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love_飞影
Neos
Commits
9f145997
Commit
9f145997
authored
Jun 30, 2023
by
Chunchi Che
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'feat/shuffle_extra' into 'main'
Feat/shuffle extra See merge request
mycard/Neos!239
parents
b5e2cf80
338628fd
Changes
9
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9 changed files
with
207 additions
and
111 deletions
+207
-111
neos-protobuf
neos-protobuf
+1
-1
src/api/ocgcore/idl/ocgcore.ts
src/api/ocgcore/idl/ocgcore.ts
+115
-92
src/api/ocgcore/ocgAdapter/protoDecl.ts
src/api/ocgcore/ocgAdapter/protoDecl.ts
+2
-0
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/mod.ts
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/mod.ts
+17
-0
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.json
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.json
+0
-14
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.ts
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.ts
+0
-1
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/shuffleHandExtra.ts
...i/ocgcore/ocgAdapter/stoc/stocGameMsg/shuffleHandExtra.ts
+29
-0
src/service/duel/gameMsg.ts
src/service/duel/gameMsg.ts
+3
-3
src/service/duel/shuffleHandExtra.ts
src/service/duel/shuffleHandExtra.ts
+40
-0
No files found.
neos-protobuf
@
70d4b723
Subproject commit 7
59a1db5cbb32e84711f9a5fba3d19ee069fa635
Subproject commit 7
0d4b723250a24084b3fa5dcfb550431e29ea7e3
src/api/ocgcore/idl/ocgcore.ts
View file @
9f145997
...
@@ -4526,7 +4526,7 @@ export namespace ygopro {
...
@@ -4526,7 +4526,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -4579,7 +4579,7 @@ export namespace ygopro {
...
@@ -4579,7 +4579,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -4632,7 +4632,7 @@ export namespace ygopro {
...
@@ -4632,7 +4632,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -4685,7 +4685,7 @@ export namespace ygopro {
...
@@ -4685,7 +4685,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -4738,7 +4738,7 @@ export namespace ygopro {
...
@@ -4738,7 +4738,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -4791,7 +4791,7 @@ export namespace ygopro {
...
@@ -4791,7 +4791,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -4844,7 +4844,7 @@ export namespace ygopro {
...
@@ -4844,7 +4844,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -4897,7 +4897,7 @@ export namespace ygopro {
...
@@ -4897,7 +4897,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -4950,7 +4950,7 @@ export namespace ygopro {
...
@@ -4950,7 +4950,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -5003,7 +5003,7 @@ export namespace ygopro {
...
@@ -5003,7 +5003,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -5056,7 +5056,7 @@ export namespace ygopro {
...
@@ -5056,7 +5056,7 @@ export namespace ygopro {
select_effect_yn?: StocGameMessage.MsgSelectEffectYn;
select_effect_yn?: StocGameMessage.MsgSelectEffectYn;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -5109,7 +5109,7 @@ export namespace ygopro {
...
@@ -5109,7 +5109,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: StocGameMessage.MsgSelectPosition;
select_position?: StocGameMessage.MsgSelectPosition;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -5162,7 +5162,7 @@ export namespace ygopro {
...
@@ -5162,7 +5162,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: StocGameMessage.MsgSelectOption;
select_option?: StocGameMessage.MsgSelectOption;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -5215,7 +5215,7 @@ export namespace ygopro {
...
@@ -5215,7 +5215,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand
?: StocGameMessage.MsgShuffleHand
;
shuffle_hand
_extra?: StocGameMessage.MsgShuffleHandExtra
;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -5268,7 +5268,7 @@ export namespace ygopro {
...
@@ -5268,7 +5268,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: StocGameMessage.MsgSelectBattleCmd;
select_battle_cmd?: StocGameMessage.MsgSelectBattleCmd;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -5321,7 +5321,7 @@ export namespace ygopro {
...
@@ -5321,7 +5321,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: StocGameMessage.MsgPosChange;
pos_change?: StocGameMessage.MsgPosChange;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -5374,7 +5374,7 @@ export namespace ygopro {
...
@@ -5374,7 +5374,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: StocGameMessage.MsgSelectUnselectCard;
select_unselect_card?: StocGameMessage.MsgSelectUnselectCard;
...
@@ -5427,7 +5427,7 @@ export namespace ygopro {
...
@@ -5427,7 +5427,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -5480,7 +5480,7 @@ export namespace ygopro {
...
@@ -5480,7 +5480,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -5533,7 +5533,7 @@ export namespace ygopro {
...
@@ -5533,7 +5533,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -5586,7 +5586,7 @@ export namespace ygopro {
...
@@ -5586,7 +5586,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -5639,7 +5639,7 @@ export namespace ygopro {
...
@@ -5639,7 +5639,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -5692,7 +5692,7 @@ export namespace ygopro {
...
@@ -5692,7 +5692,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -5745,7 +5745,7 @@ export namespace ygopro {
...
@@ -5745,7 +5745,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -5798,7 +5798,7 @@ export namespace ygopro {
...
@@ -5798,7 +5798,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -5851,7 +5851,7 @@ export namespace ygopro {
...
@@ -5851,7 +5851,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -5904,7 +5904,7 @@ export namespace ygopro {
...
@@ -5904,7 +5904,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -5957,7 +5957,7 @@ export namespace ygopro {
...
@@ -5957,7 +5957,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6010,7 +6010,7 @@ export namespace ygopro {
...
@@ -6010,7 +6010,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6063,7 +6063,7 @@ export namespace ygopro {
...
@@ -6063,7 +6063,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6116,7 +6116,7 @@ export namespace ygopro {
...
@@ -6116,7 +6116,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6169,7 +6169,7 @@ export namespace ygopro {
...
@@ -6169,7 +6169,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6222,7 +6222,7 @@ export namespace ygopro {
...
@@ -6222,7 +6222,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6275,7 +6275,7 @@ export namespace ygopro {
...
@@ -6275,7 +6275,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6328,7 +6328,7 @@ export namespace ygopro {
...
@@ -6328,7 +6328,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6381,7 +6381,7 @@ export namespace ygopro {
...
@@ -6381,7 +6381,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6434,7 +6434,7 @@ export namespace ygopro {
...
@@ -6434,7 +6434,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6487,7 +6487,7 @@ export namespace ygopro {
...
@@ -6487,7 +6487,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6540,7 +6540,7 @@ export namespace ygopro {
...
@@ -6540,7 +6540,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6593,7 +6593,7 @@ export namespace ygopro {
...
@@ -6593,7 +6593,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6646,7 +6646,7 @@ export namespace ygopro {
...
@@ -6646,7 +6646,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6699,7 +6699,7 @@ export namespace ygopro {
...
@@ -6699,7 +6699,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6752,7 +6752,7 @@ export namespace ygopro {
...
@@ -6752,7 +6752,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6805,7 +6805,7 @@ export namespace ygopro {
...
@@ -6805,7 +6805,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6858,7 +6858,7 @@ export namespace ygopro {
...
@@ -6858,7 +6858,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6911,7 +6911,7 @@ export namespace ygopro {
...
@@ -6911,7 +6911,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -6964,7 +6964,7 @@ export namespace ygopro {
...
@@ -6964,7 +6964,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -7017,7 +7017,7 @@ export namespace ygopro {
...
@@ -7017,7 +7017,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -7070,7 +7070,7 @@ export namespace ygopro {
...
@@ -7070,7 +7070,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -7123,7 +7123,7 @@ export namespace ygopro {
...
@@ -7123,7 +7123,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -7176,7 +7176,7 @@ export namespace ygopro {
...
@@ -7176,7 +7176,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -7229,7 +7229,7 @@ export namespace ygopro {
...
@@ -7229,7 +7229,7 @@ export namespace ygopro {
select_effect_yn?: never;
select_effect_yn?: never;
select_position?: never;
select_position?: never;
select_option?: never;
select_option?: never;
shuffle_hand?: never;
shuffle_hand
_extra
?: never;
select_battle_cmd?: never;
select_battle_cmd?: never;
pos_change?: never;
pos_change?: never;
select_unselect_card?: never;
select_unselect_card?: never;
...
@@ -7311,8 +7311,8 @@ export namespace ygopro {
...
@@ -7311,8 +7311,8 @@ export namespace ygopro {
if ("select_option" in data && data.select_option != undefined) {
if ("select_option" in data && data.select_option != undefined) {
this.select_option = data.select_option;
this.select_option = data.select_option;
}
}
if ("shuffle_hand
" in data && data.shuffle_hand
!= undefined) {
if ("shuffle_hand
_extra" in data && data.shuffle_hand_extra
!= undefined) {
this.shuffle_hand
= data.shuffle_hand
;
this.shuffle_hand
_extra = data.shuffle_hand_extra
;
}
}
if ("select_battle_cmd" in data && data.select_battle_cmd != undefined) {
if ("select_battle_cmd" in data && data.select_battle_cmd != undefined) {
this.select_battle_cmd = data.select_battle_cmd;
this.select_battle_cmd = data.select_battle_cmd;
...
@@ -7547,13 +7547,13 @@ export namespace ygopro {
...
@@ -7547,13 +7547,13 @@ export namespace ygopro {
get has_select_option() {
get has_select_option() {
return pb_1.Message.getField(this, 13) != null;
return pb_1.Message.getField(this, 13) != null;
}
}
get shuffle_hand() {
get shuffle_hand
_extra
() {
return pb_1.Message.getWrapperField(this, StocGameMessage.MsgShuffleHand
, 14) as StocGameMessage.MsgShuffleHand
;
return pb_1.Message.getWrapperField(this, StocGameMessage.MsgShuffleHand
Extra, 14) as StocGameMessage.MsgShuffleHandExtra
;
}
}
set shuffle_hand
(value: StocGameMessage.MsgShuffleHand
) {
set shuffle_hand
_extra(value: StocGameMessage.MsgShuffleHandExtra
) {
pb_1.Message.setOneofWrapperField(this, 14, this.#one_of_decls[0], value);
pb_1.Message.setOneofWrapperField(this, 14, this.#one_of_decls[0], value);
}
}
get has_shuffle_hand() {
get has_shuffle_hand
_extra
() {
return pb_1.Message.getField(this, 14) != null;
return pb_1.Message.getField(this, 14) != null;
}
}
get select_battle_cmd() {
get select_battle_cmd() {
...
@@ -7900,7 +7900,7 @@ export namespace ygopro {
...
@@ -7900,7 +7900,7 @@ export namespace ygopro {
}
}
get gameMsg() {
get gameMsg() {
const cases: {
const cases: {
[index: number]: "none" | "start" | "draw" | "new_turn" | "new_phase" | "hint" | "select_idle_cmd" | "select_place" | "move" | "select_card" | "select_chain" | "select_effect_yn" | "select_position" | "select_option" | "shuffle_hand" | "select_battle_cmd" | "pos_change" | "select_unselect_card" | "select_yes_no" | "update_hp" | "win" | "wait" | "unimplemented" | "update_data" | "reload_field" | "select_sum" | "select_tribute" | "update_counter" | "select_counter" | "sort_card" | "set" | "swap" | "summoning" | "summoned" | "flip_summoning" | "flip_summoned" | "sp_summoning" | "sp_summoned" | "chaining" | "attack" | "attack_disable" | "chain_solved" | "chain_end" | "announce" | "lp_update" | "confirm_cards" | "become_target" | "toss" | "shuffle_set_card" | "field_disabled" | "shuffle_deck" | "rock_paper_scissors" | "hand_res";
[index: number]: "none" | "start" | "draw" | "new_turn" | "new_phase" | "hint" | "select_idle_cmd" | "select_place" | "move" | "select_card" | "select_chain" | "select_effect_yn" | "select_position" | "select_option" | "shuffle_hand
_extra
" | "select_battle_cmd" | "pos_change" | "select_unselect_card" | "select_yes_no" | "update_hp" | "win" | "wait" | "unimplemented" | "update_data" | "reload_field" | "select_sum" | "select_tribute" | "update_counter" | "select_counter" | "sort_card" | "set" | "swap" | "summoning" | "summoned" | "flip_summoning" | "flip_summoned" | "sp_summoning" | "sp_summoned" | "chaining" | "attack" | "attack_disable" | "chain_solved" | "chain_end" | "announce" | "lp_update" | "confirm_cards" | "become_target" | "toss" | "shuffle_set_card" | "field_disabled" | "shuffle_deck" | "rock_paper_scissors" | "hand_res";
} = {
} = {
0: "none",
0: "none",
1: "start",
1: "start",
...
@@ -7916,7 +7916,7 @@ export namespace ygopro {
...
@@ -7916,7 +7916,7 @@ export namespace ygopro {
11: "select_effect_yn",
11: "select_effect_yn",
12: "select_position",
12: "select_position",
13: "select_option",
13: "select_option",
14: "shuffle_hand",
14: "shuffle_hand
_extra
",
15: "select_battle_cmd",
15: "select_battle_cmd",
16: "pos_change",
16: "pos_change",
17: "select_unselect_card",
17: "select_unselect_card",
...
@@ -7972,7 +7972,7 @@ export namespace ygopro {
...
@@ -7972,7 +7972,7 @@ export namespace ygopro {
select_effect_yn?: ReturnType<typeof StocGameMessage.MsgSelectEffectYn.prototype.toObject>;
select_effect_yn?: ReturnType<typeof StocGameMessage.MsgSelectEffectYn.prototype.toObject>;
select_position?: ReturnType<typeof StocGameMessage.MsgSelectPosition.prototype.toObject>;
select_position?: ReturnType<typeof StocGameMessage.MsgSelectPosition.prototype.toObject>;
select_option?: ReturnType<typeof StocGameMessage.MsgSelectOption.prototype.toObject>;
select_option?: ReturnType<typeof StocGameMessage.MsgSelectOption.prototype.toObject>;
shuffle_hand
?: ReturnType<typeof StocGameMessage.MsgShuffleHand
.prototype.toObject>;
shuffle_hand
_extra?: ReturnType<typeof StocGameMessage.MsgShuffleHandExtra
.prototype.toObject>;
select_battle_cmd?: ReturnType<typeof StocGameMessage.MsgSelectBattleCmd.prototype.toObject>;
select_battle_cmd?: ReturnType<typeof StocGameMessage.MsgSelectBattleCmd.prototype.toObject>;
pos_change?: ReturnType<typeof StocGameMessage.MsgPosChange.prototype.toObject>;
pos_change?: ReturnType<typeof StocGameMessage.MsgPosChange.prototype.toObject>;
select_unselect_card?: ReturnType<typeof StocGameMessage.MsgSelectUnselectCard.prototype.toObject>;
select_unselect_card?: ReturnType<typeof StocGameMessage.MsgSelectUnselectCard.prototype.toObject>;
...
@@ -8052,8 +8052,8 @@ export namespace ygopro {
...
@@ -8052,8 +8052,8 @@ export namespace ygopro {
if (data.select_option != null) {
if (data.select_option != null) {
message.select_option = StocGameMessage.MsgSelectOption.fromObject(data.select_option);
message.select_option = StocGameMessage.MsgSelectOption.fromObject(data.select_option);
}
}
if (data.shuffle_hand != null) {
if (data.shuffle_hand
_extra
!= null) {
message.shuffle_hand
= StocGameMessage.MsgShuffleHand.fromObject(data.shuffle_hand
);
message.shuffle_hand
_extra = StocGameMessage.MsgShuffleHandExtra.fromObject(data.shuffle_hand_extra
);
}
}
if (data.select_battle_cmd != null) {
if (data.select_battle_cmd != null) {
message.select_battle_cmd = StocGameMessage.MsgSelectBattleCmd.fromObject(data.select_battle_cmd);
message.select_battle_cmd = StocGameMessage.MsgSelectBattleCmd.fromObject(data.select_battle_cmd);
...
@@ -8186,7 +8186,7 @@ export namespace ygopro {
...
@@ -8186,7 +8186,7 @@ export namespace ygopro {
select_effect_yn?: ReturnType<typeof StocGameMessage.MsgSelectEffectYn.prototype.toObject>;
select_effect_yn?: ReturnType<typeof StocGameMessage.MsgSelectEffectYn.prototype.toObject>;
select_position?: ReturnType<typeof StocGameMessage.MsgSelectPosition.prototype.toObject>;
select_position?: ReturnType<typeof StocGameMessage.MsgSelectPosition.prototype.toObject>;
select_option?: ReturnType<typeof StocGameMessage.MsgSelectOption.prototype.toObject>;
select_option?: ReturnType<typeof StocGameMessage.MsgSelectOption.prototype.toObject>;
shuffle_hand
?: ReturnType<typeof StocGameMessage.MsgShuffleHand
.prototype.toObject>;
shuffle_hand
_extra?: ReturnType<typeof StocGameMessage.MsgShuffleHandExtra
.prototype.toObject>;
select_battle_cmd?: ReturnType<typeof StocGameMessage.MsgSelectBattleCmd.prototype.toObject>;
select_battle_cmd?: ReturnType<typeof StocGameMessage.MsgSelectBattleCmd.prototype.toObject>;
pos_change?: ReturnType<typeof StocGameMessage.MsgPosChange.prototype.toObject>;
pos_change?: ReturnType<typeof StocGameMessage.MsgPosChange.prototype.toObject>;
select_unselect_card?: ReturnType<typeof StocGameMessage.MsgSelectUnselectCard.prototype.toObject>;
select_unselect_card?: ReturnType<typeof StocGameMessage.MsgSelectUnselectCard.prototype.toObject>;
...
@@ -8265,8 +8265,8 @@ export namespace ygopro {
...
@@ -8265,8 +8265,8 @@ export namespace ygopro {
if (this.select_option != null) {
if (this.select_option != null) {
data.select_option = this.select_option.toObject();
data.select_option = this.select_option.toObject();
}
}
if (this.shuffle_hand != null) {
if (this.shuffle_hand
_extra
!= null) {
data.shuffle_hand
= this.shuffle_hand
.toObject();
data.shuffle_hand
_extra = this.shuffle_hand_extra
.toObject();
}
}
if (this.select_battle_cmd != null) {
if (this.select_battle_cmd != null) {
data.select_battle_cmd = this.select_battle_cmd.toObject();
data.select_battle_cmd = this.select_battle_cmd.toObject();
...
@@ -8414,8 +8414,8 @@ export namespace ygopro {
...
@@ -8414,8 +8414,8 @@ export namespace ygopro {
writer.writeMessage(12, this.select_position, () => this.select_position.serialize(writer));
writer.writeMessage(12, this.select_position, () => this.select_position.serialize(writer));
if (this.has_select_option)
if (this.has_select_option)
writer.writeMessage(13, this.select_option, () => this.select_option.serialize(writer));
writer.writeMessage(13, this.select_option, () => this.select_option.serialize(writer));
if (this.has_shuffle_hand)
if (this.has_shuffle_hand
_extra
)
writer.writeMessage(14, this.shuffle_hand
, () => this.shuffle_hand
.serialize(writer));
writer.writeMessage(14, this.shuffle_hand
_extra, () => this.shuffle_hand_extra
.serialize(writer));
if (this.has_select_battle_cmd)
if (this.has_select_battle_cmd)
writer.writeMessage(15, this.select_battle_cmd, () => this.select_battle_cmd.serialize(writer));
writer.writeMessage(15, this.select_battle_cmd, () => this.select_battle_cmd.serialize(writer));
if (this.has_pos_change)
if (this.has_pos_change)
...
@@ -8541,7 +8541,7 @@ export namespace ygopro {
...
@@ -8541,7 +8541,7 @@ export namespace ygopro {
reader.readMessage(message.select_option, () => message.select_option = StocGameMessage.MsgSelectOption.deserialize(reader));
reader.readMessage(message.select_option, () => message.select_option = StocGameMessage.MsgSelectOption.deserialize(reader));
break;
break;
case 14:
case 14:
reader.readMessage(message.shuffle_hand
, () => message.shuffle_hand = StocGameMessage.MsgShuffleHand
.deserialize(reader));
reader.readMessage(message.shuffle_hand
_extra, () => message.shuffle_hand_extra = StocGameMessage.MsgShuffleHandExtra
.deserialize(reader));
break;
break;
case 15:
case 15:
reader.readMessage(message.select_battle_cmd, () => message.select_battle_cmd = StocGameMessage.MsgSelectBattleCmd.deserialize(reader));
reader.readMessage(message.select_battle_cmd, () => message.select_battle_cmd = StocGameMessage.MsgSelectBattleCmd.deserialize(reader));
...
@@ -11179,20 +11179,24 @@ export namespace ygopro {
...
@@ -11179,20 +11179,24 @@ export namespace ygopro {
}
}
}
}
}
}
export class MsgShuffleHand extends pb_1.Message {
export class MsgShuffleHand
Extra
extends pb_1.Message {
#one_of_decls: number[][] = [];
#one_of_decls: number[][] = [];
constructor(data?: any[] | {
constructor(data?: any[] | {
player?: number;
player?: number;
hands?: number[];
zone?: CardZone;
cards?: number[];
}) {
}) {
super();
super();
pb_1.Message.initialize(this, Array.isArray(data) ? data : [], 0, -1, [
2
], this.#one_of_decls);
pb_1.Message.initialize(this, Array.isArray(data) ? data : [], 0, -1, [
3
], this.#one_of_decls);
if (!Array.isArray(data) && typeof data == "object") {
if (!Array.isArray(data) && typeof data == "object") {
if ("player" in data && data.player != undefined) {
if ("player" in data && data.player != undefined) {
this.player = data.player;
this.player = data.player;
}
}
if ("hands" in data && data.hands != undefined) {
if ("zone" in data && data.zone != undefined) {
this.hands = data.hands;
this.zone = data.zone;
}
if ("cards" in data && data.cards != undefined) {
this.cards = data.cards;
}
}
}
}
}
}
...
@@ -11202,35 +11206,49 @@ export namespace ygopro {
...
@@ -11202,35 +11206,49 @@ export namespace ygopro {
set player(value: number) {
set player(value: number) {
pb_1.Message.setField(this, 1, value);
pb_1.Message.setField(this, 1, value);
}
}
get
hands
() {
get
zone
() {
return pb_1.Message.getFieldWithDefault(this, 2,
[]) as number[]
;
return pb_1.Message.getFieldWithDefault(this, 2,
CardZone.DECK) as CardZone
;
}
}
set
hands(value: number[]
) {
set
zone(value: CardZone
) {
pb_1.Message.setField(this, 2, value);
pb_1.Message.setField(this, 2, value);
}
}
get cards() {
return pb_1.Message.getFieldWithDefault(this, 3, []) as number[];
}
set cards(value: number[]) {
pb_1.Message.setField(this, 3, value);
}
static fromObject(data: {
static fromObject(data: {
player?: number;
player?: number;
hands?: number[];
zone?: CardZone;
}): MsgShuffleHand {
cards?: number[];
const message = new MsgShuffleHand({});
}): MsgShuffleHandExtra {
const message = new MsgShuffleHandExtra({});
if (data.player != null) {
if (data.player != null) {
message.player = data.player;
message.player = data.player;
}
}
if (data.hands != null) {
if (data.zone != null) {
message.hands = data.hands;
message.zone = data.zone;
}
if (data.cards != null) {
message.cards = data.cards;
}
}
return message;
return message;
}
}
toObject() {
toObject() {
const data: {
const data: {
player?: number;
player?: number;
hands?: number[];
zone?: CardZone;
cards?: number[];
} = {};
} = {};
if (this.player != null) {
if (this.player != null) {
data.player = this.player;
data.player = this.player;
}
}
if (this.hands != null) {
if (this.zone != null) {
data.hands = this.hands;
data.zone = this.zone;
}
if (this.cards != null) {
data.cards = this.cards;
}
}
return data;
return data;
}
}
...
@@ -11240,13 +11258,15 @@ export namespace ygopro {
...
@@ -11240,13 +11258,15 @@ export namespace ygopro {
const writer = w || new pb_1.BinaryWriter();
const writer = w || new pb_1.BinaryWriter();
if (this.player != 0)
if (this.player != 0)
writer.writeInt32(1, this.player);
writer.writeInt32(1, this.player);
if (this.hands.length)
if (this.zone != CardZone.DECK)
writer.writePackedInt32(2, this.hands);
writer.writeEnum(2, this.zone);
if (this.cards.length)
writer.writePackedInt32(3, this.cards);
if (!w)
if (!w)
return writer.getResultBuffer();
return writer.getResultBuffer();
}
}
static deserialize(bytes: Uint8Array | pb_1.BinaryReader): MsgShuffleHand {
static deserialize(bytes: Uint8Array | pb_1.BinaryReader): MsgShuffleHand
Extra
{
const reader = bytes instanceof pb_1.BinaryReader ? bytes : new pb_1.BinaryReader(bytes), message = new MsgShuffleHand();
const reader = bytes instanceof pb_1.BinaryReader ? bytes : new pb_1.BinaryReader(bytes), message = new MsgShuffleHand
Extra
();
while (reader.nextField()) {
while (reader.nextField()) {
if (reader.isEndGroup())
if (reader.isEndGroup())
break;
break;
...
@@ -11255,7 +11275,10 @@ export namespace ygopro {
...
@@ -11255,7 +11275,10 @@ export namespace ygopro {
message.player = reader.readInt32();
message.player = reader.readInt32();
break;
break;
case 2:
case 2:
message.hands = reader.readPackedInt32();
message.zone = reader.readEnum();
break;
case 3:
message.cards = reader.readPackedInt32();
break;
break;
default: reader.skipField();
default: reader.skipField();
}
}
...
@@ -11265,8 +11288,8 @@ export namespace ygopro {
...
@@ -11265,8 +11288,8 @@ export namespace ygopro {
serializeBinary(): Uint8Array {
serializeBinary(): Uint8Array {
return this.serialize();
return this.serialize();
}
}
static deserializeBinary(bytes: Uint8Array): MsgShuffleHand {
static deserializeBinary(bytes: Uint8Array): MsgShuffleHand
Extra
{
return MsgShuffleHand.deserialize(bytes);
return MsgShuffleHand
Extra
.deserialize(bytes);
}
}
}
}
export class MsgShuffleSetCard extends pb_1.Message {
export class MsgShuffleSetCard extends pb_1.Message {
...
...
src/api/ocgcore/ocgAdapter/protoDecl.ts
View file @
9f145997
...
@@ -67,3 +67,5 @@ export const MSG_TOSS_DICE = 131;
...
@@ -67,3 +67,5 @@ export const MSG_TOSS_DICE = 131;
export
const
MSG_SHUFFLE_SET_CARD
=
36
;
export
const
MSG_SHUFFLE_SET_CARD
=
36
;
export
const
MSG_FIELD_DISABLED
=
56
;
export
const
MSG_FIELD_DISABLED
=
56
;
export
const
MSG_HAND_RES
=
133
;
export
const
MSG_HAND_RES
=
133
;
export
const
MSG_SHUFFLE_HAND
=
33
;
export
const
MSG_SHUFFLE_EXTRA
=
39
;
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/mod.ts
View file @
9f145997
...
@@ -35,6 +35,7 @@ import MsgSelectPositionAdapter from "./selectPosition";
...
@@ -35,6 +35,7 @@ import MsgSelectPositionAdapter from "./selectPosition";
import
MsgSelectSum
from
"
./selectSum
"
;
import
MsgSelectSum
from
"
./selectSum
"
;
import
MsgSelectTributeAdapter
from
"
./selectTribute
"
;
import
MsgSelectTributeAdapter
from
"
./selectTribute
"
;
import
MsgSelectUnselectCardAdapter
from
"
./selectUnselectCard
"
;
import
MsgSelectUnselectCardAdapter
from
"
./selectUnselectCard
"
;
import
MsgShuffleHandExtraAdapter
from
"
./shuffleHandExtra
"
;
import
MsgShuffleSetCard
from
"
./shuffleSetCard
"
;
import
MsgShuffleSetCard
from
"
./shuffleSetCard
"
;
import
MsgSortCard
from
"
./sortCard
"
;
import
MsgSortCard
from
"
./sortCard
"
;
import
MsgStartAdapter
from
"
./start
"
;
import
MsgStartAdapter
from
"
./start
"
;
...
@@ -256,6 +257,22 @@ export default class GameMsgAdapter implements StocAdapter {
...
@@ -256,6 +257,22 @@ export default class GameMsgAdapter implements StocAdapter {
break
;
break
;
}
}
case
GAME_MSG
.
MSG_SHUFFLE_HAND
:
{
gameMsg
.
shuffle_hand_extra
=
MsgShuffleHandExtraAdapter
(
gameData
,
false
);
break
;
}
case
GAME_MSG
.
MSG_SHUFFLE_EXTRA
:
{
gameMsg
.
shuffle_hand_extra
=
MsgShuffleHandExtraAdapter
(
gameData
,
true
);
break
;
}
default
:
{
default
:
{
gameMsg
.
unimplemented
=
new
ygopro
.
StocGameMessage
.
MsgUnimplemented
({
gameMsg
.
unimplemented
=
new
ygopro
.
StocGameMessage
.
MsgUnimplemented
({
command
:
func
,
command
:
func
,
...
...
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.json
View file @
9f145997
...
@@ -20,20 +20,6 @@
...
@@ -20,20 +20,6 @@
}
}
]
]
},
},
"33"
:
{
"protoType"
:
"shuffle_hand"
,
"fields"
:
[
{
"fieldName"
:
"player"
,
"fieldType"
:
"uint8"
},
{
"fieldName"
:
"hands"
,
"fieldType"
:
"repeated"
,
"repeatedType"
:
"uint32"
}
]
},
"53"
:
{
"53"
:
{
"protoType"
:
"pos_change"
,
"protoType"
:
"pos_change"
,
"fields"
:
[
"fields"
:
[
...
...
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.ts
View file @
9f145997
...
@@ -17,7 +17,6 @@ const ReadFieldHandlerMap: Map<string, readFieldHandler> = new Map([
...
@@ -17,7 +17,6 @@ const ReadFieldHandlerMap: Map<string, readFieldHandler> = new Map([
]);
]);
const
MsgConstructorMap
:
Map
<
string
,
Constructor
>
=
new
Map
([
const
MsgConstructorMap
:
Map
<
string
,
Constructor
>
=
new
Map
([
[
"
move
"
,
ygopro
.
StocGameMessage
.
MsgMove
as
Constructor
],
[
"
move
"
,
ygopro
.
StocGameMessage
.
MsgMove
as
Constructor
],
[
"
shuffle_hand
"
,
ygopro
.
StocGameMessage
.
MsgShuffleHand
],
[
"
pos_change
"
,
ygopro
.
StocGameMessage
.
MsgPosChange
],
[
"
pos_change
"
,
ygopro
.
StocGameMessage
.
MsgPosChange
],
[
"
select_yes_no
"
,
ygopro
.
StocGameMessage
.
MsgSelectYesNo
],
[
"
select_yes_no
"
,
ygopro
.
StocGameMessage
.
MsgSelectYesNo
],
[
"
set
"
,
ygopro
.
StocGameMessage
.
MsgSet
],
[
"
set
"
,
ygopro
.
StocGameMessage
.
MsgSet
],
...
...
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/shuffleHandExtra.ts
0 → 100644
View file @
9f145997
import
{
ygopro
}
from
"
@/api/ocgcore/idl/ocgcore
"
;
import
{
BufferReader
}
from
"
../../../../../../rust-src/pkg/rust_src
"
;
import
MsgShuffleHandExtra
=
ygopro
.
StocGameMessage
.
MsgShuffleHandExtra
;
/*
* Msg Shuffle Hand or Extra
* @param - TODO
*
* @usage - 手牌/额外卡组切洗
* */
export
default
(
data
:
Uint8Array
,
isExtra
:
boolean
)
=>
{
const
reader
=
new
BufferReader
(
data
);
const
zone
=
isExtra
?
ygopro
.
CardZone
.
EXTRA
:
ygopro
.
CardZone
.
HAND
;
const
player
=
reader
.
readUint8
();
const
count
=
reader
.
readUint8
();
const
cards
=
[];
for
(
let
i
=
0
;
i
<
count
;
i
++
)
{
cards
.
push
(
reader
.
readUint32
());
}
return
new
MsgShuffleHandExtra
({
player
,
zone
,
cards
,
});
};
src/service/duel/gameMsg.ts
View file @
9f145997
...
@@ -38,7 +38,7 @@ import onMsgSelectUnselectCard from "./selectUnselectCard";
...
@@ -38,7 +38,7 @@ import onMsgSelectUnselectCard from "./selectUnselectCard";
import
onMsgSelectYesNo
from
"
./selectYesNo
"
;
import
onMsgSelectYesNo
from
"
./selectYesNo
"
;
import
onMsgSet
from
"
./set
"
;
import
onMsgSet
from
"
./set
"
;
import
onMsgShuffleDeck
from
"
./shuffleDeck
"
;
import
onMsgShuffleDeck
from
"
./shuffleDeck
"
;
import
onMsgShuffleHand
from
"
./shuffleHand
"
;
import
onMsgShuffleHand
Extra
from
"
./shuffleHandExtra
"
;
import
onMsgShuffleSetCard
from
"
./shuffleSetCard
"
;
import
onMsgShuffleSetCard
from
"
./shuffleSetCard
"
;
import
onMsgSortCard
from
"
./sortCard
"
;
import
onMsgSortCard
from
"
./sortCard
"
;
import
onMsgSpSummoned
from
"
./spSummoned
"
;
import
onMsgSpSummoned
from
"
./spSummoned
"
;
...
@@ -149,8 +149,8 @@ async function _handleGameMsg(pb: ygopro.YgoStocMsg) {
...
@@ -149,8 +149,8 @@ async function _handleGameMsg(pb: ygopro.YgoStocMsg) {
break
;
break
;
}
}
case
"
shuffle_hand
"
:
{
case
"
shuffle_hand
_extra
"
:
{
await
onMsgShuffleHand
(
msg
.
shuffle_hand
);
await
onMsgShuffleHand
Extra
(
msg
.
shuffle_hand_extra
);
break
;
break
;
}
}
...
...
src/service/duel/shuffleHand.ts
→
src/service/duel/shuffleHand
Extra
.ts
View file @
9f145997
...
@@ -2,37 +2,37 @@ import { ygopro } from "@/api";
...
@@ -2,37 +2,37 @@ import { ygopro } from "@/api";
import
{
eventbus
,
Task
}
from
"
@/infra
"
;
import
{
eventbus
,
Task
}
from
"
@/infra
"
;
import
{
cardStore
}
from
"
@/stores
"
;
import
{
cardStore
}
from
"
@/stores
"
;
type
MsgShuffleHand
=
ygopro
.
StocGameMessage
.
MsgShuffleHand
;
type
MsgShuffleHand
Extra
=
ygopro
.
StocGameMessage
.
MsgShuffleHandExtra
;
export
default
async
(
shuffleHand
:
MsgShuffleHand
)
=>
{
export
default
async
(
shuffleHand
Extra
:
MsgShuffleHandExtra
)
=>
{
const
{
hands
:
codes
,
player
:
controller
}
=
shuffleHand
;
const
{
cards
:
codes
,
player
:
controller
,
zone
}
=
shuffleHandExtra
;
// 本质上是要将手卡的sequence变成和codes一样的顺序
// 本质上是要将手卡
/额外卡组
的sequence变成和codes一样的顺序
const
hands
=
cardStore
.
at
(
ygopro
.
CardZone
.
HAND
,
controller
);
const
cards
=
cardStore
.
at
(
zone
,
controller
);
const
hash
=
new
Map
(
codes
.
map
((
code
)
=>
[
code
,
new
Array
()]));
const
hash
=
new
Map
(
codes
.
map
((
code
)
=>
[
code
,
new
Array
()]));
codes
.
forEach
((
code
,
sequence
)
=>
{
codes
.
forEach
((
code
,
sequence
)
=>
{
hash
.
get
(
code
)?.
push
(
sequence
);
hash
.
get
(
code
)?.
push
(
sequence
);
});
});
for
(
const
hand
of
han
ds
)
{
for
(
const
card
of
car
ds
)
{
const
sequences
=
hash
.
get
(
han
d
.
code
);
const
sequences
=
hash
.
get
(
car
d
.
code
);
if
(
sequences
!==
undefined
)
{
if
(
sequences
!==
undefined
)
{
const
sequence
=
sequences
.
pop
();
const
sequence
=
sequences
.
pop
();
if
(
sequence
!==
undefined
)
{
if
(
sequence
!==
undefined
)
{
han
d
.
location
.
sequence
=
sequence
;
car
d
.
location
.
sequence
=
sequence
;
hash
.
set
(
han
d
.
code
,
sequences
);
hash
.
set
(
car
d
.
code
,
sequences
);
// 触发动画
// 触发动画
await
eventbus
.
call
(
Task
.
Move
,
han
d
.
uuid
);
await
eventbus
.
call
(
Task
.
Move
,
car
d
.
uuid
);
}
else
{
}
else
{
console
.
warn
(
console
.
warn
(
`<ShuffleHand
>sequence poped is none, controller=
${
controller
}
, code=
${
han
d
.
code
}
, sequence=
${
sequence
}
`
`<ShuffleHand
Extra>sequence poped is none, controller=
${
controller
}
, code=
${
car
d
.
code
}
, sequence=
${
sequence
}
`
);
);
}
}
}
else
{
}
else
{
console
.
warn
(
console
.
warn
(
`<ShuffleHand
>target from records is null, controller=
${
controller
}
, hands=
${
han
ds
.
map
(
`<ShuffleHand
Extra>target from records is null, controller=
${
controller
}
, cards=
${
car
ds
.
map
(
(
hand
)
=>
han
d
.
code
(
card
)
=>
car
d
.
code
)}
, codes=
${
codes
}
`
)}
, codes=
${
codes
}
`
);
);
}
}
...
...
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