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fallenstardust
YGOMobile
Commits
58105a17
Commit
58105a17
authored
Aug 10, 2018
by
fallenstardust
Browse files
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sync
parent
c9f042a6
Changes
9
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Showing
9 changed files
with
131 additions
and
88 deletions
+131
-88
Classes/gframe/client_card.cpp
Classes/gframe/client_card.cpp
+7
-2
Classes/gframe/client_field.cpp
Classes/gframe/client_field.cpp
+49
-0
Classes/gframe/client_field.h
Classes/gframe/client_field.h
+2
-1
Classes/gframe/duelclient.cpp
Classes/gframe/duelclient.cpp
+3
-16
Classes/gframe/event_handler.cpp
Classes/gframe/event_handler.cpp
+51
-24
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+3
-41
Classes/gframe/game.h
Classes/gframe/game.h
+8
-0
Classes/ocgcore/processor.cpp
Classes/ocgcore/processor.cpp
+3
-3
mobile/assets/data/conf/strings.conf
mobile/assets/data/conf/strings.conf
+5
-1
No files found.
Classes/gframe/client_card.cpp
View file @
58105a17
...
@@ -38,6 +38,7 @@ ClientCard::ClientCard() {
...
@@ -38,6 +38,7 @@ ClientCard::ClientCard() {
lscale
=
0
;
lscale
=
0
;
rscale
=
0
;
rscale
=
0
;
link_marker
=
0
;
link_marker
=
0
;
position
=
0
;
cHint
=
0
;
cHint
=
0
;
chValue
=
0
;
chValue
=
0
;
atkstring
[
0
]
=
0
;
atkstring
[
0
]
=
0
;
...
@@ -70,8 +71,12 @@ void ClientCard::UpdateInfo(char* buf) {
...
@@ -70,8 +71,12 @@ void ClientCard::UpdateInfo(char* buf) {
code
=
pdata
;
code
=
pdata
;
}
}
if
(
flag
&
QUERY_POSITION
)
{
if
(
flag
&
QUERY_POSITION
)
{
pdata
=
BufferIO
::
ReadInt32
(
buf
);
pdata
=
(
BufferIO
::
ReadInt32
(
buf
)
>>
24
)
&
0xff
;
position
=
(
pdata
>>
24
)
&
0xff
;
if
((
location
&
(
LOCATION_EXTRA
|
LOCATION_REMOVED
))
&&
(
u8
)
pdata
!=
position
)
{
position
=
pdata
;
mainGame
->
dField
.
MoveCard
(
this
,
1
);
}
else
position
=
pdata
;
}
}
if
(
flag
&
QUERY_ALIAS
)
if
(
flag
&
QUERY_ALIAS
)
alias
=
BufferIO
::
ReadInt32
(
buf
);
alias
=
BufferIO
::
ReadInt32
(
buf
);
...
...
Classes/gframe/client_field.cpp
View file @
58105a17
...
@@ -596,6 +596,55 @@ void ClientField::ShowLocationCard() {
...
@@ -596,6 +596,55 @@ void ClientField::ShowLocationCard() {
mainGame
->
btnDisplayOK
->
setVisible
(
true
);
mainGame
->
btnDisplayOK
->
setVisible
(
true
);
mainGame
->
PopupElement
(
mainGame
->
wCardDisplay
);
mainGame
->
PopupElement
(
mainGame
->
wCardDisplay
);
}
}
void
ClientField
::
ShowSelectOption
(
int
select_hint
)
{
selected_option
=
0
;
wchar_t
textBuffer
[
256
];
int
count
=
select_options
.
size
();
bool
quickmode
=
(
count
<=
5
);
mainGame
->
gMutex
.
Lock
();
for
(
int
i
=
0
;
(
i
<
count
)
&&
quickmode
;
i
++
)
{
const
wchar_t
*
option
=
dataManager
.
GetDesc
(
select_options
[
i
]);
irr
::
core
::
dimension2d
<
unsigned
int
>
dtxt
=
mainGame
->
guiFont
->
getDimension
(
option
);
if
(
dtxt
.
Width
>
310
*
mainGame
->
xScale
)
{
quickmode
=
false
;
break
;
}
mainGame
->
btnOption
[
i
]
->
setText
(
option
);
}
if
(
quickmode
)
{
mainGame
->
stOptions
->
setVisible
(
false
);
mainGame
->
btnOptionp
->
setVisible
(
false
);
mainGame
->
btnOptionn
->
setVisible
(
false
);
mainGame
->
btnOptionOK
->
setVisible
(
false
);
for
(
int
i
=
0
;
i
<
5
;
i
++
)
mainGame
->
btnOption
[
i
]
->
setVisible
(
i
<
count
);
recti
pos
=
mainGame
->
wOptions
->
getRelativePosition
();
int
newheight
=
30
+
40
*
count
;
int
oldheight
=
pos
.
LowerRightCorner
.
Y
-
pos
.
UpperLeftCorner
.
Y
;
pos
.
UpperLeftCorner
.
Y
=
pos
.
UpperLeftCorner
.
Y
+
(
oldheight
-
newheight
)
/
2
;
pos
.
LowerRightCorner
.
Y
=
pos
.
UpperLeftCorner
.
Y
+
newheight
;
mainGame
->
wOptions
->
setRelativePosition
(
pos
);
}
else
{
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
*
mainGame
->
xScale
,
mainGame
->
guiFont
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
0
]));
mainGame
->
stOptions
->
setVisible
(
true
);
mainGame
->
btnOptionp
->
setVisible
(
false
);
mainGame
->
btnOptionn
->
setVisible
(
count
>
1
);
mainGame
->
btnOptionOK
->
setVisible
(
true
);
for
(
int
i
=
0
;
i
<
5
;
i
++
)
mainGame
->
btnOption
[
i
]
->
setVisible
(
false
);
recti
pos
=
mainGame
->
wOptions
->
getRelativePosition
();
pos
.
LowerRightCorner
.
Y
=
pos
.
UpperLeftCorner
.
Y
+
140
;
mainGame
->
wOptions
->
setRelativePosition
(
pos
);
}
if
(
select_hint
)
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetDesc
(
select_hint
));
else
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
555
));
mainGame
->
wOptions
->
setText
(
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wOptions
);
mainGame
->
gMutex
.
Unlock
();
}
void
ClientField
::
ReplaySwap
()
{
void
ClientField
::
ReplaySwap
()
{
std
::
swap
(
deck
[
0
],
deck
[
1
]);
std
::
swap
(
deck
[
0
],
deck
[
1
]);
std
::
swap
(
hand
[
0
],
hand
[
1
]);
std
::
swap
(
hand
[
0
],
hand
[
1
]);
...
...
Classes/gframe/client_field.h
View file @
58105a17
...
@@ -100,6 +100,7 @@ public:
...
@@ -100,6 +100,7 @@ public:
void
ShowSelectCard
(
bool
buttonok
=
false
,
bool
chain
=
false
);
void
ShowSelectCard
(
bool
buttonok
=
false
,
bool
chain
=
false
);
void
ShowChainCard
();
void
ShowChainCard
();
void
ShowLocationCard
();
void
ShowLocationCard
();
void
ShowSelectOption
(
int
select_hint
=
0
);
void
ReplaySwap
();
void
ReplaySwap
();
void
RefreshAllCards
();
void
RefreshAllCards
();
...
@@ -117,7 +118,6 @@ public:
...
@@ -117,7 +118,6 @@ public:
void
UpdateDeclarableCodeType
(
bool
enter
);
void
UpdateDeclarableCodeType
(
bool
enter
);
void
UpdateDeclarableCodeOpcode
(
bool
enter
);
void
UpdateDeclarableCodeOpcode
(
bool
enter
);
void
UpdateDeclarableCode
(
bool
enter
);
void
UpdateDeclarableCode
(
bool
enter
);
void
RefreshCardCountDisplay
();
void
RefreshCardCountDisplay
();
irr
::
gui
::
IGUIElement
*
panel
;
irr
::
gui
::
IGUIElement
*
panel
;
...
@@ -143,6 +143,7 @@ public:
...
@@ -143,6 +143,7 @@ public:
void
ShowCancelOrFinishButton
(
int
buttonOp
);
void
ShowCancelOrFinishButton
(
int
buttonOp
);
void
SetShowMark
(
ClientCard
*
pcard
,
bool
enable
);
void
SetShowMark
(
ClientCard
*
pcard
,
bool
enable
);
void
SetResponseSelectedCards
()
const
;
void
SetResponseSelectedCards
()
const
;
void
SetResponseSelectedOption
()
const
;
void
CancelOrFinish
();
void
CancelOrFinish
();
};
};
...
...
Classes/gframe/duelclient.cpp
View file @
58105a17
...
@@ -1323,21 +1323,8 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1323,21 +1323,8 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dField
.
select_options
.
clear
();
mainGame
->
dField
.
select_options
.
clear
();
for
(
int
i
=
0
;
i
<
count
;
++
i
)
for
(
int
i
=
0
;
i
<
count
;
++
i
)
mainGame
->
dField
.
select_options
.
push_back
(
BufferIO
::
ReadInt32
(
pbuf
));
mainGame
->
dField
.
select_options
.
push_back
(
BufferIO
::
ReadInt32
(
pbuf
));
mainGame
->
gMutex
.
Lock
();
mainGame
->
dField
.
ShowSelectOption
(
select_hint
);
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
*
mainGame
->
xScale
,
mainGame
->
textFont
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
mainGame
->
dField
.
select_options
[
0
]));
mainGame
->
btnOptionp
->
setVisible
(
false
);
if
(
count
>
1
)
mainGame
->
btnOptionn
->
setVisible
(
true
);
else
mainGame
->
btnOptionn
->
setVisible
(
false
);
mainGame
->
dField
.
selected_option
=
0
;
if
(
select_hint
)
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetDesc
(
select_hint
));
else
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
555
));
select_hint
=
0
;
select_hint
=
0
;
mainGame
->
wOptions
->
setText
(
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wOptions
);
mainGame
->
gMutex
.
Unlock
();
return
false
;
return
false
;
}
}
case
MSG_SELECT_CARD
:
{
case
MSG_SELECT_CARD
:
{
...
@@ -3406,13 +3393,13 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3406,13 +3393,13 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
list<IGUIElement*> children = mainGame->wANAttribute->getChildren();
list<IGUIElement*> children = mainGame->wANAttribute->getChildren();
int count = children.size();
int count = children.size();
int i = 0;
int i = 0;
int filter = 0x1;
//属性种族宣言fixme
int filter = 0x1;
list<IGUIElement*>::Iterator current = children.begin();
list<IGUIElement*>::Iterator current = children.begin();
contents = (char **) malloc(count * sizeof(char *));
contents = (char **) malloc(count * sizeof(char *));
do {
do {
if ((*current)->getType() == EGUIET_CHECK_BOX) {
if ((*current)->getType() == EGUIET_CHECK_BOX) {
content = (char *) malloc(256 * 4);
content = (char *) malloc(256 * 4);
if (filter & available) {
//属性种族宣言fixme
if (filter & available) {
BufferIO::EncodeUTF8(((IGUICheckBox*) (*current))->getText(),
BufferIO::EncodeUTF8(((IGUICheckBox*) (*current))->getText(),
content);
content);
}
}
...
...
Classes/gframe/event_handler.cpp
View file @
58105a17
...
@@ -283,6 +283,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -283,6 +283,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_OPTION_PREV
:
{
case
BUTTON_OPTION_PREV
:
{
mainGame
->
soundEffectPlayer
->
doPressButton
();
selected_option
--
;
selected_option
--
;
mainGame
->
btnOptionn
->
setVisible
(
true
);
mainGame
->
btnOptionn
->
setVisible
(
true
);
if
(
selected_option
==
0
)
if
(
selected_option
==
0
)
...
@@ -291,6 +292,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -291,6 +292,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_OPTION_NEXT
:
{
case
BUTTON_OPTION_NEXT
:
{
mainGame
->
soundEffectPlayer
->
doPressButton
();
selected_option
++
;
selected_option
++
;
mainGame
->
btnOptionp
->
setVisible
(
true
);
mainGame
->
btnOptionp
->
setVisible
(
true
);
if
(
selected_option
==
select_options
.
size
()
-
1
)
if
(
selected_option
==
select_options
.
size
()
-
1
)
...
@@ -298,22 +300,39 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -298,22 +300,39 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
*
mainGame
->
xScale
,
mainGame
->
textFont
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
selected_option
]));
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
*
mainGame
->
xScale
,
mainGame
->
textFont
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
selected_option
]));
break
;
break
;
}
}
case
BUTTON_OPTION_
OK
:
{
case
BUTTON_OPTION_
0
:
{
mainGame
->
soundEffectPlayer
->
doPressButton
();
mainGame
->
soundEffectPlayer
->
doPressButton
();
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_OPTION
)
{
selected_option
=
0
;
DuelClient
::
SetResponseI
(
selected_option
);
SetResponseSelectedOption
();
}
else
{
break
;
int
index
=
0
;
while
(
activatable_cards
[
index
]
!=
command_card
||
activatable_descs
[
index
].
first
!=
select_options
[
selected_option
])
index
++
;
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_IDLECMD
)
{
DuelClient
::
SetResponseI
((
index
<<
16
)
+
5
);
}
else
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_BATTLECMD
)
{
DuelClient
::
SetResponseI
(
index
<<
16
);
}
else
{
DuelClient
::
SetResponseI
(
index
);
}
}
case
BUTTON_OPTION_1
:
{
mainGame
->
soundEffectPlayer
->
doPressButton
();
selected_option
=
1
;
SetResponseSelectedOption
();
break
;
}
}
mainGame
->
HideElement
(
mainGame
->
wOptions
,
true
);
case
BUTTON_OPTION_2
:
{
mainGame
->
soundEffectPlayer
->
doPressButton
();
selected_option
=
2
;
SetResponseSelectedOption
();
break
;
}
case
BUTTON_OPTION_3
:
{
mainGame
->
soundEffectPlayer
->
doPressButton
();
selected_option
=
3
;
SetResponseSelectedOption
();
break
;
}
case
BUTTON_OPTION_4
:
{
mainGame
->
soundEffectPlayer
->
doPressButton
();
selected_option
=
4
;
SetResponseSelectedOption
();
break
;
}
case
BUTTON_OPTION_OK
:
{
mainGame
->
soundEffectPlayer
->
doPressButton
();
SetResponseSelectedOption
();
break
;
break
;
}
}
case
BUTTON_ANNUMBER_OK
:
{
case
BUTTON_ANNUMBER_OK
:
{
...
@@ -368,12 +387,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -368,12 +387,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
DuelClient
::
SendResponse
();
DuelClient
::
SendResponse
();
}
else
{
}
else
{
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
*
mainGame
->
xScale
,
mainGame
->
textFont
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
0
]));
selected_option
=
0
;
command_card
=
clicked_card
;
command_card
=
clicked_card
;
mainGame
->
btnOptionp
->
setVisible
(
false
);
ShowSelectOption
();
mainGame
->
btnOptionn
->
setVisible
(
true
);
mainGame
->
ShowElement
(
mainGame
->
wOptions
);
}
}
}
else
{
}
else
{
selectable_cards
.
clear
();
selectable_cards
.
clear
();
...
@@ -654,12 +669,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -654,12 +669,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);
}
else
{
}
else
{
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
*
mainGame
->
xScale
,
mainGame
->
textFont
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
0
]));
selected_option
=
0
;
mainGame
->
btnOptionp
->
setVisible
(
false
);
mainGame
->
btnOptionn
->
setVisible
(
true
);
mainGame
->
wCardSelect
->
setVisible
(
false
);
mainGame
->
wCardSelect
->
setVisible
(
false
);
mainGame
->
ShowElement
(
mainGame
->
wOptions
);
ShowSelectOption
(
);
}
}
break
;
break
;
}
}
...
@@ -2246,6 +2257,22 @@ void ClientField::SetResponseSelectedCards() const {
...
@@ -2246,6 +2257,22 @@ void ClientField::SetResponseSelectedCards() const {
respbuf
[
i
+
1
]
=
selected_cards
[
i
]
->
select_seq
;
respbuf
[
i
+
1
]
=
selected_cards
[
i
]
->
select_seq
;
DuelClient
::
SetResponseB
(
respbuf
,
selected_cards
.
size
()
+
1
);
DuelClient
::
SetResponseB
(
respbuf
,
selected_cards
.
size
()
+
1
);
}
}
void
ClientField
::
SetResponseSelectedOption
()
const
{
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_OPTION
)
{
DuelClient
::
SetResponseI
(
selected_option
);
}
else
{
int
index
=
0
;
while
(
activatable_cards
[
index
]
!=
command_card
||
activatable_descs
[
index
].
first
!=
select_options
[
selected_option
])
index
++
;
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_IDLECMD
)
{
DuelClient
::
SetResponseI
((
index
<<
16
)
+
5
);
}
else
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_BATTLECMD
)
{
DuelClient
::
SetResponseI
(
index
<<
16
);
}
else
{
DuelClient
::
SetResponseI
(
index
);
}
}
mainGame
->
HideElement
(
mainGame
->
wOptions
,
true
);
}
void
ClientField
::
CancelOrFinish
()
{
void
ClientField
::
CancelOrFinish
()
{
switch
(
mainGame
->
dInfo
.
curMsg
)
{
switch
(
mainGame
->
dInfo
.
curMsg
)
{
case
MSG_WAITING
:
{
case
MSG_WAITING
:
{
...
...
Classes/gframe/game.cpp
View file @
58105a17
...
@@ -609,45 +609,9 @@ bool Game::Initialize() {
...
@@ -609,45 +609,9 @@ bool Game::Initialize() {
btnOptionOK
=
env
->
addButton
(
rect
<
s32
>
(
130
*
xScale
,
115
*
yScale
,
260
*
xScale
,
165
*
yScale
),
wOptions
,
BUTTON_OPTION_OK
,
dataManager
.
GetSysString
(
1211
));
btnOptionOK
=
env
->
addButton
(
rect
<
s32
>
(
130
*
xScale
,
115
*
yScale
,
260
*
xScale
,
165
*
yScale
),
wOptions
,
BUTTON_OPTION_OK
,
dataManager
.
GetSysString
(
1211
));
btnOptionp
=
env
->
addButton
(
rect
<
s32
>
(
20
*
xScale
,
115
*
yScale
,
100
*
xScale
,
165
*
yScale
),
wOptions
,
BUTTON_OPTION_PREV
,
L"<<<"
);
btnOptionp
=
env
->
addButton
(
rect
<
s32
>
(
20
*
xScale
,
115
*
yScale
,
100
*
xScale
,
165
*
yScale
),
wOptions
,
BUTTON_OPTION_PREV
,
L"<<<"
);
btnOptionn
=
env
->
addButton
(
rect
<
s32
>
(
290
*
xScale
,
115
*
yScale
,
370
*
xScale
,
165
*
yScale
),
wOptions
,
BUTTON_OPTION_NEXT
,
L">>>"
);
btnOptionn
=
env
->
addButton
(
rect
<
s32
>
(
290
*
xScale
,
115
*
yScale
,
370
*
xScale
,
165
*
yScale
),
wOptions
,
BUTTON_OPTION_NEXT
,
L">>>"
);
#else
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
wFTSelect
=
env
->
addWindow
(
rect
<
s32
>
(
550
*
xScale
,
240
*
yScale
,
780
*
xScale
,
340
*
yScale
),
false
,
L""
);
btnOption
[
i
]
=
env
->
addButton
(
rect
<
s32
>
(
10
*
xScale
,
(
30
+
40
*
i
)
*
yScale
,
340
*
xScale
,
(
60
+
40
*
i
)
*
yScale
),
wOptions
,
BUTTON_OPTION_0
+
i
,
L""
);
wFTSelect
->
getCloseButton
()
->
setVisible
(
false
);
}
wFTSelect
->
setVisible
(
false
);
btnFirst
=
env
->
addButton
(
rect
<
s32
>
(
10
*
xScale
,
30
*
yScale
,
220
*
xScale
,
55
*
yScale
),
wFTSelect
,
BUTTON_FIRST
,
dataManager
.
GetSysString
(
100
));
btnSecond
=
env
->
addButton
(
rect
<
s32
>
(
10
*
xScale
,
60
*
yScale
,
220
*
xScale
,
85
*
yScale
),
wFTSelect
,
BUTTON_SECOND
,
dataManager
.
GetSysString
(
101
));
wMessage
=
env
->
addWindow
(
rect
<
s32
>
(
490
*
xScale
,
200
*
yScale
,
840
*
xScale
,
340
*
yScale
),
false
,
dataManager
.
GetSysString
(
1216
));
wMessage
->
getCloseButton
()
->
setVisible
(
false
);
wMessage
->
setVisible
(
false
);
stMessage
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
*
xScale
,
20
*
yScale
,
350
*
xScale
,
100
*
yScale
),
false
,
true
,
wMessage
,
-
1
,
false
);
stMessage
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
btnMsgOK
=
env
->
addButton
(
rect
<
s32
>
(
130
*
xScale
,
105
*
yScale
,
220
*
xScale
,
130
*
yScale
),
wMessage
,
BUTTON_MSG_OK
,
dataManager
.
GetSysString
(
1211
));
//auto fade message (310)
wACMessage
=
env
->
addWindow
(
rect
<
s32
>
(
490
*
xScale
,
240
*
yScale
,
840
*
xScale
,
300
*
yScale
),
false
,
L""
);
wACMessage
->
getCloseButton
()
->
setVisible
(
false
);
wACMessage
->
setVisible
(
false
);
wACMessage
->
setDrawBackground
(
false
);
stACMessage
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
0
*
xScale
,
0
*
yScale
,
350
*
xScale
,
60
*
yScale
),
true
,
true
,
wACMessage
,
-
1
,
true
);
stACMessage
->
setBackgroundColor
(
0x6011113d
);
stACMessage
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
//yes/no (310)
wQuery
=
env
->
addWindow
(
rect
<
s32
>
(
490
*
xScale
,
200
*
yScale
,
840
*
xScale
,
340
*
yScale
),
false
,
dataManager
.
GetSysString
(
560
));
wQuery
->
getCloseButton
()
->
setVisible
(
false
);
wQuery
->
setVisible
(
false
);
stQMessage
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
*
xScale
,
20
*
yScale
,
350
*
xScale
,
100
*
yScale
),
false
,
true
,
wQuery
,
-
1
,
false
);
stQMessage
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
btnYes
=
env
->
addButton
(
rect
<
s32
>
(
100
*
xScale
,
105
*
yScale
,
150
*
xScale
,
130
*
yScale
),
wQuery
,
BUTTON_YES
,
dataManager
.
GetSysString
(
1213
));
btnNo
=
env
->
addButton
(
rect
<
s32
>
(
200
*
xScale
,
105
*
yScale
,
250
*
xScale
,
130
*
yScale
),
wQuery
,
BUTTON_NO
,
dataManager
.
GetSysString
(
1214
));
//options (310)
wOptions
=
env
->
addWindow
(
rect
<
s32
>
(
490
*
xScale
,
200
*
yScale
,
840
*
xScale
,
340
*
yScale
),
false
,
L""
);
wOptions
->
getCloseButton
()
->
setVisible
(
false
);
wOptions
->
setVisible
(
false
);
stOptions
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
*
xScale
,
20
*
yScale
,
350
*
xScale
,
100
*
yScale
),
false
,
true
,
wOptions
,
-
1
,
false
);
stOptions
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
btnOptionOK
=
env
->
addButton
(
rect
<
s32
>
(
130
*
xScale
,
105
*
yScale
,
220
*
xScale
,
130
*
yScale
),
wOptions
,
BUTTON_OPTION_OK
,
dataManager
.
GetSysString
(
1211
));
btnOptionp
=
env
->
addButton
(
rect
<
s32
>
(
20
*
xScale
,
105
*
yScale
,
60
*
xScale
,
130
*
yScale
),
wOptions
,
BUTTON_OPTION_PREV
,
L"<<<"
);
btnOptionn
=
env
->
addButton
(
rect
<
s32
>
(
290
*
xScale
,
105
*
yScale
,
330
*
xScale
,
130
*
yScale
),
wOptions
,
BUTTON_OPTION_NEXT
,
L">>>"
);
#endif
#endif
//pos select
//pos select
wPosSelect
=
env
->
addWindow
(
rect
<
s32
>
(
340
*
xScale
,
200
*
yScale
,
935
*
xScale
,
410
*
yScale
),
false
,
dataManager
.
GetSysString
(
561
));
wPosSelect
=
env
->
addWindow
(
rect
<
s32
>
(
340
*
xScale
,
200
*
yScale
,
935
*
xScale
,
410
*
yScale
),
false
,
dataManager
.
GetSysString
(
561
));
...
@@ -668,8 +632,6 @@ bool Game::Initialize() {
...
@@ -668,8 +632,6 @@ bool Game::Initialize() {
//card select
//card select
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
wCardSelect
=
env
->
addWindow
(
rect
<
s32
>
(
320
*
xScale
,
100
*
yScale
,
1000
*
xScale
,
430
*
yScale
),
false
,
L""
);
wCardSelect
=
env
->
addWindow
(
rect
<
s32
>
(
320
*
xScale
,
100
*
yScale
,
1000
*
xScale
,
430
*
yScale
),
false
,
L""
);
#else
wCardSelect
=
env
->
addWindow
(
rect
<
s32
>
(
320
*
xScale
,
100
*
yScale
,
1000
*
xScale
,
400
*
yScale
),
false
,
L""
);
#endif
#endif
wCardSelect
->
getCloseButton
()
->
setVisible
(
false
);
wCardSelect
->
getCloseButton
()
->
setVisible
(
false
);
wCardSelect
->
setVisible
(
false
);
wCardSelect
->
setVisible
(
false
);
...
...
Classes/gframe/game.h
View file @
58105a17
...
@@ -141,6 +141,8 @@ public:
...
@@ -141,6 +141,8 @@ public:
void
AddChatMsg
(
wchar_t
*
msg
,
int
player
);
void
AddChatMsg
(
wchar_t
*
msg
,
int
player
);
void
ClearChatMsg
();
void
ClearChatMsg
();
void
AddDebugMsg
(
char
*
msgbuf
);
void
AddDebugMsg
(
char
*
msgbuf
);
bool
MakeDirectory
(
const
std
::
string
folder
);
void
initUtils
();
void
ClearTextures
();
void
ClearTextures
();
void
CloseDuelWindow
();
void
CloseDuelWindow
();
...
@@ -340,6 +342,7 @@ public:
...
@@ -340,6 +342,7 @@ public:
irr
::
gui
::
IGUIButton
*
btnOptionp
;
irr
::
gui
::
IGUIButton
*
btnOptionp
;
irr
::
gui
::
IGUIButton
*
btnOptionn
;
irr
::
gui
::
IGUIButton
*
btnOptionn
;
irr
::
gui
::
IGUIButton
*
btnOptionOK
;
irr
::
gui
::
IGUIButton
*
btnOptionOK
;
irr
::
gui
::
IGUIButton
*
btnOption
[
5
];
//pos selection
//pos selection
irr
::
gui
::
IGUIWindow
*
wPosSelect
;
irr
::
gui
::
IGUIWindow
*
wPosSelect
;
irr
::
gui
::
CGUIImageButton
*
btnPSAU
;
irr
::
gui
::
CGUIImageButton
*
btnPSAU
;
...
@@ -551,6 +554,11 @@ extern Game* mainGame;
...
@@ -551,6 +554,11 @@ extern Game* mainGame;
#define BUTTON_OPTION_PREV 220
#define BUTTON_OPTION_PREV 220
#define BUTTON_OPTION_NEXT 221
#define BUTTON_OPTION_NEXT 221
#define BUTTON_OPTION_OK 222
#define BUTTON_OPTION_OK 222
#define BUTTON_OPTION_0 223
#define BUTTON_OPTION_1 224
#define BUTTON_OPTION_2 225
#define BUTTON_OPTION_3 226
#define BUTTON_OPTION_4 227
#define BUTTON_CARD_0 230
#define BUTTON_CARD_0 230
#define BUTTON_CARD_1 231
#define BUTTON_CARD_1 231
#define BUTTON_CARD_2 232
#define BUTTON_CARD_2 232
...
...
Classes/ocgcore/processor.cpp
View file @
58105a17
...
@@ -1409,18 +1409,18 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1409,18 +1409,18 @@ int32 field::process_phase_event(int16 step, int32 phase) {
effect
*
peffect
=
*
eit
++
;
effect
*
peffect
=
*
eit
++
;
if
(
peffect
->
code
!=
EFFECT_SET_CONTROL
)
if
(
peffect
->
code
!=
EFFECT_SET_CONTROL
)
continue
;
continue
;
if
(
peffect
->
get_owner_player
()
!=
check_player
)
continue
;
if
(
!
(
peffect
->
reset_flag
&
phase
))
if
(
!
(
peffect
->
reset_flag
&
phase
))
continue
;
continue
;
uint8
pid
=
peffect
->
get_handler_player
();
uint8
pid
=
peffect
->
get_handler_player
();
if
(
pid
!=
check_player
)
continue
;
uint8
tp
=
infos
.
turn_player
;
uint8
tp
=
infos
.
turn_player
;
if
(
!
(((
peffect
->
reset_flag
&
RESET_SELF_TURN
)
&&
pid
==
tp
)
||
((
peffect
->
reset_flag
&
RESET_OPPO_TURN
)
&&
pid
!=
tp
)))
if
(
!
(((
peffect
->
reset_flag
&
RESET_SELF_TURN
)
&&
pid
==
tp
)
||
((
peffect
->
reset_flag
&
RESET_OPPO_TURN
)
&&
pid
!=
tp
)))
continue
;
continue
;
if
(
peffect
->
reset_count
!=
1
)
if
(
peffect
->
reset_count
!=
1
)
continue
;
continue
;
card
*
phandler
=
peffect
->
get_handler
();
card
*
phandler
=
peffect
->
get_handler
();
if
(
p
effect
->
get_owner_player
()
!=
phandler
->
current
.
controler
)
{
if
(
p
id
!=
phandler
->
current
.
controler
)
{
if
(
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
if
(
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
remove_effect
(
peffect
);
remove_effect
(
peffect
);
else
else
...
...
mobile/assets/data/conf/strings.conf
View file @
58105a17
...
@@ -905,3 +905,7 @@
...
@@ -905,3 +905,7 @@
!
setname
0
x11b
自奏圣乐 オルフェゴール
!
setname
0
x11b
自奏圣乐 オルフェゴール
!
setname
0
x11c
雷龙 サンダー·ドラゴン
!
setname
0
x11c
雷龙 サンダー·ドラゴン
!
setname
0
x11d
禁忌的 禁じられた
!
setname
0
x11d
禁忌的 禁じられた
!
setname
0
x11e
危险!
Danger
!
!
setname
0
x11f
奈芙提斯 ネフティス
!
setname
0
x120
调皮宝贝 プランキッズ
!
setname
0
x121
魔妖
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