Commit 3baacae7 authored by fallenstardust's avatar fallenstardust

tweak

parent 719aabf8
......@@ -673,18 +673,20 @@ void Game::DrawMisc() {
numFont->draw(dInfo.strLP[0], recti(305 * mainGame->xScale, 50 * mainGame->yScale, 616 * mainGame->xScale, 69 * mainGame->yScale), 0xffffff00, true, false, 0);
numFont->draw(dInfo.strLP[1], recti(711 * mainGame->xScale, 49 * mainGame->yScale, 1010 * mainGame->xScale, 68 * mainGame->yScale), 0xff000000, true, false, 0);
numFont->draw(dInfo.strLP[1], recti(711 * mainGame->xScale, 50 * mainGame->yScale, 1012 * mainGame->xScale, 69 * mainGame->yScale), 0xffffff00, true, false, 0);
recti p1size = recti(400 * mainGame->xScale, 18 * mainGame->yScale, 629 * mainGame->xScale, 37 * mainGame->yScale);
recti p2size = recti(920 * mainGame->xScale, 18 * mainGame->yScale, 986 * mainGame->xScale, 37 * mainGame->yScale);
if(!dInfo.isTag || !dInfo.tag_player[0])
textFont->draw(dInfo.hostname, recti(400 * mainGame->xScale, 18 * mainGame->yScale, 629 * mainGame->xScale, 37 * mainGame->yScale), 0xffffffff, false, false, 0);
guiFont->draw(dInfo.hostname, p1size, 0xffffffff, false, false, 0);
else
textFont->draw(dInfo.hostname_tag, recti(400 * mainGame->xScale, 18 * mainGame->yScale, 629 * mainGame->xScale, 37 * mainGame->yScale), 0xffffffff, false, false, 0);
guiFont->draw(dInfo.hostname_tag, p1size, 0xffffffff, false, false, 0);
if(!dInfo.isTag || !dInfo.tag_player[1]) {
auto cld = textFont->getDimension(dInfo.clientname);
textFont->draw(dInfo.clientname, recti(920 * mainGame->xScale - cld.Width, 18 * mainGame->yScale, 986 * mainGame->xScale, 37 * mainGame->yScale), 0xffffffff, false, false, 0);
p2size.UpperLeftCorner.X -= cld.Width;
guiFont->draw(dInfo.clientname, p2size, 0xffffffff, false, false, 0);
} else {
auto cld = textFont->getDimension(dInfo.clientname_tag);
textFont->draw(dInfo.clientname_tag, recti(920 * mainGame->xScale - cld.Width, 18 * mainGame->yScale, 986 * mainGame->xScale, 37 * mainGame->yScale), 0xffffffff, false, false, 0);
p2size.UpperLeftCorner.X -= cld.Width;
guiFont->draw(dInfo.clientname_tag, p2size, 0xffffffff, false, false, 0);
}
driver->draw2DRectangle(recti(632 * mainGame->xScale, 10 * mainGame->yScale, 688 * mainGame->xScale, 30 * mainGame->yScale), 0x00000000, 0x00000000, 0xffffffff, 0xffffffff);
driver->draw2DRectangle(recti(632 * mainGame->xScale, 30 * mainGame->yScale, 688 * mainGame->xScale, 50 * mainGame->yScale), 0xffffffff, 0xffffffff, 0x00000000, 0x00000000);
......
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