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fallenstardust
YGOMobile
Commits
aa644d68
Commit
aa644d68
authored
Jan 03, 2025
by
Dark Zane
Committed by
GitHub
Jan 03, 2025
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'fallenstardust:master' into master
parents
331fa85c
9ba25440
Changes
6
Expand all
Show whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
91 additions
and
78 deletions
+91
-78
Classes/gframe/client_field.cpp
Classes/gframe/client_field.cpp
+6
-6
Classes/gframe/drawing.cpp
Classes/gframe/drawing.cpp
+1
-2
Classes/gframe/duelclient.cpp
Classes/gframe/duelclient.cpp
+9
-9
Classes/gframe/event_handler.cpp
Classes/gframe/event_handler.cpp
+2
-2
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+69
-57
Classes/gframe/game.h
Classes/gframe/game.h
+4
-2
No files found.
Classes/gframe/client_field.cpp
View file @
aa644d68
...
@@ -470,7 +470,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
...
@@ -470,7 +470,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
chain_code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
chain_code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
+
2
]);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
+
2
]);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
(
startpos
+
i
*
125
,
65
,
startpos
+
120
+
i
*
125
,
235
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
_Y
(
startpos
+
i
*
125
,
65
,
startpos
+
120
+
i
*
125
,
65
+
170
));
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
if
(
mainGame
->
dInfo
.
curMsg
!=
MSG_SORT_CARD
)
{
if
(
mainGame
->
dInfo
.
curMsg
!=
MSG_SORT_CARD
)
{
...
@@ -525,7 +525,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
...
@@ -525,7 +525,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
}
}
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stCardPos
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
(
startpos
+
i
*
125
,
40
,
startpos
+
120
+
i
*
125
,
6
0
));
mainGame
->
stCardPos
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
_Y
(
startpos
+
125
*
i
,
40
,
startpos
+
120
+
125
*
i
,
40
+
2
0
));
}
}
if
(
selectable_cards
.
size
()
<=
5
)
{
if
(
selectable_cards
.
size
()
<=
5
)
{
for
(
int
i
=
selectable_cards
.
size
();
i
<
5
;
++
i
)
{
for
(
int
i
=
selectable_cards
.
size
();
i
<
5
;
++
i
)
{
...
@@ -558,7 +558,7 @@ void ClientField::ShowChainCard() {
...
@@ -558,7 +558,7 @@ void ClientField::ShowChainCard() {
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
]);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
]);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
(
startpos
+
i
*
125
,
65
,
startpos
+
120
+
i
*
125
,
235
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
_Y
(
startpos
+
125
*
i
,
65
,
startpos
+
120
+
125
*
i
,
65
+
170
));
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
...
@@ -577,7 +577,7 @@ void ClientField::ShowChainCard() {
...
@@ -577,7 +577,7 @@ void ClientField::ShowChainCard() {
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
}
}
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stCardPos
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
(
startpos
+
i
*
125
,
40
,
startpos
+
120
+
i
*
125
,
6
0
));
mainGame
->
stCardPos
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
_Y
(
startpos
+
125
*
i
,
40
,
startpos
+
120
+
125
*
i
,
40
+
2
0
));
}
}
if
(
selectable_cards
.
size
()
<=
5
)
{
if
(
selectable_cards
.
size
()
<=
5
)
{
for
(
int
i
=
selectable_cards
.
size
();
i
<
5
;
++
i
)
{
for
(
int
i
=
selectable_cards
.
size
();
i
<
5
;
++
i
)
{
...
@@ -613,7 +613,7 @@ void ClientField::ShowLocationCard() {
...
@@ -613,7 +613,7 @@ void ClientField::ShowLocationCard() {
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardDisplay
[
i
],
display_cards
[
i
]
->
code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardDisplay
[
i
],
display_cards
[
i
]
->
code
));
else
else
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
]
->
controler
]);
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
]
->
controler
]);
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
(
startpos
+
i
*
125
,
65
,
startpos
+
120
+
i
*
125
,
235
));
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
_Y
(
startpos
+
125
*
i
,
65
,
startpos
+
120
+
125
*
i
,
65
+
170
));
mainGame
->
btnCardDisplay
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardDisplay
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardDisplay
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardDisplay
[
i
]
->
setVisible
(
true
);
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
...
@@ -646,7 +646,7 @@ void ClientField::ShowLocationCard() {
...
@@ -646,7 +646,7 @@ void ClientField::ShowLocationCard() {
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
}
}
mainGame
->
stDisplayPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stDisplayPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stDisplayPos
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
(
startpos
+
i
*
125
,
40
,
startpos
+
120
+
i
*
125
,
6
0
));
mainGame
->
stDisplayPos
[
i
]
->
setRelativePosition
(
mainGame
->
Resize
_Y
(
startpos
+
125
*
i
,
40
,
startpos
+
120
+
125
*
i
,
40
+
2
0
));
}
}
if
(
display_cards
.
size
()
<=
5
)
{
if
(
display_cards
.
size
()
<=
5
)
{
for
(
int
i
=
display_cards
.
size
();
i
<
5
;
++
i
)
{
for
(
int
i
=
display_cards
.
size
();
i
<
5
;
++
i
)
{
...
...
Classes/gframe/drawing.cpp
View file @
aa644d68
...
@@ -1360,12 +1360,11 @@ void Game::DrawDeckBd() {
...
@@ -1360,12 +1360,11 @@ void Game::DrawDeckBd() {
DrawShadowText
(
guiFont
,
textBuffer
,
Resize
(
850
,
209
+
i
*
66
,
1000
,
230
+
i
*
66
),
Resize
(
1
,
1
,
0
,
0
));
DrawShadowText
(
guiFont
,
textBuffer
,
Resize
(
850
,
209
+
i
*
66
,
1000
,
230
+
i
*
66
),
Resize
(
1
,
1
,
0
,
0
));
}
else
{
}
else
{
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetName
(
ptr
->
first
));
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetName
(
ptr
->
first
));
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetName
(
ptr
->
first
));
DrawShadowText
(
guiFont
,
textBuffer
,
Resize
(
850
,
164
+
i
*
66
,
1000
,
185
+
i
*
66
),
Resize
(
1
,
1
,
0
,
0
));
DrawShadowText
(
guiFont
,
textBuffer
,
Resize
(
850
,
164
+
i
*
66
,
1000
,
185
+
i
*
66
),
Resize
(
1
,
1
,
0
,
0
));
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
FormatType
(
ptr
->
second
.
type
).
c_str
());
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
FormatType
(
ptr
->
second
.
type
).
c_str
());
DrawShadowText
(
guiFont
,
textBuffer
,
Resize
(
850
,
186
+
i
*
66
,
1000
,
207
+
i
*
66
),
Resize
(
1
,
1
,
0
,
0
));
DrawShadowText
(
guiFont
,
textBuffer
,
Resize
(
850
,
186
+
i
*
66
,
1000
,
207
+
i
*
66
),
Resize
(
1
,
1
,
0
,
0
));
myswprintf
(
textBuffer
,
L"%ls"
,
availBuffer
);
myswprintf
(
textBuffer
,
L"%ls"
,
availBuffer
);
DrawShadowText
(
textFont
,
textBuffer
,
Resize
(
850
,
209
+
i
*
6
,
955
,
230
+
i
*
66
),
Resize
(
1
,
1
,
0
,
0
));
DrawShadowText
(
textFont
,
textBuffer
,
Resize
(
850
,
209
+
i
*
6
6
,
1000
,
230
+
i
*
66
),
Resize
(
1
,
1
,
0
,
0
));
}
}
}
}
if
(
deckBuilder
.
is_draging
)
{
if
(
deckBuilder
.
is_draging
)
{
...
...
Classes/gframe/duelclient.cpp
View file @
aa644d68
...
@@ -1928,29 +1928,29 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
...
@@ -1928,29 +1928,29 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
}
}
if
(
positions
&
0x1
)
{
if
(
positions
&
0x1
)
{
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnPSAU
,
code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnPSAU
,
code
));
mainGame
->
btnPSAU
->
setRelativePosition
(
rect
<
s32
>
(
startpos
*
mainGame
->
xScale
,
20
*
mainGame
->
yScale
,
(
startpos
+
140
)
*
mainGame
->
xScale
,
160
*
mainGame
->
yScale
));
mainGame
->
btnPSAU
->
setRelativePosition
(
mainGame
->
Resize_Y
(
startpos
,
30
,
startpos
+
168
,
30
+
168
));
mainGame
->
btnPSAU
->
setVisible
(
true
);
mainGame
->
btnPSAU
->
setVisible
(
true
);
startpos
+=
1
50
;
startpos
+=
1
78
;
}
else
mainGame
->
btnPSAU
->
setVisible
(
false
);
}
else
mainGame
->
btnPSAU
->
setVisible
(
false
);
if
(
positions
&
0x2
)
{
if
(
positions
&
0x2
)
{
mainGame
->
btnPSAD
->
setRelativePosition
(
rect
<
s32
>
(
startpos
*
mainGame
->
xScale
,
20
*
mainGame
->
yScale
,
(
startpos
+
140
)
*
mainGame
->
xScale
,
160
*
mainGame
->
yScale
));
mainGame
->
btnPSAD
->
setRelativePosition
(
mainGame
->
Resize_Y
(
startpos
,
30
,
startpos
+
168
,
30
+
168
));
mainGame
->
btnPSAD
->
setVisible
(
true
);
mainGame
->
btnPSAD
->
setVisible
(
true
);
startpos
+=
1
50
;
startpos
+=
1
78
;
}
else
mainGame
->
btnPSAD
->
setVisible
(
false
);
}
else
mainGame
->
btnPSAD
->
setVisible
(
false
);
if
(
positions
&
0x4
)
{
if
(
positions
&
0x4
)
{
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnPSDU
,
code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnPSDU
,
code
));
mainGame
->
btnPSDU
->
setRelativePosition
(
rect
<
s32
>
(
startpos
*
mainGame
->
xScale
,
20
*
mainGame
->
yScale
,
(
startpos
+
140
)
*
mainGame
->
xScale
,
160
*
mainGame
->
yScale
));
mainGame
->
btnPSDU
->
setRelativePosition
(
mainGame
->
Resize_Y
(
startpos
,
30
,
startpos
+
168
,
30
+
168
));
mainGame
->
btnPSDU
->
setVisible
(
true
);
mainGame
->
btnPSDU
->
setVisible
(
true
);
startpos
+=
1
50
;
startpos
+=
1
78
;
}
else
mainGame
->
btnPSDU
->
setVisible
(
false
);
}
else
mainGame
->
btnPSDU
->
setVisible
(
false
);
if
(
positions
&
0x8
)
{
if
(
positions
&
0x8
)
{
mainGame
->
btnPSDD
->
setRelativePosition
(
rect
<
s32
>
(
startpos
*
mainGame
->
xScale
,
20
*
mainGame
->
yScale
,
(
startpos
+
140
)
*
mainGame
->
xScale
,
160
*
mainGame
->
yScale
));
mainGame
->
btnPSDD
->
setRelativePosition
(
mainGame
->
Resize_Y
(
startpos
,
30
,
startpos
+
168
,
30
+
168
));
mainGame
->
btnPSDD
->
setVisible
(
true
);
mainGame
->
btnPSDD
->
setVisible
(
true
);
startpos
+=
1
50
;
startpos
+=
1
78
;
}
else
mainGame
->
btnPSDD
->
setVisible
(
false
);
}
else
mainGame
->
btnPSDD
->
setVisible
(
false
);
recti
pos
=
mainGame
->
wPosSelect
->
getRelativePosition
();
recti
pos
=
mainGame
->
wPosSelect
->
getRelativePosition
();
s32
oldcenter
=
pos
.
getCenter
().
X
;
s32
oldcenter
=
pos
.
getCenter
().
X
;
pos
.
LowerRightCorner
.
X
=
pos
.
UpperLeftCorner
.
X
+
count
*
150
*
mainGame
->
xScale
+
50
*
mainGame
->
x
Scale
;
pos
.
LowerRightCorner
.
X
=
pos
.
UpperLeftCorner
.
X
+
(
count
*
178
+
50
)
*
mainGame
->
y
Scale
;
s32
newwidth
=
pos
.
getWidth
();
s32
newwidth
=
pos
.
getWidth
();
pos
.
UpperLeftCorner
.
X
=
oldcenter
-
newwidth
/
2
;
pos
.
UpperLeftCorner
.
X
=
oldcenter
-
newwidth
/
2
;
pos
.
LowerRightCorner
.
X
=
oldcenter
+
newwidth
/
2
;
pos
.
LowerRightCorner
.
X
=
oldcenter
+
newwidth
/
2
;
...
...
Classes/gframe/event_handler.cpp
View file @
aa644d68
...
@@ -969,7 +969,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -969,7 +969,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
selectable_cards
[
i
+
pos
]
->
chain_code
));
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
selectable_cards
[
i
+
pos
]
->
chain_code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
+
pos
]
->
controler
]);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
+
pos
]
->
controler
]);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
((
30
+
i
*
125
)
*
mainGame
->
xScale
,
65
*
mainGame
->
yScale
,
(
30
+
120
+
i
*
125
)
*
mainGame
->
x
Scale
,
235
*
mainGame
->
yScale
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
((
30
+
i
*
125
)
*
mainGame
->
yScale
,
65
*
mainGame
->
yScale
,
(
30
+
120
+
i
*
125
)
*
mainGame
->
y
Scale
,
235
*
mainGame
->
yScale
));
// text
// text
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SORT_CARD
)
{
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SORT_CARD
)
{
...
@@ -1032,7 +1032,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1032,7 +1032,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
display_cards
[
i
+
pos
]
->
code
));
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
display_cards
[
i
+
pos
]
->
code
));
else
else
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
+
pos
]
->
controler
]);
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
+
pos
]
->
controler
]);
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
((
30
+
i
*
125
)
*
mainGame
->
xScale
,
65
*
mainGame
->
yScale
,
(
30
+
120
+
i
*
125
)
*
mainGame
->
x
Scale
,
235
*
mainGame
->
yScale
));
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
((
30
+
i
*
125
)
*
mainGame
->
yScale
,
65
*
mainGame
->
yScale
,
(
30
+
120
+
i
*
125
)
*
mainGame
->
y
Scale
,
235
*
mainGame
->
yScale
));
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
myswprintf
(
formatBuffer
,
L"%ls[%d](%d)"
,
myswprintf
(
formatBuffer
,
L"%ls[%d](%d)"
,
...
...
Classes/gframe/game.cpp
View file @
aa644d68
This diff is collapsed.
Click to expand it.
Classes/gframe/game.h
View file @
aa644d68
...
@@ -232,6 +232,8 @@ public:
...
@@ -232,6 +232,8 @@ public:
position2di
ResizeReverse
(
s32
x
,
s32
y
);
position2di
ResizeReverse
(
s32
x
,
s32
y
);
recti
ResizePhaseHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
width
);
recti
ResizePhaseHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
width
);
recti
ResizeWin
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
recti
ResizeWin
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
recti
Resize_Y
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
position2di
Resize_Y
(
s32
x
,
s32
y
);
template
<
typename
T
>
template
<
typename
T
>
static
std
::
vector
<
T
>
TokenizeString
(
T
input
,
const
T
&
token
);
static
std
::
vector
<
T
>
TokenizeString
(
T
input
,
const
T
&
token
);
template
<
typename
T
>
template
<
typename
T
>
...
@@ -520,8 +522,8 @@ public:
...
@@ -520,8 +522,8 @@ public:
irr
::
gui
::
IGUIImage
*
bgCardDisplay
;
irr
::
gui
::
IGUIImage
*
bgCardDisplay
;
irr
::
gui
::
IGUIStaticText
*
stCardDisplay
;
irr
::
gui
::
IGUIStaticText
*
stCardDisplay
;
irr
::
gui
::
CGUIImageButton
*
btnCardDisplay
[
5
];
irr
::
gui
::
CGUIImageButton
*
btnCardDisplay
[
5
];
irr
::
gui
::
IGUIStaticText
*
stDisplayPos
[
5
];
irr
::
gui
::
IGUIStaticText
*
stDisplayPos
[
5
];
irr
::
gui
::
IGUIScrollBar
*
scrDisplayList
;
irr
::
gui
::
IGUIScrollBar
*
scrDisplayList
;
irr
::
gui
::
IGUIButton
*
btnDisplayOK
;
irr
::
gui
::
IGUIButton
*
btnDisplayOK
;
//announce number
//announce number
irr
::
gui
::
IGUIWindow
*
wANNumber
;
irr
::
gui
::
IGUIWindow
*
wANNumber
;
...
...
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