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fallenstardust
YGOMobile
Commits
6d2d7e4d
Commit
6d2d7e4d
authored
Aug 02, 2020
by
fallenstardust
Browse files
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Plain Diff
封装方法
parent
85467daa
Changes
2
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Showing
2 changed files
with
31 additions
and
58 deletions
+31
-58
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+28
-56
Classes/gframe/game.h
Classes/gframe/game.h
+3
-2
No files found.
Classes/gframe/game.cpp
View file @
6d2d7e4d
...
@@ -211,13 +211,8 @@ bool Game::Initialize(ANDROID_APP app) {
...
@@ -211,13 +211,8 @@ bool Game::Initialize(ANDROID_APP app) {
wMainMenu
=
env
->
addWindow
(
rect
<
s32
>
(
450
*
xScale
,
40
*
yScale
,
900
*
xScale
,
600
*
yScale
),
false
,
strbuf
);
wMainMenu
=
env
->
addWindow
(
rect
<
s32
>
(
450
*
xScale
,
40
*
yScale
,
900
*
xScale
,
600
*
yScale
),
false
,
strbuf
);
wMainMenu
->
getCloseButton
()
->
setVisible
(
false
);
wMainMenu
->
getCloseButton
()
->
setVisible
(
false
);
wMainMenu
->
setDrawBackground
(
false
);
wMainMenu
->
setDrawBackground
(
false
);
btnLanMode
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
15
*
xScale
,
30
*
yScale
,
350
*
xScale
,
106
*
yScale
),
wMainMenu
,
BUTTON_LAN_MODE
);
btnLanMode
=
env
->
addButton
(
rect
<
s32
>
(
15
*
xScale
,
30
*
yScale
,
350
*
xScale
,
106
*
yScale
),
wMainMenu
,
BUTTON_LAN_MODE
,
dataManager
.
GetSysString
(
1200
));
btnLanMode
->
setImageSize
(
core
::
dimension2di
(
400
*
yScale
,
76
*
yScale
));
ChangeToIGUIImageButton
(
btnLanMode
,
imageManager
.
tTitleBar
,
imageManager
.
tTitleBar
,
titleFont
);
btnLanMode
->
setDrawBorder
(
false
);
btnLanMode
->
setImage
(
imageManager
.
tTitleBar
);
env
->
addStaticText
(
strbuf
,
rect
<
s32
>
(
55
*
xScale
,
2
*
yScale
,
280
*
xScale
,
35
*
yScale
),
false
,
false
,
btnLanMode
);
textLanMode
=
env
->
addStaticText
(
dataManager
.
GetSysString
(
1200
),
rect
<
s32
>
(
115
*
xScale
,
25
*
yScale
,
300
*
xScale
,
65
*
yScale
),
false
,
false
,
btnLanMode
);
textLanMode
->
setOverrideFont
(
titleFont
);
btnSingleMode
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
15
*
xScale
,
110
*
yScale
,
350
*
xScale
,
186
*
yScale
),
wMainMenu
,
BUTTON_SINGLE_MODE
);
btnSingleMode
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
15
*
xScale
,
110
*
yScale
,
350
*
xScale
,
186
*
yScale
),
wMainMenu
,
BUTTON_SINGLE_MODE
);
btnSingleMode
->
setImageSize
(
core
::
dimension2di
(
400
*
yScale
,
76
*
yScale
));
btnSingleMode
->
setImageSize
(
core
::
dimension2di
(
400
*
yScale
,
76
*
yScale
));
btnSingleMode
->
setDrawBorder
(
false
);
btnSingleMode
->
setDrawBorder
(
false
);
...
@@ -251,11 +246,8 @@ bool Game::Initialize(ANDROID_APP app) {
...
@@ -251,11 +246,8 @@ bool Game::Initialize(ANDROID_APP app) {
//lan mode
//lan mode
wLanWindow
=
env
->
addWindow
(
rect
<
s32
>
(
220
*
xScale
,
100
*
yScale
,
800
*
xScale
,
520
*
yScale
),
false
,
dataManager
.
GetSysString
(
1200
));
wLanWindow
=
env
->
addWindow
(
rect
<
s32
>
(
220
*
xScale
,
100
*
yScale
,
800
*
xScale
,
520
*
yScale
),
false
,
dataManager
.
GetSysString
(
1200
));
wLanWindow
->
getCloseButton
()
->
setVisible
(
false
);
wLanWindow
->
getCloseButton
()
->
setVisible
(
false
);
wLanWindow
->
setDrawBackground
(
false
);
wLanWindow
->
setVisible
(
false
);
wLanWindow
->
setVisible
(
false
);
bgLanWindow
=
env
->
addImage
(
rect
<
s32
>
(
0
,
0
,
580
*
xScale
,
420
*
yScale
),
wLanWindow
,
-
1
,
0
,
true
);
ChangeToIGUIImageWindow
(
wLanWindow
,
bgLanWindow
,
imageManager
.
tWindow
);
bgLanWindow
->
setImage
(
imageManager
.
tWindow
);
bgLanWindow
->
setScaleImage
(
true
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1220
),
rect
<
s32
>
(
30
*
xScale
,
30
*
yScale
,
70
*
xScale
,
70
*
yScale
),
false
,
false
,
wLanWindow
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1220
),
rect
<
s32
>
(
30
*
xScale
,
30
*
yScale
,
70
*
xScale
,
70
*
yScale
),
false
,
false
,
wLanWindow
);
ebNickName
=
CAndroidGUIEditBox
::
addAndroidEditBox
(
gameConf
.
nickname
,
true
,
env
,
rect
<
s32
>
(
110
*
xScale
,
25
*
yScale
,
420
*
xScale
,
65
*
yScale
),
wLanWindow
);
ebNickName
=
CAndroidGUIEditBox
::
addAndroidEditBox
(
gameConf
.
nickname
,
true
,
env
,
rect
<
s32
>
(
110
*
xScale
,
25
*
yScale
,
420
*
xScale
,
65
*
yScale
),
wLanWindow
);
ebNickName
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
ebNickName
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
...
@@ -278,11 +270,8 @@ bool Game::Initialize(ANDROID_APP app) {
...
@@ -278,11 +270,8 @@ bool Game::Initialize(ANDROID_APP app) {
//create host
//create host
wCreateHost
=
env
->
addWindow
(
rect
<
s32
>
(
220
*
xScale
,
100
*
yScale
,
800
*
xScale
,
520
*
yScale
),
false
,
dataManager
.
GetSysString
(
1224
));
wCreateHost
=
env
->
addWindow
(
rect
<
s32
>
(
220
*
xScale
,
100
*
yScale
,
800
*
xScale
,
520
*
yScale
),
false
,
dataManager
.
GetSysString
(
1224
));
wCreateHost
->
getCloseButton
()
->
setVisible
(
false
);
wCreateHost
->
getCloseButton
()
->
setVisible
(
false
);
wCreateHost
->
setDrawBackground
(
false
);
wCreateHost
->
setVisible
(
false
);
wCreateHost
->
setVisible
(
false
);
bgCreateHost
=
env
->
addImage
(
rect
<
s32
>
(
0
,
0
,
580
*
xScale
,
420
*
yScale
),
wCreateHost
,
-
1
,
0
,
true
);
ChangeToIGUIImageWindow
(
wCreateHost
,
bgCreateHost
,
imageManager
.
tWindow
);
bgCreateHost
->
setImage
(
imageManager
.
tWindow
);
bgCreateHost
->
setScaleImage
(
true
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1226
),
rect
<
s32
>
(
20
*
xScale
,
30
*
yScale
,
90
*
xScale
,
65
*
yScale
),
false
,
false
,
wCreateHost
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1226
),
rect
<
s32
>
(
20
*
xScale
,
30
*
yScale
,
90
*
xScale
,
65
*
yScale
),
false
,
false
,
wCreateHost
);
cbLFlist
=
CAndroidGUIComboBox
::
addAndroidComboBox
(
env
,
rect
<
s32
>
(
110
*
xScale
,
25
*
yScale
,
260
*
xScale
,
65
*
yScale
),
wCreateHost
);
cbLFlist
=
CAndroidGUIComboBox
::
addAndroidComboBox
(
env
,
rect
<
s32
>
(
110
*
xScale
,
25
*
yScale
,
260
*
xScale
,
65
*
yScale
),
wCreateHost
);
std
::
vector
<
LFList
>::
iterator
iter
;
std
::
vector
<
LFList
>::
iterator
iter
;
...
@@ -341,11 +330,8 @@ bool Game::Initialize(ANDROID_APP app) {
...
@@ -341,11 +330,8 @@ bool Game::Initialize(ANDROID_APP app) {
wHostPrepare
=
env
->
addWindow
(
rect
<
s32
>
(
220
*
xScale
,
100
*
yScale
,
800
*
xScale
,
520
*
yScale
),
false
,
dataManager
.
GetSysString
(
1250
));
wHostPrepare
=
env
->
addWindow
(
rect
<
s32
>
(
220
*
xScale
,
100
*
yScale
,
800
*
xScale
,
520
*
yScale
),
false
,
dataManager
.
GetSysString
(
1250
));
wHostPrepare
->
setDraggable
(
false
);
wHostPrepare
->
setDraggable
(
false
);
wHostPrepare
->
getCloseButton
()
->
setVisible
(
false
);
wHostPrepare
->
getCloseButton
()
->
setVisible
(
false
);
wHostPrepare
->
setDrawBackground
(
false
);
wHostPrepare
->
setVisible
(
false
);
wHostPrepare
->
setVisible
(
false
);
bgHostPrepare
=
env
->
addImage
(
rect
<
s32
>
(
0
,
0
,
580
*
xScale
,
420
*
yScale
),
wHostPrepare
,
-
1
,
0
,
true
);
ChangeToIGUIImageWindow
(
wHostPrepare
,
bgHostPrepare
,
imageManager
.
tWindow
);
bgHostPrepare
->
setImage
(
imageManager
.
tWindow
);
bgHostPrepare
->
setScaleImage
(
true
);
btnHostPrepDuelist
=
env
->
addButton
(
rect
<
s32
>
(
10
*
xScale
,
30
*
yScale
,
120
*
xScale
,
70
*
yScale
),
wHostPrepare
,
BUTTON_HP_DUELIST
,
dataManager
.
GetSysString
(
1251
));
btnHostPrepDuelist
=
env
->
addButton
(
rect
<
s32
>
(
10
*
xScale
,
30
*
yScale
,
120
*
xScale
,
70
*
yScale
),
wHostPrepare
,
BUTTON_HP_DUELIST
,
dataManager
.
GetSysString
(
1251
));
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
stHostPrepDuelist
[
i
]
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
60
*
xScale
,
(
80
+
i
*
45
)
*
yScale
,
260
*
xScale
,
(
120
+
i
*
45
)
*
yScale
),
true
,
false
,
wHostPrepare
);
stHostPrepDuelist
[
i
]
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
60
*
xScale
,
(
80
+
i
*
45
)
*
yScale
,
260
*
xScale
,
(
120
+
i
*
45
)
*
yScale
),
true
,
false
,
wHostPrepare
);
...
@@ -452,11 +438,8 @@ bool Game::Initialize(ANDROID_APP app) {
...
@@ -452,11 +438,8 @@ bool Game::Initialize(ANDROID_APP app) {
wSettings
=
env
->
addWindow
(
rect
<
s32
>
(
220
*
xScale
,
100
*
yScale
,
800
*
xScale
,
520
*
yScale
),
false
,
dataManager
.
GetSysString
(
1273
));
wSettings
=
env
->
addWindow
(
rect
<
s32
>
(
220
*
xScale
,
100
*
yScale
,
800
*
xScale
,
520
*
yScale
),
false
,
dataManager
.
GetSysString
(
1273
));
wSettings
->
setRelativePosition
(
recti
(
220
*
xScale
,
100
*
yScale
,
800
*
xScale
,
520
*
yScale
));
wSettings
->
setRelativePosition
(
recti
(
220
*
xScale
,
100
*
yScale
,
800
*
xScale
,
520
*
yScale
));
wSettings
->
getCloseButton
()
->
setVisible
(
false
);
wSettings
->
getCloseButton
()
->
setVisible
(
false
);
wSettings
->
setDrawBackground
(
false
);
wSettings
->
setVisible
(
false
);
wSettings
->
setVisible
(
false
);
bgSettings
=
env
->
addImage
(
rect
<
s32
>
(
0
,
0
,
580
*
xScale
,
420
*
yScale
),
wSettings
,
-
1
,
0
,
true
);
ChangeToIGUIImageWindow
(
wSettings
,
bgSettings
,
imageManager
.
tWindow
);
bgSettings
->
setImage
(
imageManager
.
tWindow
);
bgSettings
->
setScaleImage
(
true
);
int
posX
=
20
*
xScale
;
int
posX
=
20
*
xScale
;
int
posY
=
40
*
yScale
;
int
posY
=
40
*
yScale
;
chkMAutoPos
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
wSettings
,
-
1
,
dataManager
.
GetSysString
(
1274
));
chkMAutoPos
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
*
xScale
,
posY
+
30
*
yScale
),
wSettings
,
-
1
,
dataManager
.
GetSysString
(
1274
));
...
@@ -549,22 +532,16 @@ bool Game::Initialize(ANDROID_APP app) {
...
@@ -549,22 +532,16 @@ bool Game::Initialize(ANDROID_APP app) {
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
//first or second to go
//first or second to go
wFTSelect
=
env
->
addWindow
(
rect
<
s32
>
(
470
*
xScale
,
180
*
yScale
,
860
*
xScale
,
360
*
yScale
),
false
,
L""
);
wFTSelect
=
env
->
addWindow
(
rect
<
s32
>
(
470
*
xScale
,
180
*
yScale
,
860
*
xScale
,
360
*
yScale
),
false
,
L""
);
wFTSelect
->
setDrawBackground
(
false
);
wFTSelect
->
getCloseButton
()
->
setVisible
(
false
);
wFTSelect
->
getCloseButton
()
->
setVisible
(
false
);
wFTSelect
->
setVisible
(
false
);
wFTSelect
->
setVisible
(
false
);
bgFTSelect
=
env
->
addImage
(
rect
<
s32
>
(
0
,
0
,
390
*
xScale
,
180
*
yScale
),
wFTSelect
,
-
1
,
0
,
true
);
ChangeToIGUIImageWindow
(
wFTSelect
,
bgFTSelect
,
imageManager
.
tDialog_L
);
bgFTSelect
->
setImage
(
imageManager
.
tDialog_L
);
bgFTSelect
->
setScaleImage
(
true
);
btnFirst
=
env
->
addButton
(
rect
<
s32
>
(
20
*
xScale
,
35
*
yScale
,
370
*
xScale
,
85
*
yScale
),
wFTSelect
,
BUTTON_FIRST
,
dataManager
.
GetSysString
(
100
));
btnFirst
=
env
->
addButton
(
rect
<
s32
>
(
20
*
xScale
,
35
*
yScale
,
370
*
xScale
,
85
*
yScale
),
wFTSelect
,
BUTTON_FIRST
,
dataManager
.
GetSysString
(
100
));
btnSecond
=
env
->
addButton
(
rect
<
s32
>
(
20
*
xScale
,
95
*
yScale
,
370
*
xScale
,
145
*
yScale
),
wFTSelect
,
BUTTON_SECOND
,
dataManager
.
GetSysString
(
101
));
btnSecond
=
env
->
addButton
(
rect
<
s32
>
(
20
*
xScale
,
95
*
yScale
,
370
*
xScale
,
145
*
yScale
),
wFTSelect
,
BUTTON_SECOND
,
dataManager
.
GetSysString
(
101
));
//message (370)
//message (370)
wMessage
=
env
->
addWindow
(
rect
<
s32
>
(
470
*
xScale
,
180
*
yScale
,
860
*
xScale
,
360
*
yScale
),
false
,
dataManager
.
GetSysString
(
1216
));
wMessage
=
env
->
addWindow
(
rect
<
s32
>
(
470
*
xScale
,
180
*
yScale
,
860
*
xScale
,
360
*
yScale
),
false
,
dataManager
.
GetSysString
(
1216
));
wMessage
->
setDrawBackground
(
false
);
wMessage
->
getCloseButton
()
->
setVisible
(
false
);
wMessage
->
getCloseButton
()
->
setVisible
(
false
);
wMessage
->
setVisible
(
false
);
wMessage
->
setVisible
(
false
);
bgMessage
=
env
->
addImage
(
rect
<
s32
>
(
0
,
0
,
390
*
xScale
,
180
*
yScale
),
wMessage
,
-
1
,
0
,
true
);
ChangeToIGUIImageWindow
(
wMessage
,
bgMessage
,
imageManager
.
tDialog_L
);
bgMessage
->
setImage
(
imageManager
.
tDialog_L
);
bgMessage
->
setScaleImage
(
true
);
stMessage
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
*
xScale
,
20
*
yScale
,
390
*
xScale
,
100
*
yScale
),
false
,
true
,
wMessage
,
-
1
,
false
);
stMessage
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
*
xScale
,
20
*
yScale
,
390
*
xScale
,
100
*
yScale
),
false
,
true
,
wMessage
,
-
1
,
false
);
stMessage
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
stMessage
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
btnMsgOK
=
env
->
addButton
(
rect
<
s32
>
(
130
*
xScale
,
115
*
yScale
,
260
*
xScale
,
165
*
yScale
),
wMessage
,
BUTTON_MSG_OK
,
dataManager
.
GetSysString
(
1211
));
btnMsgOK
=
env
->
addButton
(
rect
<
s32
>
(
130
*
xScale
,
115
*
yScale
,
260
*
xScale
,
165
*
yScale
),
wMessage
,
BUTTON_MSG_OK
,
dataManager
.
GetSysString
(
1211
));
...
@@ -578,36 +555,27 @@ bool Game::Initialize(ANDROID_APP app) {
...
@@ -578,36 +555,27 @@ bool Game::Initialize(ANDROID_APP app) {
stACMessage
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
stACMessage
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
//yes/no (370)
//yes/no (370)
wQuery
=
env
->
addWindow
(
rect
<
s32
>
(
470
*
xScale
,
180
*
yScale
,
860
*
xScale
,
360
*
yScale
),
false
,
dataManager
.
GetSysString
(
560
));
wQuery
=
env
->
addWindow
(
rect
<
s32
>
(
470
*
xScale
,
180
*
yScale
,
860
*
xScale
,
360
*
yScale
),
false
,
dataManager
.
GetSysString
(
560
));
wQuery
->
setDrawBackground
(
false
);
wQuery
->
getCloseButton
()
->
setVisible
(
false
);
wQuery
->
getCloseButton
()
->
setVisible
(
false
);
wQuery
->
setVisible
(
false
);
wQuery
->
setVisible
(
false
);
bgQuery
=
env
->
addImage
(
rect
<
s32
>
(
0
,
0
,
390
*
xScale
,
180
*
yScale
),
wQuery
,
-
1
,
0
,
true
);
ChangeToIGUIImageWindow
(
wQuery
,
bgQuery
,
imageManager
.
tDialog_L
);
bgQuery
->
setImage
(
imageManager
.
tDialog_L
);
bgQuery
->
setScaleImage
(
true
);
stQMessage
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
*
xScale
,
20
*
yScale
,
390
*
xScale
,
100
*
yScale
),
false
,
true
,
wQuery
,
-
1
,
false
);
stQMessage
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
*
xScale
,
20
*
yScale
,
390
*
xScale
,
100
*
yScale
),
false
,
true
,
wQuery
,
-
1
,
false
);
stQMessage
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
stQMessage
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
btnYes
=
env
->
addButton
(
rect
<
s32
>
(
80
*
xScale
,
115
*
yScale
,
170
*
xScale
,
165
*
yScale
),
wQuery
,
BUTTON_YES
,
dataManager
.
GetSysString
(
1213
));
btnYes
=
env
->
addButton
(
rect
<
s32
>
(
80
*
xScale
,
115
*
yScale
,
170
*
xScale
,
165
*
yScale
),
wQuery
,
BUTTON_YES
,
dataManager
.
GetSysString
(
1213
));
btnNo
=
env
->
addButton
(
rect
<
s32
>
(
200
*
xScale
,
115
*
yScale
,
290
*
xScale
,
165
*
yScale
),
wQuery
,
BUTTON_NO
,
dataManager
.
GetSysString
(
1214
));
btnNo
=
env
->
addButton
(
rect
<
s32
>
(
200
*
xScale
,
115
*
yScale
,
290
*
xScale
,
165
*
yScale
),
wQuery
,
BUTTON_NO
,
dataManager
.
GetSysString
(
1214
));
//surrender yes/no (310)
//surrender yes/no (310)
wSurrender
=
env
->
addWindow
(
rect
<
s32
>
(
470
*
xScale
,
180
*
yScale
,
860
*
xScale
,
360
*
yScale
),
false
,
dataManager
.
GetSysString
(
560
));
wSurrender
=
env
->
addWindow
(
rect
<
s32
>
(
470
*
xScale
,
180
*
yScale
,
860
*
xScale
,
360
*
yScale
),
false
,
dataManager
.
GetSysString
(
560
));
wSurrender
->
setDrawBackground
(
false
);
wSurrender
->
getCloseButton
()
->
setVisible
(
false
);
wSurrender
->
getCloseButton
()
->
setVisible
(
false
);
wSurrender
->
setVisible
(
false
);
wSurrender
->
setVisible
(
false
);
bgSurrender
=
env
->
addImage
(
rect
<
s32
>
(
0
,
0
,
390
*
xScale
,
180
*
yScale
),
wSurrender
,
-
1
,
0
,
true
);
ChangeToIGUIImageWindow
(
wSurrender
,
bgSurrender
,
imageManager
.
tDialog_L
);
bgSurrender
->
setImage
(
imageManager
.
tDialog_L
);
bgSurrender
->
setScaleImage
(
true
);
stSurrenderMessage
=
env
->
addStaticText
(
dataManager
.
GetSysString
(
1359
),
rect
<
s32
>
(
20
*
xScale
,
20
*
yScale
,
350
*
xScale
,
100
*
yScale
),
false
,
true
,
wSurrender
,
-
1
,
false
);
stSurrenderMessage
=
env
->
addStaticText
(
dataManager
.
GetSysString
(
1359
),
rect
<
s32
>
(
20
*
xScale
,
20
*
yScale
,
350
*
xScale
,
100
*
yScale
),
false
,
true
,
wSurrender
,
-
1
,
false
);
stSurrenderMessage
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
stSurrenderMessage
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
btnSurrenderYes
=
env
->
addButton
(
rect
<
s32
>
(
80
*
xScale
,
115
*
yScale
,
170
*
xScale
,
165
*
yScale
),
wSurrender
,
BUTTON_SURRENDER_YES
,
dataManager
.
GetSysString
(
1213
));
btnSurrenderYes
=
env
->
addButton
(
rect
<
s32
>
(
80
*
xScale
,
115
*
yScale
,
170
*
xScale
,
165
*
yScale
),
wSurrender
,
BUTTON_SURRENDER_YES
,
dataManager
.
GetSysString
(
1213
));
btnSurrenderNo
=
env
->
addButton
(
rect
<
s32
>
(
200
*
xScale
,
115
*
yScale
,
290
*
xScale
,
165
*
yScale
),
wSurrender
,
BUTTON_SURRENDER_NO
,
dataManager
.
GetSysString
(
1214
));
btnSurrenderNo
=
env
->
addButton
(
rect
<
s32
>
(
200
*
xScale
,
115
*
yScale
,
290
*
xScale
,
165
*
yScale
),
wSurrender
,
BUTTON_SURRENDER_NO
,
dataManager
.
GetSysString
(
1214
));
//options (350)
//options (350)
wOptions
=
env
->
addWindow
(
rect
<
s32
>
(
470
*
xScale
,
180
*
yScale
,
860
*
xScale
,
360
*
yScale
),
false
,
L""
);
wOptions
=
env
->
addWindow
(
rect
<
s32
>
(
470
*
xScale
,
180
*
yScale
,
860
*
xScale
,
360
*
yScale
),
false
,
L""
);
wOptions
->
setDrawBackground
(
false
);
wOptions
->
getCloseButton
()
->
setVisible
(
false
);
wOptions
->
getCloseButton
()
->
setVisible
(
false
);
wOptions
->
setVisible
(
false
);
wOptions
->
setVisible
(
false
);
bgOptions
=
env
->
addImage
(
rect
<
s32
>
(
0
,
0
,
390
*
xScale
,
180
*
yScale
),
wOptions
,
-
1
,
0
,
true
);
ChangeToIGUIImageWindow
(
wOptions
,
bgOptions
,
imageManager
.
tDialog_L
);
bgOptions
->
setImage
(
imageManager
.
tDialog_L
);
bgOptions
->
setScaleImage
(
true
);
stOptions
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
*
xScale
,
20
*
yScale
,
370
*
xScale
,
100
*
yScale
),
false
,
true
,
wOptions
,
-
1
,
false
);
stOptions
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
*
xScale
,
20
*
yScale
,
370
*
xScale
,
100
*
yScale
),
false
,
true
,
wOptions
,
-
1
,
false
);
stOptions
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
stOptions
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
btnOptionOK
=
env
->
addButton
(
rect
<
s32
>
(
130
*
xScale
,
115
*
yScale
,
260
*
xScale
,
165
*
yScale
),
wOptions
,
BUTTON_OPTION_OK
,
dataManager
.
GetSysString
(
1211
));
btnOptionOK
=
env
->
addButton
(
rect
<
s32
>
(
130
*
xScale
,
115
*
yScale
,
260
*
xScale
,
165
*
yScale
),
wOptions
,
BUTTON_OPTION_OK
,
dataManager
.
GetSysString
(
1211
));
...
@@ -624,11 +592,8 @@ bool Game::Initialize(ANDROID_APP app) {
...
@@ -624,11 +592,8 @@ bool Game::Initialize(ANDROID_APP app) {
//pos
//pos
wPosSelect
=
env
->
addWindow
(
rect
<
s32
>
(
470
*
xScale
,
180
*
yScale
,
860
*
xScale
,
360
*
yScale
),
false
,
dataManager
.
GetSysString
(
561
));
wPosSelect
=
env
->
addWindow
(
rect
<
s32
>
(
470
*
xScale
,
180
*
yScale
,
860
*
xScale
,
360
*
yScale
),
false
,
dataManager
.
GetSysString
(
561
));
wPosSelect
->
getCloseButton
()
->
setVisible
(
false
);
wPosSelect
->
getCloseButton
()
->
setVisible
(
false
);
wPosSelect
->
setDrawBackground
(
false
);
wPosSelect
->
setVisible
(
false
);
wPosSelect
->
setVisible
(
false
);
bgPosSelect
=
env
->
addImage
(
rect
<
s32
>
(
0
,
0
,
390
*
xScale
,
180
*
yScale
),
wPosSelect
,
-
1
,
0
,
true
);
ChangeToIGUIImageWindow
(
wPosSelect
,
bgPosSelect
,
imageManager
.
tDialog_L
);
bgPosSelect
->
setImage
(
imageManager
.
tDialog_L
);
bgPosSelect
->
setScaleImage
(
true
);
btnPSAU
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
50
*
xScale
,
25
*
yScale
,
190
*
xScale
,
165
*
yScale
),
wPosSelect
,
BUTTON_POS_AU
);
btnPSAU
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
50
*
xScale
,
25
*
yScale
,
190
*
xScale
,
165
*
yScale
),
wPosSelect
,
BUTTON_POS_AU
);
btnPSAU
->
setImageSize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.5
f
*
yScale
,
CARD_IMG_HEIGHT
*
0.5
f
*
yScale
));
btnPSAU
->
setImageSize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.5
f
*
yScale
,
CARD_IMG_HEIGHT
*
0.5
f
*
yScale
));
btnPSAD
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
200
*
xScale
,
25
*
yScale
,
340
*
xScale
,
165
*
yScale
),
wPosSelect
,
BUTTON_POS_AD
);
btnPSAD
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
200
*
xScale
,
25
*
yScale
,
340
*
xScale
,
165
*
yScale
),
wPosSelect
,
BUTTON_POS_AD
);
...
@@ -645,11 +610,8 @@ bool Game::Initialize(ANDROID_APP app) {
...
@@ -645,11 +610,8 @@ bool Game::Initialize(ANDROID_APP app) {
//card select
//card select
wCardSelect
=
env
->
addWindow
(
rect
<
s32
>
(
320
*
xScale
,
100
*
yScale
,
1000
*
xScale
,
430
*
yScale
),
false
,
L""
);
wCardSelect
=
env
->
addWindow
(
rect
<
s32
>
(
320
*
xScale
,
100
*
yScale
,
1000
*
xScale
,
430
*
yScale
),
false
,
L""
);
wCardSelect
->
getCloseButton
()
->
setVisible
(
false
);
wCardSelect
->
getCloseButton
()
->
setVisible
(
false
);
wCardSelect
->
setDrawBackground
(
false
);
wCardSelect
->
setVisible
(
false
);
wCardSelect
->
setVisible
(
false
);
bgCardSelect
=
env
->
addImage
(
rect
<
s32
>
(
0
,
0
,
680
*
xScale
,
330
*
yScale
),
wCardSelect
,
-
1
,
0
,
true
);
ChangeToIGUIImageWindow
(
wCardSelect
,
bgCardSelect
,
imageManager
.
tDialog_L
);
bgCardSelect
->
setImage
(
imageManager
.
tDialog_L
);
bgCardSelect
->
setScaleImage
(
true
);
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
stCardPos
[
i
]
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
((
40
+
125
*
i
)
*
xScale
,
30
*
yScale
,
(
139
+
125
*
i
)
*
xScale
,
50
*
yScale
),
true
,
false
,
wCardSelect
,
-
1
,
true
);
stCardPos
[
i
]
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
((
40
+
125
*
i
)
*
xScale
,
30
*
yScale
,
(
139
+
125
*
i
)
*
xScale
,
50
*
yScale
),
true
,
false
,
wCardSelect
,
-
1
,
true
);
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
...
@@ -662,11 +624,8 @@ bool Game::Initialize(ANDROID_APP app) {
...
@@ -662,11 +624,8 @@ bool Game::Initialize(ANDROID_APP app) {
//card display
//card display
wCardDisplay
=
env
->
addWindow
(
rect
<
s32
>
(
320
*
xScale
,
100
*
yScale
,
1000
*
xScale
,
400
*
yScale
),
false
,
L""
);
wCardDisplay
=
env
->
addWindow
(
rect
<
s32
>
(
320
*
xScale
,
100
*
yScale
,
1000
*
xScale
,
400
*
yScale
),
false
,
L""
);
wCardDisplay
->
getCloseButton
()
->
setVisible
(
false
);
wCardDisplay
->
getCloseButton
()
->
setVisible
(
false
);
wCardSelect
->
setDrawBackground
(
false
);
wCardDisplay
->
setVisible
(
false
);
wCardDisplay
->
setVisible
(
false
);
bgCardDisplay
=
env
->
addImage
(
rect
<
s32
>
(
0
,
0
,
680
*
xScale
,
300
*
yScale
),
wCardDisplay
,
-
1
,
0
,
true
);
ChangeToIGUIImageWindow
(
wCardDisplay
,
bgCardDisplay
,
imageManager
.
tDialog_L
);
bgCardDisplay
->
setImage
(
imageManager
.
tDialog_L
);
bgCardDisplay
->
setScaleImage
(
true
);
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
stDisplayPos
[
i
]
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
((
30
+
125
*
i
)
*
xScale
,
30
*
yScale
,
(
150
+
125
*
i
)
*
xScale
,
50
*
yScale
),
true
,
false
,
wCardDisplay
,
-
1
,
true
);
stDisplayPos
[
i
]
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
((
30
+
125
*
i
)
*
xScale
,
30
*
yScale
,
(
150
+
125
*
i
)
*
xScale
,
50
*
yScale
),
true
,
false
,
wCardDisplay
,
-
1
,
true
);
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
...
@@ -1866,8 +1825,21 @@ int Game::LocalPlayer(int player) {
...
@@ -1866,8 +1825,21 @@ int Game::LocalPlayer(int player) {
const
wchar_t
*
Game
::
LocalName
(
int
local_player
)
{
const
wchar_t
*
Game
::
LocalName
(
int
local_player
)
{
return
local_player
==
0
?
dInfo
.
hostname
:
dInfo
.
clientname
;
return
local_player
==
0
?
dInfo
.
hostname
:
dInfo
.
clientname
;
}
}
void
Game
::
AddIGUIImageBUtton
(
irr
::
gui
::
IGUIButton
*
button
)
{
void
Game
::
ChangeToIGUIImageWindow
(
irr
::
gui
::
IGUIWindow
*
window
,
irr
::
gui
::
IGUIImage
*
bgwindow
,
irr
::
video
::
ITexture
*
image
)
{
window
->
setDrawBackground
(
false
);
recti
pos
=
window
->
getRelativePosition
();
bgwindow
=
env
->
addImage
(
rect
<
s32
>
(
0
,
0
,
pos
.
LowerRightCorner
.
X
-
pos
.
UpperLeftCorner
.
X
,
pos
.
LowerRightCorner
.
Y
-
pos
.
UpperLeftCorner
.
Y
),
window
,
-
1
,
0
,
true
);
bgwindow
->
setImage
(
image
);
bgwindow
->
setScaleImage
(
true
);
}
}
void
Game
::
ChangeToIGUIImageButton
(
irr
::
gui
::
IGUIButton
*
button
,
irr
::
video
::
ITexture
*
image
,
irr
::
video
::
ITexture
*
pressedImage
,
irr
::
gui
::
CGUITTFont
*
font
)
{
button
->
setDrawBorder
(
false
);
button
->
setUseAlphaChannel
(
true
);
button
->
setImage
(
image
);
button
->
setPressedImage
(
pressedImage
);
button
->
setScaleImage
(
true
);
button
->
setOverrideFont
(
font
);
}
}
}
Classes/gframe/game.h
View file @
6d2d7e4d
...
@@ -169,7 +169,8 @@ public:
...
@@ -169,7 +169,8 @@ public:
void
CloseGameButtons
();
void
CloseGameButtons
();
void
CloseGameWindow
();
void
CloseGameWindow
();
void
CloseDuelWindow
();
void
CloseDuelWindow
();
void
AddIGUIImageBUtton
(
irr
::
gui
::
IGUIButton
*
button
);
void
ChangeToIGUIImageWindow
(
irr
::
gui
::
IGUIWindow
*
window
,
irr
::
gui
::
IGUIImage
*
bgwindow
,
irr
::
video
::
ITexture
*
image
);
void
ChangeToIGUIImageButton
(
irr
::
gui
::
IGUIButton
*
button
,
irr
::
video
::
ITexture
*
image
,
irr
::
video
::
ITexture
*
pressedImage
,
irr
::
gui
::
CGUITTFont
*
font
);
int
LocalPlayer
(
int
player
);
int
LocalPlayer
(
int
player
);
const
wchar_t
*
LocalName
(
int
local_player
);
const
wchar_t
*
LocalName
(
int
local_player
);
...
@@ -309,7 +310,7 @@ public:
...
@@ -309,7 +310,7 @@ public:
irr
::
gui
::
IGUICheckBox
*
chkMusicMode
;
irr
::
gui
::
IGUICheckBox
*
chkMusicMode
;
//main menu
//main menu
irr
::
gui
::
IGUIWindow
*
wMainMenu
;
irr
::
gui
::
IGUIWindow
*
wMainMenu
;
irr
::
gui
::
CGUIImage
Button
*
btnLanMode
;
irr
::
gui
::
IGUI
Button
*
btnLanMode
;
irr
::
gui
::
IGUIStaticText
*
textLanMode
;
irr
::
gui
::
IGUIStaticText
*
textLanMode
;
irr
::
gui
::
CGUIImageButton
*
btnSingleMode
;
irr
::
gui
::
CGUIImageButton
*
btnSingleMode
;
irr
::
gui
::
IGUIStaticText
*
textSingleMode
;
irr
::
gui
::
IGUIStaticText
*
textSingleMode
;
...
...
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