Commit 065f88da authored by Unicorn369's avatar Unicorn369

Upgrade to Unity5.6.7f1

parent ff10f957
......@@ -6,22 +6,17 @@ ifndef config
endif
export config
PROJECTS := sqlite3 ocgcore
PROJECTS := ocgcore
.PHONY: all clean help $(PROJECTS)
all: $(PROJECTS)
sqlite3:
@echo "==== Building sqlite3 ($(config)) ===="
@${MAKE} --no-print-directory -C . -f sqlite3.make
ocgcore:
@echo "==== Building ocgcore ($(config)) ===="
@${MAKE} --no-print-directory -C . -f ocgcore.make
clean:
@${MAKE} --no-print-directory -C . -f sqlite3.make clean
@${MAKE} --no-print-directory -C . -f ocgcore.make clean
help:
......@@ -34,7 +29,6 @@ help:
@echo "TARGETS:"
@echo " all (default)"
@echo " clean"
@echo " sqlite3"
@echo " ocgcore"
@echo ""
@echo "For more information, see http://industriousone.com/premake/quick-start"
# GNU Make project makefile autogenerated by Premake
ifndef config
config=release
endif
ifndef verbose
SILENT = @
endif
ifndef CC
CC = gcc
endif
ifndef CXX
CXX = g++
endif
ifndef AR
AR = ar
endif
ifeq ($(config),release)
OBJDIR = ../../obj/Linux/x86_64/sqlite3
TARGETDIR = ../../bin/x86_64
TARGET = $(TARGETDIR)/libsqlite3.so
DEFINES += -DLUA_USE_LINUX
INCLUDES +=
CPPFLAGS += -MMD -MP $(DEFINES) $(INCLUDES)
CFLAGS += $(CPPFLAGS) $(ARCH) -Os -fPIC -fno-strict-aliasing -Wno-multichar
CXXFLAGS += $(CFLAGS)
LDFLAGS += -s -shared
LIBS +=
RESFLAGS += $(DEFINES) $(INCLUDES)
LDDEPS +=
LINKCMD = $(CXX) -o $(TARGET) $(OBJECTS) $(LDFLAGS) $(RESOURCES) $(ARCH) $(LIBS)
define PREBUILDCMDS
endef
define PRELINKCMDS
endef
define POSTBUILDCMDS
endef
endif
ifeq ($(config),release32)
OBJDIR = ../../obj/Linux/x86/sqlite3
TARGETDIR = ../../bin/x86
TARGET = $(TARGETDIR)/libsqlite3.so
DEFINES += -DLUA_USE_LINUX
INCLUDES +=
CPPFLAGS += -MMD -MP $(DEFINES) $(INCLUDES)
CFLAGS += $(CPPFLAGS) $(ARCH) -Os -m32 -fPIC -fno-strict-aliasing -Wno-multichar
CXXFLAGS += $(CFLAGS)
LDFLAGS += -s -shared -m32 -L/usr/lib32
LIBS +=
RESFLAGS += $(DEFINES) $(INCLUDES)
LDDEPS +=
LINKCMD = $(CXX) -o $(TARGET) $(OBJECTS) $(LDFLAGS) $(RESOURCES) $(ARCH) $(LIBS)
define PREBUILDCMDS
endef
define PRELINKCMDS
endef
define POSTBUILDCMDS
endef
endif
OBJECTS := \
$(OBJDIR)/sqlite3.o \
RESOURCES := \
SHELLTYPE := msdos
ifeq (,$(ComSpec)$(COMSPEC))
SHELLTYPE := posix
endif
ifeq (/bin,$(findstring /bin,$(SHELL)))
SHELLTYPE := posix
endif
.PHONY: clean prebuild prelink
all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET)
@:
$(TARGET): $(GCH) $(OBJECTS) $(LDDEPS) $(RESOURCES)
@echo Linking sqlite3
$(SILENT) $(LINKCMD)
$(POSTBUILDCMDS)
$(TARGETDIR):
@echo Creating $(TARGETDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(TARGETDIR)
else
$(SILENT) mkdir $(subst /,\\,$(TARGETDIR))
endif
$(OBJDIR):
@echo Creating $(OBJDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(OBJDIR)
else
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
endif
clean:
@echo Cleaning sqlite3
ifeq (posix,$(SHELLTYPE))
$(SILENT) rm -f $(TARGET)
$(SILENT) rm -rf $(OBJDIR)
else
$(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET))
$(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR))
endif
prebuild:
$(PREBUILDCMDS)
prelink:
$(PRELINKCMDS)
ifneq (,$(PCH))
$(GCH): $(PCH)
@echo $(notdir $<)
-$(SILENT) cp $< $(OBJDIR)
$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<"
endif
$(OBJDIR)/sqlite3.o: ../../ocgcore/sqlite3.c
@echo $(notdir $<)
$(SILENT) $(CC) $(CFLAGS) -o "$@" -c "$<"
-include $(OBJECTS:%.o=%.d)
......@@ -287,7 +287,7 @@ public class Program : MonoBehaviour
Screen.sleepTimeout = SleepTimeout.NeverSleep;
if (!File.Exists(ANDROID_GAME_PATH + "updates/version1.0.txt"))
{
string filePath = Application.streamingAssetsPath + "/ygocore.zip";
string filePath = Application.streamingAssetsPath + "/ygopro2.zip";
var www = new WWW(filePath);
while (!www.isDone) { }
byte[] bytes = www.bytes;
......@@ -301,7 +301,7 @@ public class Program : MonoBehaviour
string GamePaths = Application.persistentDataPath + "/ygopro2/";
if (!File.Exists(GamePaths + "updates/version1.0.txt"))
{
string filePath = Application.streamingAssetsPath + "/ygocore.zip";
string filePath = Application.streamingAssetsPath + "/ygopro2.zip";
var www = new WWW(filePath);
while (!www.isDone) { }
byte[] bytes = www.bytes;
......@@ -995,6 +995,14 @@ public class Program : MonoBehaviour
#region MonoBehaviors
private float LastUpdateShowTime = 0f;
private float UpdateShowDeltaTime = 1f; //更新帧率
private int FrameUpdate = 0;
private float m_FPS = 0;
void Start()
{
#if UNITY_EDITOR || UNITY_STANDALONE_WIN //编译器、Windows
......@@ -1013,6 +1021,8 @@ public class Program : MonoBehaviour
instance = this;
initialize();
go(500, () => { gameStart(); });
LastUpdateShowTime = Time.realtimeSinceStartup;
}
int preWid = 0;
......@@ -1023,14 +1033,25 @@ public class Program : MonoBehaviour
void OnGUI()
{
if (Event.current.type == EventType.ScrollWheel)
if (Event.current.type == EventType.ScrollWheel) {
_padScroll = -Event.current.delta.y / 100;
else
} else {
_padScroll = 0;
}
//GUI.Label(new Rect(Screen.width / 2, 0, 100, 100), "FPS: " + m_FPS);
GUI.Label(new Rect(10, 5, 100, 100), "FPS: " + m_FPS);
}
void Update()
{
FrameUpdate++;
if(Time.realtimeSinceStartup - LastUpdateShowTime >= UpdateShowDeltaTime)
{
m_FPS = FrameUpdate / (Time.realtimeSinceStartup - LastUpdateShowTime);
FrameUpdate = 0;
LastUpdateShowTime = Time.realtimeSinceStartup;
}
if (preWid != Screen.width || preheight != Screen.height)
{
......
......@@ -25,6 +25,7 @@ public class GameTextureManager
static HttpDldFile df = new HttpDldFile();
private static readonly Semaphore _sem = new Semaphore(30, 30);
public class BitmapHelper
{
public System.Drawing.Color[,] colors = null;
......@@ -207,12 +208,12 @@ public class GameTextureManager
while (waitLoadStack.Count > 0)
{
thu++;
if (thu==10)
if (thu == 10)
{
Thread.Sleep(50);
thu = 0;
}
if (bLock==false)
if (bLock == false)
{
PictureResource pic;
......@@ -227,36 +228,18 @@ public class GameTextureManager
}
if (pic.type == GameTextureType.card_feature)
{
try
{
ProcessingCardFeature(pic);
}
catch (Exception e)
{
Debug.Log("e 1" + e.ToString());
}
_sem.WaitOne();
new Thread(() => ProcessingCardFeature(pic)).Start();
}
if (pic.type == GameTextureType.card_picture)
{
try
{
ProcessingCardPicture(pic);
}
catch (Exception e)
{
Debug.Log("e 2" + e.ToString());
}
_sem.WaitOne();
new Thread(() => ProcessingCardPicture(pic)).Start();
}
if (pic.type == GameTextureType.card_verticle_drawing)
{
try
{
ProcessingVerticleDrawing(pic);
}
catch (Exception e)
{
Debug.Log("e 3" + e.ToString());
}
_sem.WaitOne();
new Thread(() => ProcessingVerticleDrawing(pic)).Start();
}
}
}
......@@ -269,11 +252,13 @@ public class GameTextureManager
}
private static void ProcessingCardFeature(PictureResource pic)
{
try
{
if (File.Exists("picture/closeup/" + pic.code.ToString() + ".png"))
{
string path = "picture/closeup/" + pic.code.ToString() + ".png";
#if UNITY_EDITOR || UNITY_STANDALONE_WIN //编译器、Windows
#if UNITY_EDITOR || UNITY_STANDALONE_WIN //编译器、Windows
BitmapHelper bitmap = new BitmapHelper(path);
int left;
int right;
......@@ -308,7 +293,7 @@ public class GameTextureManager
* 以上处理其他平台无法正常使用
* 暂时只能直接贴图,以后再处理
*/
#elif UNITY_ANDROID || UNITY_IPHONE //Android、iPhone
#elif UNITY_ANDROID || UNITY_IPHONE //Android、iPhone
byte[] data;
using (FileStream file = new FileStream(path, FileMode.Open, FileAccess.Read))
{
......@@ -317,7 +302,7 @@ public class GameTextureManager
file.Read(data, 0, (int)file.Length);
}
pic.data = data;
#endif
#endif
if (!loadedList.ContainsKey(hashPic(pic.code, pic.type)))
{
......@@ -402,6 +387,15 @@ public class GameTextureManager
}
}
}
catch (Exception e)
{
Debug.Log("e 1" + e.ToString());
}
finally
{
_sem.Release();
}
}
private static void caculateK(PictureResource pic)
{
......@@ -439,7 +433,7 @@ public class GameTextureManager
int width = pic.hashed_data.GetLength(0);
int height = pic.hashed_data.GetLength(1);
int h = 0;
for (h = height-1; h >0; h--)
for (h = height - 1; h > 0; h--)
{
int all = 0;
for (int w = 0; w < width; w++)
......@@ -454,7 +448,7 @@ public class GameTextureManager
break;
}
}
pic.k =((float)h) / ((float)height);
pic.k = ((float)h) / ((float)height);
if (pic.k > 1)
{
pic.k = 1f;
......@@ -465,7 +459,7 @@ public class GameTextureManager
}
}
private static float[,,] getCuttedPic(string path,bool pCard,bool EightEdition)
private static float[,,] getCuttedPic(string path, bool pCard, bool EightEdition)
{
BitmapHelper bitmap = new BitmapHelper(path);
int left = 0, top = 0, right = bitmap.colors.GetLength(0), buttom = bitmap.colors.GetLength(1);
......@@ -593,11 +587,13 @@ public class GameTextureManager
}
private static void ProcessingVerticleDrawing(PictureResource pic)
{
try
{
string path = "picture/closeup/" + pic.code.ToString() + ".png";
if (!File.Exists(path))
{
#if UNITY_EDITOR || UNITY_STANDALONE_WIN //编译器、Windows
#if UNITY_EDITOR || UNITY_STANDALONE_WIN //编译器、Windows
path = "picture/card/" + pic.code.ToString() + ".png";
if (!File.Exists(path))
{
......@@ -625,9 +621,9 @@ public class GameTextureManager
}
if (!File.Exists(path))
{
return;
path = "picture/null.png";
}
pic.hashed_data = getCuttedPic(path, pic.pCard,Iam8);
pic.hashed_data = getCuttedPic(path, pic.pCard, Iam8);
softVtype(pic, 0.5f);
pic.k = 1;
//pic.autoMade = true;
......@@ -636,7 +632,7 @@ public class GameTextureManager
* 以上处理其他平台无法正常使用
* 暂时只能直接贴图,以后再处理
*/
#elif UNITY_ANDROID || UNITY_IPHONE //Android、iPhone
#elif UNITY_ANDROID || UNITY_IPHONE //Android、iPhone
path = "picture/null.png";
byte[] data;
......@@ -647,24 +643,11 @@ public class GameTextureManager
file.Read(data, 0, (int)file.Length);
}
pic.data = data;
//#elif UNITY_IPHONE //iPhone Test (Android not support)
//path = Application.streamingAssetsPath + "/closeup/" + pic.code.ToString() + ".png";
//if (File.Exists(path))
//{
// www = new WWW(path);
// byte[] data = www.bytes;
// pic.data = data;
//} else {
// path = Application.streamingAssetsPath + "/null.png"
// www = new WWW(path);
// byte[] data = www.bytes;
// pic.data = data;
//}
#endif
#endif
}
else
{
#if UNITY_EDITOR || UNITY_STANDALONE_WIN //编译器、Windows
#if UNITY_EDITOR || UNITY_STANDALONE_WIN //编译器、Windows
BitmapHelper bitmap = new BitmapHelper(path);
int left;
int right;
......@@ -713,7 +696,7 @@ public class GameTextureManager
}
if (wholeUNalpha >= ((width + height) * 0.5f * 0.12f))
{
softVtype(pic,0.7f);
softVtype(pic, 0.7f);
}
caculateK(pic);
......@@ -721,7 +704,7 @@ public class GameTextureManager
* 以上处理其他平台无法正常使用
* 暂时只能直接贴图,以后再处理
*/
#elif UNITY_ANDROID || UNITY_IPHONE //Android、iPhone
#elif UNITY_ANDROID || UNITY_IPHONE //Android、iPhone
byte[] data;
using (FileStream file = new FileStream(path, FileMode.Open, FileAccess.Read))
{
......@@ -730,7 +713,7 @@ public class GameTextureManager
file.Read(data, 0, (int)file.Length);
}
pic.data = data;
#endif
#endif
}
if (!loadedList.ContainsKey(hashPic(pic.code, pic.type)))
......@@ -738,6 +721,15 @@ public class GameTextureManager
loadedList.Add(hashPic(pic.code, pic.type), pic);
}
}
catch (Exception e)
{
Debug.Log("e 3" + e.ToString());
}
finally
{
_sem.Release();
}
}
private static void softVtype(PictureResource pic, float si)
{
......@@ -790,6 +782,8 @@ public class GameTextureManager
}
private static void ProcessingCardPicture(PictureResource pic)
{
try
{
string path = "picture/card/" + pic.code.ToString() + ".png";
if (!File.Exists(path))
......@@ -817,7 +811,7 @@ public class GameTextureManager
if (!File.Exists(path) && pic.code != 0 && Program.DownloadImage)
{
//先行卡 (177x254)
df.Download("http://download.ygopro.win/ygopro2-data/expansions/pics/" + pic.code.ToString() + ".jpg", "picture/cardIn8thEdition/" + pic.code.ToString() + ".jpg");
df.Download("http://download.ygo2019.xyz/ygopro2-data/expansions/pics/" + pic.code.ToString() + ".jpg", "picture/cardIn8thEdition/" + pic.code.ToString() + ".jpg");
path = "picture/cardIn8thEdition/" + pic.code.ToString() + ".jpg";
}
if (!File.Exists(path))
......@@ -851,6 +845,15 @@ public class GameTextureManager
}
}
}
catch (Exception e)
{
Debug.Log("e 2" + e.ToString());
}
finally
{
_sem.Release();
}
}
private static UInt64 hashPic(long code, GameTextureType type)
{
......@@ -932,7 +935,7 @@ public class GameTextureManager
return ret;
}
public static bool uiLoaded=false;
public static bool uiLoaded = false;
public static Texture2D get(string name)
{
......@@ -969,7 +972,7 @@ public class GameTextureManager
return re;
}
public static UnityEngine.Color chainColor= UnityEngine.Color.white;
public static UnityEngine.Color chainColor = UnityEngine.Color.white;
internal static void initialize()
{
......@@ -1003,7 +1006,7 @@ public class GameTextureManager
rs = UIHelper.getTexture2D("texture/duel/phase/rs.png");
ts = UIHelper.getTexture2D("texture/duel/phase/ts.png");
N = new Texture2D(10,10);
N = new Texture2D(10, 10);
for (int i = 0; i < 10; i++)
{
for (int a = 0; a < 10; a++)
......
......@@ -10,25 +10,34 @@ using UnityEngine;
public class HttpDldFile
{
private readonly System.Threading.Semaphore semaphore = new System.Threading.Semaphore(6, 6);
public bool Download(string url, string filename)
{
bool flag = false;
try
{
if(!Directory.Exists(Path.GetDirectoryName(filename))){
if (!Directory.Exists(Path.GetDirectoryName(filename)))
{
Directory.CreateDirectory(Path.GetDirectoryName(filename));
}
using (var client = new WebClient())
using (var client = new TimeoutWebClient())
{
ServicePointManager.ServerCertificateValidationCallback = MyRemoteCertificateValidationCallback;
//client.Headers.Add(HttpRequestHeader.Authorization, string.Concat("token ", RepoData.GetToken()));
client.Headers.Add(HttpRequestHeader.ContentType,"application/x-www-form-urlencoded; charset=UTF-8");
client.Headers.Add(HttpRequestHeader.UserAgent, "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/52.0.2743.116 Safari/537.36 Edge/15.15063");
client.DownloadFile(new Uri(url), filename+".tmp");
if (Path.GetExtension(filename).Contains("png"))
{
client.Timeout = 6500;
}
if (Path.GetExtension(filename).Contains("jpg"))
{
client.Timeout = 3500;
}
semaphore.WaitOne();
client.DownloadFile(new Uri(url), filename + ".tmp");
}
flag = true;
if(File.Exists(filename))
if (File.Exists(filename))
{
File.Delete(filename);
}
......@@ -38,6 +47,10 @@ public class HttpDldFile
{
flag = false;
}
finally
{
semaphore.Release();
}
return flag;
}
public static bool MyRemoteCertificateValidationCallback(System.Object sender,
......@@ -68,5 +81,25 @@ public class HttpDldFile
}
return isOk;
}
}
public class TimeoutWebClient : WebClient
{
public int Timeout { get; set; }
public TimeoutWebClient()
{
Timeout = 10000;
}
public TimeoutWebClient(int timeout)
{
Timeout = timeout;
}
protected override WebRequest GetWebRequest(Uri address)
{
WebRequest request = base.GetWebRequest(address);
request.Timeout = Timeout;
return request;
}
}
\ No newline at end of file
using UnityEngine;
using System;
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Linq;
public class RoomList : WindowServantSP
......@@ -11,13 +8,13 @@ public class RoomList : WindowServantSP
List<string[]> listOfRooms = new List<string[]>();
bool hideAI;
bool hideStarted;
UILabel roomNameLabel;
UILabel roomPSWLabel;
public override void initialize()
{
createWindow(Program.I().new_ui_RoomList);
UIHelper.registEvent(gameObject, "exit_", onClickExit);
UIHelper.registEvent(gameObject, "refresh_", onRefresh);
roomNameLabel = UIHelper.getByName<UILabel>(gameObject, "roomNameLabel");
roomPSWLabel = UIHelper.getByName<UILabel>(gameObject, "roomNameLabel");
hideAI =UIHelper.getByName<UIToggle>(gameObject, "hideAIrooms_").value = UIHelper.fromStringToBool(Config.Get("hideAIrooms_", "1"));
hideStarted=UIHelper.getByName<UIToggle>(gameObject, "hideStarted_").value = UIHelper.fromStringToBool(Config.Get("hideStarted_", "1"));
UIHelper.registEvent(gameObject, "hideAIrooms_", save);
......@@ -54,7 +51,7 @@ public class RoomList : WindowServantSP
}
public override void hide()
{
roomNameLabel.text = "";
roomPSWLabel.text = "";
base.hide();
}
......@@ -77,17 +74,6 @@ public class RoomList : WindowServantSP
{
superScrollView.add(room[9]);
}
//for (int i = 0; i < listOfRooms.Count; i++)
//{
// //if (listOfRooms[i].Length > 4)
// //{
// // //if (/*listOfRooms[i].Substring(fileInfos[i].Name.Length - 4, 4) == ".lua"*/)
// // //{
// // // // superScrollView.add(listOfRooms[i].Substring(0, listOf.Name.Length - 4));
// // //}
// //}
//}
}
string selectedString = string.Empty;
......@@ -106,12 +92,14 @@ public class RoomList : WindowServantSP
}
selectedString = superScrollView.selectedString;
roomPsw= listOfRooms.Find(s => s[9] == selectedString)[2];
int roomNameIndex = roomPsw.LastIndexOf("#")+1;
if (roomNameIndex > 0)
if (roomPsw != null)
{
roomNameLabel.text = roomPsw.Substring(roomNameIndex);
roomPSWLabel.text = roomPsw;
}
else
{
roomPSWLabel.text = "";
}
}
void JoinRoom(string selectedString,string roomPsw)
......
......@@ -6,6 +6,8 @@ public class Setting : WindowServant2D
public LAZYsetting setting;
public bool batterySaving;
public override void initialize()
{
gameObject = createWindow(this, Program.I().new_ui_setting);
......@@ -14,6 +16,8 @@ public class Setting : WindowServant2D
UIHelper.registEvent(gameObject, "screen_", resizeScreen);
UIHelper.registEvent(gameObject, "full_", resizeScreen);
UIHelper.registEvent(gameObject, "resize_", resizeScreen);
UIHelper.registEvent(gameObject, "batterySaving", batterySavingMode);
batterySaving = UIHelper.getByName<UIToggle>(gameObject, "batterySaving").value = UIHelper.fromStringToBool(Config.Get("batterySaving", "0"));
UIHelper.getByName<UIToggle>(gameObject, "full_").value = Screen.fullScreen;
UIHelper.getByName<UIPopupList>(gameObject, "screen_").value = Screen.width.ToString() + "*" + Screen.height.ToString();
UIHelper.getByName<UIToggle>(gameObject, "ignoreWatcher_").value = UIHelper.fromStringToBool(Config.Get("ignoreWatcher_", "0"));
......@@ -77,6 +81,20 @@ public class Setting : WindowServant2D
onchangeCloud();
}
private void batterySavingMode()
{
if (batterySaving)
{
Application.targetFrameRate = 30;
}
else
{
Application.targetFrameRate = -1;
}
batterySaving = !batterySaving;
save();
}
private void readVales()
{
try
......@@ -237,6 +255,7 @@ public class Setting : WindowServant2D
public void save()
{
Config.Set("batterySaving", UIHelper.fromBoolToString(UIHelper.getByName<UIToggle>(gameObject, "batterySaving").value));
Config.Set("ignoreWatcher_", UIHelper.fromBoolToString(UIHelper.getByName<UIToggle>(gameObject, "ignoreWatcher_").value));
Config.Set("ignoreOP_", UIHelper.fromBoolToString(UIHelper.getByName<UIToggle>(gameObject, "ignoreOP_").value));
Config.Set("smartSelect_", UIHelper.fromBoolToString(UIHelper.getByName<UIToggle>(gameObject, "smartSelect_").value));
......
fileFormatVersion: 2
guid: 7cc6adf5988b03345bc3fbbdb145cbab
timeCreated: 1548561685
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
......@@ -217,26 +217,6 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &145740
GameObject:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 467664}
- component: {fileID: 6550760}
- component: {fileID: 11458476}
- component: {fileID: 11126878}
- component: {fileID: 11450356}
- component: {fileID: 11441580}
m_Layer: 5
m_Name: exit_
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &148926
GameObject:
m_ObjectHideFlags: 1
......@@ -426,7 +406,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 444458}
- {fileID: 467664}
- {fileID: 4655999955114628}
- {fileID: 408948}
- {fileID: 440222}
- {fileID: 4301654562176622}
......@@ -549,19 +529,6 @@ Transform:
m_Father: {fileID: 483848}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &467664
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 145740}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 451, y: 222, z: 0}
m_LocalScale: {x: 1.5812898, y: 1.5812899, z: 1.5812899}
m_Children: []
m_Father: {fileID: 430046}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &472530
Transform:
m_ObjectHideFlags: 1
......@@ -688,18 +655,6 @@ BoxCollider:
serializedVersion: 2
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......@@ -54,9 +54,9 @@ The feedbacks is checked every day.
> `cp -f -r libs ../../../Assets/Plugins/Android/`
# How to compile the libocgcore.so、libsqlite3.so? (Linux)
# How to compile the libocgcore.so? (Linux)
*In most case you do not need to care about the libocgcore.so、libsqlite3.so.*
*In most case you do not need to care about the libocgcore.so.*
> `cd AI_core_vs2017solution/build/gmake.linux`
......
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