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fallenstardust
YGOMobile
Commits
82b9d6f0
Commit
82b9d6f0
authored
Mar 21, 2021
by
fallenstardust
Browse files
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Plain Diff
remove showbigCard
parent
985af82a
Changes
5
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Showing
5 changed files
with
9 additions
and
88 deletions
+9
-88
Classes/gframe/deck_con.cpp
Classes/gframe/deck_con.cpp
+2
-82
Classes/gframe/single_duel.h
Classes/gframe/single_duel.h
+2
-2
Classes/gframe/tag_duel.cpp
Classes/gframe/tag_duel.cpp
+2
-1
Classes/gframe/tag_duel.h
Classes/gframe/tag_duel.h
+2
-2
mobile/assets/data/conf/strings.conf
mobile/assets/data/conf/strings.conf
+1
-1
No files found.
Classes/gframe/deck_con.cpp
View file @
82b9d6f0
...
...
@@ -95,7 +95,7 @@ inline void changeCategory(int catesel) {
refreshReadonly
(
catesel
);
mainGame
->
RefreshDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
cbDBDecks
->
setSelected
(
0
);
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
//fixme
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
deckBuilder
.
is_modified
=
false
;
mainGame
->
deckBuilder
.
prev_category
=
catesel
;
mainGame
->
deckBuilder
.
prev_deck
=
0
;
...
...
@@ -122,53 +122,6 @@ inline void showDeckManage() {
mainGame
->
lstDecks
->
setSelected
(
mainGame
->
deckBuilder
.
prev_deck
);
mainGame
->
PopupElement
(
mainGame
->
wDeckManage
);
}
inline
void
ShowBigCard
(
int
code
,
float
zoom
)
{
mainGame
->
deckBuilder
.
bigcard_code
=
code
;
mainGame
->
deckBuilder
.
bigcard_zoom
=
zoom
;
ITexture
*
img
=
imageManager
.
GetBigPicture
(
code
,
zoom
);
mainGame
->
imgBigCard
->
setImage
(
img
);
auto
size
=
img
->
getSize
();
dimension2du
window_size
=
mainGame
->
driver
->
getScreenSize
();
s32
left
=
window_size
.
Width
/
2
-
size
.
Width
/
2
;
s32
top
=
window_size
.
Height
/
2
-
size
.
Height
/
2
;
mainGame
->
imgBigCard
->
setRelativePosition
(
recti
(
0
,
0
,
size
.
Width
,
size
.
Height
));
mainGame
->
wBigCard
->
setRelativePosition
(
recti
(
left
,
top
,
left
+
size
.
Width
,
top
+
size
.
Height
));
mainGame
->
gMutex
.
lock
();
mainGame
->
btnBigCardOriginalSize
->
setVisible
(
true
);
mainGame
->
btnBigCardZoomIn
->
setVisible
(
true
);
mainGame
->
btnBigCardZoomOut
->
setVisible
(
true
);
mainGame
->
btnBigCardClose
->
setVisible
(
true
);
mainGame
->
ShowElement
(
mainGame
->
wBigCard
);
mainGame
->
env
->
getRootGUIElement
()
->
bringToFront
(
mainGame
->
wBigCard
);
mainGame
->
gMutex
.
unlock
();
}
inline
void
ZoomBigCard
(
s32
centerx
=
-
1
,
s32
centery
=
-
1
)
{
if
(
mainGame
->
deckBuilder
.
bigcard_zoom
>=
4
)
mainGame
->
deckBuilder
.
bigcard_zoom
=
4
;
if
(
mainGame
->
deckBuilder
.
bigcard_zoom
<=
0.2
)
mainGame
->
deckBuilder
.
bigcard_zoom
=
0.2
;
ITexture
*
img
=
imageManager
.
GetBigPicture
(
mainGame
->
deckBuilder
.
bigcard_code
,
mainGame
->
deckBuilder
.
bigcard_zoom
);
mainGame
->
imgBigCard
->
setImage
(
img
);
auto
size
=
img
->
getSize
();
auto
pos
=
mainGame
->
wBigCard
->
getRelativePosition
();
if
(
centerx
==
-
1
)
{
centerx
=
pos
.
UpperLeftCorner
.
X
+
pos
.
getWidth
()
/
2
;
centery
=
pos
.
UpperLeftCorner
.
Y
+
pos
.
getHeight
()
*
0.444
f
;
}
float
posx
=
(
float
)(
centerx
-
pos
.
UpperLeftCorner
.
X
)
/
pos
.
getWidth
();
float
posy
=
(
float
)(
centery
-
pos
.
UpperLeftCorner
.
Y
)
/
pos
.
getHeight
();
s32
left
=
centerx
-
size
.
Width
*
posx
;
s32
top
=
centery
-
size
.
Height
*
posy
;
mainGame
->
imgBigCard
->
setRelativePosition
(
recti
(
0
,
0
,
size
.
Width
,
size
.
Height
));
mainGame
->
wBigCard
->
setRelativePosition
(
recti
(
left
,
top
,
left
+
size
.
Width
,
top
+
size
.
Height
));
}
inline
void
CloseBigCard
()
{
mainGame
->
HideElement
(
mainGame
->
wBigCard
);
mainGame
->
btnBigCardOriginalSize
->
setVisible
(
false
);
mainGame
->
btnBigCardZoomIn
->
setVisible
(
false
);
mainGame
->
btnBigCardZoomOut
->
setVisible
(
false
);
mainGame
->
btnBigCardClose
->
setVisible
(
false
);
}
void
DeckBuilder
::
Initialize
()
{
mainGame
->
is_building
=
true
;
mainGame
->
is_siding
=
false
;
...
...
@@ -220,11 +173,6 @@ void DeckBuilder::Terminate() {
mainGame
->
imgChat
->
setVisible
(
true
);
mainGame
->
wSettings
->
setVisible
(
false
);
mainGame
->
wLogs
->
setVisible
(
false
);
mainGame
->
wBigCard
->
setVisible
(
false
);
mainGame
->
btnBigCardOriginalSize
->
setVisible
(
false
);
mainGame
->
btnBigCardZoomIn
->
setVisible
(
false
);
mainGame
->
btnBigCardZoomOut
->
setVisible
(
false
);
mainGame
->
btnBigCardClose
->
setVisible
(
false
);
mainGame
->
PopupElement
(
mainGame
->
wMainMenu
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
wACMessage
->
setVisible
(
false
);
...
...
@@ -836,24 +784,6 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
deckManager
.
LoadDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
break
;
}
case
BUTTON_BIG_CARD_ORIG_SIZE
:
{
ShowBigCard
(
bigcard_code
,
1
);
break
;
}
case
BUTTON_BIG_CARD_ZOOM_IN
:
{
bigcard_zoom
+=
0.2
;
ZoomBigCard
();
break
;
}
case
BUTTON_BIG_CARD_ZOOM_OUT
:
{
bigcard_zoom
-=
0.2
;
ZoomBigCard
();
break
;
}
case
BUTTON_BIG_CARD_CLOSE
:
{
CloseBigCard
();
break
;
}
case
BUTTON_MSG_OK
:
{
mainGame
->
HideElement
(
mainGame
->
wMessage
);
mainGame
->
actionSignal
.
Set
();
...
...
@@ -1236,7 +1166,6 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case
irr
:
:
EMIE_LMOUSE_DOUBLE_CLICK
:
{
irr
::
gui
::
IGUIElement
*
root
=
mainGame
->
env
->
getRootGUIElement
();
if
(
!
is_draging
&&
!
mainGame
->
is_siding
&&
root
->
getElementFromPoint
(
mouse_pos
)
==
root
&&
hovered_code
)
{
ShowBigCard
(
hovered_code
,
1
);
break
;
}
break
;
...
...
@@ -1263,10 +1192,6 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
}
break
;
}
if
(
mainGame
->
wBigCard
->
isVisible
())
{
CloseBigCard
();
break
;
}
if
(
havePopupWindow
())
break
;
if
(
!
is_draging
)
{
...
...
@@ -1350,11 +1275,6 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
}
case
irr
:
:
EMIE_MOUSE_WHEEL
:
{
irr
::
gui
::
IGUIElement
*
root
=
mainGame
->
env
->
getRootGUIElement
();
if
(
root
->
getElementFromPoint
(
mouse_pos
)
==
mainGame
->
imgBigCard
)
{
bigcard_zoom
+=
0.1
f
*
event
.
MouseInput
.
Wheel
;
ZoomBigCard
(
mouse_pos
.
X
,
mouse_pos
.
Y
);
break
;
}
if
(
!
mainGame
->
scrFilter
->
isVisible
())
break
;
if
(
mainGame
->
env
->
hasFocus
(
mainGame
->
scrFilter
))
...
...
Classes/gframe/single_duel.h
View file @
82b9d6f0
...
...
@@ -33,9 +33,9 @@ public:
void
WaitforResponse
(
int
playerid
);
void
RefreshMzone
(
int
player
,
int
flag
=
0x881fff
,
int
use_cache
=
1
);
void
RefreshSzone
(
int
player
,
int
flag
=
0x681fff
,
int
use_cache
=
1
);
void
RefreshHand
(
int
player
,
int
flag
=
0x
7
81fff
,
int
use_cache
=
1
);
void
RefreshHand
(
int
player
,
int
flag
=
0x
6
81fff
,
int
use_cache
=
1
);
void
RefreshGrave
(
int
player
,
int
flag
=
0x81fff
,
int
use_cache
=
1
);
void
RefreshExtra
(
int
player
,
int
flag
=
0x81fff
,
int
use_cache
=
1
);
void
RefreshExtra
(
int
player
,
int
flag
=
0x
e
81fff
,
int
use_cache
=
1
);
void
RefreshSingle
(
int
player
,
int
location
,
int
sequence
,
int
flag
=
0xf81fff
);
static
int
MessageHandler
(
long
fduel
,
int
type
);
...
...
Classes/gframe/tag_duel.cpp
View file @
82b9d6f0
...
...
@@ -263,7 +263,8 @@ void TagDuel::UpdateDeck(DuelPlayer* dp, void* pdata, unsigned int len) {
int
mainc
=
BufferIO
::
ReadInt32
(
deckbuf
);
int
sidec
=
BufferIO
::
ReadInt32
(
deckbuf
);
// verify data
if
((
unsigned
)
mainc
+
(
unsigned
)
sidec
>
(
len
-
8
)
/
4
)
{
const
unsigned
int
possibleMaxLength
=
(
len
-
8
)
/
4
;
if
((
unsigned
)
mainc
>
possibleMaxLength
||
(
unsigned
)
sidec
>
possibleMaxLength
||
(
unsigned
)
mainc
+
(
unsigned
)
sidec
>
possibleMaxLength
)
{
STOC_ErrorMsg
scem
;
scem
.
msg
=
ERRMSG_DECKERROR
;
scem
.
code
=
0
;
...
...
Classes/gframe/tag_duel.h
View file @
82b9d6f0
...
...
@@ -33,9 +33,9 @@ public:
void
WaitforResponse
(
int
playerid
);
void
RefreshMzone
(
int
player
,
int
flag
=
0x881fff
,
int
use_cache
=
1
);
void
RefreshSzone
(
int
player
,
int
flag
=
0x681fff
,
int
use_cache
=
1
);
void
RefreshHand
(
int
player
,
int
flag
=
0x
7
81fff
,
int
use_cache
=
1
);
void
RefreshHand
(
int
player
,
int
flag
=
0x
6
81fff
,
int
use_cache
=
1
);
void
RefreshGrave
(
int
player
,
int
flag
=
0x81fff
,
int
use_cache
=
1
);
void
RefreshExtra
(
int
player
,
int
flag
=
0x81fff
,
int
use_cache
=
1
);
void
RefreshExtra
(
int
player
,
int
flag
=
0x
e
81fff
,
int
use_cache
=
1
);
void
RefreshSingle
(
int
player
,
int
location
,
int
sequence
,
int
flag
=
0xf81fff
);
static
int
MessageHandler
(
long
fduel
,
int
type
);
...
...
mobile/assets/data/conf/strings.conf
View file @
82b9d6f0
...
...
@@ -419,7 +419,7 @@
!
system
1380
人机模式(双方无禁限)
!
system
1381
残局模式(含教学局)
!
system
1382
人机信息:
!
system
1384
电脑锁定
出剪刀
!
system
1384
AI
只
出剪刀
!
system
1385
此模式人机尚未实装
!
system
1390
等待行动中...
!
system
1391
等待行动中....
...
...
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