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fallenstardust
YGOMobile
Commits
d268033b
Commit
d268033b
authored
Apr 26, 2024
by
fallenstardust
Browse files
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Plain Diff
分类没有卡组时修正提示
parent
ef9d53ab
Changes
8
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Showing
8 changed files
with
23 additions
and
15 deletions
+23
-15
Classes/gframe/deck_con.cpp
Classes/gframe/deck_con.cpp
+5
-1
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+4
-4
Classes/gframe/menu_handler.cpp
Classes/gframe/menu_handler.cpp
+5
-1
mobile/assets/data/conf/strings.conf
mobile/assets/data/conf/strings.conf
+1
-1
mobile/assets/en/data/conf/strings.conf
mobile/assets/en/data/conf/strings.conf
+2
-2
mobile/assets/es/data/conf/strings.conf
mobile/assets/es/data/conf/strings.conf
+2
-2
mobile/assets/jp/data/conf/strings.conf
mobile/assets/jp/data/conf/strings.conf
+2
-2
mobile/assets/kor/data/conf/strings.conf
mobile/assets/kor/data/conf/strings.conf
+2
-2
No files found.
Classes/gframe/deck_con.cpp
View file @
d268033b
...
...
@@ -49,7 +49,11 @@ void SetCategoryDeckNameOnButton(irr::gui::IGUIButton* button, wchar_t* string){
wchar_t
cate
[
256
];
wchar_t
cate_deck
[
256
];
myswprintf
(
cate
,
L"%ls%ls"
,
(
mainGame
->
cbDBCategory
->
getSelected
())
==
2
?
L""
:
mainGame
->
cbDBCategory
->
getItem
(
mainGame
->
cbDBCategory
->
getSelected
()),
(
mainGame
->
cbDBCategory
->
getSelected
())
==
2
?
L""
:
string
);
myswprintf
(
cate_deck
,
L"%ls%ls"
,
cate
,
mainGame
->
cbDBDecks
->
getItem
(
mainGame
->
cbDBDecks
->
getSelected
()));
if
(
mainGame
->
lstDecks
->
getItemCount
()
!=
0
)
{
myswprintf
(
cate_deck
,
L"%ls%ls"
,
cate
,
mainGame
->
lstDecks
->
getListItem
(
mainGame
->
lstDecks
->
getSelected
()));
}
else
{
myswprintf
(
cate_deck
,
L"%ls%ls"
,
cate
,
dataManager
.
GetSysString
(
1301
));
}
button
->
setText
(
cate_deck
);
}
...
...
Classes/gframe/game.cpp
View file @
d268033b
...
...
@@ -1620,7 +1620,7 @@ void Game::LoadExpansions() {
}
void
Game
::
RefreshCategoryDeck
(
irr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
,
bool
selectlastused
)
{
cbCategory
->
clear
();
if
(
cbCategory
!=
mainGame
->
cbCategorySelect
)
{
if
(
cbCategory
==
mainGame
->
cbDBCategory
)
{
cbCategory
->
addItem
(
dataManager
.
GetSysString
(
1450
));
}
cbCategory
->
addItem
(
dataManager
.
GetSysString
(
1451
));
...
...
@@ -1631,10 +1631,10 @@ void Game::RefreshCategoryDeck(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGU
cbCategory
->
addItem
(
name
);
}
});
if
(
cbCategory
==
mainGame
->
cbCategorySelect
)
{
cbCategory
->
setSelected
(
1
);
}
else
{
if
(
cbCategory
==
mainGame
->
cbDBCategory
)
{
cbCategory
->
setSelected
(
2
);
}
else
{
cbCategory
->
setSelected
(
1
);
}
if
(
selectlastused
)
{
for
(
size_t
i
=
0
;
i
<
cbCategory
->
getItemCount
();
++
i
)
{
...
...
Classes/gframe/menu_handler.cpp
View file @
d268033b
...
...
@@ -76,7 +76,11 @@ void reSetCategoryDeckNameOnButton(irr::gui::IGUIButton* button, wchar_t* string
wchar_t
cate
[
256
];
wchar_t
cate_deck
[
256
];
myswprintf
(
cate
,
L"%ls%ls"
,
(
mainGame
->
lstCategories
->
getSelected
())
==
1
?
L""
:
mainGame
->
lstCategories
->
getListItem
(
mainGame
->
lstCategories
->
getSelected
()),
(
mainGame
->
lstCategories
->
getSelected
())
==
1
?
L""
:
string
);
if
(
mainGame
->
lstDecks
->
getItemCount
()
!=
0
)
{
myswprintf
(
cate_deck
,
L"%ls%ls"
,
cate
,
mainGame
->
lstDecks
->
getListItem
(
mainGame
->
lstDecks
->
getSelected
()));
}
else
{
myswprintf
(
cate_deck
,
L"%ls%ls"
,
cate
,
dataManager
.
GetSysString
(
1301
));
}
button
->
setText
(
cate_deck
);
}
...
...
mobile/assets/data/conf/strings.conf
View file @
d268033b
...
...
@@ -348,7 +348,7 @@
!
system
1298
辅助功能
!
system
1299
加快动画效果
!
system
1300
卡组:
!
system
1301
卡组列表:
!
system
1301
未选择卡组!
!
system
1302
保存
!
system
1303
另存
!
system
1304
清空
...
...
mobile/assets/en/data/conf/strings.conf
View file @
d268033b
...
...
@@ -347,8 +347,8 @@
!
system
1297
Shuffle
Hand
!
system
1298
Helper
!
system
1299
Quick
Animation
!
system
1300
Category
:
!
system
1301
Deck
:
!
system
1300
Deck
:
!
system
1301
No
Selected
Deck
!
system
1302
Save
!
system
1303
Save
as
!
system
1304
Clear
...
...
mobile/assets/es/data/conf/strings.conf
View file @
d268033b
...
...
@@ -347,8 +347,8 @@
!
system
1297
Barajar
Mano
!
system
1298
Ayudante
!
system
1299
Animaci
ó
n
R
á
pida
!
system
1300
Categor
í
a
:
!
system
1301
Deck
:
!
system
1300
Deck
:
!
system
1301
Selecciona
un
Deck
v
á
lido
primero
.
!
system
1302
Guardar
!
system
1303
Guardar
como
!
system
1304
Limpiar
...
...
mobile/assets/jp/data/conf/strings.conf
View file @
d268033b
...
...
@@ -348,8 +348,8 @@
!
system
1297
シャッフル
!
system
1298
動作設定
!
system
1299
アニメーション高速化
!
system
1300
デッキ
集
:
!
system
1301
デッキ:
!
system
1300
デッキ:
!
system
1301
使用できるデッキを選択してください。
!
system
1302
保存
!
system
1303
別名保存
!
system
1304
クリア
...
...
mobile/assets/kor/data/conf/strings.conf
View file @
d268033b
...
...
@@ -347,8 +347,8 @@
!
system
1297
패 셔플
!
system
1298
기본 설정
!
system
1299
애니메이션 고속화
!
system
1300
덱
관리
:
!
system
1301
덱 목록:
!
system
1300
덱
목록
:
!
system
1301
올바른 카드덱을 먼저 선택하세요.
!
system
1302
저장
!
system
1303
(으)로 저장
!
system
1304
비우기
...
...
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