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fallenstardust
YGOMobile
Commits
94163526
Commit
94163526
authored
Jul 01, 2020
by
fallenstardust
Browse files
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Browse Files
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Email Patches
Plain Diff
remove drag cardselect & carddisplay
parent
450555e6
Changes
4
Hide whitespace changes
Inline
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Showing
4 changed files
with
0 additions
and
211 deletions
+0
-211
Classes/gframe/client_field.cpp
Classes/gframe/client_field.cpp
+0
-5
Classes/gframe/client_field.h
Classes/gframe/client_field.h
+0
-5
Classes/gframe/event_handler.cpp
Classes/gframe/event_handler.cpp
+0
-198
Classes/gframe/game.h
Classes/gframe/game.h
+0
-3
No files found.
Classes/gframe/client_field.cpp
View file @
94163526
...
...
@@ -20,13 +20,8 @@ ClientField::ClientField() {
is_dragging_lstBotList
=
false
;
is_dragging_lstDecks
=
false
;
is_dragging_lstANCard
=
false
;
is_dragging_CardSelect
=
false
;
is_dragging_CardDisplay
=
false
;
is_dragging_tabHelper
=
false
;
is_dragging_tabSystem
=
false
;
is_selectable
=
true
;
dragging_tab_start_pos
=
0
;
dragging_tab_start_x
=
0
;
dragging_tab_start_y
=
0
;
hovered_card
=
0
;
...
...
Classes/gframe/client_field.h
View file @
94163526
...
...
@@ -126,13 +126,8 @@ public:
bool
is_dragging_lstBotList
;
bool
is_dragging_lstDecks
;
bool
is_dragging_lstANCard
;
bool
is_dragging_CardSelect
;
bool
is_dragging_CardDisplay
;
bool
is_dragging_tabHelper
;
bool
is_dragging_tabSystem
;
bool
is_selectable
;
int
dragging_tab_start_pos
;
int
dragging_tab_start_x
;
int
dragging_tab_start_y
;
std
::
vector
<
int
>
ancard
;
int
hovered_controler
;
...
...
Classes/gframe/event_handler.cpp
View file @
94163526
...
...
@@ -2115,47 +2115,6 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
dragging_tab_start_y
=
event
.
MouseInput
.
Y
;
return
true
;
}
if
(
eventElement
==
mainGame
->
tabHelper
){
if
(
!
mainGame
->
scrTabHelper
->
isVisible
())
{
break
;
}
is_dragging_tabHelper
=
true
;
dragging_tab_start_pos
=
mainGame
->
scrTabHelper
->
getPos
();
dragging_tab_start_y
=
event
.
MouseInput
.
Y
;
return
true
;
}
if
(
eventElement
==
mainGame
->
tabSystem
){
if
(
!
mainGame
->
scrTabSystem
->
isVisible
())
{
break
;
}
is_dragging_tabSystem
=
true
;
dragging_tab_start_pos
=
mainGame
->
scrTabSystem
->
getPos
();
dragging_tab_start_y
=
event
.
MouseInput
.
Y
;
return
true
;
}
//horizontal scollbar
for
(
int
i
=
0
;
i
<
5
;
i
++
)
{
if
(
eventElement
==
mainGame
->
btnCardSelect
[
i
]
||
eventElement
==
mainGame
->
stCardPos
[
i
])
{
if
(
!
mainGame
->
scrCardList
->
isVisible
())
{
break
;
}
is_dragging_CardSelect
=
true
;
dragging_tab_start_pos
=
mainGame
->
scrCardList
->
getPos
();
dragging_tab_start_x
=
event
.
MouseInput
.
X
;
return
true
;
}
if
(
eventElement
==
mainGame
->
btnCardDisplay
[
i
]
||
eventElement
==
mainGame
->
stDisplayPos
[
i
])
{
if
(
!
mainGame
->
scrDisplayList
->
isVisible
())
{
break
;
}
is_dragging_CardDisplay
=
true
;
dragging_tab_start_pos
=
mainGame
->
scrDisplayList
->
getPos
();
dragging_tab_start_x
=
event
.
MouseInput
.
X
;
return
true
;
}
}
break
;
}
case
irr
:
:
EMIE_LMOUSE_LEFT_UP
:
{
...
...
@@ -2177,7 +2136,6 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
}
else
{
is_selectable
=
false
;
}
is_dragging_cardtext
=
false
;
is_dragging_lstLog
=
false
;
is_dragging_lstReplayList
=
false
;
...
...
@@ -2185,10 +2143,6 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
is_dragging_lstBotList
=
false
;
is_dragging_lstDecks
=
false
;
is_dragging_lstANCard
=
false
;
is_dragging_CardSelect
=
false
;
is_dragging_CardDisplay
=
false
;
is_dragging_tabHelper
=
false
;
is_dragging_tabSystem
=
false
;
break
;
}
case
irr
:
:
EMIE_MOUSE_MOVED
:
{
...
...
@@ -2283,158 +2237,6 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
if
(
pos
>
max
)
pos
=
max
;
mainGame
->
lstANCard
->
getVerticalScrollBar
()
->
setPos
(
pos
);
mainGame
->
lstANCard
->
getItemAt
(
lstANCardpos
.
UpperLeftCorner
.
X
,
mainGame
->
lstANCard
->
getVerticalScrollBar
()
->
getPos
());
}
if
(
is_dragging_tabHelper
)
{
if
(
!
mainGame
->
scrTabHelper
->
isVisible
())
{
is_dragging_tabHelper
=
false
;
break
;
}
rect
<
s32
>
tabHelperpos
=
mainGame
->
tabHelper
->
getRelativePosition
();
int
pos
=
dragging_tab_start_pos
+
(
dragging_tab_start_y
-
event
.
MouseInput
.
Y
);
int
max
=
mainGame
->
scrTabHelper
->
getMax
();
if
(
pos
<
0
)
pos
=
0
;
if
(
pos
>
max
)
pos
=
max
;
mainGame
->
scrTabHelper
->
setPos
(
pos
);
mainGame
->
tabHelper
->
setRelativePosition
(
recti
(
0
,
mainGame
->
scrTabHelper
->
getPos
()
*
-
1
,
tabHelperpos
.
LowerRightCorner
.
X
,
tabHelperpos
.
LowerRightCorner
.
Y
));
}
if
(
is_dragging_tabSystem
)
{
if
(
!
mainGame
->
scrTabSystem
->
isVisible
())
{
is_dragging_tabSystem
=
false
;
break
;
}
rect
<
s32
>
tabSystempos
=
mainGame
->
tabSystem
->
getRelativePosition
();
int
pos
=
dragging_tab_start_pos
+
(
dragging_tab_start_y
-
event
.
MouseInput
.
Y
);
int
max
=
mainGame
->
scrTabSystem
->
getMax
();
if
(
pos
<
0
)
pos
=
0
;
if
(
pos
>
max
)
pos
=
max
;
mainGame
->
scrTabSystem
->
setPos
(
pos
);
mainGame
->
tabSystem
->
setRelativePosition
(
recti
(
0
,
mainGame
->
scrTabSystem
->
getPos
()
*
-
1
,
tabSystempos
.
LowerRightCorner
.
X
,
tabSystempos
.
LowerRightCorner
.
Y
));
}
//horizontal scrollbar
if
(
is_dragging_CardSelect
&&
!
is_selectable
)
{
if
(
!
mainGame
->
scrCardList
->
isVisible
())
{
is_dragging_CardSelect
=
false
;
break
;
}
int
spos
=
dragging_tab_start_pos
+
((
dragging_tab_start_x
-
event
.
MouseInput
.
X
));
int
max
=
mainGame
->
scrCardList
->
getMax
();
if
(
spos
<
0
)
spos
=
0
;
if
(
spos
>
max
)
spos
=
max
;
mainGame
->
scrCardList
->
setPos
(
spos
);
int
pos
=
mainGame
->
scrCardList
->
getPos
()
/
10
;
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
// draw selectable_cards[i + pos] in btnCardSelect[i]
mainGame
->
stCardPos
[
i
]
->
enableOverrideColor
(
false
);
// image
if
(
selectable_cards
[
i
+
pos
]
->
code
)
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
selectable_cards
[
i
+
pos
]
->
code
));
else
if
(
conti_selecting
)
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
selectable_cards
[
i
+
pos
]
->
chain_code
));
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
+
pos
]
->
controler
]);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
((
30
+
i
*
125
)
*
mainGame
->
xScale
,
55
*
mainGame
->
yScale
,
(
30
+
120
+
i
*
125
)
*
mainGame
->
xScale
,
225
*
mainGame
->
yScale
));
// text
wchar_t
formatBuffer
[
2048
];
if
(
sort_list
.
size
())
{
if
(
sort_list
[
pos
+
i
]
>
0
)
myswprintf
(
formatBuffer
,
L"%d"
,
sort_list
[
pos
+
i
]);
else
myswprintf
(
formatBuffer
,
L""
);
}
else
{
if
(
conti_selecting
)
myswprintf
(
formatBuffer
,
L"%ls"
,
DataManager
::
unknown_string
);
else
if
(
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
myswprintf
(
formatBuffer
,
L"%ls[%d](%d)"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
location
,
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
sequence
),
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
sequence
+
1
,
selectable_cards
[
i
+
pos
]
->
sequence
+
1
);
else
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
+
pos
]
->
location
,
selectable_cards
[
i
+
pos
]
->
sequence
),
selectable_cards
[
i
+
pos
]
->
sequence
+
1
);
}
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
// color
if
(
conti_selecting
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
else
if
(
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
if
(
selectable_cards
[
i
+
pos
]
->
owner
!=
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
if
(
selectable_cards
[
i
+
pos
]
->
is_selected
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0x6011113d
);
else
if
(
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff5a5a5a
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
}
else
if
(
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_DECK
||
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_EXTRA
||
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_REMOVED
)
{
if
(
selectable_cards
[
i
+
pos
]
->
position
&
POS_FACEDOWN
)
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
if
(
selectable_cards
[
i
+
pos
]
->
is_selected
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0x6011113d
);
else
if
(
selectable_cards
[
i
+
pos
]
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff5a5a5a
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
}
else
{
if
(
selectable_cards
[
i
+
pos
]
->
is_selected
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0x6011113d
);
else
if
(
selectable_cards
[
i
+
pos
]
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff5a5a5a
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
}
}
break
;
}
if
(
is_dragging_CardDisplay
&&
!
is_selectable
)
{
if
(
!
mainGame
->
scrDisplayList
->
isVisible
())
{
is_dragging_CardDisplay
=
false
;
break
;
}
int
dpos
=
dragging_tab_start_pos
+
((
dragging_tab_start_x
-
event
.
MouseInput
.
X
));
int
max
=
mainGame
->
scrDisplayList
->
getMax
();
if
(
dpos
<
0
)
dpos
=
0
;
if
(
dpos
>
max
)
dpos
=
max
;
mainGame
->
scrDisplayList
->
setPos
(
dpos
);
int
pos
=
mainGame
->
scrDisplayList
->
getPos
()
/
10
;
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
// draw display_cards[i + pos] in btnCardDisplay[i]
mainGame
->
stDisplayPos
[
i
]
->
enableOverrideColor
(
false
);
if
(
display_cards
[
i
+
pos
]
->
code
)
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
display_cards
[
i
+
pos
]
->
code
));
else
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
+
pos
]
->
controler
]);
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
((
30
+
i
*
125
)
*
mainGame
->
xScale
,
55
*
mainGame
->
yScale
,
(
30
+
120
+
i
*
125
)
*
mainGame
->
xScale
,
225
*
mainGame
->
yScale
));
wchar_t
formatBuffer
[
2048
];
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
myswprintf
(
formatBuffer
,
L"%ls[%d](%d)"
,
dataManager
.
FormatLocation
(
display_cards
[
i
+
pos
]
->
overlayTarget
->
location
,
display_cards
[
i
+
pos
]
->
overlayTarget
->
sequence
),
display_cards
[
i
+
pos
]
->
overlayTarget
->
sequence
+
1
,
display_cards
[
i
+
pos
]
->
sequence
+
1
);
}
else
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
display_cards
[
i
+
pos
]
->
location
,
display_cards
[
i
+
pos
]
->
sequence
),
display_cards
[
i
+
pos
]
->
sequence
+
1
);
mainGame
->
stDisplayPos
[
i
]
->
setText
(
formatBuffer
);
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
if
(
display_cards
[
i
+
pos
]
->
owner
!=
display_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
mainGame
->
stDisplayPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
// BackgroundColor: controller of the xyz monster
if
(
display_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xff5a5a5a
);
else
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
}
else
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_EXTRA
||
display_cards
[
i
+
pos
]
->
location
==
LOCATION_REMOVED
)
{
if
(
display_cards
[
i
+
pos
]
->
position
&
POS_FACEDOWN
)
mainGame
->
stDisplayPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
if
(
display_cards
[
i
+
pos
]
->
controler
)
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xff5a5a5a
);
else
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
}
else
{
if
(
display_cards
[
i
+
pos
]
->
controler
)
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xff5a5a5a
);
else
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xff56649f
);
}
}
break
;
}
}
default:
break
;
...
...
Classes/gframe/game.h
View file @
94163526
...
...
@@ -284,8 +284,6 @@ public:
irr
::
gui
::
IGUIStaticText
*
stSetName
;
irr
::
gui
::
IGUIStaticText
*
stText
;
irr
::
gui
::
IGUIScrollBar
*
scrCardText
;
irr
::
gui
::
IGUIWindow
*
tabHelper
;
irr
::
gui
::
IGUIScrollBar
*
scrTabHelper
;
irr
::
gui
::
IGUICheckBox
*
chkMAutoPos
;
irr
::
gui
::
IGUICheckBox
*
chkSTAutoPos
;
irr
::
gui
::
IGUICheckBox
*
chkRandomPos
;
...
...
@@ -294,7 +292,6 @@ public:
irr
::
gui
::
IGUICheckBox
*
chkQuickAnimation
;
irr
::
gui
::
IGUICheckBox
*
chkAutoSaveReplay
;
irr
::
gui
::
IGUICheckBox
*
chkDrawSingleChain
;
irr
::
gui
::
IGUIWindow
*
tabSystem
;
irr
::
gui
::
IGUIElement
*
elmTabSystemLast
;
irr
::
gui
::
IGUIScrollBar
*
scrTabSystem
;
irr
::
gui
::
IGUICheckBox
*
chkDrawFieldSpell
;
...
...
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