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fallenstardust
YGOMobile
Commits
c28c40fc
Commit
c28c40fc
authored
Apr 30, 2022
by
fallenstardust
Browse files
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Plain Diff
sync ocgcore
parent
7e18c03c
Changes
3
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
44 additions
and
20 deletions
+44
-20
Classes/ocgcore/field.cpp
Classes/ocgcore/field.cpp
+8
-4
Classes/ocgcore/field.h
Classes/ocgcore/field.h
+1
-1
Classes/ocgcore/operations.cpp
Classes/ocgcore/operations.cpp
+35
-15
No files found.
Classes/ocgcore/field.cpp
View file @
c28c40fc
...
@@ -1865,6 +1865,10 @@ void field::get_ritual_material(uint8 playerid, effect* peffect, card_set* mater
...
@@ -1865,6 +1865,10 @@ void field::get_ritual_material(uint8 playerid, effect* peffect, card_set* mater
&&
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RITUAL_MATERIAL
)
&&
pcard
->
is_removeable
(
playerid
,
POS_FACEUP
,
REASON_EFFECT
)
&&
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RITUAL_MATERIAL
)
&&
pcard
->
is_removeable
(
playerid
,
POS_FACEUP
,
REASON_EFFECT
)
&&
(
no_level
||
pcard
->
get_level
()
>
0
))
&&
(
no_level
||
pcard
->
get_level
()
>
0
))
material
->
insert
(
pcard
);
material
->
insert
(
pcard
);
for
(
auto
&
pcard
:
player
[
playerid
].
list_extra
)
if
(
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RITUAL_MATERIAL
)
&&
(
no_level
||
pcard
->
get_level
()
>
0
))
material
->
insert
(
pcard
);
}
}
void
field
::
get_fusion_material
(
uint8
playerid
,
card_set
*
material_all
,
card_set
*
material_base
,
uint32
location
)
{
void
field
::
get_fusion_material
(
uint8
playerid
,
card_set
*
material_all
,
card_set
*
material_base
,
uint32
location
)
{
if
(
location
&
LOCATION_MZONE
)
{
if
(
location
&
LOCATION_MZONE
)
{
...
@@ -1928,16 +1932,16 @@ void field::get_fusion_material(uint8 playerid, card_set* material_all, card_set
...
@@ -1928,16 +1932,16 @@ void field::get_fusion_material(uint8 playerid, card_set* material_all, card_set
void
field
::
ritual_release
(
card_set
*
material
)
{
void
field
::
ritual_release
(
card_set
*
material
)
{
card_set
rel
;
card_set
rel
;
card_set
rem
;
card_set
rem
;
card_set
xyz
;
card_set
tgy
;
for
(
auto
&
pcard
:
*
material
)
{
for
(
auto
&
pcard
:
*
material
)
{
if
(
pcard
->
current
.
location
==
LOCATION_GRAVE
)
if
(
pcard
->
current
.
location
==
LOCATION_GRAVE
)
rem
.
insert
(
pcard
);
rem
.
insert
(
pcard
);
else
if
(
pcard
->
current
.
location
==
LOCATION_OVERLAY
)
else
if
(
pcard
->
current
.
location
==
LOCATION_OVERLAY
||
pcard
->
current
.
location
==
LOCATION_EXTRA
)
xyz
.
insert
(
pcard
);
tgy
.
insert
(
pcard
);
else
else
rel
.
insert
(
pcard
);
rel
.
insert
(
pcard
);
}
}
send_to
(
&
xyz
,
core
.
reason_effect
,
REASON_RITUAL
+
REASON_EFFECT
+
REASON_MATERIAL
,
core
.
reason_player
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
POS_FACEUP
);
send_to
(
&
tgy
,
core
.
reason_effect
,
REASON_RITUAL
+
REASON_EFFECT
+
REASON_MATERIAL
,
core
.
reason_player
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
POS_FACEUP
);
release
(
&
rel
,
core
.
reason_effect
,
REASON_RITUAL
+
REASON_EFFECT
+
REASON_MATERIAL
,
core
.
reason_player
);
release
(
&
rel
,
core
.
reason_effect
,
REASON_RITUAL
+
REASON_EFFECT
+
REASON_MATERIAL
,
core
.
reason_player
);
send_to
(
&
rem
,
core
.
reason_effect
,
REASON_RITUAL
+
REASON_EFFECT
+
REASON_MATERIAL
,
core
.
reason_player
,
PLAYER_NONE
,
LOCATION_REMOVED
,
0
,
POS_FACEUP
);
send_to
(
&
rem
,
core
.
reason_effect
,
REASON_RITUAL
+
REASON_EFFECT
+
REASON_MATERIAL
,
core
.
reason_player
,
PLAYER_NONE
,
LOCATION_REMOVED
,
0
,
POS_FACEUP
);
}
}
...
...
Classes/ocgcore/field.h
View file @
c28c40fc
...
@@ -236,7 +236,7 @@ struct processor {
...
@@ -236,7 +236,7 @@ struct processor {
instant_f_list
quick_f_chain
;
instant_f_list
quick_f_chain
;
card_set
leave_confirmed
;
card_set
leave_confirmed
;
card_set
special_summoning
;
card_set
special_summoning
;
card_set
ss_tograve
_set
;
card_set
unable_tofield
_set
;
card_set
equiping_cards
;
card_set
equiping_cards
;
card_set
control_adjust_set
[
2
];
card_set
control_adjust_set
[
2
];
card_set
unique_destroy_set
;
card_set
unique_destroy_set
;
...
...
Classes/ocgcore/operations.cpp
View file @
c28c40fc
...
@@ -200,7 +200,7 @@ void field::special_summon_complete(effect* reason_effect, uint8 reason_player)
...
@@ -200,7 +200,7 @@ void field::special_summon_complete(effect* reason_effect, uint8 reason_player)
void
field
::
destroy
(
card_set
*
targets
,
effect
*
reason_effect
,
uint32
reason
,
uint32
reason_player
,
uint32
playerid
,
uint32
destination
,
uint32
sequence
)
{
void
field
::
destroy
(
card_set
*
targets
,
effect
*
reason_effect
,
uint32
reason
,
uint32
reason_player
,
uint32
playerid
,
uint32
destination
,
uint32
sequence
)
{
for
(
auto
cit
=
targets
->
begin
();
cit
!=
targets
->
end
();)
{
for
(
auto
cit
=
targets
->
begin
();
cit
!=
targets
->
end
();)
{
card
*
pcard
=
*
cit
;
card
*
pcard
=
*
cit
;
if
(
pcard
->
is_status
(
STATUS_DESTROY_CONFIRMED
))
{
if
(
pcard
->
is_status
(
STATUS_DESTROY_CONFIRMED
)
&&
core
.
destroy_canceled
.
find
(
pcard
)
==
core
.
destroy_canceled
.
end
()
)
{
targets
->
erase
(
cit
++
);
targets
->
erase
(
cit
++
);
continue
;
continue
;
}
}
...
@@ -2422,20 +2422,25 @@ int32 field::sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget
...
@@ -2422,20 +2422,25 @@ int32 field::sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget
case
0
:
{
case
0
:
{
card_set
*
set_cards
=
new
card_set
;
card_set
*
set_cards
=
new
card_set
;
core
.
operated_set
.
clear
();
core
.
operated_set
.
clear
();
core
.
set_group_set
.
clear
();
for
(
auto
&
target
:
ptarget
->
container
)
{
for
(
auto
&
target
:
ptarget
->
container
)
{
if
((
!
(
target
->
data
.
type
&
TYPE_FIELD
)
&&
get_useable_count
(
target
,
toplayer
,
LOCATION_SZONE
,
setplayer
,
LOCATION_REASON_TOFIELD
)
<=
0
)
if
((
target
->
data
.
type
&
TYPE_MONSTER
&&
!
target
->
is_affected_by_effect
(
EFFECT_MONSTER_SSET
))
||
(
target
->
data
.
type
&
TYPE_MONSTER
&&
!
target
->
is_affected_by_effect
(
EFFECT_MONSTER_SSET
))
||
(
target
->
current
.
location
==
LOCATION_SZONE
)
||
(
target
->
current
.
location
==
LOCATION_SZONE
)
||
(
!
is_player_can_sset
(
setplayer
,
target
))
||
(
!
is_player_can_sset
(
setplayer
,
target
))
||
(
target
->
is_affected_by_effect
(
EFFECT_CANNOT_SSET
)))
{
||
(
target
->
is_affected_by_effect
(
EFFECT_CANNOT_SSET
)))
{
continue
;
continue
;
}
}
if
(
!
(
target
->
data
.
type
&
TYPE_FIELD
)
&&
get_useable_count
(
target
,
toplayer
,
LOCATION_SZONE
,
setplayer
,
LOCATION_REASON_TOFIELD
)
<=
0
)
{
if
(
target
->
current
.
location
!=
LOCATION_GRAVE
)
core
.
unable_tofield_set
.
insert
(
target
);
continue
;
}
set_cards
->
insert
(
target
);
set_cards
->
insert
(
target
);
}
}
if
(
set_cards
->
empty
())
{
if
(
set_cards
->
empty
())
{
delete
set_cards
;
delete
set_cards
;
returns
.
ivalue
[
0
]
=
0
;
core
.
units
.
begin
()
->
step
=
4
;
return
TRU
E
;
return
FALS
E
;
}
}
effect_set
eset
;
effect_set
eset
;
for
(
auto
&
pcard
:
*
set_cards
)
{
for
(
auto
&
pcard
:
*
set_cards
)
{
...
@@ -2449,7 +2454,6 @@ int32 field::sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget
...
@@ -2449,7 +2454,6 @@ int32 field::sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget
}
}
}
}
core
.
set_group_pre_set
.
clear
();
core
.
set_group_pre_set
.
clear
();
core
.
set_group_set
.
clear
();
core
.
set_group_used_zones
=
0
;
core
.
set_group_used_zones
=
0
;
core
.
phase_action
=
TRUE
;
core
.
phase_action
=
TRUE
;
core
.
units
.
begin
()
->
ptarget
=
(
group
*
)
set_cards
;
core
.
units
.
begin
()
->
ptarget
=
(
group
*
)
set_cards
;
...
@@ -2536,6 +2540,16 @@ int32 field::sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget
...
@@ -2536,6 +2540,16 @@ int32 field::sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget
return
FALSE
;
return
FALSE
;
}
}
case
5
:
{
case
5
:
{
if
(
core
.
unable_tofield_set
.
size
())
send_to
(
&
core
.
unable_tofield_set
,
0
,
REASON_RULE
,
PLAYER_NONE
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
POS_FACEUP
);
return
FALSE
;
}
case
6
:
{
core
.
unable_tofield_set
.
clear
();
if
(
core
.
set_group_set
.
size
()
==
0
)
{
returns
.
ivalue
[
0
]
=
0
;
return
TRUE
;
}
if
(
confirm
)
{
if
(
confirm
)
{
pduel
->
write_buffer8
(
MSG_CONFIRM_CARDS
);
pduel
->
write_buffer8
(
MSG_CONFIRM_CARDS
);
pduel
->
write_buffer8
(
toplayer
);
pduel
->
write_buffer8
(
toplayer
);
...
@@ -2549,7 +2563,7 @@ int32 field::sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget
...
@@ -2549,7 +2563,7 @@ int32 field::sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget
}
}
return
FALSE
;
return
FALSE
;
}
}
case
6
:
{
case
7
:
{
core
.
operated_set
.
clear
();
core
.
operated_set
.
clear
();
for
(
auto
&
pcard
:
core
.
set_group_set
)
{
for
(
auto
&
pcard
:
core
.
set_group_set
)
{
core
.
operated_set
.
insert
(
pcard
);
core
.
operated_set
.
insert
(
pcard
);
...
@@ -2578,7 +2592,7 @@ int32 field::sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget
...
@@ -2578,7 +2592,7 @@ int32 field::sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget
}
}
return
FALSE
;
return
FALSE
;
}
}
case
7
:
{
case
8
:
{
adjust_instant
();
adjust_instant
();
raise_event
(
&
core
.
operated_set
,
EVENT_SSET
,
reason_effect
,
0
,
setplayer
,
setplayer
,
0
);
raise_event
(
&
core
.
operated_set
,
EVENT_SSET
,
reason_effect
,
0
,
setplayer
,
setplayer
,
0
);
process_instant_event
();
process_instant_event
();
...
@@ -2589,7 +2603,7 @@ int32 field::sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget
...
@@ -2589,7 +2603,7 @@ int32 field::sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget
}
}
return
FALSE
;
return
FALSE
;
}
}
case
8
:
{
case
9
:
{
returns
.
ivalue
[
0
]
=
(
int32
)
core
.
operated_set
.
size
();
returns
.
ivalue
[
0
]
=
(
int32
)
core
.
operated_set
.
size
();
return
TRUE
;
return
TRUE
;
}
}
...
@@ -3093,7 +3107,7 @@ int32 field::special_summon_step(uint16 step, group* targets, card* target, uint
...
@@ -3093,7 +3107,7 @@ int32 field::special_summon_step(uint16 step, group* targets, card* target, uint
}
}
if
(
get_useable_count
(
target
,
playerid
,
LOCATION_MZONE
,
target
->
summon_player
,
LOCATION_REASON_TOFIELD
,
zone
)
<=
0
)
{
if
(
get_useable_count
(
target
,
playerid
,
LOCATION_MZONE
,
target
->
summon_player
,
LOCATION_REASON_TOFIELD
,
zone
)
<=
0
)
{
if
(
target
->
current
.
location
!=
LOCATION_GRAVE
)
if
(
target
->
current
.
location
!=
LOCATION_GRAVE
)
core
.
ss_tograve
_set
.
insert
(
target
);
core
.
unable_tofield
_set
.
insert
(
target
);
core
.
units
.
begin
()
->
step
=
4
;
core
.
units
.
begin
()
->
step
=
4
;
return
FALSE
;
return
FALSE
;
}
}
...
@@ -3211,12 +3225,12 @@ int32 field::special_summon(uint16 step, effect* reason_effect, uint8 reason_pla
...
@@ -3211,12 +3225,12 @@ int32 field::special_summon(uint16 step, effect* reason_effect, uint8 reason_pla
return
FALSE
;
return
FALSE
;
}
}
case
1
:
{
case
1
:
{
if
(
core
.
ss_tograve
_set
.
size
())
if
(
core
.
unable_tofield
_set
.
size
())
send_to
(
&
core
.
ss_tograve
_set
,
0
,
REASON_RULE
,
PLAYER_NONE
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
POS_FACEUP
);
send_to
(
&
core
.
unable_tofield
_set
,
0
,
REASON_RULE
,
PLAYER_NONE
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
POS_FACEUP
);
return
FALSE
;
return
FALSE
;
}
}
case
2
:
{
case
2
:
{
core
.
ss_tograve
_set
.
clear
();
core
.
unable_tofield
_set
.
clear
();
if
(
targets
->
container
.
size
()
==
0
)
{
if
(
targets
->
container
.
size
()
==
0
)
{
returns
.
ivalue
[
0
]
=
0
;
returns
.
ivalue
[
0
]
=
0
;
core
.
operated_set
.
clear
();
core
.
operated_set
.
clear
();
...
@@ -4429,8 +4443,11 @@ int32 field::move_to_field(uint16 step, card* target, uint32 enable, uint32 ret,
...
@@ -4429,8 +4443,11 @@ int32 field::move_to_field(uint16 step, card* target, uint32 enable, uint32 ret,
flag
|=
0x1u
<<
(
core
.
duel_rule
>=
4
?
8
:
14
);
flag
|=
0x1u
<<
(
core
.
duel_rule
>=
4
?
8
:
14
);
if
(
is_location_useable
(
playerid
,
LOCATION_PZONE
,
1
))
if
(
is_location_useable
(
playerid
,
LOCATION_PZONE
,
1
))
flag
|=
0x1u
<<
(
core
.
duel_rule
>=
4
?
12
:
15
);
flag
|=
0x1u
<<
(
core
.
duel_rule
>=
4
?
12
:
15
);
if
(
!
flag
)
if
(
!
flag
)
{
if
(
target
->
current
.
location
!=
LOCATION_GRAVE
)
send_to
(
target
,
0
,
REASON_RULE
,
PLAYER_NONE
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
POS_FACEUP
);
return
TRUE
;
return
TRUE
;
}
if
(
move_player
!=
playerid
)
if
(
move_player
!=
playerid
)
flag
=
flag
<<
16
;
flag
=
flag
<<
16
;
flag
=
~
flag
;
flag
=
~
flag
;
...
@@ -4448,8 +4465,11 @@ int32 field::move_to_field(uint16 step, card* target, uint32 enable, uint32 ret,
...
@@ -4448,8 +4465,11 @@ int32 field::move_to_field(uint16 step, card* target, uint32 enable, uint32 ret,
send_to
(
target
,
core
.
reason_effect
,
REASON_RULE
,
core
.
reason_player
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
0
);
send_to
(
target
,
core
.
reason_effect
,
REASON_RULE
,
core
.
reason_player
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
0
);
return
FALSE
;
return
FALSE
;
}
}
if
(
ct
<=
0
)
if
(
ct
<=
0
)
{
if
(
target
->
current
.
location
!=
LOCATION_GRAVE
)
send_to
(
target
,
0
,
REASON_RULE
,
PLAYER_NONE
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
POS_FACEUP
);
return
TRUE
;
return
TRUE
;
}
if
((
zone
&
zone
-
1
)
==
0
)
{
if
((
zone
&
zone
-
1
)
==
0
)
{
for
(
uint8
seq
=
0
;
seq
<
8
;
seq
++
)
{
for
(
uint8
seq
=
0
;
seq
<
8
;
seq
++
)
{
if
((
1
<<
seq
)
&
zone
)
{
if
((
1
<<
seq
)
&
zone
)
{
...
...
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