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ygopro2
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hex
ygopro2
Commits
0123822f
Commit
0123822f
authored
Apr 11, 2019
by
Unicorn369
Browse files
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Browse Files
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Plain Diff
Merge branch 'Test' of
https://github.com/Unicorn369/YGOPro2_Droid
into Android
parents
29591290
3066cb8b
Changes
12
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12 changed files
with
704 additions
and
156 deletions
+704
-156
Assets/ArtSystem/deckManager/MonoCardInDeckManager.cs
Assets/ArtSystem/deckManager/MonoCardInDeckManager.cs
+5
-2
Assets/NGUI/Scripts/UI/UICamera.cs
Assets/NGUI/Scripts/UI/UICamera.cs
+2
-2
Assets/SibylSystem/MonoHelpers/SuperScrollView.cs
Assets/SibylSystem/MonoHelpers/SuperScrollView.cs
+2
-1
Assets/SibylSystem/MonoHelpers/UIHelper.cs
Assets/SibylSystem/MonoHelpers/UIHelper.cs
+58
-9
Assets/SibylSystem/Ocgcore/Ocgcore.cs
Assets/SibylSystem/Ocgcore/Ocgcore.cs
+1
-1
Assets/SibylSystem/Program.cs
Assets/SibylSystem/Program.cs
+23
-0
Assets/SibylSystem/SelectDeck/selectDeck.cs
Assets/SibylSystem/SelectDeck/selectDeck.cs
+6
-0
Assets/SibylSystem/Setting/Setting.cs
Assets/SibylSystem/Setting/Setting.cs
+33
-7
Assets/SibylSystem/deckManager/DeckManager.cs
Assets/SibylSystem/deckManager/DeckManager.cs
+86
-110
Assets/SibylSystem/selectServer/SelectServer.cs
Assets/SibylSystem/selectServer/SelectServer.cs
+31
-4
Assets/transUI/prefab/trans_setting.prefab
Assets/transUI/prefab/trans_setting.prefab
+455
-18
ProjectSettings/ProjectSettings.asset
ProjectSettings/ProjectSettings.asset
+2
-2
No files found.
Assets/ArtSystem/deckManager/MonoCardInDeckManager.cs
View file @
0123822f
...
...
@@ -5,6 +5,7 @@ using System;
public
class
MonoCardInDeckManager
:
MonoBehaviour
{
int
loadedPicCode
=
0
;
YGOSharp
.
Banlist
loaded_banlist
=
null
;
public
bool
dying
=
false
;
bool
died
=
false
;
public
YGOSharp
.
Card
cardData
=
new
YGOSharp
.
Card
();
...
...
@@ -61,6 +62,7 @@ public class MonoCardInDeckManager : MonoBehaviour {
}
else
{
dying
=
true
;
died
=
true
;
gameObject
.
SetActive
(
false
);
}
...
...
@@ -96,12 +98,13 @@ public class MonoCardInDeckManager : MonoBehaviour {
{
physicalON
();
isDraging
=
false
;
if
(
Input
.
GetKey
(
KeyCode
.
LeftControl
)
||
Input
.
GetKey
(
KeyCode
.
RightControl
)
||
getIfAlive
()==
false
)
if
(
Input
.
GetKey
(
KeyCode
.
LeftControl
)
||
Input
.
GetKey
(
KeyCode
.
RightControl
)
||
getIfAlive
()
==
false
)
{
Vector3
form_position
=
getGoodPosition
(
4
);
Vector3
to_position
=
getGoodPosition
(
0
);
Vector3
delta_position
=
to_position
-
form_position
;
GetComponent
<
Rigidbody
>().
AddForce
(
delta_position
*
200
);
GetComponent
<
Rigidbody
>().
AddForce
(
delta_position
*
1000
);
dying
=
true
;
}
}
...
...
Assets/NGUI/Scripts/UI/UICamera.cs
View file @
0123822f
...
...
@@ -236,7 +236,7 @@ public class UICamera : MonoBehaviour
/// Whether the joystick and controller events will be processed.
/// </summary>
public
bool
useController
=
tru
e
;
public
bool
useController
=
fals
e
;
[
System
.
Obsolete
(
"Use new OnDragStart / OnDragOver / OnDragOut / OnDragEnd events instead"
)]
public
bool
stickyPress
{
get
{
return
true
;
}
}
...
...
@@ -372,7 +372,7 @@ public class UICamera : MonoBehaviour
}
}
static
bool
mDisableController
=
fals
e
;
static
bool
mDisableController
=
tru
e
;
static
Vector2
mLastPos
=
Vector2
.
zero
;
/// <summary>
...
...
Assets/SibylSystem/MonoHelpers/SuperScrollView.cs
View file @
0123822f
...
...
@@ -212,7 +212,8 @@ public class SuperScrollView
{
moveFloat
=
panel
.
baseClipRegion
.
y
+
(
panel
.
GetViewSize
().
y
-
heightOfEach
)
/
2
-
10
;
maxFloat
=
-(
heightOfEach
*
Items
.
Count
-
panel
.
GetViewSize
().
y
+
20
);
if
(
maxFloat
>
0
)
// 1900x1000 resolution and 11 cards displayed caused this value to reach exactly 0 and crash the game.
if
(
maxFloat
>=
0
)
{
maxFloat
=
-
0.001f
;
}
...
...
Assets/SibylSystem/MonoHelpers/UIHelper.cs
View file @
0123822f
...
...
@@ -2,6 +2,7 @@
using
System.Collections
;
using
System.Collections.Generic
;
using
System.IO
;
using
System.Text
;
using
System.Runtime.InteropServices
;
using
UnityEngine
;
using
YGOSharp.OCGWrapper.Enums
;
...
...
@@ -11,31 +12,45 @@ public static class UIHelper
[
DllImport
(
"user32"
)]
static
extern
bool
FlashWindow
(
IntPtr
handle
,
bool
invert
);
public
delegate
bool
WNDENUMPROC
(
IntPtr
hwnd
,
uint
lParam
);
public
delegate
bool
WNDENUMPROC
(
IntPtr
hwnd
,
IntPtr
lParam
);
[
DllImport
(
"user32"
,
SetLastError
=
true
)]
static
extern
bool
EnumWindows
(
WNDENUMPROC
lpEnumFunc
,
uint
lParam
);
static
extern
bool
EnumWindows
(
WNDENUMPROC
lpEnumFunc
,
IntPtr
lParam
);
[
DllImport
(
"user32"
,
SetLastError
=
true
)]
static
extern
IntPtr
GetParent
(
IntPtr
hWnd
);
[
DllImport
(
"user32"
)]
static
extern
uint
GetWindowThreadProcessId
(
IntPtr
hWnd
,
ref
uint
lpdwProcessId
);
static
extern
uint
GetWindowThreadProcessId
(
IntPtr
hWnd
,
ref
IntPtr
lpdwProcessId
);
[
DllImport
(
"user32"
)]
static
extern
int
GetClassNameW
(
IntPtr
hWnd
,
[
MarshalAs
(
UnmanagedType
.
LPWStr
)]
StringBuilder
lpString
,
int
nMaxCount
);
[
DllImport
(
"user32"
)]
static
extern
bool
IsZoomed
(
IntPtr
hWnd
);
[
DllImport
(
"user32"
)]
static
extern
bool
ShowWindow
(
IntPtr
hWnd
,
int
nCmdShow
);
[
DllImport
(
"kernel32"
)]
static
extern
void
SetLastError
(
uint
dwErrCode
);
static
IntPtr
myHWND
=
IntPtr
.
Zero
;
static
IntPtr
GetProcessWnd
()
{
if
(
myHWND
!=
IntPtr
.
Zero
)
return
myHWND
;
IntPtr
ptrWnd
=
IntPtr
.
Zero
;
uint
pid
=
(
uint
)
System
.
Diagnostics
.
Process
.
GetCurrentProcess
().
Id
;
// 当前进程 ID
IntPtr
pid
=
(
IntPtr
)
System
.
Diagnostics
.
Process
.
GetCurrentProcess
().
Id
;
// 当前进程 ID
bool
bResult
=
EnumWindows
(
new
WNDENUMPROC
(
delegate
(
IntPtr
hwnd
,
uint
lParam
)
bool
bResult
=
EnumWindows
(
new
WNDENUMPROC
(
delegate
(
IntPtr
hwnd
,
IntPtr
mypid
)
{
uint
id
=
0
;
IntPtr
id
=
IntPtr
.
Zero
;
StringBuilder
ClassName
=
new
StringBuilder
(
256
);
GetClassNameW
(
hwnd
,
ClassName
,
ClassName
.
Capacity
);
if
(
GetParent
(
hwnd
)
==
IntPtr
.
Zero
)
if
(
string
.
Compare
(
ClassName
.
ToString
(),
"UnityWndClass"
,
true
,
System
.
Globalization
.
CultureInfo
.
InvariantCulture
)
==
0
)
{
GetWindowThreadProcessId
(
hwnd
,
ref
id
);
if
(
id
==
lParam
)
// 找到进程对应的主窗口句柄
if
(
id
==
mypid
)
// 找到进程对应的主窗口句柄
{
ptrWnd
=
hwnd
;
// 把句柄缓存起来
SetLastError
(
0
);
// 设置无错误
...
...
@@ -47,7 +62,12 @@ public static class UIHelper
}),
pid
);
return
(!
bResult
&&
Marshal
.
GetLastWin32Error
()
==
0
)
?
ptrWnd
:
IntPtr
.
Zero
;
if
(!
bResult
&&
Marshal
.
GetLastWin32Error
()
==
0
)
{
myHWND
=
ptrWnd
;
}
return
myHWND
;
}
public
static
void
Flash
()
...
...
@@ -55,6 +75,35 @@ public static class UIHelper
FlashWindow
(
GetProcessWnd
(),
true
);
}
public
static
bool
isMaximized
()
{
#if UNITY_STANDALONE_WIN
return
IsZoomed
(
GetProcessWnd
());
#else
// not a easy thing to check window status on non-windows desktop...
return
false
;
#endif
}
public
static
void
MaximizeWindow
()
{
#if UNITY_STANDALONE_WIN
ShowWindow
(
GetProcessWnd
(),
3
);
// SW_MAXIMIZE
#endif
}
public
static
void
RestoreWindow
()
{
#if UNITY_STANDALONE_WIN
ShowWindow
(
GetProcessWnd
(),
9
);
// SW_RESTORE
#endif
}
public
static
bool
shouldMaximize
()
{
return
fromStringToBool
(
Config
.
Get
(
"maximize_"
,
"0"
));
}
public
enum
RenderingMode
{
Opaque
,
...
...
Assets/SibylSystem/Ocgcore/Ocgcore.cs
View file @
0123822f
...
...
@@ -6649,7 +6649,7 @@ public class Ocgcore : ServantWithCardDescription
//op_m[m].isMinBlockMode = true;
if
(
Program
.
getVerticalTransparency
()
>=
0.5f
)
{
gameField
.
isLong
=
true
;
//这个设定暂时取消
了
gameField
.
isLong
=
Program
.
longField
;
//这个设定恢复(?)
了
}
}
}
...
...
Assets/SibylSystem/Program.cs
View file @
0123822f
...
...
@@ -1166,6 +1166,8 @@ public class Program : MonoBehaviour
{
preWid
=
Screen
.
width
;
preheight
=
Screen
.
height
;
//if (setting != null)
// setting.setScreenSizeValue();
Program
.
notGo
(
fixScreenProblems
);
Program
.
go
(
500
,
fixScreenProblems
);
}
...
...
@@ -1177,8 +1179,24 @@ public class Program : MonoBehaviour
#endif
}
public
static
void
PrintToChat
(
object
o
)
{
try
{
instance
.
cardDescription
.
mLog
(
o
.
ToString
());
}
catch
{
DEBUGLOG
(
o
);
}
}
void
gameStart
()
{
if
(
UIHelper
.
shouldMaximize
())
{
UIHelper
.
MaximizeWindow
();
}
backGroundPic
.
show
();
shiftToServant
(
menu
);
}
...
...
@@ -1188,6 +1206,7 @@ public class Program : MonoBehaviour
public
static
bool
MonsterCloud
=
false
;
public
static
float
fieldSize
=
1
;
public
static
bool
longField
=
false
;
void
OnApplicationQuit
()
{
...
...
@@ -1223,6 +1242,10 @@ public class Program : MonoBehaviour
#
endregion
public
static
void
gugugu
()
{
PrintToChat
(
InterString
.
Get
(
"非常抱歉,因为技术原因,此功能暂时无法使用。请关注官方网站获取更多消息。"
));
}
//递归创建目录
private
static
void
DirPaths
(
string
filefullpath
)
{
...
...
Assets/SibylSystem/SelectDeck/selectDeck.cs
View file @
0123822f
...
...
@@ -32,6 +32,12 @@ public class selectDeck : WindowServantSP
UIHelper
.
registEvent
(
gameObject
,
"copy_"
,
onCopy
);
UIHelper
.
registEvent
(
gameObject
,
"rename_"
,
onRename
);
UIHelper
.
registEvent
(
gameObject
,
"code_"
,
onCode
);
if
(
Application
.
systemLanguage
==
SystemLanguage
.
Chinese
||
Application
.
systemLanguage
==
SystemLanguage
.
ChineseSimplified
||
Application
.
systemLanguage
==
SystemLanguage
.
ChineseTraditional
)
{
UIHelper
.
getByName
<
UILabel
>(
gameObject
,
"!default"
).
text
=
"搜索卡组"
;
}
else
{
UIHelper
.
getByName
<
UILabel
>(
gameObject
,
"!default"
).
text
=
"Search"
;
}
searchInput
=
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"search_"
);
superScrollView
.
install
();
for
(
int
i
=
0
;
i
<
quickCards
.
Length
;
i
++)
...
...
Assets/SibylSystem/Setting/Setting.cs
View file @
0123822f
...
...
@@ -15,15 +15,15 @@ public class Setting : WindowServant2D
UIHelper
.
registEvent
(
gameObject
,
"full_"
,
resizeScreen
);
UIHelper
.
registEvent
(
gameObject
,
"resize_"
,
resizeScreen
);
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"full_"
).
value
=
Screen
.
fullScreen
;
UIHelper
.
getByName
<
UIPopupList
>(
gameObject
,
"screen_"
).
value
=
Screen
.
width
.
ToString
()
+
"*"
+
Screen
.
height
.
ToString
();
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"ignoreWatcher_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"ignoreWatcher_"
,
"0"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"ignoreOP_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"ignoreOP_"
,
"0"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"smartSelect_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"smartSelect_"
,
"1"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"autoChain_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"autoChain_"
,
"1"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"handPosition_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"handPosition_"
,
"
0
"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"handmPosition_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"handmPosition_"
,
"
0
"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"handPosition_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"handPosition_"
,
"
1
"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"handmPosition_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"handmPosition_"
,
"
1
"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"spyer_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"spyer_"
,
"1"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"resize_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"resize_"
,
"0"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"longField_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"longField_"
,
"0"
));
if
(
QualitySettings
.
GetQualityLevel
()
<
3
)
{
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"high_"
).
value
=
false
;
...
...
@@ -40,11 +40,12 @@ public class Setting : WindowServant2D
UIHelper
.
registEvent
(
gameObject
,
"handmPosition_"
,
save
);
UIHelper
.
registEvent
(
gameObject
,
"spyer_"
,
save
);
UIHelper
.
registEvent
(
gameObject
,
"high_"
,
save
);
UIHelper
.
registEvent
(
gameObject
,
"longField_"
,
onChangeLongField
);
UIHelper
.
registEvent
(
gameObject
,
"size_"
,
onChangeSize
);
UIHelper
.
registEvent
(
gameObject
,
"alpha_"
,
onChangeAlpha
);
//
UIHelper.registEvent(gameObject, "alpha_", onChangeAlpha);
UIHelper
.
registEvent
(
gameObject
,
"vSize_"
,
onChangeVsize
);
sliderSize
=
UIHelper
.
getByName
<
UISlider
>(
gameObject
,
"size_"
);
sliderAlpha
=
UIHelper
.
getByName
<
UISlider
>(
gameObject
,
"alpha_"
);
//
sliderAlpha = UIHelper.getByName<UISlider>(gameObject, "alpha_");
sliderVsize
=
UIHelper
.
getByName
<
UISlider
>(
gameObject
,
"vSize_"
);
Program
.
go
(
2000
,
readVales
);
var
collection
=
gameObject
.
GetComponentsInChildren
<
UIToggle
>();
...
...
@@ -77,6 +78,7 @@ public class Setting : WindowServant2D
UIHelper
.
registEvent
(
setting
.
Vlink
.
gameObject
,
onCP
);
onchangeMouse
();
onchangeCloud
();
setScreenSizeValue
();
}
private
void
onchangeFPS
()
...
...
@@ -96,7 +98,7 @@ public class Setting : WindowServant2D
setting
.
sliderVolum
.
forceValue
(((
float
)(
int
.
Parse
(
Config
.
Get
(
"vol_"
,
"750"
))))
/
1000f
);
setting
.
sliderSize
.
forceValue
(((
float
)(
int
.
Parse
(
Config
.
Get
(
"size_"
,
"500"
))))
/
1000f
);
setting
.
sliderSizeDrawing
.
forceValue
(((
float
)(
int
.
Parse
(
Config
.
Get
(
"vSize_"
,
"500"
))))
/
1000f
);
setting
.
sliderAlpha
.
forceValue
(((
float
)(
int
.
Parse
(
Config
.
Get
(
"alpha_"
,
"666"
))))
/
1000f
);
//
setting.sliderAlpha.forceValue(((float)(int.Parse(Config.Get("alpha_", "666")))) / 1000f);
onChangeAlpha
();
onChangeSize
();
}
...
...
@@ -121,6 +123,14 @@ public class Setting : WindowServant2D
Program
.
I
().
mouseParticle
.
SetActive
(
setting
.
mouseEffect
.
value
);
}
//private int dontResizeTwice = 2;
public
void
setScreenSizeValue
()
{
//dontResizeTwice = 3;
UIHelper
.
getByName
<
UIPopupList
>(
gameObject
,
"screen_"
).
value
=
Screen
.
width
.
ToString
()
+
"*"
+
Screen
.
height
.
ToString
();
}
void
onCP
()
{
try
...
...
@@ -182,8 +192,14 @@ public class Setting : WindowServant2D
{
Program
.
transparency
=
1.5f
*
sliderAlpha
.
value
;
}
Program
.
transparency
=
1f
;
}
void
onChangeLongField
()
{
Program
.
longField
=
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"longField_"
).
value
;
onCP
();
}
UISlider
sliderVsize
;
void
onChangeVsize
()
...
...
@@ -221,6 +237,14 @@ public class Setting : WindowServant2D
void
resizeScreen
()
{
//if (dontResizeTwice > 0)
//{
// dontResizeTwice--;
// return;
//}
//dontResizeTwice = 2;
if
(
UIHelper
.
isMaximized
())
UIHelper
.
RestoreWindow
();
string
[]
mats
=
UIHelper
.
getByName
<
UIPopupList
>(
gameObject
,
"screen_"
).
value
.
Split
(
new
string
[]
{
"*"
},
StringSplitOptions
.
RemoveEmptyEntries
);
if
(
mats
.
Length
==
2
)
{
...
...
@@ -234,7 +258,8 @@ public class Setting : WindowServant2D
Config
.
Set
(
"vol_"
,
((
int
)(
UIHelper
.
getByName
<
UISlider
>(
gameObject
,
"vol_"
).
value
*
1000
)).
ToString
());
Config
.
Set
(
"size_"
,
((
int
)(
UIHelper
.
getByName
<
UISlider
>(
gameObject
,
"size_"
).
value
*
1000
)).
ToString
());
Config
.
Set
(
"vSize_"
,
((
int
)(
UIHelper
.
getByName
<
UISlider
>(
gameObject
,
"vSize_"
).
value
*
1000
)).
ToString
());
Config
.
Set
(
"alpha_"
,
((
int
)(
UIHelper
.
getByName
<
UISlider
>(
gameObject
,
"alpha_"
).
value
*
1000
)).
ToString
());
//Config.Set("alpha_", ((int)(UIHelper.getByName<UISlider>(gameObject, "alpha_").value * 1000)).ToString());
Config
.
Set
(
"longField_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"longField_"
).
value
));
var
collection
=
gameObject
.
GetComponentsInChildren
<
UIToggle
>();
for
(
int
i
=
0
;
i
<
collection
.
Length
;
i
++)
{
...
...
@@ -247,6 +272,7 @@ public class Setting : WindowServant2D
Config
.
Set
(
"showoffStar"
,
setting
.
showoffStar
.
value
.
ToString
());
Config
.
Set
(
"LimFPS"
,
setting
.
LimFPS
.
value
.
ToString
());
Config
.
Set
(
"resize_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"resize_"
).
value
));
Config
.
Set
(
"maximize_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
isMaximized
()));
}
public
void
save
()
...
...
Assets/SibylSystem/deckManager/DeckManager.cs
View file @
0123822f
...
...
@@ -655,6 +655,16 @@ public class DeckManager : ServantWithCardDescription
public
YGOSharp
.
Banlist
currentBanlist
=
null
;
bool
checkBanlistAvail
(
int
cardid
)
{
return
deck
.
GetCardCount
(
cardid
)
<
currentBanlist
.
GetQuantity
(
cardid
);
}
bool
isBanned
(
int
cardid
)
{
return
currentBanlist
.
GetQuantity
(
cardid
)
==
0
;
}
List
<
YGOSharp
.
Card
>
PrintedResult
=
new
List
<
YGOSharp
.
Card
>();
void
print
(
List
<
YGOSharp
.
Card
>
result
)
...
...
@@ -1257,15 +1267,15 @@ public class DeckManager : ServantWithCardDescription
public
override
void
ES_HoverOverGameObject
(
GameObject
gameObject
)
{
MonoCardInDeckManager
MonoCardInDeckManager_
=
gameObject
.
GetComponent
<
MonoCardInDeckManager
>();
if
(
MonoCardInDeckManager_
!=
null
)
MonoCardInDeckManager
cardInDeck
=
gameObject
.
GetComponent
<
MonoCardInDeckManager
>();
if
(
cardInDeck
!=
null
)
{
((
CardDescription
)(
Program
.
I
().
cardDescription
)).
setData
(
MonoCardInDeckManager_
.
cardData
,
GameTextureManager
.
myBack
);
((
CardDescription
)(
Program
.
I
().
cardDescription
)).
setData
(
cardInDeck
.
cardData
,
GameTextureManager
.
myBack
);
}
cardPicLoader
card
PicLoader_
=
gameObject
.
GetComponent
<
cardPicLoader
>();
if
(
card
PicLoader_
!=
null
)
cardPicLoader
card
InSearchResult
=
gameObject
.
GetComponent
<
cardPicLoader
>();
if
(
card
InSearchResult
!=
null
)
{
((
CardDescription
)(
Program
.
I
().
cardDescription
)).
setData
(
card
PicLoader_
.
data
,
GameTextureManager
.
myBack
);
((
CardDescription
)(
Program
.
I
().
cardDescription
)).
setData
(
card
InSearchResult
.
data
,
GameTextureManager
.
myBack
);
}
}
...
...
@@ -1285,14 +1295,15 @@ public class DeckManager : ServantWithCardDescription
}
goLast
=
gameObject
;
timeLastDown
=
Program
.
TimePassed
();
MonoCardInDeckManager
MonoCardInDeckManager_
=
gameObject
.
GetComponent
<
MonoCardInDeckManager
>();
if
(
MonoCardInDeckManager_
!=
null
)
MonoCardInDeckManager
cardInDeck
=
gameObject
.
GetComponent
<
MonoCardInDeckManager
>();
cardPicLoader
cardInSearchResult
=
gameObject
.
GetComponent
<
cardPicLoader
>();
if
(
cardInDeck
!=
null
&&
!
cardInDeck
.
dying
)
{
if
(
doubleClick
&&
condition
==
Condition
.
editDeck
&&
deck
.
GetCardCount
(
MonoCardInDeckManager_
.
cardData
.
Id
)
<
currentBanlist
.
GetQuantity
(
MonoCardInDeckManager_
.
cardData
.
Id
))
if
(
doubleClick
&&
condition
==
Condition
.
editDeck
&&
checkBanlistAvail
(
cardInDeck
.
cardData
.
Id
))
{
MonoCardInDeckManager
card
=
createCard
();
card
.
transform
.
position
=
MonoCardInDeckManager_
.
transform
.
position
;
MonoCardInDeckManager_
.
cardData
.
cloneTo
(
card
.
cardData
);
card
.
transform
.
position
=
cardInDeck
.
transform
.
position
;
cardInDeck
.
cardData
.
cloneTo
(
card
.
cardData
);
card
.
gameObject
.
layer
=
16
;
deck
.
IMain
.
Add
(
card
);
deckDirty
=
true
;
...
...
@@ -1301,26 +1312,23 @@ public class DeckManager : ServantWithCardDescription
}
else
{
cardInDragging
=
MonoCardInDeckManager_
;
MonoCardInDeckManager_
.
beginDrag
();
cardInDragging
=
cardInDeck
;
cardInDeck
.
beginDrag
();
}
}
if
(
condition
==
Condition
.
editDeck
)
else
if
(
cardInSearchResult
!=
null
)
{
cardPicLoader
cardPicLoader_
=
gameObject
.
GetComponent
<
cardPicLoader
>();
if
(
cardPicLoader_
!=
null
)
if
(
condition
==
Condition
.
editDeck
)
{
if
(
deck
.
GetCardCount
(
cardPicLoader_
.
data
.
Id
)
<
currentBanlist
.
GetQuantity
(
cardPicLoader_
.
data
.
Id
))
if
(
checkBanlistAvail
(
cardInSearchResult
.
data
.
Id
))
{
if
((
card
PicLoader_
.
data
.
Type
&
(
UInt32
)
CardType
.
Token
)
==
0
)
if
((
card
InSearchResult
.
data
.
Type
&
(
UInt32
)
CardType
.
Token
)
==
0
)
{
MonoCardInDeckManager
card
=
createCard
();
card
.
transform
.
position
=
card
.
getGoodPosition
(
4
);
card
.
cardData
=
card
PicLoader_
.
data
;
card
.
cardData
=
card
InSearchResult
.
data
;
card
.
gameObject
.
layer
=
16
;
deck
.
IMain
.
Add
(
card
);
deckDirty
=
true
;
cardInDragging
=
card
;
card
.
beginDrag
();
}
...
...
@@ -1339,6 +1347,7 @@ public class DeckManager : ServantWithCardDescription
}
else
{
if
(
cardInDragging
.
getIfAlive
())
deckDirty
=
true
;
ArrangeObjectDeck
(
true
);
ShowObjectDeck
();
...
...
@@ -1354,61 +1363,52 @@ public class DeckManager : ServantWithCardDescription
{
if
(
condition
==
Condition
.
editDeck
)
{
MonoCardInDeckManager
MonoCardInDeckManager_
=
Program
.
pointedGameObject
.
GetComponent
<
MonoCardInDeckManager
>();
if
(
MonoCardInDeckManager_
!=
null
)
MonoCardInDeckManager
cardInDeck
=
Program
.
pointedGameObject
.
GetComponent
<
MonoCardInDeckManager
>();
if
(
cardInDeck
!=
null
)
{
MonoCardInDeckManager_
.
killIt
();
cardInDeck
.
killIt
();
ArrangeObjectDeck
(
true
);
ShowObjectDeck
();
}
cardPicLoader
card
PicLoader_
=
Program
.
pointedGameObject
.
GetComponent
<
cardPicLoader
>();
if
(
card
PicLoader_
!=
null
)
cardPicLoader
card
InSearchResult
=
Program
.
pointedGameObject
.
GetComponent
<
cardPicLoader
>();
if
(
card
InSearchResult
!=
null
)
{
CreateMonoCard
(
card
PicLoader_
.
data
);
CreateMonoCard
(
card
InSearchResult
.
data
);
ShowObjectDeck
();
}
}
else
{
MonoCardInDeckManager
MonoCardInDeckManager_
=
Program
.
pointedGameObject
.
GetComponent
<
MonoCardInDeckManager
>();
if
(
MonoCardInDeckManager_
!=
null
)
MonoCardInDeckManager
cardInDeck
=
Program
.
pointedGameObject
.
GetComponent
<
MonoCardInDeckManager
>();
if
(
cardInDeck
!=
null
)
{
bool
isSide
=
false
;
for
(
int
i
=
0
;
i
<
deck
.
ISide
.
Count
;
i
++)
{
if
(
MonoCardInDeckManager_
==
deck
.
ISide
[
i
])
if
(
cardInDeck
==
deck
.
ISide
[
i
])
{
isSide
=
true
;
}
}
if
(
isSide
)
{
if
(
(
MonoCardInDeckManager_
.
cardData
.
Type
&
(
UInt32
)
CardType
.
Fusion
)
>
0
||
(
MonoCardInDeckManager_
.
cardData
.
Type
&
(
UInt32
)
CardType
.
Synchro
)
>
0
||
(
MonoCardInDeckManager_
.
cardData
.
Type
&
(
UInt32
)
CardType
.
Xyz
)
>
0
||
(
MonoCardInDeckManager_
.
cardData
.
Type
&
(
UInt32
)
CardType
.
Link
)
>
0
)
if
(
cardInDeck
.
cardData
.
IsExtraCard
())
{
deck
.
IExtra
.
Add
(
MonoCardInDeckManager_
);
deck
.
ISide
.
Remove
(
MonoCardInDeckManager_
);
deck
.
IExtra
.
Add
(
cardInDeck
);
deck
.
ISide
.
Remove
(
cardInDeck
);
}
else
{
deck
.
IMain
.
Add
(
MonoCardInDeckManager_
);
deck
.
ISide
.
Remove
(
MonoCardInDeckManager_
);
deck
.
IMain
.
Add
(
cardInDeck
);
deck
.
ISide
.
Remove
(
cardInDeck
);
}
}
else
{
deck
.
ISide
.
Add
(
MonoCardInDeckManager_
);
deck
.
IMain
.
Remove
(
MonoCardInDeckManager_
);
deck
.
IExtra
.
Remove
(
MonoCardInDeckManager_
);
deck
.
ISide
.
Add
(
cardInDeck
);
deck
.
IMain
.
Remove
(
cardInDeck
);
deck
.
IExtra
.
Remove
(
cardInDeck
);
}
deckDirty
=
true
;
ShowObjectDeck
();
}
}
...
...
@@ -1417,26 +1417,13 @@ public class DeckManager : ServantWithCardDescription
private
void
CreateMonoCard
(
YGOSharp
.
Card
data
)
{
if
(
deck
.
GetCardCount
(
data
.
Id
)
<
currentBanlist
.
GetQuantity
(
data
.
Id
))
if
(
checkBanlistAvail
(
data
.
Id
))
{
MonoCardInDeckManager
card
=
createCard
();
card
.
transform
.
position
=
card
.
getGoodPosition
(
4
);
card
.
cardData
=
data
;
card
.
gameObject
.
layer
=
16
;
if
(
Input
.
GetKey
(
KeyCode
.
LeftShift
)
||
(
Input
.
GetKey
(
KeyCode
.
RightShift
)))
{
deck
.
ISide
.
Add
(
card
);
deck
.
Side
.
Add
(
card
.
cardData
.
Id
);
}
else
if
(
(
data
.
Type
&
(
UInt32
)
CardType
.
Fusion
)
>
0
||
(
data
.
Type
&
(
UInt32
)
CardType
.
Synchro
)
>
0
||
(
data
.
Type
&
(
UInt32
)
CardType
.
Xyz
)
>
0
||
(
data
.
Type
&
(
UInt32
)
CardType
.
Link
)
>
0
)
if
(
data
.
IsExtraCard
())
{
deck
.
IExtra
.
Add
(
card
);
deck
.
Extra
.
Add
(
card
.
cardData
.
Id
);
...
...
@@ -1495,25 +1482,11 @@ public class DeckManager : ServantWithCardDescription
}
if
(
code
>
100
)
{
switch
(
flag
)
{
case
3
:
{
deck
.
Side
.
Add
(
code
);
deck
.
Deck_O
.
Side
.
Add
(
code
);
}
break
;
default
:
{
YGOSharp
.
Card
card
=
YGOSharp
.
CardsManager
.
Get
(
code
);
if
((
card
.
Type
&
(
UInt32
)
CardType
.
Fusion
)
>
0
||
(
card
.
Type
&
(
UInt32
)
CardType
.
Synchro
)
>
0
||
(
card
.
Type
&
(
UInt32
)
CardType
.
Xyz
)
>
0
||
(
card
.
Type
&
(
UInt32
)
CardType
.
Link
)
>
0
)
if
(
card
.
Id
>
0
&&
flag
!=
3
)
{
if
(
card
.
IsExtraCard
())
{
deck
.
Extra
.
Add
(
code
);
deck
.
Deck_O
.
Extra
.
Add
(
code
);
...
...
@@ -1524,6 +1497,28 @@ public class DeckManager : ServantWithCardDescription
deck
.
Deck_O
.
Main
.
Add
(
code
);
}
}
else
switch
(
flag
)
{
case
1
:
{
deck
.
Main
.
Add
(
code
);
deck
.
Deck_O
.
Main
.
Add
(
code
);
}
break
;
case
2
:
{
deck
.
Extra
.
Add
(
code
);
deck
.
Deck_O
.
Extra
.
Add
(
code
);
}
break
;
case
3
:
{
deck
.
Side
.
Add
(
code
);
deck
.
Deck_O
.
Side
.
Add
(
code
);
}
break
;
default
:
break
;
}
}
...
...
@@ -1623,15 +1618,7 @@ public class DeckManager : ServantWithCardDescription
{
if
(
p
.
z
>
-
8
)
{
if
(
(
deckTemp
[
i
].
cardData
.
Type
&
(
UInt32
)
CardType
.
Fusion
)
>
0
||
(
deckTemp
[
i
].
cardData
.
Type
&
(
UInt32
)
CardType
.
Synchro
)
>
0
||
(
deckTemp
[
i
].
cardData
.
Type
&
(
UInt32
)
CardType
.
Xyz
)
>
0
||
(
deckTemp
[
i
].
cardData
.
Type
&
(
UInt32
)
CardType
.
Link
)
>
0
)
if
(
deckTemp
[
i
].
cardData
.
IsExtraCard
())
{
deck
.
IExtra
.
Add
(
deckTemp
[
i
]);
}
...
...
@@ -1844,31 +1831,20 @@ public class DeckManager : ServantWithCardDescription
{
UnityEngine
.
Debug
.
Log
(
e
);
}
List
<
YGOSharp
.
Card
>
result
=
new
List
<
YGOSharp
.
Card
>();
if
(
side
)
{
List
<
YGOSharp
.
Card
>
result
=
new
List
<
YGOSharp
.
Card
>();
foreach
(
var
item
in
Program
.
I
().
ocgcore
.
sideReference
)
{
result
.
Add
(
YGOSharp
.
CardsManager
.
Get
(
item
.
Value
));
}
print
(
result
);
UIHelper
.
trySetLableText
(
gameObjectSearch
,
"title_"
,
result
.
Count
.
ToString
());
}
else
{
foreach
(
var
item
in
deck
.
Main
)
{
result
.
Add
(
YGOSharp
.
CardsManager
.
Get
(
item
));
}
foreach
(
var
item
in
deck
.
Extra
)
{
result
.
Add
(
YGOSharp
.
CardsManager
.
Get
(
item
));
}
foreach
(
var
item
in
deck
.
Side
)
{
result
.
Add
(
YGOSharp
.
CardsManager
.
Get
(
item
));
}
UIHelper
.
trySetLableText
(
gameObjectSearch
,
"title_"
,
InterString
.
Get
(
"在此搜索卡片,拖动加入卡组"
));
}
print
(
result
);
UIHelper
.
trySetLableText
(
gameObjectSearch
,
"title_"
,
result
.
Count
.
ToString
());
Program
.
go
(
50
,
superScrollView
.
toTop
);
Program
.
go
(
100
,
superScrollView
.
toTop
);
Program
.
go
(
200
,
superScrollView
.
toTop
);
...
...
Assets/SibylSystem/selectServer/SelectServer.cs
View file @
0123822f
...
...
@@ -25,7 +25,12 @@ public class SelectServer : WindowServantSP
UIHelper
.
registEvent
(
gameObject
,
"join_"
,
onClickJoin
);
serversList
=
UIHelper
.
getByName
<
UIPopupList
>(
gameObject
,
"server"
);
//serversList.fontSize = 30;
if
(
Application
.
systemLanguage
==
SystemLanguage
.
Chinese
||
Application
.
systemLanguage
==
SystemLanguage
.
ChineseSimplified
||
Application
.
systemLanguage
==
SystemLanguage
.
ChineseTraditional
)
{
serversList
.
value
=
Config
.
Get
(
"serversPicker"
,
"[自定义]"
);
}
else
{
serversList
.
value
=
Config
.
Get
(
"serversPicker"
,
"[Custom]"
);
}
UIHelper
.
registEvent
(
gameObject
,
"server"
,
pickServer
);
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"name_"
).
value
=
Config
.
Get
(
"name"
,
"YGOPro2 User"
);
list
=
UIHelper
.
getByName
<
UIPopupList
>(
gameObject
,
"history_"
);
...
...
@@ -39,7 +44,7 @@ public class SelectServer : WindowServantSP
//inputVersion = UIHelper.getByName<UIInput>(gameObject, "version_");
set_version
(
"0x"
+
String
.
Format
(
"{0:X}"
,
Config
.
ClientVersion
));
if
(
Application
.
systemLanguage
==
SystemLanguage
.
ChineseSimplified
||
Application
.
systemLanguage
==
SystemLanguage
.
ChineseTraditional
)
if
(
Application
.
systemLanguage
==
SystemLanguage
.
Chinese
||
Application
.
systemLanguage
==
SystemLanguage
.
Chinese
Simplified
||
Application
.
systemLanguage
==
SystemLanguage
.
ChineseTraditional
)
{}
else
//如果非要改成其他语言的话
{
...
...
@@ -54,7 +59,13 @@ public class SelectServer : WindowServantSP
serversList
.
items
.
Add
(
"[TCG]Koishi"
);
serversList
.
items
.
Add
(
"[轮抽服]2Pick"
);
serversList
.
items
.
Add
(
"[OCG&TCG]한국서버"
);
serversList
.
items
.
Add
(
"[OCG&TCG]YGOhollow (JP)"
);
if
(
Application
.
systemLanguage
==
SystemLanguage
.
Chinese
||
Application
.
systemLanguage
==
SystemLanguage
.
ChineseSimplified
||
Application
.
systemLanguage
==
SystemLanguage
.
ChineseTraditional
)
{
serversList
.
items
.
Add
(
"[自定义]"
);
}
else
{
serversList
.
items
.
Add
(
"[Custom]"
);
}
SetActiveFalse
();
}
...
...
@@ -119,9 +130,25 @@ public class SelectServer : WindowServantSP
inputPort_
.
enabled
=
false
;
break
;
}
case
"[OCG&TCG]YGOhollow (JP)"
:
{
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"ip_"
).
value
=
"ygosvrjp.tk"
;
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"port_"
).
value
=
"7911"
;
Config
.
Set
(
"serversPicker"
,
"[OCG&TCG]YGOhollow (JP)"
);
list
.
enabled
=
false
;
inputIP_
.
enabled
=
false
;
inputPort_
.
enabled
=
false
;
break
;
}
default
:
{
if
(
Application
.
systemLanguage
==
SystemLanguage
.
Chinese
||
Application
.
systemLanguage
==
SystemLanguage
.
ChineseSimplified
||
Application
.
systemLanguage
==
SystemLanguage
.
ChineseTraditional
)
{
Config
.
Set
(
"serversPicker"
,
"[自定义]"
);
}
else
{
Config
.
Set
(
"serversPicker"
,
"[Custom]"
);
}
list
.
enabled
=
true
;
inputIP_
.
enabled
=
true
;
...
...
Assets/transUI/prefab/trans_setting.prefab
View file @
0123822f
...
...
@@ -1613,7 +1613,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
m_IsActive
:
0
---
!u!1
&157382
GameObject
:
m_ObjectHideFlags
:
1
...
...
@@ -2992,7 +2992,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
145416
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
12
,
y
:
-
93
,
z
:
0
}
m_LocalPosition
:
{
x
:
12
,
y
:
-
70
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
445292
}
...
...
@@ -3015,7 +3015,7 @@ Transform:
-
{
fileID
:
453648
}
-
{
fileID
:
493200
}
m_Father
:
{
fileID
:
463726
}
m_RootOrder
:
2
4
m_RootOrder
:
2
5
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
---
!u!4
&401690
Transform
:
...
...
@@ -3251,7 +3251,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
174428
}
m_LocalRotation
:
{
x
:
-0
,
y
:
-0
,
z
:
-0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-157.19998
,
y
:
1
4
5
,
z
:
0
}
m_LocalPosition
:
{
x
:
-157.19998
,
y
:
1
7
5
,
z
:
0
}
m_LocalScale
:
{
x
:
0.99846995
,
y
:
0.99846995
,
z
:
0.99846995
}
m_Children
:
-
{
fileID
:
404514
}
...
...
@@ -3280,7 +3280,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
196340
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
-1
4
5
,
z
:
0
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
-1
2
5
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
441956
}
...
...
@@ -3322,7 +3322,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
186530
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
-1
7
5
,
z
:
0
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
-1
5
5
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
413668
}
...
...
@@ -3431,7 +3431,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
157382
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
-
2
5
,
z
:
0
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
-5
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
423648
}
...
...
@@ -3447,7 +3447,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
185900
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-157
,
y
:
2
6
5
,
z
:
0
}
m_LocalPosition
:
{
x
:
-157
,
y
:
2
9
5
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
401194
}
...
...
@@ -3505,7 +3505,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
176336
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
9
5
,
z
:
0
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
11
5
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
451274
}
...
...
@@ -3677,7 +3677,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
149734
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
5
,
z
:
0
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
2
5
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
463944
}
...
...
@@ -3972,7 +3972,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
113076
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-157.2
,
y
:
2
2
5
,
z
:
0
}
m_LocalPosition
:
{
x
:
-157.2
,
y
:
2
5
5
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
409202
}
...
...
@@ -4056,7 +4056,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
164062
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
3
5
,
z
:
0
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
5
5
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
466984
}
...
...
@@ -4385,6 +4385,7 @@ Transform:
-
{
fileID
:
431416
}
-
{
fileID
:
4748048495216516
}
-
{
fileID
:
4808535323606856
}
-
{
fileID
:
4458734572156562
}
-
{
fileID
:
401270
}
m_Father
:
{
fileID
:
484650
}
m_RootOrder
:
3
...
...
@@ -4438,7 +4439,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
177070
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
-
11
5
,
z
:
0
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
-
9
5
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
479946
}
...
...
@@ -4868,7 +4869,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
116036
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
-
8
5
,
z
:
0
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
-
6
5
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
407374
}
...
...
@@ -4910,7 +4911,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
187840
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
-
5
5
,
z
:
0
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
-
3
5
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
402524
}
...
...
@@ -4965,7 +4966,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
174308
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-157.2
,
y
:
3
0
5
,
z
:
0
}
m_LocalPosition
:
{
x
:
-157.2
,
y
:
3
3
5
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
464358
}
...
...
@@ -5108,7 +5109,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
127118
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
6
5
,
z
:
0
}
m_LocalPosition
:
{
x
:
-309.6
,
y
:
8
5
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
460024
}
...
...
@@ -18130,6 +18131,22 @@ Prefab:
m_ParentPrefab
:
{
fileID
:
0
}
m_RootGameObject
:
{
fileID
:
133012
}
m_IsPrefabParent
:
1
---
!u!1
&1123055992881266
GameObject
:
m_ObjectHideFlags
:
1
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
100100000
}
serializedVersion
:
5
m_Component
:
-
component
:
{
fileID
:
4350524413224966
}
-
component
:
{
fileID
:
114510073370377868
}
m_Layer
:
5
m_Name
:
Background
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
---
!u!1
&1163210179715550
GameObject
:
m_ObjectHideFlags
:
1
...
...
@@ -18146,6 +18163,26 @@ GameObject:
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
---
!u!1
&1266735915302746
GameObject
:
m_ObjectHideFlags
:
1
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
100100000
}
serializedVersion
:
5
m_Component
:
-
component
:
{
fileID
:
4458734572156562
}
-
component
:
{
fileID
:
114300038893591688
}
-
component
:
{
fileID
:
114529814476297920
}
-
component
:
{
fileID
:
65789896984170510
}
-
component
:
{
fileID
:
114011807457320100
}
-
component
:
{
fileID
:
114198618094421148
}
m_Layer
:
5
m_Name
:
longField_
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
---
!u!1
&1334155132578260
GameObject
:
m_ObjectHideFlags
:
1
...
...
@@ -18222,6 +18259,22 @@ GameObject:
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
---
!u!1
&1469589458140040
GameObject
:
m_ObjectHideFlags
:
1
m_PrefabParentObject
:
{
fileID
:
0
}
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ProjectSettings/ProjectSettings.asset
View file @
0123822f
...
...
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...
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