Commit 81013feb authored by fallenstardust's avatar fallenstardust

安卓5.1以下直接执行启动游戏

parent e5872ecd
...@@ -8,7 +8,7 @@ android { ...@@ -8,7 +8,7 @@ android {
applicationId "cn.garymb.ygomobile" applicationId "cn.garymb.ygomobile"
minSdkVersion 21 minSdkVersion 21
targetSdkVersion 28 targetSdkVersion 28
versionCode 370000430 versionCode 370000502
versionName "3.7.0" versionName "3.7.0"
flavorDimensions "versionCode" flavorDimensions "versionCode"
vectorDrawables.useSupportLibrary = true vectorDrawables.useSupportLibrary = true
......
...@@ -4,6 +4,7 @@ import android.content.ComponentName; ...@@ -4,6 +4,7 @@ import android.content.ComponentName;
import android.content.Intent; import android.content.Intent;
import android.graphics.Color; import android.graphics.Color;
import android.net.Uri; import android.net.Uri;
import android.os.Build;
import android.os.Bundle; import android.os.Bundle;
import android.os.Handler; import android.os.Handler;
import android.text.TextUtils; import android.text.TextUtils;
...@@ -433,7 +434,7 @@ public abstract class HomeActivity extends BaseActivity implements NavigationVie ...@@ -433,7 +434,7 @@ public abstract class HomeActivity extends BaseActivity implements NavigationVie
builder.setLeftButtonText(R.string.join_game); builder.setLeftButtonText(R.string.join_game);
builder.setLeftButtonListener((dlg, i) -> { builder.setLeftButtonListener((dlg, i) -> {
dlg.dismiss(); dlg.dismiss();
if (ComponentUtils.isActivityRunning(this, new ComponentName(this, YGOMobileActivity.class))) { if (Build.VERSION.SDK_INT >= 23 && ComponentUtils.isActivityRunning(this, new ComponentName(this, YGOMobileActivity.class))) {
Toast toast = Toast.makeText(getApplicationContext(), R.string.tip_return_to_duel, Toast.LENGTH_SHORT); Toast toast = Toast.makeText(getApplicationContext(), R.string.tip_return_to_duel, Toast.LENGTH_SHORT);
toast.setGravity(Gravity.CENTER, 0, 0); toast.setGravity(Gravity.CENTER, 0, 0);
toast.show(); toast.show();
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment