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fallenstardust
YGOMobile
Commits
3f1c9568
Commit
3f1c9568
authored
Apr 20, 2024
by
fallenstardust
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Plain Diff
点击其他按钮时收起卡组管理
选择卡组时暂时禁用卡组管理按钮
parent
331c1a7c
Changes
1
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1 changed file
with
19 additions
and
3 deletions
+19
-3
Classes/gframe/menu_handler.cpp
Classes/gframe/menu_handler.cpp
+19
-3
No files found.
Classes/gframe/menu_handler.cpp
View file @
3f1c9568
...
...
@@ -52,15 +52,22 @@ void ShowHostPrepareDeckManage() {
});
lstCategories
->
setSelected
(
mainGame
->
deckBuilder
.
prev_category
);
mainGame
->
deckBuilder
.
RefreshDeckList
();
mainGame
->
deckBuilder
.
RefreshReadonly
(
mainGame
->
deckBuilder
.
prev_category
);
mainGame
->
lstDecks
->
setSelected
(
mainGame
->
deckBuilder
.
prev_deck
);
mainGame
->
btnNewCategory
->
setEnabled
(
false
);
mainGame
->
btnRenameCategory
->
setEnabled
(
false
);
mainGame
->
btnDeleteCategory
->
setEnabled
(
false
);
mainGame
->
btnNewDeck
->
setEnabled
(
false
);
mainGame
->
btnRenameDeck
->
setEnabled
(
false
);
mainGame
->
btnDMDeleteDeck
->
setEnabled
(
false
);
mainGame
->
btnMoveDeck
->
setEnabled
(
false
);
mainGame
->
btnCopyDeck
->
setEnabled
(
false
);
mainGame
->
lstDecks
->
setSelected
(
mainGame
->
cbDeckSelect
->
getSelected
());
mainGame
->
PopupElement
(
mainGame
->
wDeckManage
);
}
void
ChangeHostPrepareDeckCategory
(
int
catesel
)
{
mainGame
->
RefreshDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
mainGame
->
cbDeckSelect
->
setSelected
(
0
);
mainGame
->
deckBuilder
.
RefreshReadonly
(
catesel
);
deckManager
.
LoadDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
mainGame
->
deckBuilder
.
is_modified
=
false
;
mainGame
->
deckBuilder
.
prev_category
=
catesel
;
...
...
@@ -120,6 +127,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_JOIN_HOST
:
{
mainGame
->
HideElement
(
mainGame
->
wDeckManage
);
bot_mode
=
false
;
mainGame
->
TrimText
(
mainGame
->
ebJoinHost
);
mainGame
->
TrimText
(
mainGame
->
ebJoinPort
);
...
...
@@ -164,6 +172,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_JOIN_CANCEL
:
{
mainGame
->
HideElement
(
mainGame
->
wDeckManage
);
mainGame
->
HideElement
(
mainGame
->
wLanWindow
);
mainGame
->
ShowElement
(
mainGame
->
wMainMenu
);
if
(
exit_on_return
)
...
...
@@ -208,6 +217,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_HP_DUELIST
:
{
mainGame
->
HideElement
(
mainGame
->
wDeckManage
);
mainGame
->
cbCategorySelect
->
setEnabled
(
true
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
mainGame
->
btnHostDeckSelect
->
setEnabled
(
true
);
...
...
@@ -215,6 +225,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_HP_OBSERVER
:
{
mainGame
->
HideElement
(
mainGame
->
wDeckManage
);
DuelClient
::
SendPacketToServer
(
CTOS_HS_TOOBSERVER
);
break
;
}
...
...
@@ -241,6 +252,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
}
UpdateDeck
();
DuelClient
::
SendPacketToServer
(
CTOS_HS_READY
);
mainGame
->
HideElement
(
mainGame
->
wDeckManage
);
mainGame
->
cbCategorySelect
->
setEnabled
(
false
);
mainGame
->
cbDeckSelect
->
setEnabled
(
false
);
mainGame
->
btnHostDeckSelect
->
setEnabled
(
false
);
...
...
@@ -248,6 +260,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
}
case
BUTTON_HP_NOTREADY
:
{
DuelClient
::
SendPacketToServer
(
CTOS_HS_NOTREADY
);
mainGame
->
HideElement
(
mainGame
->
wDeckManage
);
mainGame
->
cbCategorySelect
->
setEnabled
(
true
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
mainGame
->
btnHostDeckSelect
->
setEnabled
(
true
);
...
...
@@ -255,6 +268,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
}
case
BUTTON_HP_START
:
{
DuelClient
::
SendPacketToServer
(
CTOS_HS_START
);
mainGame
->
HideElement
(
mainGame
->
wDeckManage
);
break
;
}
case
BUTTON_HP_CANCEL
:
{
...
...
@@ -264,6 +278,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
btnStartBot
->
setEnabled
(
true
);
mainGame
->
btnBotCancel
->
setEnabled
(
true
);
mainGame
->
HideElement
(
mainGame
->
wDeckManage
);
mainGame
->
HideElement
(
mainGame
->
wHostPrepare
);
if
(
bot_mode
)
mainGame
->
ShowElement
(
mainGame
->
wSinglePlay
);
...
...
@@ -752,6 +767,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
if
(
!
caller
->
isEnabled
())
break
;
mainGame
->
env
->
setFocus
(
mainGame
->
wHostPrepare
);
mainGame
->
HideElement
(
mainGame
->
wDeckManage
);
if
(
static_cast
<
irr
::
gui
::
IGUICheckBox
*>
(
caller
)
->
isChecked
())
{
if
(
mainGame
->
cbCategorySelect
->
getSelected
()
==
-
1
||
mainGame
->
cbDeckSelect
->
getSelected
()
==
-
1
||
!
deckManager
.
LoadDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
))
{
...
...
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