Commit 8c897791 authored by fallenstardust's avatar fallenstardust

remove 修改文字大小按钮

parent c80e3e35
......@@ -225,32 +225,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame->ClearChatMsg();
break;
}
case BUTTON_REDUCE_CARD_TEXT: {
if (mainGame->gameConf.textfontsize < 24) {
mainGame->btnEnlargeCardText->setEnabled(true);
if (mainGame->gameConf.textfontsize = 16)
mainGame->btnReduceCardText->setEnabled(false);
} else {
mainGame->gameConf.textfontsize = mainGame->gameConf.textfontsize - 2;
mainGame->textFont->setFontSize(mainGame->gameConf.textfontsize * mainGame->yScale);
const auto& tsize = mainGame->stText->getRelativePosition();
mainGame->InitStaticText(mainGame->stText, tsize.getWidth(), tsize.getHeight(), mainGame->textFont, mainGame->showingtext);
}
break;
}
case BUTTON_ENLARGE_CARD_TEXT: {
if(mainGame->gameConf.textfontsize = 24) {
mainGame->btnEnlargeCardText->setEnabled(false);
if (mainGame->gameConf.textfontsize > 16)
mainGame->btnReduceCardText->setEnabled(true);
} else {
mainGame->gameConf.textfontsize = mainGame->gameConf.textfontsize + 2;
mainGame->textFont->setFontSize(mainGame->gameConf.textfontsize * mainGame->yScale);
const auto& tsize = mainGame->stText->getRelativePosition();
mainGame->InitStaticText(mainGame->stText, tsize.getWidth(), tsize.getHeight(), mainGame->textFont, mainGame->showingtext);
}
break;
}
case BUTTON_CHAIN_IGNORE: {
mainGame->soundManager->PlaySoundEffect(SoundManager::SFX::BUTTON);
mainGame->ignore_chain = mainGame->btnChainIgnore->isPressed();
......
......@@ -493,8 +493,6 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
scrCardText->setLargeStep(1);
scrCardText->setSmallStep(1);
scrCardText->setVisible(false);
btnReduceCardText = env->addButton(rect<s32>(140 * yScale, 340 * yScale, 165 * yScale, 365 * yScale), wInfos, BUTTON_REDUCE_CARD_TEXT, L"A-");
btnEnlargeCardText = env->addButton(rect<s32>(175 * yScale, 340 * yScale, 200 * yScale, 365 * yScale), wInfos, BUTTON_ENLARGE_CARD_TEXT, L"A+");
//imageButtons pallet
wPallet = env->addWindow(rect<s32>(262 * xScale, 275 * yScale, 307 * xScale, 639 * yScale), false, L"");
wPallet->getCloseButton()->setVisible(false);
......
......@@ -305,8 +305,6 @@ public:
irr::gui::IGUIStaticText* stSetName;
irr::gui::IGUIStaticText* stText;
irr::gui::IGUIScrollBar* scrCardText;
irr::gui::IGUIButton* btnReduceCardText;
irr::gui::IGUIButton* btnEnlargeCardText;
irr::gui::IGUICheckBox* chkMAutoPos;
irr::gui::IGUICheckBox* chkSTAutoPos;
irr::gui::IGUICheckBox* chkRandomPos;
......@@ -913,8 +911,6 @@ extern Game* mainGame;
#define BUTTON_BIG_CARD_ZOOM_IN 381
#define BUTTON_BIG_CARD_ZOOM_OUT 382
#define BUTTON_BIG_CARD_ORIG_SIZE 383
#define BUTTON_ENLARGE_CARD_TEXT 384
#define BUTTON_REDUCE_CARD_TEXT 385
#define AVAIL_OCG 0x1
#define AVAIL_TCG 0x2
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment