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fallenstardust
YGOMobile
Commits
9ca984d3
Commit
9ca984d3
authored
Aug 08, 2018
by
fallenstardust
Browse files
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Plain Diff
sync
parent
6e3291e0
Changes
4
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Inline
Side-by-side
Showing
4 changed files
with
56 additions
and
112 deletions
+56
-112
Classes/gframe/duelclient.cpp
Classes/gframe/duelclient.cpp
+42
-51
Classes/gframe/single_mode.cpp
Classes/gframe/single_mode.cpp
+12
-59
Classes/ocgcore/field.cpp
Classes/ocgcore/field.cpp
+2
-0
Classes/ocgcore/processor.cpp
Classes/ocgcore/processor.cpp
+0
-2
No files found.
Classes/gframe/duelclient.cpp
View file @
9ca984d3
...
@@ -3675,7 +3675,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3675,7 +3675,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
ClientCard
*
ccard
=
new
ClientCard
;
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_MZONE
,
seq
);
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_MZONE
,
seq
);
ccard
->
position
=
BufferIO
::
ReadInt8
(
pbuf
);
ccard
->
position
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
GetCardLocation
(
ccard
,
&
ccard
->
curPos
,
&
ccard
->
curRot
,
true
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
if
(
val
)
{
if
(
val
)
{
for
(
int
xyz
=
0
;
xyz
<
val
;
++
xyz
)
{
for
(
int
xyz
=
0
;
xyz
<
val
;
++
xyz
)
{
...
@@ -3685,7 +3684,8 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3685,7 +3684,8 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
xcard
->
overlayTarget
=
ccard
;
xcard
->
overlayTarget
=
ccard
;
xcard
->
location
=
0x80
;
xcard
->
location
=
0x80
;
xcard
->
sequence
=
ccard
->
overlayed
.
size
()
-
1
;
xcard
->
sequence
=
ccard
->
overlayed
.
size
()
-
1
;
mainGame
->
dField
.
GetCardLocation
(
xcard
,
&
xcard
->
curPos
,
&
xcard
->
curRot
,
true
);
xcard
->
owner
=
p
;
xcard
->
controler
=
p
;
}
}
}
}
}
}
...
@@ -3696,49 +3696,39 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3696,49 +3696,39 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
ClientCard
*
ccard
=
new
ClientCard
;
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_SZONE
,
seq
);
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_SZONE
,
seq
);
ccard
->
position
=
BufferIO
::
ReadInt8
(
pbuf
);
ccard
->
position
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
GetCardLocation
(
ccard
,
&
ccard
->
curPos
,
&
ccard
->
curRot
,
true
);
}
}
}
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_DECK
,
seq
);
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_DECK
,
seq
);
mainGame
->
dField
.
GetCardLocation
(
ccard
,
&
ccard
->
curPos
,
&
ccard
->
curRot
,
true
);
}
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_HAND
,
seq
);
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_HAND
,
seq
);
}
}
// Use another loop to refresh the hand locations to prevent incorrect positioning
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
mainGame
->
dField
.
hand
[
p
][
seq
];
mainGame
->
dField
.
GetCardLocation
(
ccard
,
&
ccard
->
curPos
,
&
ccard
->
curRot
,
true
);
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_GRAVE
,
seq
);
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_GRAVE
,
seq
);
mainGame
->
dField
.
GetCardLocation
(
ccard
,
&
ccard
->
curPos
,
&
ccard
->
curRot
,
true
);
}
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_REMOVED
,
seq
);
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_REMOVED
,
seq
);
mainGame
->
dField
.
GetCardLocation
(
ccard
,
&
ccard
->
curPos
,
&
ccard
->
curRot
,
true
);
}
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_EXTRA
,
seq
);
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_EXTRA
,
seq
);
mainGame
->
dField
.
GetCardLocation
(
ccard
,
&
ccard
->
curPos
,
&
ccard
->
curRot
,
true
);
}
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
extra_p_count
[
p
]
=
val
;
mainGame
->
dField
.
extra_p_count
[
p
]
=
val
;
}
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
//chains
mainGame
->
dField
.
RefreshAllCards
();
val
=
BufferIO
::
ReadInt8
(
pbuf
);
//chains, always 0 in single mode
if
(
!
mainGame
->
dInfo
.
isSingleMode
)
{
for
(
int
i
=
0
;
i
<
val
;
++
i
)
{
for
(
int
i
=
0
;
i
<
val
;
++
i
)
{
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
int
pcc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
pcc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
...
@@ -3760,11 +3750,11 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3760,11 +3750,11 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dField
.
current_chain
.
solved
=
false
;
mainGame
->
dField
.
current_chain
.
solved
=
false
;
int
chc
=
0
;
int
chc
=
0
;
for
(
auto
chit
=
mainGame
->
dField
.
chains
.
begin
();
chit
!=
mainGame
->
dField
.
chains
.
end
();
++
chit
)
{
for
(
auto
chit
=
mainGame
->
dField
.
chains
.
begin
();
chit
!=
mainGame
->
dField
.
chains
.
end
();
++
chit
)
{
if
(
cl
==
0x10
||
cl
==
0x20
)
{
if
(
cl
==
0x10
||
cl
==
0x20
)
{
if
(
chit
->
controler
==
cc
&&
chit
->
location
==
cl
)
if
(
chit
->
controler
==
cc
&&
chit
->
location
==
cl
)
chc
++
;
chc
++
;
}
else
{
}
else
{
if
(
chit
->
controler
==
cc
&&
chit
->
location
==
cl
&&
chit
->
sequence
==
cs
)
if
(
chit
->
controler
==
cc
&&
chit
->
location
==
cl
&&
chit
->
sequence
==
cs
)
chc
++
;
chc
++
;
}
}
}
}
...
@@ -3778,6 +3768,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3778,6 +3768,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1609
),
dataManager
.
GetName
(
mainGame
->
dField
.
current_chain
.
code
));
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1609
),
dataManager
.
GetName
(
mainGame
->
dField
.
current_chain
.
code
));
mainGame
->
dField
.
last_chain
=
true
;
mainGame
->
dField
.
last_chain
=
true
;
}
}
}
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
break
;
break
;
}
}
...
...
Classes/gframe/single_mode.cpp
View file @
9ca984d3
...
@@ -719,72 +719,25 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
...
@@ -719,72 +719,25 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
break
;
break
;
}
}
case
MSG_RELOAD_FIELD
:
{
case
MSG_RELOAD_FIELD
:
{
mainGame
->
gMutex
.
Lock
();
pbuf
++
;
mainGame
->
dField
.
Clear
();
mainGame
->
dInfo
.
duel_rule
=
BufferIO
::
ReadInt8
(
pbuf
);
int
val
=
0
;
for
(
int
p
=
0
;
p
<
2
;
++
p
)
{
for
(
int
p
=
0
;
p
<
2
;
++
p
)
{
mainGame
->
dInfo
.
lp
[
p
]
=
BufferIO
::
ReadInt32
(
pbuf
);
pbuf
+=
4
;
myswprintf
(
mainGame
->
dInfo
.
strLP
[
p
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
p
]);
for
(
int
seq
=
0
;
seq
<
7
;
++
seq
)
{
for
(
int
seq
=
0
;
seq
<
7
;
++
seq
)
{
val
=
BufferIO
::
ReadInt8
(
pbuf
);
int
val
=
BufferIO
::
ReadInt8
(
pbuf
);
if
(
val
)
{
if
(
val
)
ClientCard
*
ccard
=
new
ClientCard
;
pbuf
+=
2
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_MZONE
,
seq
);
ccard
->
position
=
BufferIO
::
ReadInt8
(
pbuf
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
if
(
val
)
{
for
(
int
xyz
=
0
;
xyz
<
val
;
++
xyz
)
{
ClientCard
*
xcard
=
new
ClientCard
;
ccard
->
overlayed
.
push_back
(
xcard
);
mainGame
->
dField
.
overlay_cards
.
insert
(
xcard
);
xcard
->
overlayTarget
=
ccard
;
xcard
->
location
=
0x80
;
xcard
->
sequence
=
ccard
->
overlayed
.
size
()
-
1
;
xcard
->
owner
=
p
;
xcard
->
controler
=
p
;
}
}
}
for
(
int
seq
=
0
;
seq
<
8
;
++
seq
)
{
int
val
=
BufferIO
::
ReadInt8
(
pbuf
);
if
(
val
)
pbuf
++
;
}
}
pbuf
+=
6
;
}
}
for
(
int
seq
=
0
;
seq
<
8
;
++
seq
)
{
pbuf
++
;
val
=
BufferIO
::
ReadInt8
(
pbuf
);
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
if
(
val
)
{
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_SZONE
,
seq
);
ccard
->
position
=
BufferIO
::
ReadInt8
(
pbuf
);
}
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_DECK
,
seq
);
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_HAND
,
seq
);
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_GRAVE
,
seq
);
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_REMOVED
,
seq
);
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_EXTRA
,
seq
);
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
extra_p_count
[
p
]
=
val
;
}
BufferIO
::
ReadInt8
(
pbuf
);
//chain count, always 0
SinglePlayReload
();
SinglePlayReload
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
dField
.
RefreshAllCards
();
mainGame
->
dField
.
RefreshAllCards
();
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
break
;
break
;
...
...
Classes/ocgcore/field.cpp
View file @
9ca984d3
...
@@ -1234,6 +1234,8 @@ void field::remove_oath_effect(effect* reason_effect) {
...
@@ -1234,6 +1234,8 @@ void field::remove_oath_effect(effect* reason_effect) {
void
field
::
reset_phase
(
uint32
phase
)
{
void
field
::
reset_phase
(
uint32
phase
)
{
for
(
auto
eit
=
effects
.
pheff
.
begin
();
eit
!=
effects
.
pheff
.
end
();)
{
for
(
auto
eit
=
effects
.
pheff
.
begin
();
eit
!=
effects
.
pheff
.
end
();)
{
auto
rm
=
eit
++
;
auto
rm
=
eit
++
;
if
((
*
rm
)
->
code
==
EFFECT_SET_CONTROL
)
continue
;
if
((
*
rm
)
->
reset
(
phase
,
RESET_PHASE
))
{
if
((
*
rm
)
->
reset
(
phase
,
RESET_PHASE
))
{
if
((
*
rm
)
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
if
((
*
rm
)
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
remove_effect
((
*
rm
));
remove_effect
((
*
rm
));
...
...
Classes/ocgcore/processor.cpp
View file @
9ca984d3
...
@@ -4013,8 +4013,6 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
...
@@ -4013,8 +4013,6 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
tag_swap
(
turn_player
);
tag_swap
(
turn_player
);
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_TURN
))
{
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_TURN
))
{
core
.
units
.
begin
()
->
step
=
17
;
core
.
units
.
begin
()
->
step
=
17
;
reset_phase
(
PHASE_DRAW
);
reset_phase
(
PHASE_STANDBY
);
reset_phase
(
PHASE_END
);
reset_phase
(
PHASE_END
);
adjust_all
();
adjust_all
();
return
FALSE
;
return
FALSE
;
...
...
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