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fallenstardust
YGOMobile
Commits
a1e3a3d5
Commit
a1e3a3d5
authored
May 22, 2023
by
fallenstardust
Browse files
Options
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Plain Diff
hide players name
parent
8fef0bf1
Changes
6
Show whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
75 additions
and
41 deletions
+75
-41
Classes/gframe/drawing.cpp
Classes/gframe/drawing.cpp
+16
-14
Classes/gframe/duelclient.cpp
Classes/gframe/duelclient.cpp
+30
-20
Classes/gframe/event_handler.cpp
Classes/gframe/event_handler.cpp
+7
-0
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+17
-6
Classes/gframe/game.h
Classes/gframe/game.h
+4
-1
mobile/assets/data/conf/strings.conf
mobile/assets/data/conf/strings.conf
+1
-0
No files found.
Classes/gframe/drawing.cpp
View file @
a1e3a3d5
...
@@ -597,6 +597,7 @@ void Game::DrawMisc() {
...
@@ -597,6 +597,7 @@ void Game::DrawMisc() {
}
}
DrawShadowText
(
numFont
,
dInfo
.
strLP
[
0
],
recti
(
305
*
mainGame
->
xScale
,
49
*
mainGame
->
yScale
,
614
*
mainGame
->
xScale
,
68
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
0xffffffff
,
0xff000000
,
true
,
false
);
DrawShadowText
(
numFont
,
dInfo
.
strLP
[
0
],
recti
(
305
*
mainGame
->
xScale
,
49
*
mainGame
->
yScale
,
614
*
mainGame
->
xScale
,
68
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
0xffffffff
,
0xff000000
,
true
,
false
);
DrawShadowText
(
numFont
,
dInfo
.
strLP
[
1
],
recti
(
711
*
mainGame
->
xScale
,
50
*
mainGame
->
yScale
,
1012
*
mainGame
->
xScale
,
69
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
0xffffffff
,
0xff000000
,
true
,
false
);
DrawShadowText
(
numFont
,
dInfo
.
strLP
[
1
],
recti
(
711
*
mainGame
->
xScale
,
50
*
mainGame
->
yScale
,
1012
*
mainGame
->
xScale
,
69
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
0xffffffff
,
0xff000000
,
true
,
false
);
if
(
!
gameConf
.
hide_player_name
)
{
recti
p1size
=
recti
(
400
*
mainGame
->
xScale
,
18
*
mainGame
->
yScale
,
629
*
mainGame
->
xScale
,
37
*
mainGame
->
yScale
);
recti
p1size
=
recti
(
400
*
mainGame
->
xScale
,
18
*
mainGame
->
yScale
,
629
*
mainGame
->
xScale
,
37
*
mainGame
->
yScale
);
recti
p2size
=
recti
(
920
*
mainGame
->
xScale
,
18
*
mainGame
->
yScale
,
986
*
mainGame
->
xScale
,
37
*
mainGame
->
yScale
);
recti
p2size
=
recti
(
920
*
mainGame
->
xScale
,
18
*
mainGame
->
yScale
,
986
*
mainGame
->
xScale
,
37
*
mainGame
->
yScale
);
if
(
!
dInfo
.
isTag
||
!
dInfo
.
tag_player
[
0
])
if
(
!
dInfo
.
isTag
||
!
dInfo
.
tag_player
[
0
])
...
@@ -612,6 +613,7 @@ void Game::DrawMisc() {
...
@@ -612,6 +613,7 @@ void Game::DrawMisc() {
p2size
.
UpperLeftCorner
.
X
-=
cld
.
Width
;
p2size
.
UpperLeftCorner
.
X
-=
cld
.
Width
;
guiFont
->
draw
(
dInfo
.
clientname_tag
,
p2size
,
0xffffffff
,
false
,
false
,
0
);
guiFont
->
draw
(
dInfo
.
clientname_tag
,
p2size
,
0xffffffff
,
false
,
false
,
0
);
}
}
}
driver
->
draw2DRectangle
(
recti
(
632
*
mainGame
->
xScale
,
10
*
mainGame
->
yScale
,
688
*
mainGame
->
xScale
,
30
*
mainGame
->
yScale
),
0x00000000
,
0x00000000
,
0xffffffff
,
0xffffffff
);
driver
->
draw2DRectangle
(
recti
(
632
*
mainGame
->
xScale
,
10
*
mainGame
->
yScale
,
688
*
mainGame
->
xScale
,
30
*
mainGame
->
yScale
),
0x00000000
,
0x00000000
,
0xffffffff
,
0xffffffff
);
driver
->
draw2DRectangle
(
recti
(
632
*
mainGame
->
xScale
,
30
*
mainGame
->
yScale
,
688
*
mainGame
->
xScale
,
50
*
mainGame
->
yScale
),
0xffffffff
,
0xffffffff
,
0x00000000
,
0x00000000
);
driver
->
draw2DRectangle
(
recti
(
632
*
mainGame
->
xScale
,
30
*
mainGame
->
yScale
,
688
*
mainGame
->
xScale
,
50
*
mainGame
->
yScale
),
0xffffffff
,
0xffffffff
,
0x00000000
,
0x00000000
);
DrawShadowText
(
lpcFont
,
dataManager
.
GetNumString
(
dInfo
.
turn
),
recti
(
635
*
mainGame
->
xScale
,
5
*
mainGame
->
yScale
,
685
*
mainGame
->
xScale
,
40
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
0x80000000
,
0x8000ffff
,
true
,
false
);
DrawShadowText
(
lpcFont
,
dataManager
.
GetNumString
(
dInfo
.
turn
),
recti
(
635
*
mainGame
->
xScale
,
5
*
mainGame
->
yScale
,
685
*
mainGame
->
xScale
,
40
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
0x80000000
,
0x8000ffff
,
true
,
false
);
...
...
Classes/gframe/duelclient.cpp
View file @
a1e3a3d5
...
@@ -471,8 +471,11 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -471,8 +471,11 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
stHostPrepDuelist
[
2
]
->
setVisible
(
false
);
mainGame
->
stHostPrepDuelist
[
2
]
->
setVisible
(
false
);
mainGame
->
stHostPrepDuelist
[
3
]
->
setVisible
(
false
);
mainGame
->
stHostPrepDuelist
[
3
]
->
setVisible
(
false
);
}
}
for
(
int
i
=
0
;
i
<
4
;
++
i
)
for
(
int
i
=
0
;
i
<
4
;
++
i
)
{
mainGame
->
chkHostPrepReady
[
i
]
->
setChecked
(
false
);
mainGame
->
chkHostPrepReady
[
i
]
->
setChecked
(
false
);
mainGame
->
stHostPrepDuelist
[
i
]
->
setText
(
L""
);
mainGame
->
stHostPrepDuelist
[
i
]
->
setToolTipText
(
L""
);
}
mainGame
->
btnHostPrepReady
->
setVisible
(
true
);
mainGame
->
btnHostPrepReady
->
setVisible
(
true
);
mainGame
->
btnHostPrepNotReady
->
setVisible
(
false
);
mainGame
->
btnHostPrepNotReady
->
setVisible
(
false
);
mainGame
->
dInfo
.
time_limit
=
pkt
->
info
.
time_limit
;
mainGame
->
dInfo
.
time_limit
=
pkt
->
info
.
time_limit
;
...
@@ -482,10 +485,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -482,10 +485,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
deckBuilder
.
filterList
=
deckManager
.
GetLFListContent
(
pkt
->
info
.
lflist
);
mainGame
->
deckBuilder
.
filterList
=
deckManager
.
GetLFListContent
(
pkt
->
info
.
lflist
);
if
(
mainGame
->
deckBuilder
.
filterList
==
nullptr
)
if
(
mainGame
->
deckBuilder
.
filterList
==
nullptr
)
mainGame
->
deckBuilder
.
filterList
=
&
deckManager
.
_lfList
[
0
].
content
;
mainGame
->
deckBuilder
.
filterList
=
&
deckManager
.
_lfList
[
0
].
content
;
mainGame
->
stHostPrepDuelist
[
0
]
->
setText
(
L""
);
mainGame
->
stHostPrepDuelist
[
1
]
->
setText
(
L""
);
mainGame
->
stHostPrepDuelist
[
2
]
->
setText
(
L""
);
mainGame
->
stHostPrepDuelist
[
3
]
->
setText
(
L""
);
mainGame
->
stHostPrepOB
->
setText
(
L""
);
mainGame
->
stHostPrepOB
->
setText
(
L""
);
mainGame
->
SetStaticText
(
mainGame
->
stHostPrepRule
,
180
*
mainGame
->
xScale
,
mainGame
->
guiFont
,
str
.
c_str
());
mainGame
->
SetStaticText
(
mainGame
->
stHostPrepRule
,
180
*
mainGame
->
xScale
,
mainGame
->
guiFont
,
str
.
c_str
());
mainGame
->
RefreshCategoryDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
mainGame
->
RefreshCategoryDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
...
@@ -624,11 +623,11 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -624,11 +623,11 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
btnSpectatorSwap
->
setVisible
(
true
);
mainGame
->
btnSpectatorSwap
->
setVisible
(
true
);
}
}
if
(
selftype
!=
1
)
{
if
(
selftype
!=
1
)
{
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getT
ext
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getT
oolTipText
().
c_str
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getT
ext
(),
mainGame
->
dInfo
.
clientname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getT
oolTipText
().
c_str
(),
mainGame
->
dInfo
.
clientname
,
20
);
}
else
{
}
else
{
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getT
ext
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getT
oolTipText
().
c_str
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getT
ext
(),
mainGame
->
dInfo
.
clientname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getT
oolTipText
().
c_str
(),
mainGame
->
dInfo
.
clientname
,
20
);
}
}
}
else
{
}
else
{
if
(
selftype
>
3
)
{
if
(
selftype
>
3
)
{
...
@@ -638,15 +637,15 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -638,15 +637,15 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
btnSpectatorSwap
->
setVisible
(
true
);
mainGame
->
btnSpectatorSwap
->
setVisible
(
true
);
}
}
if
(
selftype
>
1
&&
selftype
<
4
)
{
if
(
selftype
>
1
&&
selftype
<
4
)
{
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
2
]
->
getT
ext
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
2
]
->
getT
oolTipText
().
c_str
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
3
]
->
getT
ext
(),
mainGame
->
dInfo
.
hostname_tag
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
3
]
->
getT
oolTipText
().
c_str
(),
mainGame
->
dInfo
.
hostname_tag
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getT
ext
(),
mainGame
->
dInfo
.
clientname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getT
oolTipText
().
c_str
(),
mainGame
->
dInfo
.
clientname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getT
ext
(),
mainGame
->
dInfo
.
clientname_tag
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getT
oolTipText
().
c_str
(),
mainGame
->
dInfo
.
clientname_tag
,
20
);
}
else
{
}
else
{
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getT
ext
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
0
]
->
getT
oolTipText
().
c_str
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getT
ext
(),
mainGame
->
dInfo
.
hostname_tag
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
1
]
->
getT
oolTipText
().
c_str
(),
mainGame
->
dInfo
.
hostname_tag
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
2
]
->
getT
ext
(),
mainGame
->
dInfo
.
clientname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
2
]
->
getT
oolTipText
().
c_str
(),
mainGame
->
dInfo
.
clientname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
3
]
->
getT
ext
(),
mainGame
->
dInfo
.
clientname_tag
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostPrepDuelist
[
3
]
->
getT
oolTipText
().
c_str
(),
mainGame
->
dInfo
.
clientname_tag
,
20
);
}
}
mainGame
->
dInfo
.
tag_player
[
0
]
=
false
;
mainGame
->
dInfo
.
tag_player
[
0
]
=
false
;
mainGame
->
dInfo
.
tag_player
[
1
]
=
false
;
mainGame
->
dInfo
.
tag_player
[
1
]
=
false
;
...
@@ -810,7 +809,11 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -810,7 +809,11 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
BufferIO
::
CopyWStr
(
pkt
->
name
,
mainGame
->
dInfo
.
clientname
,
20
);
BufferIO
::
CopyWStr
(
pkt
->
name
,
mainGame
->
dInfo
.
clientname
,
20
);
}
}
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
if
(
mainGame
->
gameConf
.
hide_player_name
)
mainGame
->
stHostPrepDuelist
[
pkt
->
pos
]
->
setText
(
L"[********]"
);
else
mainGame
->
stHostPrepDuelist
[
pkt
->
pos
]
->
setText
(
name
);
mainGame
->
stHostPrepDuelist
[
pkt
->
pos
]
->
setText
(
name
);
mainGame
->
stHostPrepDuelist
[
pkt
->
pos
]
->
setToolTipText
(
name
);
mainGame
->
stHostPrepDuelist
[
pkt
->
pos
]
->
setBackgroundColor
(
0x60045f6a
);
mainGame
->
stHostPrepDuelist
[
pkt
->
pos
]
->
setBackgroundColor
(
0x60045f6a
);
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
break
;
break
;
...
@@ -824,10 +827,15 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -824,10 +827,15 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
if
(
state
<
8
)
{
if
(
state
<
8
)
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
PLAYER_ENTER
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
PLAYER_ENTER
);
wchar_t
*
prename
=
(
wchar_t
*
)
mainGame
->
stHostPrepDuelist
[
pos
]
->
getText
();
wchar_t
*
prename
=
(
wchar_t
*
)
mainGame
->
stHostPrepDuelist
[
pos
]
->
getToolTipText
().
c_str
();
if
(
mainGame
->
gameConf
.
hide_player_name
)
mainGame
->
stHostPrepDuelist
[
state
]
->
setText
(
L"[********]"
);
else
mainGame
->
stHostPrepDuelist
[
state
]
->
setText
(
prename
);
mainGame
->
stHostPrepDuelist
[
state
]
->
setText
(
prename
);
mainGame
->
stHostPrepDuelist
[
state
]
->
setToolTipText
(
prename
);
mainGame
->
stHostPrepDuelist
[
state
]
->
setBackgroundColor
(
0x60045f6a
);
mainGame
->
stHostPrepDuelist
[
state
]
->
setBackgroundColor
(
0x60045f6a
);
mainGame
->
stHostPrepDuelist
[
pos
]
->
setText
(
L""
);
mainGame
->
stHostPrepDuelist
[
pos
]
->
setText
(
L""
);
mainGame
->
stHostPrepDuelist
[
pos
]
->
setToolTipText
(
L""
);
mainGame
->
stHostPrepDuelist
[
pos
]
->
setDrawBackground
(
false
);
mainGame
->
stHostPrepDuelist
[
pos
]
->
setDrawBackground
(
false
);
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
false
);
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
false
);
if
(
pos
==
0
)
if
(
pos
==
0
)
...
@@ -852,6 +860,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -852,6 +860,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
}
}
}
else
if
(
state
==
PLAYERCHANGE_LEAVE
)
{
}
else
if
(
state
==
PLAYERCHANGE_LEAVE
)
{
mainGame
->
stHostPrepDuelist
[
pos
]
->
setText
(
L""
);
mainGame
->
stHostPrepDuelist
[
pos
]
->
setText
(
L""
);
mainGame
->
stHostPrepDuelist
[
pos
]
->
setToolTipText
(
L""
);
mainGame
->
stHostPrepDuelist
[
pos
]
->
setDrawBackground
(
false
);
mainGame
->
stHostPrepDuelist
[
pos
]
->
setDrawBackground
(
false
);
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
false
);
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
false
);
}
else
if
(
state
==
PLAYERCHANGE_OBSERVE
)
{
}
else
if
(
state
==
PLAYERCHANGE_OBSERVE
)
{
...
@@ -859,6 +868,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -859,6 +868,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
wchar_t
watchbuf
[
32
];
wchar_t
watchbuf
[
32
];
myswprintf
(
watchbuf
,
L"%ls%d"
,
dataManager
.
GetSysString
(
1253
),
watching
);
myswprintf
(
watchbuf
,
L"%ls%d"
,
dataManager
.
GetSysString
(
1253
),
watching
);
mainGame
->
stHostPrepDuelist
[
pos
]
->
setText
(
L""
);
mainGame
->
stHostPrepDuelist
[
pos
]
->
setText
(
L""
);
mainGame
->
stHostPrepDuelist
[
pos
]
->
setToolTipText
(
L""
);
mainGame
->
stHostPrepDuelist
[
pos
]
->
setDrawBackground
(
false
);
mainGame
->
stHostPrepDuelist
[
pos
]
->
setDrawBackground
(
false
);
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
false
);
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
false
);
mainGame
->
stHostPrepOB
->
setText
(
watchbuf
);
mainGame
->
stHostPrepOB
->
setText
(
watchbuf
);
...
...
Classes/gframe/event_handler.cpp
View file @
a1e3a3d5
...
@@ -2027,6 +2027,13 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
...
@@ -2027,6 +2027,13 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return
true
;
return
true
;
break
;
break
;
}
}
case
CHECKBOX_HIDE_PLAYER_NAME
:
{
mainGame
->
gameConf
.
hide_player_name
=
mainGame
->
chkHidePlayerName
->
isChecked
()
?
1
:
0
;
if
(
mainGame
->
gameConf
.
hide_player_name
)
mainGame
->
ClearChatMsg
();
return
true
;
break
;
}
case
CHECKBOX_PREFER_EXPANSION
:
{
case
CHECKBOX_PREFER_EXPANSION
:
{
mainGame
->
gameConf
.
prefer_expansion_script
=
mainGame
->
chkPreferExpansionScript
->
isChecked
()
?
1
:
0
;
mainGame
->
gameConf
.
prefer_expansion_script
=
mainGame
->
chkPreferExpansionScript
->
isChecked
()
?
1
:
0
;
return
true
;
return
true
;
...
...
Classes/gframe/game.cpp
View file @
a1e3a3d5
...
@@ -535,8 +535,8 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -535,8 +535,8 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
imgSettings
->
setImageSize
(
core
::
dimension2di
(
28
*
yScale
,
28
*
yScale
));
imgSettings
->
setImageSize
(
core
::
dimension2di
(
28
*
yScale
,
28
*
yScale
));
imgSettings
->
setImage
(
imageManager
.
tSettings
);
imgSettings
->
setImage
(
imageManager
.
tSettings
);
imgSettings
->
setIsPushButton
(
true
);
imgSettings
->
setIsPushButton
(
true
);
wSettings
=
env
->
addWindow
(
rect
<
s32
>
(
220
*
xScale
,
100
*
yScale
,
800
*
xScale
,
52
0
*
yScale
),
false
,
dataManager
.
GetSysString
(
1273
));
wSettings
=
env
->
addWindow
(
rect
<
s32
>
(
220
*
xScale
,
80
*
yScale
,
800
*
xScale
,
54
0
*
yScale
),
false
,
dataManager
.
GetSysString
(
1273
));
wSettings
->
setRelativePosition
(
recti
(
220
*
xScale
,
100
*
yScale
,
800
*
xScale
,
52
0
*
yScale
));
wSettings
->
setRelativePosition
(
recti
(
220
*
xScale
,
80
*
yScale
,
800
*
xScale
,
54
0
*
yScale
));
wSettings
->
getCloseButton
()
->
setVisible
(
false
);
wSettings
->
getCloseButton
()
->
setVisible
(
false
);
wSettings
->
setVisible
(
false
);
wSettings
->
setVisible
(
false
);
ChangeToIGUIImageWindow
(
wSettings
,
&
bgSettings
,
imageManager
.
tWindow
);
ChangeToIGUIImageWindow
(
wSettings
,
&
bgSettings
,
imageManager
.
tWindow
);
...
@@ -585,6 +585,9 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -585,6 +585,9 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
chkIgnore2
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
30
*
yScale
),
wSettings
,
-
1
,
dataManager
.
GetSysString
(
1291
));
chkIgnore2
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
30
*
yScale
),
wSettings
,
-
1
,
dataManager
.
GetSysString
(
1291
));
chkIgnore2
->
setChecked
(
gameConf
.
chkIgnore2
!=
0
);
chkIgnore2
->
setChecked
(
gameConf
.
chkIgnore2
!=
0
);
posY
+=
40
*
yScale
;
posY
+=
40
*
yScale
;
chkHidePlayerName
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
wSettings
,
CHECKBOX_HIDE_PLAYER_NAME
,
dataManager
.
GetSysString
(
1289
));
chkHidePlayerName
->
setChecked
(
gameConf
.
hide_player_name
!=
0
);
posY
+=
40
*
yScale
;
chkIgnoreDeckChanges
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
wSettings
,
-
1
,
dataManager
.
GetSysString
(
1357
));
chkIgnoreDeckChanges
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
wSettings
,
-
1
,
dataManager
.
GetSysString
(
1357
));
chkIgnoreDeckChanges
->
setChecked
(
gameConf
.
chkIgnoreDeckChanges
!=
0
);
chkIgnoreDeckChanges
->
setChecked
(
gameConf
.
chkIgnoreDeckChanges
!=
0
);
posY
+=
40
*
yScale
;
posY
+=
40
*
yScale
;
...
@@ -1748,6 +1751,7 @@ void Game::LoadConfig() {
...
@@ -1748,6 +1751,7 @@ void Game::LoadConfig() {
gameConf
.
music_mode
=
android
::
getIntSetting
(
appMain
,
"music_mode"
,
1
);
gameConf
.
music_mode
=
android
::
getIntSetting
(
appMain
,
"music_mode"
,
1
);
gameConf
.
use_lflist
=
android
::
getIntSetting
(
appMain
,
"use_lflist"
,
1
);
gameConf
.
use_lflist
=
android
::
getIntSetting
(
appMain
,
"use_lflist"
,
1
);
gameConf
.
chkDefaultShowChain
=
android
::
getIntSetting
(
appMain
,
"chkDefaultShowChain"
,
0
);
gameConf
.
chkDefaultShowChain
=
android
::
getIntSetting
(
appMain
,
"chkDefaultShowChain"
,
0
);
gameConf
.
hide_player_name
=
android
::
getIntSetting
(
appMain
,
"chkHidePlayerName"
,
0
);
//defult Setting without checked
//defult Setting without checked
gameConf
.
default_rule
=
DEFAULT_DUEL_RULE
;
gameConf
.
default_rule
=
DEFAULT_DUEL_RULE
;
gameConf
.
hide_setname
=
0
;
gameConf
.
hide_setname
=
0
;
...
@@ -1807,6 +1811,8 @@ void Game::SaveConfig() {
...
@@ -1807,6 +1811,8 @@ void Game::SaveConfig() {
android
::
saveIntSetting
(
appMain
,
"use_lflist"
,
gameConf
.
use_lflist
);
android
::
saveIntSetting
(
appMain
,
"use_lflist"
,
gameConf
.
use_lflist
);
gameConf
.
chkDefaultShowChain
=
chkDefaultShowChain
->
isChecked
()
?
1
:
0
;
gameConf
.
chkDefaultShowChain
=
chkDefaultShowChain
->
isChecked
()
?
1
:
0
;
android
::
saveIntSetting
(
appMain
,
"chkDefaultShowChain"
,
gameConf
.
chkDefaultShowChain
);
android
::
saveIntSetting
(
appMain
,
"chkDefaultShowChain"
,
gameConf
.
chkDefaultShowChain
);
gameConf
.
hide_player_name
=
chkHidePlayerName
->
isChecked
()
?
1
:
0
;
android
::
saveIntSetting
(
appMain
,
"chkHidePlayerName"
,
gameConf
.
chkDefaultShowChain
);
//gameConf.control_mode = control_mode->isChecked()?1:0;
//gameConf.control_mode = control_mode->isChecked()?1:0;
// android::saveIntSetting(appMain, "control_mode", gameConf.control_mode);
// android::saveIntSetting(appMain, "control_mode", gameConf.control_mode);
}
}
...
@@ -1819,8 +1825,8 @@ void Game::ShowCardInfo(int code) {
...
@@ -1819,8 +1825,8 @@ void Game::ShowCardInfo(int code) {
imgCard
->
setImage
(
imageManager
.
GetTexture
(
code
));
imgCard
->
setImage
(
imageManager
.
GetTexture
(
code
));
imgCard
->
setScaleImage
(
true
);
imgCard
->
setScaleImage
(
true
);
if
(
cd
.
alias
!=
0
&&
(
cd
.
alias
-
code
<
CARD_ARTWORK_VERSIONS_OFFSET
||
code
-
cd
.
alias
<
CARD_ARTWORK_VERSIONS_OFFSET
))
if
(
cd
.
alias
!=
0
&&
(
cd
.
alias
-
code
<
CARD_ARTWORK_VERSIONS_OFFSET
||
code
-
cd
.
alias
<
CARD_ARTWORK_VERSIONS_OFFSET
))
myswprintf
(
formatBuffer
,
L"%ls
"
,
dataManager
.
GetName
(
cd
.
alias
)
);
myswprintf
(
formatBuffer
,
L"%ls
[%08d]"
,
dataManager
.
GetName
(
cd
.
alias
),
cd
.
alias
);
else
myswprintf
(
formatBuffer
,
L"%ls
"
,
dataManager
.
GetName
(
code
)
);
else
myswprintf
(
formatBuffer
,
L"%ls
[%08d]"
,
dataManager
.
GetName
(
code
),
code
);
stName
->
setText
(
formatBuffer
);
stName
->
setText
(
formatBuffer
);
int
offset
=
0
;
int
offset
=
0
;
if
(
!
gameConf
.
hide_setname
)
{
if
(
!
gameConf
.
hide_setname
)
{
...
@@ -1831,7 +1837,7 @@ void Game::ShowCardInfo(int code) {
...
@@ -1831,7 +1837,7 @@ void Game::ShowCardInfo(int code) {
sc
=
aptr
->
second
.
setcode
;
sc
=
aptr
->
second
.
setcode
;
}
}
if
(
sc
)
{
if
(
sc
)
{
offset
=
23
;
offset
=
23
;
// *yScale;
myswprintf
(
formatBuffer
,
L"%ls%ls"
,
dataManager
.
GetSysString
(
1329
),
dataManager
.
FormatSetName
(
sc
));
myswprintf
(
formatBuffer
,
L"%ls%ls"
,
dataManager
.
GetSysString
(
1329
),
dataManager
.
FormatSetName
(
sc
));
stSetName
->
setText
(
formatBuffer
);
stSetName
->
setText
(
formatBuffer
);
}
else
}
else
...
@@ -1912,9 +1918,10 @@ void Game::AddChatMsg(const wchar_t* msg, int player) {
...
@@ -1912,9 +1918,10 @@ void Game::AddChatMsg(const wchar_t* msg, int player) {
chatMsg
[
0
].
clear
();
chatMsg
[
0
].
clear
();
chatTiming
[
0
]
=
1200
;
chatTiming
[
0
]
=
1200
;
chatType
[
0
]
=
player
;
chatType
[
0
]
=
player
;
if
(
gameConf
.
hide_player_name
&&
player
<
4
)
player
=
10
;
switch
(
player
)
{
switch
(
player
)
{
case
0
:
//from host
case
0
:
//from host
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
CHAT
);
chatMsg
[
0
].
append
(
dInfo
.
hostname
);
chatMsg
[
0
].
append
(
dInfo
.
hostname
);
chatMsg
[
0
].
append
(
L": "
);
chatMsg
[
0
].
append
(
L": "
);
break
;
break
;
...
@@ -1924,6 +1931,7 @@ void Game::AddChatMsg(const wchar_t* msg, int player) {
...
@@ -1924,6 +1931,7 @@ void Game::AddChatMsg(const wchar_t* msg, int player) {
chatMsg
[
0
].
append
(
L": "
);
chatMsg
[
0
].
append
(
L": "
);
break
;
break
;
case
2
:
//host tag
case
2
:
//host tag
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
CHAT
);
chatMsg
[
0
].
append
(
dInfo
.
hostname_tag
);
chatMsg
[
0
].
append
(
dInfo
.
hostname_tag
);
chatMsg
[
0
].
append
(
L": "
);
chatMsg
[
0
].
append
(
L": "
);
break
;
break
;
...
@@ -1943,6 +1951,9 @@ void Game::AddChatMsg(const wchar_t* msg, int player) {
...
@@ -1943,6 +1951,9 @@ void Game::AddChatMsg(const wchar_t* msg, int player) {
case
9
:
//error message
case
9
:
//error message
chatMsg
[
0
].
append
(
L"[Script Error]: "
);
chatMsg
[
0
].
append
(
L"[Script Error]: "
);
break
;
break
;
case
10
:
//hidden name
chatMsg
[
0
].
append
(
L"[********]: "
);
break
;
default:
//from watcher or unknown
default:
//from watcher or unknown
if
(
player
<
11
||
player
>
19
)
if
(
player
<
11
||
player
>
19
)
chatMsg
[
0
].
append
(
L"[---]: "
);
chatMsg
[
0
].
append
(
L"[---]: "
);
...
...
Classes/gframe/game.h
View file @
a1e3a3d5
...
@@ -62,6 +62,7 @@ struct Config {
...
@@ -62,6 +62,7 @@ struct Config {
int
quick_animation
;
int
quick_animation
;
int
auto_save_replay
;
int
auto_save_replay
;
int
draw_single_chain
;
int
draw_single_chain
;
int
hide_player_name
;
int
prefer_expansion_script
;
int
prefer_expansion_script
;
//sound
//sound
bool
enable_sound
;
bool
enable_sound
;
...
@@ -316,6 +317,7 @@ public:
...
@@ -316,6 +317,7 @@ public:
irr
::
gui
::
IGUICheckBox
*
chkQuickAnimation
;
irr
::
gui
::
IGUICheckBox
*
chkQuickAnimation
;
irr
::
gui
::
IGUICheckBox
*
chkAutoSaveReplay
;
irr
::
gui
::
IGUICheckBox
*
chkAutoSaveReplay
;
irr
::
gui
::
IGUICheckBox
*
chkDrawSingleChain
;
irr
::
gui
::
IGUICheckBox
*
chkDrawSingleChain
;
irr
::
gui
::
IGUICheckBox
*
chkHidePlayerName
;
irr
::
gui
::
IGUIElement
*
elmTabSystemLast
;
irr
::
gui
::
IGUIElement
*
elmTabSystemLast
;
irr
::
gui
::
IGUIScrollBar
*
scrTabSystem
;
irr
::
gui
::
IGUIScrollBar
*
scrTabSystem
;
irr
::
gui
::
IGUICheckBox
*
chkDrawFieldSpell
;
irr
::
gui
::
IGUICheckBox
*
chkDrawFieldSpell
;
...
@@ -909,7 +911,8 @@ extern Game* mainGame;
...
@@ -909,7 +911,8 @@ extern Game* mainGame;
#define CHECKBOX_PREFER_EXPANSION 373
#define CHECKBOX_PREFER_EXPANSION 373
#define CHECKBOX_DRAW_SINGLE_CHAIN 374
#define CHECKBOX_DRAW_SINGLE_CHAIN 374
#define CHECKBOX_LFLIST 375
#define CHECKBOX_LFLIST 375
#define BUTTON_QUICK_ANIMIATION 376
#define CHECKBOX_HIDE_PLAYER_NAME 376
#define BUTTON_QUICK_ANIMIATION 379
#define BUTTON_BIG_CARD_CLOSE 380
#define BUTTON_BIG_CARD_CLOSE 380
#define BUTTON_BIG_CARD_ZOOM_IN 381
#define BUTTON_BIG_CARD_ZOOM_IN 381
#define BUTTON_BIG_CARD_ZOOM_OUT 382
#define BUTTON_BIG_CARD_ZOOM_OUT 382
...
...
mobile/assets/data/conf/strings.conf
View file @
a1e3a3d5
...
@@ -336,6 +336,7 @@
...
@@ -336,6 +336,7 @@
!
system
1283
显示场地背景
!
system
1283
显示场地背景
!
system
1287
只有连锁
1
也显示连锁动画
!
system
1287
只有连锁
1
也显示连锁动画
!
system
1288
禁限卡表
!
system
1288
禁限卡表
!
system
1289
隐藏玩家昵称
!
system
1290
停用聊天功能
!
system
1290
停用聊天功能
!
system
1291
忽略观战者发言
!
system
1291
忽略观战者发言
!
system
1292
忽略时点
!
system
1292
忽略时点
...
...
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