Commit a3791faa authored by Unicorn369's avatar Unicorn369

Change FPS

parent 664226a3
...@@ -8,6 +8,7 @@ public class LAZYsetting : MonoBehaviour { ...@@ -8,6 +8,7 @@ public class LAZYsetting : MonoBehaviour {
public UISlider sliderAlpha; public UISlider sliderAlpha;
public UIPopupList showoffATK; public UIPopupList showoffATK;
public UIPopupList showoffStar; public UIPopupList showoffStar;
public UIPopupList showoffFPS;
public UIToggle mouseEffect; public UIToggle mouseEffect;
public UIToggle closeUp; public UIToggle closeUp;
public UIToggle showoff; public UIToggle showoff;
......
...@@ -998,10 +998,10 @@ public class Program : MonoBehaviour ...@@ -998,10 +998,10 @@ public class Program : MonoBehaviour
Screen.SetResolution(1300, 700, false); Screen.SetResolution(1300, 700, false);
} }
QualitySettings.vSyncCount = 0; QualitySettings.vSyncCount = 0;
Application.targetFrameRate = 144; //Application.targetFrameRate = 144;
#elif UNITY_ANDROID || UNITY_IPHONE //Android、iPhone #elif UNITY_ANDROID || UNITY_IPHONE //Android、iPhone
Screen.SetResolution(1280, 720, true); Screen.SetResolution(1280, 720, true);
Application.targetFrameRate = -1; //Application.targetFrameRate = -1;
#endif #endif
mouseParticle = Instantiate(new_mouse); mouseParticle = Instantiate(new_mouse);
......
using UnityEngine; using System;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Linq; using System.Linq;
public class RoomList : WindowServantSP public class RoomList : WindowServantSP
...@@ -11,13 +8,13 @@ public class RoomList : WindowServantSP ...@@ -11,13 +8,13 @@ public class RoomList : WindowServantSP
List<string[]> listOfRooms = new List<string[]>(); List<string[]> listOfRooms = new List<string[]>();
bool hideAI; bool hideAI;
bool hideStarted; bool hideStarted;
UILabel roomNameLabel; UILabel roomPSWLabel;
public override void initialize() public override void initialize()
{ {
createWindow(Program.I().new_ui_RoomList); createWindow(Program.I().new_ui_RoomList);
UIHelper.registEvent(gameObject, "exit_", onClickExit); UIHelper.registEvent(gameObject, "exit_", onClickExit);
UIHelper.registEvent(gameObject, "refresh_", onRefresh); UIHelper.registEvent(gameObject, "refresh_", onRefresh);
roomNameLabel = UIHelper.getByName<UILabel>(gameObject, "roomNameLabel"); roomPSWLabel = UIHelper.getByName<UILabel>(gameObject, "roomNameLabel");
hideAI =UIHelper.getByName<UIToggle>(gameObject, "hideAIrooms_").value = UIHelper.fromStringToBool(Config.Get("hideAIrooms_", "1")); hideAI =UIHelper.getByName<UIToggle>(gameObject, "hideAIrooms_").value = UIHelper.fromStringToBool(Config.Get("hideAIrooms_", "1"));
hideStarted=UIHelper.getByName<UIToggle>(gameObject, "hideStarted_").value = UIHelper.fromStringToBool(Config.Get("hideStarted_", "1")); hideStarted=UIHelper.getByName<UIToggle>(gameObject, "hideStarted_").value = UIHelper.fromStringToBool(Config.Get("hideStarted_", "1"));
UIHelper.registEvent(gameObject, "hideAIrooms_", save); UIHelper.registEvent(gameObject, "hideAIrooms_", save);
...@@ -54,7 +51,7 @@ public class RoomList : WindowServantSP ...@@ -54,7 +51,7 @@ public class RoomList : WindowServantSP
} }
public override void hide() public override void hide()
{ {
roomNameLabel.text = ""; roomPSWLabel.text = "";
base.hide(); base.hide();
} }
...@@ -77,17 +74,6 @@ public class RoomList : WindowServantSP ...@@ -77,17 +74,6 @@ public class RoomList : WindowServantSP
{ {
superScrollView.add(room[9]); superScrollView.add(room[9]);
} }
//for (int i = 0; i < listOfRooms.Count; i++)
//{
// //if (listOfRooms[i].Length > 4)
// //{
// // //if (/*listOfRooms[i].Substring(fileInfos[i].Name.Length - 4, 4) == ".lua"*/)
// // //{
// // // // superScrollView.add(listOfRooms[i].Substring(0, listOf.Name.Length - 4));
// // //}
// //}
//}
} }
string selectedString = string.Empty; string selectedString = string.Empty;
...@@ -106,12 +92,14 @@ public class RoomList : WindowServantSP ...@@ -106,12 +92,14 @@ public class RoomList : WindowServantSP
} }
selectedString = superScrollView.selectedString; selectedString = superScrollView.selectedString;
roomPsw= listOfRooms.Find(s => s[9] == selectedString)[2]; roomPsw= listOfRooms.Find(s => s[9] == selectedString)[2];
int roomNameIndex = roomPsw.LastIndexOf("#")+1; if (roomPsw != null)
if (roomNameIndex > 0)
{ {
roomNameLabel.text = roomPsw.Substring(roomNameIndex); roomPSWLabel.text = roomPsw;
} }
else
{
roomPSWLabel.text = "";
}
} }
void JoinRoom(string selectedString,string roomPsw) void JoinRoom(string selectedString,string roomPsw)
......
...@@ -64,8 +64,10 @@ public class Setting : WindowServant2D ...@@ -64,8 +64,10 @@ public class Setting : WindowServant2D
} }
setting.showoffATK.value = Config.Get("showoffATK", "1800"); setting.showoffATK.value = Config.Get("showoffATK", "1800");
setting.showoffStar.value = Config.Get("showoffStar", "5"); setting.showoffStar.value = Config.Get("showoffStar", "5");
setting.showoffFPS.value = Config.Get("showoffFPS", "60");
UIHelper.registEvent(setting.showoffATK.gameObject, onchangeClose); UIHelper.registEvent(setting.showoffATK.gameObject, onchangeClose);
UIHelper.registEvent(setting.showoffStar.gameObject, onchangeClose); UIHelper.registEvent(setting.showoffStar.gameObject, onchangeClose);
UIHelper.registEvent(setting.showoffFPS.gameObject, onchangeFPS);
UIHelper.registEvent(setting.mouseEffect.gameObject, onchangeMouse); UIHelper.registEvent(setting.mouseEffect.gameObject, onchangeMouse);
UIHelper.registEvent(setting.closeUp.gameObject, onchangeCloseUp); UIHelper.registEvent(setting.closeUp.gameObject, onchangeCloseUp);
UIHelper.registEvent(setting.cloud.gameObject, onchangeCloud); UIHelper.registEvent(setting.cloud.gameObject, onchangeCloud);
...@@ -77,6 +79,16 @@ public class Setting : WindowServant2D ...@@ -77,6 +79,16 @@ public class Setting : WindowServant2D
onchangeCloud(); onchangeCloud();
} }
private void onchangeFPS()
{
if (setting.showoffFPS.value == "无限制") {
Application.targetFrameRate = -1;
} else {
int FPS = int.Parse(setting.showoffFPS.value);
Application.targetFrameRate = FPS;
}
}
private void readVales() private void readVales()
{ {
try try
...@@ -232,6 +244,7 @@ public class Setting : WindowServant2D ...@@ -232,6 +244,7 @@ public class Setting : WindowServant2D
} }
Config.Set("showoffATK", setting.showoffATK.value.ToString()); Config.Set("showoffATK", setting.showoffATK.value.ToString());
Config.Set("showoffStar", setting.showoffStar.value.ToString()); Config.Set("showoffStar", setting.showoffStar.value.ToString());
Config.Set("showoffFPS", setting.showoffFPS.value.ToString());
Config.Set("resize_", UIHelper.fromBoolToString(UIHelper.getByName<UIToggle>(gameObject, "resize_").value)); Config.Set("resize_", UIHelper.fromBoolToString(UIHelper.getByName<UIToggle>(gameObject, "resize_").value));
} }
......
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m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
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m_TagString: Untagged m_TagString: Untagged
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# How to compile the game? # How to compile the game?
1. Download Unity 5.6.6f2 (https://unity3d.com/cn/get-unity/download/archive). 1. Download Unity 5.6.7f1 (https://unity3d.com/cn/get-unity/download/archive).
2. Clone the repository. 2. Clone the repository.
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