
>(
toolBar
,
"lfList_"
);
var
banlistNames
=
YGOSharp
.
BanlistManager
.
GetFilteredBanlistNames
();
UIPopupList_banlist
.
items
=
banlistNames
;
...
...
@@ -260,7 +264,7 @@ public class DeckManager : ServantWithCardDescription
break
;
case
Condition
.
changeSide
:
UIHelper
.
setParent
(
gameObjectSearch
,
Program
.
I
().
ui_main_2d
);
SetBar
(
Program
.
I
().
new_bar_changeSide
,
0
,
230
);
SetBar
(
Program
.
I
().
new_bar_changeSide
,
targetScreenY
,
230
);
UIPopupList_banlist
=
null
;
UIHelper
.
registEvent
(
toolBar
,
"rand_"
,
rand
);
UIHelper
.
registEvent
(
toolBar
,
"sort_"
,
sort
);
...
...
@@ -520,6 +524,9 @@ public class DeckManager : ServantWithCardDescription
// --- 1. 获取通用变量和关键UI元素 ---
Rect
safeArea
=
Screen
.
safeArea
;
// 基于安全区域计算目标屏幕坐标,让 toolbar 往下移一点
float
verticalOffset
=
safeArea
.
height
*
0.02f
;
float
targetScreenY
=
safeArea
.
y
-
verticalOffset
;
UITexture
searchPanelTexture
=
UIHelper
.
getByName
<
UITexture
>(
gameObjectSearch
,
"under_"
);
UITexture
detailedPanelTexture
=
gameObjectDetailedSearch
.
GetComponent
<
UITexture
>();
...
...
@@ -574,7 +581,7 @@ public class DeckManager : ServantWithCardDescription
targetScreenPos
=
new
Vector3
(
visibleTargetX
,
visibleTargetY
,
0
);
// 更新底部Bar的右边距,使其避开两个面板的总宽度
reShowBar
(
0
,
searchPanelActualWidth
+
(
DETAILED_SEARCH_PANEL_WIDTH
*
scaleFactor
));
reShowBar
(
targetScreenY
,
searchPanelActualWidth
+
(
DETAILED_SEARCH_PANEL_WIDTH
*
scaleFactor
));
}
else
{
...
...
@@ -582,7 +589,7 @@ public class DeckManager : ServantWithCardDescription
targetScreenPos
=
new
Vector3
(
visibleTargetX
,
hiddenTargetY
,
0
);
// 更新底部Bar的右边距,使其仅避开主搜索面板
reShowBar
(
0
,
CAMERA_MARGIN_RIGHT_NORMAL
);
reShowBar
(
targetScreenY
,
CAMERA_MARGIN_RIGHT_NORMAL
);
}
// --- 4. 执行动画 ---
...
...
Assets/StreamingAssets/ygopro2-data.zip
View file @
eeece492
No preview for this file type
Assets/main.unity
View file @
eeece492
...
...
@@ -577,7 +577,8 @@ PrefabInstance:
-
target
:
{
fileID
:
11419100
,
guid
:
995e2fa1a1156d248955c5fb98502585
,
type
:
3
}
propertyPath
:
new_bar_duel
value
:
objectReference
:
{
fileID
:
123392
,
guid
:
829bf6713f5afeb40840803e21e03092
,
type
:
3
}
objectReference
:
{
fileID
:
4412631813711794958
,
guid
:
210cb43dabe1b4a8ea1b96acd7ca4110
,
type
:
3
}
-
target
:
{
fileID
:
11419100
,
guid
:
995e2fa1a1156d248955c5fb98502585
,
type
:
3
}
propertyPath
:
new_bar_room
value
:
...
...
Assets/old/UiverseAssests/art_plugin/attack_light_line/ocgcore/mod_ocgcore_atk_fire.prefab
View file @
eeece492
...
...
@@ -25,7 +25,7 @@ Transform:
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
125240
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-0.
32103002
,
y
:
0
,
z
:
6.7178
5
}
m_LocalPosition
:
{
x
:
-0.
27
,
y
:
0
,
z
:
5.6
5
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_ConstrainProportionsScale
:
0
m_Children
:
...
...
@@ -4966,7 +4966,7 @@ Transform:
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
137080
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-0.32103002
,
y
:
0
,
z
:
-10.794931
}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
-20
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_ConstrainProportionsScale
:
0
m_Children
:
[]
...
...
UserSettings/Layouts/default-2021.dwlt
View file @
eeece492
...
...
@@ -19,7 +19,7 @@ MonoBehaviour:
width
:
1512
height
:
916
m_ShowMode
:
4
m_Title
:
Simula
tor
m_Title
:
Inspec
tor
m_RootView
:
{
fileID
:
2
}
m_MinSize
:
{
x
:
875
,
y
:
300
}
m_MaxSize
:
{
x
:
10000
,
y
:
10000
}
...
...
@@ -119,7 +119,7 @@ MonoBehaviour:
m_MinSize
:
{
x
:
300
,
y
:
200
}
m_MaxSize
:
{
x
:
24288
,
y
:
16192
}
vertical
:
0
controlID
:
1
8
controlID
:
1
4
---
!u!114
&6
MonoBehaviour
:
m_ObjectHideFlags
:
52
...
...
@@ -144,7 +144,7 @@ MonoBehaviour:
m_MinSize
:
{
x
:
200
,
y
:
200
}
m_MaxSize
:
{
x
:
16192
,
y
:
16192
}
vertical
:
1
controlID
:
1
9
controlID
:
1
5
---
!u!114
&7
MonoBehaviour
:
m_ObjectHideFlags
:
52
...
...
@@ -169,7 +169,7 @@ MonoBehaviour:
m_MinSize
:
{
x
:
200
,
y
:
100
}
m_MaxSize
:
{
x
:
16192
,
y
:
8096
}
vertical
:
0
controlID
:
20
controlID
:
16
---
!u!114
&8
MonoBehaviour
:
m_ObjectHideFlags
:
52
...
...
@@ -189,8 +189,8 @@ MonoBehaviour:
y
:
0
width
:
282
height
:
576
m_MinSize
:
{
x
:
20
1
,
y
:
221
}
m_MaxSize
:
{
x
:
400
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