Commit 5180c001 authored by fallenstardust's avatar fallenstardust

移除AndroidGUIListbox并放大GUIListBox的scrollbar大小

parent 9041b4d8
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_GUI_LIST_BOX_H_INCLUDED__
#define __C_GUI_LIST_BOX_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUIListBox.h"
#include "irrArray.h"
namespace irr
{
namespace gui
{
class IGUIFont;
class IGUIScrollBar;
class CGUIListBox : public IGUIListBox
{
public:
//! constructor
CGUIListBox(IGUIEnvironment* environment, IGUIElement* parent,
s32 id, core::rect<s32> rectangle, bool clip=true,
bool drawBack=false, bool moveOverSelect=false);
//! destructor
virtual ~CGUIListBox();
//! returns amount of list items
virtual u32 getItemCount() const _IRR_OVERRIDE_;
//! returns string of a list item. the id may be a value from 0 to itemCount-1
virtual const wchar_t* getListItem(u32 id) const _IRR_OVERRIDE_;
//! adds an list item, returns id of item
virtual u32 addItem(const wchar_t* text) _IRR_OVERRIDE_;
//! clears the list
virtual void clear() _IRR_OVERRIDE_;
//! returns id of selected item. returns -1 if no item is selected.
virtual s32 getSelected() const _IRR_OVERRIDE_;
//! sets the selected item. Set this to -1 if no item should be selected
virtual void setSelected(s32 id) _IRR_OVERRIDE_;
//! sets the selected item. Set this to -1 if no item should be selected
virtual void setSelected(const wchar_t *item) _IRR_OVERRIDE_;
//! called if an event happened.
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_;
//! draws the element and its children
virtual void draw() _IRR_OVERRIDE_;
//! adds an list item with an icon
//! \param text Text of list entry
//! \param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon
//! \return
//! returns the id of the new created item
virtual u32 addItem(const wchar_t* text, s32 icon) _IRR_OVERRIDE_;
//! Returns the icon of an item
virtual s32 getIcon(u32 id) const _IRR_OVERRIDE_;
//! removes an item from the list
virtual void removeItem(u32 id) _IRR_OVERRIDE_;
//! get the the id of the item at the given absolute coordinates
virtual s32 getItemAt(s32 xpos, s32 ypos) const _IRR_OVERRIDE_;
//! Sets the sprite bank which should be used to draw list icons. This font is set to the sprite bank of
//! the built-in-font by default. A sprite can be displayed in front of every list item.
//! An icon is an index within the icon sprite bank. Several default icons are available in the
//! skin through getIcon
virtual void setSpriteBank(IGUISpriteBank* bank) _IRR_OVERRIDE_;
//! set whether the listbox should scroll to newly selected items
virtual void setAutoScrollEnabled(bool scroll) _IRR_OVERRIDE_;
//! returns true if automatic scrolling is enabled, false if not.
virtual bool isAutoScrollEnabled() const _IRR_OVERRIDE_;
//! Update the position and size of the listbox, and update the scrollbar
virtual void updateAbsolutePosition() _IRR_OVERRIDE_;
//! Writes attributes of the element.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
//! Reads attributes of the element
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
//! set all item colors at given index to color
virtual void setItemOverrideColor(u32 index, video::SColor color) _IRR_OVERRIDE_;
//! set all item colors of specified type at given index to color
virtual void setItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType, video::SColor color) _IRR_OVERRIDE_;
//! clear all item colors at index
virtual void clearItemOverrideColor(u32 index) _IRR_OVERRIDE_;
//! clear item color at index for given colortype
virtual void clearItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) _IRR_OVERRIDE_;
//! has the item at index its color overwritten?
virtual bool hasItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const _IRR_OVERRIDE_;
//! return the overwrite color at given item index.
virtual video::SColor getItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const _IRR_OVERRIDE_;
//! return the default color which is used for the given colorType
virtual video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const _IRR_OVERRIDE_;
//! set the item at the given index
virtual void setItem(u32 index, const wchar_t* text, s32 icon) _IRR_OVERRIDE_;
//! Insert the item at the given index
//! Return the index on success or -1 on failure.
virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon) _IRR_OVERRIDE_;
//! Swap the items at the given indices
virtual void swapItems(u32 index1, u32 index2) _IRR_OVERRIDE_;
//! set global itemHeight
virtual void setItemHeight( s32 height ) _IRR_OVERRIDE_;
//! Sets whether to draw the background
virtual void setDrawBackground(bool draw) _IRR_OVERRIDE_;
//! Access the vertical scrollbar
virtual IGUIScrollBar* getVerticalScrollBar() const _IRR_OVERRIDE_;
private:
struct ListItem
{
ListItem() : Icon(-1)
{}
core::stringw Text;
s32 Icon;
// A multicolor extension
struct ListItemOverrideColor
{
ListItemOverrideColor() : Use(false) {}
bool Use;
video::SColor Color;
};
ListItemOverrideColor OverrideColors[EGUI_LBC_COUNT];
};
void recalculateItemHeight();
void selectNew(s32 ypos, bool onlyHover=false);
void recalculateScrollPos();
// extracted that function to avoid copy&paste code
void recalculateItemWidth(s32 icon);
// get labels used for serialization
bool getSerializationLabels(EGUI_LISTBOX_COLOR colorType, core::stringc & useColorLabel, core::stringc & colorLabel) const;
core::array< ListItem > Items;
s32 Selected;
s32 ItemHeight;
s32 ItemHeightOverride;
s32 TotalItemHeight;
s32 ItemsIconWidth;
gui::IGUIFont* Font;
gui::IGUISpriteBank* IconBank;
gui::IGUIScrollBar* ScrollBar;
u32 selectTime;
u32 LastKeyTime;
core::stringw KeyBuffer;
bool Selecting;
bool DrawBack;
bool MoveOverSelect;
bool AutoScroll;
bool HighlightWhenNotFocused;
};
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_
#endif
...@@ -14,7 +14,6 @@ ...@@ -14,7 +14,6 @@
#include <android/AndroidSoundEffectPlayer.h> #include <android/AndroidSoundEffectPlayer.h>
#include <android/CAndroidGUIEditBox.h> #include <android/CAndroidGUIEditBox.h>
#include <android/CAndroidGUIComboBox.h> #include <android/CAndroidGUIComboBox.h>
#include <android/CAndroidGUIListBox.h>
#include <android/CAndroidGUISkin.h> #include <android/CAndroidGUISkin.h>
#include <COGLES2ExtensionHandler.h> #include <COGLES2ExtensionHandler.h>
#include <COGLESExtensionHandler.h> #include <COGLESExtensionHandler.h>
...@@ -428,9 +427,7 @@ bool Game::Initialize() { ...@@ -428,9 +427,7 @@ bool Game::Initialize() {
scrCardText->setVisible(false); scrCardText->setVisible(false);
//log //log
irr::gui::IGUITab* tabLog = wInfos->addTab(dataManager.GetSysString(1271)); irr::gui::IGUITab* tabLog = wInfos->addTab(dataManager.GetSysString(1271));
#ifdef _IRR_ANDROID_PLATFORM_ lstLog = env->addListBox(rect<s32>(10 * xScale, 10 * yScale, 290 * xScale, 290 * yScale), tabLog, LISTBOX_LOG, false);
lstLog = CAndroidGUIListBox::addAndroidGUIListBox(env, rect<s32>(10 * xScale, 10 * yScale, 290 * xScale, 290 * yScale), tabLog, LISTBOX_LOG, false, 40 * xScale);
#endif
lstLog->setItemHeight(22 * yScale); lstLog->setItemHeight(22 * yScale);
btnClearLog = env->addButton(rect<s32>(160 * xScale, 300 * yScale, 260 * xScale, 325 * yScale), tabLog, BUTTON_CLEAR_LOG, dataManager.GetSysString(1272)); btnClearLog = env->addButton(rect<s32>(160 * xScale, 300 * yScale, 260 * xScale, 325 * yScale), tabLog, BUTTON_CLEAR_LOG, dataManager.GetSysString(1272));
//helper //helper
...@@ -640,12 +637,9 @@ bool Game::Initialize() { ...@@ -640,12 +637,9 @@ bool Game::Initialize() {
wANCard = env->addWindow(rect<s32>(400 * xScale, 100 * yScale, 800 * xScale, 400 * yScale), false, L""); wANCard = env->addWindow(rect<s32>(400 * xScale, 100 * yScale, 800 * xScale, 400 * yScale), false, L"");
wANCard->getCloseButton()->setVisible(false); wANCard->getCloseButton()->setVisible(false);
wANCard->setVisible(false); wANCard->setVisible(false);
#ifdef _IRR_ANDROID_PLATFORM_
ebANCard = CAndroidGUIEditBox::addAndroidEditBox(L"", true, env, rect<s32>(20 * xScale, 25 * yScale, 380 * xScale, 55 * yScale), wANCard, EDITBOX_ANCARD); ebANCard = CAndroidGUIEditBox::addAndroidEditBox(L"", true, env, rect<s32>(20 * xScale, 25 * yScale, 380 * xScale, 55 * yScale), wANCard, EDITBOX_ANCARD);
lstANCard = CAndroidGUIListBox::addAndroidGUIListBox(env, rect<s32>(20 * xScale, 55 * yScale, 380 * xScale, 260 * yScale), wANCard, LISTBOX_ANCARD, true, 40 * xScale);
#endif
ebANCard->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER); ebANCard->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER);
//dont merge lstANCard = env->addListBox(rect<s32>(20 * xScale, 55 * yScale, 380 * xScale, 260 * yScale), wANCard, LISTBOX_ANCARD, true);
btnANCardOK = env->addButton(rect<s32>(140 * xScale, 260 * yScale, 270 * xScale, 295 * yScale), wANCard, BUTTON_ANCARD_OK, dataManager.GetSysString(1211)); btnANCardOK = env->addButton(rect<s32>(140 * xScale, 260 * yScale, 270 * xScale, 295 * yScale), wANCard, BUTTON_ANCARD_OK, dataManager.GetSysString(1211));
//announce attribute //announce attribute
wANAttribute = env->addWindow(rect<s32>(450 * xScale, 200 * yScale, 800 * xScale, 370 * yScale), false, dataManager.GetSysString(562)); wANAttribute = env->addWindow(rect<s32>(450 * xScale, 200 * yScale, 800 * xScale, 370 * yScale), false, dataManager.GetSysString(562));
...@@ -864,7 +858,7 @@ bool Game::Initialize() { ...@@ -864,7 +858,7 @@ bool Game::Initialize() {
wReplay = env->addWindow(rect<s32>(220 * xScale, 100 * yScale, 800 * xScale, 520 * yScale), false, dataManager.GetSysString(1202)); wReplay = env->addWindow(rect<s32>(220 * xScale, 100 * yScale, 800 * xScale, 520 * yScale), false, dataManager.GetSysString(1202));
wReplay->getCloseButton()->setVisible(false); wReplay->getCloseButton()->setVisible(false);
wReplay->setVisible(false); wReplay->setVisible(false);
lstReplayList = CAndroidGUIListBox::addAndroidGUIListBox(env, rect<s32>(10 * xScale, 30 * yScale, 350 * xScale, 400 * yScale), wReplay, LISTBOX_REPLAY_LIST, true, 40 * xScale); lstReplayList = env->addListBox(rect<s32>(10 * xScale, 30 * yScale, 350 * xScale, 400 * yScale), wReplay, LISTBOX_REPLAY_LIST, true);
lstReplayList->setItemHeight(22 * yScale); lstReplayList->setItemHeight(22 * yScale);
btnLoadReplay = env->addButton(rect<s32>(470 * xScale, 320 * yScale, 570 * xScale, 360 * yScale), wReplay, BUTTON_LOAD_REPLAY, dataManager.GetSysString(1348)); btnLoadReplay = env->addButton(rect<s32>(470 * xScale, 320 * yScale, 570 * xScale, 360 * yScale), wReplay, BUTTON_LOAD_REPLAY, dataManager.GetSysString(1348));
btnDeleteReplay = env->addButton(rect<s32>(360 * xScale, 320 * yScale, 460 * xScale, 360 * yScale), wReplay, BUTTON_DELETE_REPLAY, dataManager.GetSysString(1361)); btnDeleteReplay = env->addButton(rect<s32>(360 * xScale, 320 * yScale, 460 * xScale, 360 * yScale), wReplay, BUTTON_DELETE_REPLAY, dataManager.GetSysString(1361));
...@@ -885,7 +879,7 @@ bool Game::Initialize() { ...@@ -885,7 +879,7 @@ bool Game::Initialize() {
//TEST BOT MODE //TEST BOT MODE
if(gameConf.enable_bot_mode) { if(gameConf.enable_bot_mode) {
irr::gui::IGUITab* tabBot = wSingle->addTab(dataManager.GetSysString(1380)); irr::gui::IGUITab* tabBot = wSingle->addTab(dataManager.GetSysString(1380));
lstBotList = CAndroidGUIListBox::addAndroidGUIListBox(env, rect<s32>(10 * xScale, 10 * yScale, 350 * xScale, 350 * yScale), tabBot, LISTBOX_BOT_LIST, true, 40 * xScale); lstBotList = env->addListBox(rect<s32>(10 * xScale, 10 * yScale, 350 * xScale, 350 * yScale), tabBot, LISTBOX_BOT_LIST, true);
lstBotList->setItemHeight(25 * yScale); lstBotList->setItemHeight(25 * yScale);
btnStartBot = env->addButton(rect<s32>(460 * xScale, 260 * yScale, 570 * xScale, 300 * yScale), tabBot, BUTTON_BOT_START, dataManager.GetSysString(1211)); btnStartBot = env->addButton(rect<s32>(460 * xScale, 260 * yScale, 570 * xScale, 300 * yScale), tabBot, BUTTON_BOT_START, dataManager.GetSysString(1211));
btnBotCancel = env->addButton(rect<s32>(460 * xScale, 310 * yScale, 570 * xScale, 350 * yScale), tabBot, BUTTON_CANCEL_SINGLEPLAY, dataManager.GetSysString(1210)); btnBotCancel = env->addButton(rect<s32>(460 * xScale, 310 * yScale, 570 * xScale, 350 * yScale), tabBot, BUTTON_CANCEL_SINGLEPLAY, dataManager.GetSysString(1210));
...@@ -904,7 +898,8 @@ bool Game::Initialize() { ...@@ -904,7 +898,8 @@ bool Game::Initialize() {
//SINGLE MODE //SINGLE MODE
irr::gui::IGUITab* tabSingle = wSingle->addTab(dataManager.GetSysString(1381)); irr::gui::IGUITab* tabSingle = wSingle->addTab(dataManager.GetSysString(1381));
env->addStaticText(dataManager.GetSysString(1352), rect<s32>(360 * xScale, 30 * yScale, 570 * xScale, 50 * yScale), false, true, tabSingle); env->addStaticText(dataManager.GetSysString(1352), rect<s32>(360 * xScale, 30 * yScale, 570 * xScale, 50 * yScale), false, true, tabSingle);
stSinglePlayInfo = env->addStaticText(L"", rect<s32>(360 * xScale, 60 * yScale, 570 * xScale, 295 * yScale), false, true, tabSingle);lstSinglePlayList = CAndroidGUIListBox::addAndroidGUIListBox(env, rect<s32>(10 * xScale, 10 * yScale, 350 * xScale, 350 * yScale), tabSingle, LISTBOX_SINGLEPLAY_LIST, true, 40 * xScale); stSinglePlayInfo = env->addStaticText(L"", rect<s32>(360 * xScale, 60 * yScale, 570 * xScale, 295 * yScale), false, true, tabSingle);
lstSinglePlayList = env->addListBox(rect<s32>(10 * xScale, 10 * yScale, 350 * xScale, 350 * yScale), tabSingle, LISTBOX_SINGLEPLAY_LIST, true);
lstSinglePlayList->setItemHeight(25 * yScale); lstSinglePlayList->setItemHeight(25 * yScale);
btnLoadSinglePlay = env->addButton(rect<s32>(460 * xScale, 260 * yScale, 570 * xScale, 300 * yScale), tabSingle, BUTTON_LOAD_SINGLEPLAY, dataManager.GetSysString(1211)); btnLoadSinglePlay = env->addButton(rect<s32>(460 * xScale, 260 * yScale, 570 * xScale, 300 * yScale), tabSingle, BUTTON_LOAD_SINGLEPLAY, dataManager.GetSysString(1211));
btnSinglePlayCancel = env->addButton(rect<s32>(460 * xScale, 310 * yScale, 570 * xScale, 350 * yScale),tabSingle, BUTTON_CANCEL_SINGLEPLAY, dataManager.GetSysString(1210)); btnSinglePlayCancel = env->addButton(rect<s32>(460 * xScale, 310 * yScale, 570 * xScale, 350 * yScale),tabSingle, BUTTON_CANCEL_SINGLEPLAY, dataManager.GetSysString(1210));
......
This diff is collapsed.
/*
* CAndroidGUIListBox.h
*
* Created on: 2014年3月24日
* Author: mabin
*/
#ifndef CANDROIDGUILISTBOX_H_
#define CANDROIDGUILISTBOX_H_
#include "irrlicht.h"
namespace irr {
namespace gui {
class IGUIFont;
class IGUIScrollBar;
class CAndroidGUIListBox: public irr::gui::IGUIListBox {
public:
//! constructor
CAndroidGUIListBox(IGUIEnvironment* environment, IGUIElement* parent,
s32 id, core::rect<s32> rectangle, bool clip, bool drawBack, bool moveOverSelect, int scrollbarSize);
static CAndroidGUIListBox* addAndroidGUIListBox(IGUIEnvironment* environment, core::rect<s32> rectangle,
IGUIElement* parent, s32 id, bool drawBack, int scrollbarSize);
//! destructor
virtual ~CAndroidGUIListBox();
//! returns amount of list items
virtual u32 getItemCount() const _IRR_OVERRIDE_;
//! returns string of a list item. the id may be a value from 0 to itemCount-1
virtual const wchar_t* getListItem(u32 id) const _IRR_OVERRIDE_;
//! adds an list item, returns id of item
virtual u32 addItem(const wchar_t* text) _IRR_OVERRIDE_;
//! clears the list
virtual void clear() _IRR_OVERRIDE_;
//! returns id of selected item. returns -1 if no item is selected.
virtual s32 getSelected() const _IRR_OVERRIDE_;
//! sets the selected item. Set this to -1 if no item should be selected
virtual void setSelected(s32 id) _IRR_OVERRIDE_;
//! sets the selected item. Set this to -1 if no item should be selected
virtual void setSelected(const wchar_t *item) _IRR_OVERRIDE_;
//! called if an event happened.
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_;
//! draws the element and its children
virtual void draw() _IRR_OVERRIDE_;
//! adds an list item with an icon
//! \param text Text of list entry
//! \param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon
//! \return
//! returns the id of the new created item
virtual u32 addItem(const wchar_t* text, s32 icon) _IRR_OVERRIDE_;
//! Returns the icon of an item
virtual s32 getIcon(u32 id) const _IRR_OVERRIDE_;
//! removes an item from the list
virtual void removeItem(u32 id) _IRR_OVERRIDE_;
//! get the the id of the item at the given absolute coordinates
virtual s32 getItemAt(s32 xpos, s32 ypos) const _IRR_OVERRIDE_;
//! Sets the sprite bank which should be used to draw list icons. This font is set to the sprite bank of
//! the built-in-font by default. A sprite can be displayed in front of every list item.
//! An icon is an index within the icon sprite bank. Several default icons are available in the
//! skin through getIcon
virtual void setSpriteBank(IGUISpriteBank* bank) _IRR_OVERRIDE_;
//! set whether the listbox should scroll to newly selected items
virtual void setAutoScrollEnabled(bool scroll) _IRR_OVERRIDE_;
//! returns true if automatic scrolling is enabled, false if not.
virtual bool isAutoScrollEnabled() const _IRR_OVERRIDE_;
//! Update the position and size of the listbox, and update the scrollbar
virtual void updateAbsolutePosition() _IRR_OVERRIDE_;
//! Writes attributes of the element.
virtual void serializeAttributes(io::IAttributes* out,
io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
//! Reads attributes of the element
virtual void deserializeAttributes(io::IAttributes* in,
io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
//! set all item colors at given index to color
virtual void setItemOverrideColor(u32 index, video::SColor color)
_IRR_OVERRIDE_;
//! set all item colors of specified type at given index to color
virtual void setItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType,
video::SColor color) _IRR_OVERRIDE_;
//! clear all item colors at index
virtual void clearItemOverrideColor(u32 index) _IRR_OVERRIDE_;
//! clear item color at index for given colortype
virtual void clearItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType)
_IRR_OVERRIDE_;
//! has the item at index its color overwritten?
virtual bool hasItemOverrideColor(u32 index,
EGUI_LISTBOX_COLOR colorType) const _IRR_OVERRIDE_;
//! return the overwrite color at given item index.
virtual video::SColor getItemOverrideColor(u32 index,
EGUI_LISTBOX_COLOR colorType) const _IRR_OVERRIDE_;
//! return the default color which is used for the given colorType
virtual video::SColor getItemDefaultColor(
EGUI_LISTBOX_COLOR colorType) const _IRR_OVERRIDE_;
//! set the item at the given index
virtual void setItem(u32 index, const wchar_t* text, s32 icon)
_IRR_OVERRIDE_;
//! Insert the item at the given index
//! Return the index on success or -1 on failure.
virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon)
_IRR_OVERRIDE_;
//! Swap the items at the given indices
virtual void swapItems(u32 index1, u32 index2) _IRR_OVERRIDE_;
//! set global itemHeight
virtual void setItemHeight(s32 height) _IRR_OVERRIDE_;
//! Sets whether to draw the background
virtual void setDrawBackground(bool draw) _IRR_OVERRIDE_;
//! Access the vertical scrollbar
virtual IGUIScrollBar* getVerticalScrollBar() const _IRR_OVERRIDE_;
private:
struct ListItem {
ListItem() :
icon(-1) {
}
core::stringw text;
s32 icon;
// A multicolor extension
struct ListItemOverrideColor {
ListItemOverrideColor() :
Use(false) {
}
bool Use;
video::SColor Color;
};
ListItemOverrideColor OverrideColors[EGUI_LBC_COUNT];
};
void recalculateItemHeight();
void selectNew(s32 ypos, bool onlyHover = false);
void recalculateScrollPos();
// extracted that function to avoid copy&paste code
void recalculateItemWidth(s32 icon);
// get labels used for serialization
bool getSerializationLabels(EGUI_LISTBOX_COLOR colorType,
core::stringc & useColorLabel, core::stringc & colorLabel) const;
core::array<ListItem> Items;
s32 Selected;
s32 ItemHeight;
s32 ItemHeightOverride;
s32 TotalItemHeight;
s32 ItemsIconWidth;
gui::IGUIFont* Font;
gui::IGUISpriteBank* IconBank;
gui::IGUIScrollBar* ScrollBar;
u32 selectTime;
u32 LastKeyTime;
core::stringw KeyBuffer;
bool Selecting;
bool DrawBack;
bool MoveOverSelect;
bool AutoScroll;
bool HighlightWhenNotFocused;
};
} /* namespace gui */
} /* namespace irr */
#endif /* CANDROIDGUILISTBOX_H_ */
...@@ -113,7 +113,7 @@ CAndroidGUISkin::CAndroidGUISkin(EGUI_SKIN_TYPE type, ...@@ -113,7 +113,7 @@ CAndroidGUISkin::CAndroidGUISkin(EGUI_SKIN_TYPE type,
Colors[EGDC_GRAY_EDITABLE] = 0xff5a5a5a;//输入框不可用时的颜色 Colors[EGDC_GRAY_EDITABLE] = 0xff5a5a5a;//输入框不可用时的颜色
Colors[EGDC_FOCUSED_EDITABLE] = 0xffffffff;//输入状态的框色 Colors[EGDC_FOCUSED_EDITABLE] = 0xffffffff;//输入状态的框色
Sizes[EGDS_SCROLLBAR_SIZE] = 14; Sizes[EGDS_SCROLLBAR_SIZE] = 50;//实际控制scrollbar的大小
Sizes[EGDS_MENU_HEIGHT] = 48; Sizes[EGDS_MENU_HEIGHT] = 48;
Sizes[EGDS_WINDOW_BUTTON_WIDTH] = 15; Sizes[EGDS_WINDOW_BUTTON_WIDTH] = 15;
Sizes[EGDS_CHECK_BOX_WIDTH] = 18; Sizes[EGDS_CHECK_BOX_WIDTH] = 18;
......
...@@ -42,7 +42,6 @@ LOCAL_SRC_FILES := $(LOCAL_PATH)/android/android_tools.cpp \ ...@@ -42,7 +42,6 @@ LOCAL_SRC_FILES := $(LOCAL_PATH)/android/android_tools.cpp \
$(LOCAL_PATH)/android/TouchEventTransferAndroid.cpp \ $(LOCAL_PATH)/android/TouchEventTransferAndroid.cpp \
$(LOCAL_PATH)/android/CAndroidGUIEditBox.cpp \ $(LOCAL_PATH)/android/CAndroidGUIEditBox.cpp \
$(LOCAL_PATH)/android/CAndroidGUIComboBox.cpp \ $(LOCAL_PATH)/android/CAndroidGUIComboBox.cpp \
$(LOCAL_PATH)/android/CAndroidGUIListBox.cpp \
$(LOCAL_PATH)/android/CAndroidGUISkin.cpp \ $(LOCAL_PATH)/android/CAndroidGUISkin.cpp \
$(LOCAL_PATH)/android/CustomShaderConstantSetCallBack.cpp \ $(LOCAL_PATH)/android/CustomShaderConstantSetCallBack.cpp \
$(LOCAL_PATH)/android/YGOGameOptions.cpp \ $(LOCAL_PATH)/android/YGOGameOptions.cpp \
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment